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© 2025 Daz Productions Inc. All Rights Reserved.
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Super, I've bought them, now I've got to try them out.
I picked them up too. Just need to find time to use them!
Very cute, Wonderland! So sorry to hear you've got the flu. We spent a good chunk of December sick with Influenza A. My entire family had it at the same time. Guess who was sick and got to stay up with sick kids? So glad it's over (it really wrecked Christmas this year!)
This is correct, Fuseling and I are sisters! And I agree, her face morphs are pretty great. :)
Indeed they do. Been having alot of fun with them. Right now taking a break from making textures lol. Getting eyestrain from the laptop screen. Also trying to hunt down how to remap something when you have stretched the mesh in order to get them all to match.
Liked the way this one came out. Sorry for the watermark I forgot about that lol
I had the same problem with that jacket it froze DS up and then crashed it.
I managed to get around the eye problem a little bit, because as much as I liked 3DOutlaw's eyes they wouldn't stay put and I'm into doing animation. I may still make a texture set for them, though, as I use them on other occasions. Maybe.
The eyeballs actually have a morph built into them to pull the eye back a bit. That worked on one character.
I release the parameter limits on the model's eyes itself and put a new limit on the head dial for side to side for no more than 150 to 160. So I still get an eye turn that's somewhat extreme, but doesn't pop out of the head so much.Up and down you apparently have to dance around like broken eggshells.
One on character things curved in a bit, but because I mostly use toon shaders that wasn't a problem. I went into the model itself and set all of its original eye bits to either be white or like water, so there were extra reflections and eyesocket galore. That worked well. Especially since I like shiny eyes.
On another things curved in a bit but I did an iray test and it looked fine.
I also found that if I give the eyes a smoothing modifier and dial things real low so that it only reacts to the inner socket that can work, but it's problematic so I stopped.
I think I already mentioned how with 3DOutlaw's eyes, I parented each eye ball part to the respective bones and didn't have to hunt down the tree anymore to get them to move. The head dial worked on them then.
It's a real shame they won't even try to work on the matter. Let's raise a million bucks to get Littlefox to show them how it's done, eh? I'm only halfway joking.
There are a lot of workarounds, I'm not going to bother with them unless a male counterpart appears to make it worth my while. It's just a really weird design as much as I love the character shape. It has the drawbacks of flat eyes (mainly, can't rotate properly) with the drawbacks of round eyes (mainly, difficult to get a proper anime look from the sides).
Luckily, I know if a male counterpart does appear Sakura will have turned up and continue to turn up on sale many, many times.
I managed to get around the eye problem a little bit, because as much as I liked 3DOutlaw's eyes they wouldn't stay put and I'm into doing animation. I may still make a texture set for them, though, as I use them on other occasions. Maybe.
The eyeballs actually have a morph built into them to pull the eye back a bit. That worked on one character.
I release the parameter limits on the model's eyes itself and put a new limit on the head dial for side to side for no more than 150 to 160. So I still get an eye turn that's somewhat extreme, but doesn't pop out of the head so much.Up and down you apparently have to dance around like broken eggshells.
One on character things curved in a bit, but because I mostly use toon shaders that wasn't a problem. I went into the model itself and set all of its original eye bits to either be white or like water, so there were extra reflections and eyesocket galore. That worked well. Especially since I like shiny eyes.
On another things curved in a bit but I did an iray test and it looked fine.
I also found that if I give the eyes a smoothing modifier and dial things real low so that it only reacts to the inner socket that can work, but it's problematic so I stopped.
I think I already mentioned how with 3DOutlaw's eyes, I parented each eye ball part to the respective bones and didn't have to hunt down the tree anymore to get them to move. The head dial worked on them then.
It's a real shame they won't even try to work on the matter. Let's raise a million bucks to get Littlefox to show them how it's done, eh? I'm only halfway joking.
Can't disagree with you there. Although she is working on her Precious line right now. Probably wouldn't be a bad idea if she did work on it. She does more toon style stuff than anybody.
All I can say is good luck on seeing a male counterpart. The females are what sells ....but we can hope.
