What do you guys do about crediting artists?
Doc
Posts: 46
in The Commons
So I'm working on an animated movie and I'm using some models and sets from Daz 3D. But I've always wondered when it comes time for the credits to roll, how do I credit the artists who made the stuff?
I'm only including real names and not internet handles. Is it best to just put Daz 3D? I've submitted to festivals before and many required real names so I just got used to not putting names like "Killarilla" (or something) in credits.
I imagine not many people have this issue, but I wanted some thoughts anyway.
Thanks.
Comments
I would just go with Daz3D, then they can come here to find the specific items and find out who made them.
What about "Contributing Artists", list (name, name, name), find out more at Daz3d.com?
I run end credits at the end of my animated film though most people that make daz animations don't run any end credits at all, so I guess its a personal preference thing.
this a animation that has end credits on it . but if you watch any of my animations i have some kind of end credit point to the products i used
Credits make it look more professional but many people might assume that the people in the credits actually have knowlege of their models being used in the animation the product is in, which almost certainly not the case.
Ethically most modelers and businesses that sell such models often state no credit need be given, particularly for models sold for money, and legally, no you don't have to give credit. You're left then which the dilemma of trying to figure out the individual artist's wishes which when you buy hundreds of models from a 3D broker which isn't even possible sometimes since you have the extra requirement of no Internet Handles and often a waste of productive time that could be spent animating or modeling.
I don't make animations, but I am in the habit of putting a section for image credits in my image descriptions. I've gotten into the habit of keeping a .txt file open for notes (and backstory) as I go (Notepad doesn't use much memory) so when I add an asset into a large scene, I log it there. Another way I give credit is to name the asset as produced by (PA_name) + Company (Industries, Corp, etc). Thus it can be product placement right in your storyline.
Why do you have to credit the artists?
You don't. It's a choice.
THIS ^
I am guessing most of you don't post many animations on Youtube or google? I have over 70 short films
It will never fail youtube will hit me up with ownership of my contents,if you post animations on Youtube you better to expect to be hit for proof of ownership of the 3D content you use including sound files. I had to send google a PDF copy of my daz account of the content i had used one in my spy girl animation. & they wanted for proof I had ownership rights... I have been hit by google a good number of times, so I write out a copyright statement for every film now I make and I upload &* post them on my website http://www.ivysdomain.com/Site_policy/animation-copyright-page.html . it save me a ton of time when the crooks coming looking to make money off your work. or get hit for a copyright claim and it happens eventually to everyone that post Daz animations on YouTube. it just save time if you do as you go along making the film. plus if you have all your paper work in order google will release the copyright claim 99% of the time. trust me if you make animated film do the credit & copyright paper work and save your self the headache later
Edited: PS here is the copyright paper work I sent google when they sent this claim to me they released the claim 3 days later.
http://www.ivysdomain.com/Animation-film-data/Newdawn%20copyright%20information.html
So yeah credit helps save you headache later
We should clarify that not everyone seeks
monetization of the videos they post on youtube.
Youtube Monetization puts you in an entirely different
class of scrutiny and for what??..
...possibly a few measly dollars to be assumed to be a criminal
until you prove otherwise.
This is all I will say about youtube because most posts
here on the Daz forums, about Google/youtube have less shelf life than a shrimp salad
locked in a volkwagon beetle on July 15, in the Arizona desert.
Not true.. Ask Wendy even if you don't monitize they will hit you she just went through a bunch of stuff because someone claims rights on one of her un monitized videos . yeah happens
I had a video THAT I SHOT and someone who didn't like the opinions of the person being featured claimed copyright infringement and had my video temporarily taken down.
In order to dispute their claim, they were GIVEN MY CONTACT INFORMATION- including my address. I kid you not.
I did it and also wrote them a polite letter - suggesting they post a comment instead of claiming my video as theirs.
I guess this was YouTube's over-reaction to malicious/pirated videos being posted. This happened right after YouTube got in trouble for the founders email message of them saying ~~ 'they don't care what rights their uploaders violate as long as they are making money'
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Credits look professional when they actually worked on the project.
If your animation is awesome, credits don't matter - actually LESS credits become more special cause it's like ONE GUY or these FEW people did all that?!
If the video/animation is regular or poor- it's looks worse that so many people and assets were combined to make nothing spectacular.
