Post Your Renders - #4: A New Hope

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,227
    edited December 1969

    lol, cheated a bit! Facegen for Genesis, with a bit of tweeking and texture layering with Jepe's male for V4, also used more than one photo to create the morph and some redoing of the eyes in particular.

  • GarstorGarstor Posts: 1,411
    edited December 1969

    Rosie hit 50 the year before last. I'm still a pup going on 47 this time!

    Birthday greets to the both of you too!

    Wendy: I love the lighting in those renders -- I confess that I'm not familiar with the band...but the renders are very cool.

  • GarstorGarstor Posts: 1,411
    edited December 1969

    I don't think it's so much the vertices that run the length of the model but the ones that circle it. I kind of cheated with my rope. I'm more comfortable in the spline modeler, so I made it in there and converted it to a vertex model so I would have more freedom to add shading domains. The original spline model had only fifteen points along the length and my current rig has thirteen bones. After I posed the rope I went into the vertex modeler and turned on smoothing. It's only one level but it seemed to help round it a bit where the joints in the bones are located.

    I got the insane number of polys by doing smoothing level 2 in the Vertex Modeler and converting them. You acheived a nice hang there...thus far my attempts have been hideous abominations...I suspect those IK / Constraints are playing a major factor for you. I'll have to give them a whirl with my next attempt.

    The spline modeler is a bit of a nemisis for me...I'm sure it can really sing when under skilled direction.

  • GarstorGarstor Posts: 1,411
    edited December 1969

    Valentine's day for me, hit 50 last year so now they are all coffin countdowns :long:

    Bah! Tis but a number! Make of it what you wish - keep on rendering! - and all will be well.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    DeviantArt is not letting me upload these on Android for some reason, so I will lump you guys with viewing my renders of my fave "tween"age rampage 70's Glam band lead singer.
    That's awesome! Is he the singer from Sweet?!!!

    yes, indeed supposed to be the late Brian Connelly.
    I am actually rendering a video but refraining from naming the likeness involved, maybe going to try a few of my old idols.
    would love to be able to animate that pageboy bob hair that took a bit of styling but shudder to think what "simulate" would do!

    Valentine's day for me, hit 50 last year so now they are all coffin countdowns :long:
    but
    Hope you and Rosie have great birthdays and a happy Valentine's day!


    Y'know, if you happen to be in north central Wisconsin on the Feb. 15th, I could get you into our winter play! ;-) C'mon, Australia's only on the other side of the world!

  • GarstorGarstor Posts: 1,411
    edited December 1969

    I think I got it!

    Bones sure aren't easy things to get right...I'm sure it gets hideously more complicated than this too. LightWave 11.5 features a new rigging system called "Genoma." Near as I can tell, it comes with all sorts of pre-made bone setups for various humanoid and non-humanoid models. Since I've obviously exhausted my knowledge of bones and rigging already, I can't talk about it any further than that...

    Next up...get this velvet rope into the art gallery scene...but first bed ("Oh boy! Sleep! That's where I'm a Viking!")

    Thanks again to everyone for all the help, suggestions and encouragement!

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  • edited December 1969

    Garstor said:
    I may have stepped off the edge of the pier this time...now I have nearly 10,500 polys for my velvet rope. I also managed to Regular Extrusion (with a bit a scaling down along the way) to get a hook tip.

    Now to get the bones in there again...


    You could try using Weld with a custom tolerance, (maybe 0.1 inch) to reduce the poly count. I'm guessing you used subdivide to increase the numbers of segments lengthwise, but it also creates more circumference divisions, too. Weld should reduce the latter while maintaining the length divisions.
  • edited December 1969

    Garstor said:
    I think I got it!

    Bones sure aren't easy things to get right...I'm sure it gets hideously more complicated than this too. LightWave 11.5 features a new rigging system called "Genoma." Near as I can tell, it comes with all sorts of pre-made bone setups for various humanoid and non-humanoid models. Since I've obviously exhausted my knowledge of bones and rigging already, I can't talk about it any further than that...

    Next up...get this velvet rope into the art gallery scene...but first bed ("Oh boy! Sleep! That's where I'm a Viking!")

    Thanks again to everyone for all the help, suggestions and encouragement!


    That looks good, like the parabola it's supposed to be. (mathematically speaking)
  • evilproducerevilproducer Posts: 9,050
    edited February 2013

    Garstor said:
    I think I got it!

    Bones sure aren't easy things to get right...I'm sure it gets hideously more complicated than this too. LightWave 11.5 features a new rigging system called "Genoma." Near as I can tell, it comes with all sorts of pre-made bone setups for various humanoid and non-humanoid models. Since I've obviously exhausted my knowledge of bones and rigging already, I can't talk about it any further than that...

    Next up...get this velvet rope into the art gallery scene...but first bed ("Oh boy! Sleep! That's where I'm a Viking!")

