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© 2025 Daz Productions Inc. All Rights Reserved.
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Did you try the shaping options for her? There are several sliders included with Sakura to adjust her nose and chin shape. And don't forget that you can also use any shaping morphs you already have on her, too.
I thought the genital prop/texture omission was odd as well, but it doesn't concern me, They didn't even give the torso texture any nipples! None of her Pro Bundle characters have them, either. So apparently Sakura must be super underage or something...even Josie had nipple textures (which I thought was really weird.)
Thanks. As for Aiko 7 and Kenji they actually go very well together even if they are more Final Fantasy than real anime if you know what I mean. Not quite as bad as that abomination that was the live action Ghost in the Shell but was getting there. I was making use of the Sakura add on for Keiko 6 a great deal because she actually was pretty close to what I was looking for. Unfortunately Keiko didn't get alot support along with most of the Genisis 2 generation. I blame that more on the Iray render engine coming out than anything else.
I use 3DL because it has more toon look with the right lighting vs the Iray. Now when I want a very realistic render then I use Iray almost exclusively for that. For example I use Chris Schell's Macross style veritech fighters and his alternative history aircraft and for those I do want it to look as real as possible. Actually one of those is the only thing in my gallery on here lol.
Well since I'm really not into toon and stylized characters I agree about the Sakura 8 base chin and nose. The first thing I did was use the rounded chin morphs that came with the figure. But that nose. None of the multitude of morphs changed the pointiness. So I dialed in a little bit of other characters and the nose got better. I still find her eyes odd and overly complicated too. Here is a character I'm working on now.
wow just discovered the eyelash morphs, wow
That isn't bad at all .
Evidently I feel oposite of a lot of folks here, I like making the nose even pointier and more triagle-y :)
Moar of my using my Sakura eye morph helper. the character has the sakura head morph dialed in 72% a transferred Aiko 7 about 45% Tofusan's really great anime head morph about 12% plus a bunch of other morphs.
Also featuring another thing I whipped up which is a very, very basic geograft to remove the nostrils, a geograft works way better for this than a morph if you're wondering, morphs have way more difficulty blending smoothly
This is another thing I probably should release, but ugh, packaging it up. If I do stick it up somewhere It will probably be as is, no smart content, nothing to apply textures (its really simple to get the textures)
That sharp line down the middle doesn't work for me either. I see where it's coming from, a lot of drawn anime has literally just a 2 lines or even 1 to barely hint at a nose from an angle, so it looks pointy and sharp.
But from the front I don't think I ever saw an anime drawn with a center sharp line like that.
Or then it's barely more than a point.
So yeah, obviously there aren't too many rules but it's an odd artistic choice I wouldn't have made.
Wow, she's adorable!!!!!! I wish I had your luck with Aiko 7 transfer, for me the transfer deforms her eyeballs badly, even at a low amount, on G8. :( Girl 7 the same. Bummer.... I dont know what Tofusan's anime morph is but I'll have to find it. And huzzah for geografts, i use them in a pinch too. I just wish that tere was a separate Eyes/Brows/lashes to load and apply manually to G8 rather than loading in ONLY the Sakura full preload.. It defeats the purpose of being able to load Sakura without... For the first day I kept trying to apply sakura to G8 and wondering why she didn't have the brows/lashes/eyes. Really hope Daz will fix that.
Love your work on Sakura :)
Wow, she's adorable!!!!!! I wish I had your luck with Aiko 7 transfer, for me the transfer deforms her eyeballs badly, even at a low amount, on G8. :( Girl 7 the same. Bummer.... I dont know what Tofusan's anime morph is but I'll have to find it. And huzzah for geografts, i use them in a pinch too. I just wish that tere was a separate Eyes/Brows/lashes to load and apply manually to G8 rather than loading in ONLY the Sakura full preload.. It defeats the purpose of being able to load Sakura without... For the first day I kept trying to apply sakura to G8 and wondering why she didn't have the brows/lashes/eyes. Really hope Daz will fix that.
Love your work on Sakura :) PS what is that freaking adorable hair on her????
First render I've been happy with.
Tweaked skin texutes and shape, but basically Sakura.
Tweaked it slightly.
Did you do it this way? https://sickleyield.deviantart.com/journal/Tutorial-Transferring-Character-Morphs-G1G2G3G8-409437916
My first render of Sakura 8 and Pei. The Sakura face attachment threw me off at first and I thought the product was broken. These two outfits are actually for G3F from RPublishing available at another store. Sakura's outfit autofited fairly well but Pei's outfit's Jacket crashed DAZ about four times, until I give up and just moved, rotated, hid, and scaled around the shirt. I don't know if I will use Sakura 8 as much as say Mei Lin 7 but I think she will add to the gene pool. Pei is just awesome!