I think a better place *might be* in the notes for the video.
And I guess there's another consideration for how long the videos are. Longer videos = longer credits.
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And I don't even know if vendor's want to be associated with everything that uses their assets.
That's a whole nother can of worms.
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I also keep track of everything I use and how so that I can find it again.
So many times I delete a prop to save memory or I don't think I'll need it again, and then I pick a camera angle and the object should be there (usually on the floor) and I have to find it again.
Troublesome for all the kit-bashing I do.
yes you are right . that is why now I just point the credits to my website at the end of my films now instead of a full credit roll . if anyone interested in the film credits
that is what I been doing lately like this test film
BTW you never asked but the only reason I decided to monetize my videos was because I got so many trolls on my animation I mise well make a few pennies off them . I guess people expect Disney animation from a single person doing daz animation for a hobby really sad . So if I'm going to be trolled on my videos I mise will make money off them. other wise I never would have bother going through the google partnership program.. It was because of the haters and troll is what made me decide to monetize not thinking i was going to make any money on my animations because trust me I've only made about $800 bucks off google on my animations in the last 5 years not really worth the effort. But if I'm going to be trolled on my animation by people that have no idea what is entailed in making one of these animation I mise well show the trolls some ads for their efforts..lol
I would just turn off comments on your videos and allow likes / dislikes if it is possible. One only need read the troll comments on the very well known pop music videos to know that allowing comments on most topics on the internet is like giving the squeeky wheels more rain to rust with rather than oil they need. I think they envision themselves in the future as some sort of acerbic wit (as if the 'TV acerbic wits' were worth while to watch) with their own TV talk show or something similar in the future along those lines. They equate many a show's popularity with rude behaviour, oh well.
As far as credits I'll only provide them when ask when it's something I've created by myself using purchased models & content although I'm not trying to mislead anyone about how I made the art work. e.g. I site the products in my gallery & artists such as Norman Rockwell - in a video or game I would simply site Norman Rockwell, DAZ 3D, Poser, and PAs I had to buy individual licenses from and that would be it and I wouldn't include them in the credits as they don't ask for it.
why should I give someone the satisfaction of blocking comments that is what they want me do. I rather show them a Ad and then remove the nasty comments like daz does here in the forums. I don;t give them the pleasure of acknowledgement. if i disabled comments then the people that do have legit questions or comments on how i made the video or are interested in how i may have done something would not have the opportunity too.
I could careless about thumbs down and up ratings .. rating don't mean anything the bad rating actually boost my view counts through google anylitics . The view counts do mean something to me though. it tells me how may people have tuned into view my work. I leve the comments for people that are also interesting in animation that are looking for help or may have an interest, or something pleasent to say. I'll keep constructive criticism , which is helpful to me improving my animations. But I'm not going to give the trolls and haters the satisfaction of turning off comments because that is what they expect me to do. . I like to help others with animation its just a hobby for me so I don't take trolls very seriously ,I don't reply back to them and i just delete their comments and put them on block I can track my viewers ip and demographics so I know the locations and the repeat offenders and put them on block most of the time. and if it gets real bad then I just report the information to the proper authorities and let them handle it. I'm just doing this for fun, So why let someone else's misery in their life spoil things for me in mine.
No it's not. What they want is to insult you and they are doing just that. Even if you don't care, there are others that view your videos and might be upset about the uncouth comments. That is letting one bad apple spoil the whole bunch. Are they there to view your videos or that prove how asisnine they are to complete strangers from the cowardly comfort of the internet?
That is why you remove the comment and block the perpetrator. I try to stay positive.
This was incredibly insightful. Thanks for sharing it with us!
I' do try to be helpful I just may make it come out to sound wrong in the way I say things. I''m not very PC
For credits you display in the film, would an "Assets purchased through Daz 3D" work? Or:
"Assets purchased through Daz 3D
[list urls here]"
As far as Youtube goes, I would expect it to be enough to link to Daz's licensing terms when they want proof that the content you've proven you've purchased can be used commercially. I know they can't be expected to know the terms of sale on every digital content website, but surely showing them the licensing terms would count as proof?
All google required was a screen shot of some of my assets in my Daz account showing I indeed had assets i bought from daz. and they wanted the Daz ELUA . once I sent them that information they released the video.