That would be why I made Fuyu - LOL. But even so I'm hoping for a male counterpart myself. Sometimes there are more male characters in my stories than females, and having a variety is helpful. Until then I can use Hitoro for a lot of things. He can be made to match Sakura's style right on, and toon shaders eliminate a shading issue.
Hitoro? And yes I am making use iof Fuyu as well. I must have been a prophet when I mentioned fit control coming out for Gen 8 earlier in the thread. Bought it this morning. That should solve the fit issues I was having. I am usually doing about 50/50 myself why it is so iritating when they do a niche , and yes I have to say that, they don't support all the needs for it. I.E. a matching male. Why I made use of a lot of LittleFox's stuff is because she understands that. You need male and female. There is a manga item for Gen 8 male and female on another site. That got the faces down pretty well but the eyes keep reminding me of Gollum from LOTR.
what is IBLM? Pardon me i've not yet had my coffee today. Lovely image tho, I need to follow her example...
Thanks, I'll check out octane if I don't like the new render release I just bought. It's supposed to give me great renders without needing to switch video cards, and since I have a high end amd card that could not be passed up. Maybe I will finally get fast renders.
Bought Sakura and love it... I'm not keen on those eyes though, they did some weird and laughable things when I tried them out on a different character. If you are buying her because you think you can use the eyes on a regular character, think again. :)
Nice job! love it.
You can.
Unparent them (Eyes and Sockets iirc) from Sakura, then save as a Subset; I did an associated image. They're easily available elsewhere then. (have to turn on Sakura head so the shape and eyes disappear, otherwise you would need to manually adjust, and invis the eye.)
Hi @spearcarrier, I wanted to let you know that there is an update that is in testing now, which adds a BONUS eye figure to Sakura Eyes. It takes the same textures, template, reflections, etc, but is a figure that "Fits To" and works like G8F eyes. This makes it REAL easy to blend and mix Sakura with others, while using the standard eye dials, etc. (it does need j.cade's free morph to work with Sakura) It makes it much easier to work with! Hopefully it will process through very soon, and should address the issue you mention.
Once I saw j.cade's morph, I realized I could make it easier for my customers, so I made this figure-based eye set, and am just including in in a free update
They will work with G8F default, or any mix that I've tried so far.
Fantastic! Definitely looking forward to this. Thank you!
Indeed . I hope it shows in the product upodate since I already have your set :D
Hitoro and Kioki are a pair based on Aiko and Hiro 3. Capsces is the one that put 'em out... tonnes and I mean tonnes of morphs. They're my favorite models, and I use them for a lot of things.
It figures the Gen8 autofit would come out after my wallet was flattened for the month. Alas! I have to wait.
Oh that's exciting! I can't wait to try it out. I already have some textures I had started to make based on one of my other texture sets. I should go back to making it.
Hitoro and Kioki are a pair based on Aiko and Hiro 3. Capsces is the one that put 'em out... tonnes and I mean tonnes of morphs. They're my favorite models, and I use them for a lot of things.
It figures the Gen8 autofit would come out after my wallet was flattened for the month. Alas! I have to wait.
Okay that jogged my memory. I do have Hitori but didn't get Kioki for some reason. That surprises me actually. Been playing with Fuyu most of the afternoon. He doesn't look to bad with a beard.
Thank you.
@noshoba, you've got Fuyu looking like he's running drugs in the East. LOL! Looks great.
Oh my ribs hurt from laughing at that. Actually when I can get the textures done on something else he will look like something else entirely. There are a few things hidden that I am still working on. The hair I am still fiddling with. PLus I need to find the base Gen 8 template so I can make a skin texture for him and for her. I need the Uvs so I can line things up properly.
I did my first 'real' Sakura render last night. well, actually I think it's Kirie, but you know, Sakura-based.
Dreaming hard of non-Sakura-flip male. (The flipped version is also cool but....)
Hey all, the Sakura Eyes update is available! Hope it adds to your fun with this cool new Anime character!
3dOutlaw, what is the update about?
Did a pic with poor little cold kitten-Sakura. Inspired by all the stray cats outside :'( All my cats are rescues. I just hate seeing homeless animals ...
Sakura of course, with a mix of stuff from Rarestone and snow shaders by Mec4d.