Was playing with using Sakura as a dial in instead of just out right. Yeah the eyes are a total lost cause. Kind of surprised no one has done a set of anime eyes for the Genesis 8 figures yet.
Unparent them from Sakura, then save as a Subset; I did an associated image. They're easily available elsewhere then.
What type of subset? I actually liked this one enough to save as a character preset.
I unparented the Eye Balls and Eye Sockets from Sakura 8; then save a scene subset of just the eye ball and eye socket.
Once done move them to a suitable place; I have a lot of customised folders, one of which is for subsets (not the default location for them). I can then load the subset of the eyes ball/socket and fit to another character I want to use manga/anime eyes with.
that is GORGEOUS! that's not sakura's skin is it?
Nope.
EDIT: Some of it's applicable obviously because we both use Transfer Utility, but what I did is simpler. A lot of that is unnecessary going from G3 to G8.
May I ask what hair you have used here. I looked everywhere but can not find it.
Lovely work.
Pet
Can you tell me where to find that rounded chin morph?
LOVELY character by the way.
Pet
Asbolutely lovely, AllieKat! Jcade's version is very nice too!
It's this one: https://www.daz3d.com/jade-tiger-hair-for-genesis-3-female-s
The chin width morph that comes in Genesis 8 Female Head Morphs does a very good job of rounding out Sakura's chin.
Face --> Cheeks and Jaw --> Chin Width
Okay, so I caved the day before yesterday and got Sakura 8. Yesterday I played with only her morphs (since other than Tara, I don't have any G8F characters). I'm still on the fence about the pointy nose, but I got a decent character as show in the render below. Certain angles or close ups are not very flattering to me, but since I don't have that many morphs to mix in, couldn't really make her nose better looking.
Today I worked on trying to parent Sakura's brow, lashes and eyes to a Gen3 female. After some trial and error, I managed it, BUT I couldn't get the eyelashes to work. The only bad thing about doing it this way, is that it becomes difficult to pose the eyebrows. I also couldn’t get the script to change the eye color to work once I deleted Sakura, but doing it manually was no big deal. I added some emission to her eyes to make it shiny. Note that I also dialed to 65% the anime head for G3 available at sharecg. I'll keep trying to make Sakura's eyelashes work on a G3F but I like the result thus far.
Here's the G3 female render with some postwork in photoshop.
I would say you got pretty good results. It would seem a few of the new G8 figures are coming out with custom brows and lashes. I used the ones from Aisling to get the thicker brows I wanted. I finally got the eyes to work as well. Thing is I don't really have a problem with the pointy nose or chin. But what I have been trying to get rid of is the chipmunk cheeks. Trying get some of the narrower faced anime types made. Fuseling's shapes are helping in that department. .
I wish they WOULD fix it. I got Sakura 8 and was very excited. For years I've been sticking to Aiko3 Kioki and Hiro3 Hitori because of the look and sheer morphing features. With this one I thought, finally!
And while I love everything else about her, not being able to move the eyes around is a serious problem. A slight shift in eye movement is not enough to have my character look off to the side in sheer dread when that monster is sneaking up behind them. It's not enough for true eMOTION, especially not with my style.
To get around this I went into Genesis 8's eyes and took off their movement limits, so the eyes could move around. But another problem cropped up today. I created a character using only Sakura 8's morphs and a couple of free ones - nothing too extreme. But with the Sakura 8 only morphs even, the darned eyes show the sheath through the pupile no matter what I do. I've tried making deformer fixes. I've tried just about everything. I'm so frustrated with this model right now, and I even regret buying her. Even with the limits back on, this white thing shows through. No matter of turning off visibilities nor going through geometry editor can find it to make it invisible. Just. Argh.
I know that flat eyes are considered an anime thing for 3D models, but having round eyes is not an issue. It's not like we would see the entire eyeball under normal circumstances. And as someone who renders in toon very frequently, with the eye being round or flat it only makes a difference when problems like this crop up.
Maybe 3DOutlaw's eyes for AnimeDoll etc can be adapted to overcome this. Or I can win the lottery and offer to pay Littlefox to fix it. *sulking*
The face shapes by Fuseling are awesome!
@Pet, I used the rounded chin morph from the parameters tab
@jakiblue the skin is Nandi for V4 by Godin
I totally agree with you. He fixed quite a few of my issues with that package.
I got around this by going into the eyelash's parameters and taking off limits. Then and only then was I able to create my main character's very long and stylized eyelashes. And they were perfect! Usually with 3D I have to fight a LONG time to get that part right.