I have had google and youtube hit me for music usage rights as well That is why now days I either have a written copy of the license of the music piece I paid for and some music I use I have a creative common license with a linking pointing to where i downloaded it.
I like to use my friend Kevin Macleod music. I paid for all his downloads and he given me a unlimited usage licences for my animations under creative common licensing. All my sound effects I record my self and i copyright them under my website Ivysdomain and have a copyright statement to my sound effectsthat protect me from would be copyright gold diggers like Rumblefish and CDbaby having a personal website also helps a lot satisfy google if you are monetizing your animations.
And really why not monetize for your efforts. you paid a hell of alot of money in assets to make your films.
That is all I list is what I used and where i bought very seldom do I list Pa's' or venders unless they donated to my project which some have
Well thanks for all the insight. Honestly I'm leaning towards just putting Daz3d in the credits. I can't list all that items. That'd be significantly longer than listing the artists, not to mention just looking weird in the end credits of a 70 min film.
A-holes in the comments section of Youtube don't bother me so much. Those guys exist but they won't stop me putting my work up and engaging with my audience. What I'm a little bit more worried about now is all this talk of people filing false copyright claims. How much down time does this cause for your videos?
I have proof of purchase for everything as I need to keep records for tax and junk. But I don't really like the idea of time lost having videos down just because of idiots.
From my experience . once a claim has been made against you. you have 10 days to reply back or let the claim stand. once you put in a rebuttal and youtube accepts it your video is usually released within a week of them receiving the documents they request . the good thing google will tell you right up front what they require from you to release the video claims .. I found it just easier to keep track of everything as I am building my animation and just list it in a timeline with my storyboard then I can just go back if i need to if a claims been made against me.
the biggest thing that YouTube will hit you for is music and sound files so as long as you have your licenses from where you purchased the sound files or a link to the download if its a creative common license then you'll be good to go.
No joke they were, this is how a DMCA takedown works, lol. To work things out you need contact information, including an address for any legal documents. I assume you were given their contact info as well. If one doesn't want to be dealt with directly representation can always be hired.
It's actually public information all of our contact information when we do business online but a smart business keeps that information private unless there is a legal request for such information. That has some people mistakingly believing it's private information but those credit reporting agencies, the people lookup businesses, and all those other businesses couldn't exist if that contact information were legally required to be private. As commerce it legally and logically can't be private because of taxes, customs, and lots of other reasons.
Some people refuse to do anything but cash transactions because of that but that is public as well it's just no one is conveniently recording all of it as it's not practical (well most places have video surveillance & such) and you can bet the business' books are subject to taxes and all applicable laws so they'd better have books if they've done transactions.
Thank you to all the contributors to this thread, especially Ivy. Very informative.
No thanks needed , glad I can help, I have been making animations long enough for yotube now I have gained alot of expreince on these issues.. the good thing is if someday. you were to make a successful animation it will be nice to know how to have it covered with copyright information of your own in case you want to sell it. (it could happen). its bad enough to have people talk trash about your animations online because they don;t what they are talking about., those you can ignore. but its another issue when they try to claim your work and make you prove it not theirs.
Click to play
I assume you were given their contact info as well.
No. I got a (real sounding) screen name that let me know it was a woman (or a guy working hard at pretending)
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As far as comments go.....
Expectations are everything. And you also don't know WHERE that person was last. Pixar-employees and such actually do have portfolio rolls all over the internet.
Some people do have grade-a animations and videos and such.
They may very well be going from one of those viral "car crashing into a whale" special effect clips to your 'poser-art' video/animation.
And you know what, in relative terms, the unpolished is...unpolished...amateur stuff.
Now, who you are as a person decides what you do after watching a bit of free-shared media.
You can go "Oh, some guy made a little video while he learns--cute"
or goof, hate, clown, deride, insult - get angry -
snarkily- ask for those minutes of your life back, etc....
Reactions are reactions. I don't know if you should build a bubble of only positive feedback - to grow, you might need to hear both.
Rude, yeah....offensive- yeah, rate those comments,
delete some --- Shoot, they might offend OTHER WATCHERS. lol
And I also do know there's a heard mentality. I've seen it before one good comment inspires others and one insult can start an avalanche.