    Thanks again to everyone for all the help, suggestions and encouragement!


    It gets easier!

    If you or anybody else is interested, I posted the rope barrier that I made at ShareCG. Pick it apart, look at what I did right and what I did wrong. I want to warn you though, that it is an extremely simple model and isn't too pretty. Except for the hair. That I like, and it's included. ;-)
    http://www.sharecg.com/v/67363/view/5/3D-Model/Carrara-Rigged-Velvet-Rope

    Post edited by evilproducer on
  • GarstorGarstor Posts: 1,411
    edited December 1969

    brianorca said:
    You could try using Weld with a custom tolerance, (maybe 0.1 inch) to reduce the poly count. I'm guessing you used subdivide to increase the numbers of segments lengthwise, but it also creates more circumference divisions, too. Weld should reduce the latter while maintaining the length divisions.

    I'll have to try to wrap my head around that...clearly my understanding of weld is limited. :)

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    A little preamble:

    I'm in a community theatre production of a play set in a convent. It's a traditional farce, so there's a lot tom foolery going on. At one point I have to be drunk under a table. At rehearsal somebody taped a picture of a "naughty nun" to the bottom of the table to try and make me laugh and break character.


    'Tis time for my revenge! I looked for slightly naughtier nun pictures online and they were bordering a bit more on the pornographic for my tastes. I decided to make my own, which I will place in a trunk or closet where somebody has to hide. It's our final week of rehearsals, so they had better be able to stay in character! ;-)


    P.S. I didn't break character, much to my fellow cast member's surprise!

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  • GarstorGarstor Posts: 1,411
    edited December 1969

    I think we all knew that I couldn't go to sleep without trying out the full gallery scene first! :P

    I removed the grid replicated spotlights and put in manually placed bulbs (3x3 array, positioned near the ceiling). That sure shows up (badly) with the shadows. I'll have to re-think that.

    Perhaps there should be some trim along the wall at the ceiling. I'd still like to put some other framed art pieces on the walls too.

    It bowls me over that all this started with the accidental creation of that "crushed sapphire" texture in Photoshop and the thought of, "I wonder what this would look like on V4?" :lol:

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  • evilproducerevilproducer Posts: 9,050
    edited February 2013

    Garstor said:
    I think we all knew that I couldn't go to sleep without trying out the full gallery scene first! :P

    I removed the grid replicated spotlights and put in manually placed bulbs (3x3 array, positioned near the ceiling). That sure shows up (badly) with the shadows. I'll have to re-think that.

    Perhaps there should be some trim along the wall at the ceiling. I'd still like to put some other framed art pieces on the walls too.

    It bowls me over that all this started with the accidental creation of that "crushed sapphire" texture in Photoshop and the thought of, "I wonder what this would look like on V4?" :lol:


    The ropes look good! I think that I liked the spotlights better. There is another possibility for the lights- Shape lights or a tube light. If you're using C8, then I believe there are representations of the actual shapes the lights are supposed to be. Unlike C7. Should be easy to place.

    Post edited by evilproducer on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,227
    edited December 1969

    EP, maybe you were akready drunk, before going under the table ;-P
    that girl has bad habits btw, need pennance!

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    EP, maybe you were akready drunk, before going under the table ;-P
    that girl has bad habits btw, need pennance!


    Get the guy that doesn't drink to act drunk! Talk about casting! :lol:

  • DartanbeckDartanbeck Posts: 21,580
    edited February 2013

    Messing around with the new Rosie model. And then I was talking about Mike Moir products... thought I'd put them together. While I was at it I added a Tim Payne Sky and was watching a great Cripeman tutorial on Global Illumination, so I added that, too! Could have done better with time, but that I'm a bit short on these days, so this one will do for now. I love this Mystical Gorge set though. Check out the burning torches in the lower levels. Those things are all over the place, and they all run of of a single instance of fire. All of the rails, there's just one. If you were to learn how to build a set like this from a professor of building sets like this, this is the result. Not this image, but this set.
    Beyond the church a cave opens up in the mountain. Rosie and I are standing on an actual path that takes us to the bridge. Thing is amazing. Age of Armor's Swash Boots look great in red leather, too! Oh... and the cave has more torches in it. This place is awesomely massive!

    Post edited by Dartanbeck on
  • GarstorGarstor Posts: 1,411
    edited December 1969

    I'm in a community theatre production of a play set in a convent. It's a traditional farce, so there's a lot tom foolery going on. At one point I have to be drunk under a table. At rehearsal somebody taped a picture of a "naughty nun" to the bottom of the table to try and make me laugh and break character.

    Hehehehe! I can imagine her saying, "I'm soooooooo good!" :cheese: As for being drunk under a table, I can play that role!

    I once was in a natitivity play as a kid a church (I think all kids who went to church suffered this). During practice as one of the Magi, I brought the baby Jesus a Tonka truck gift. The youth leader / director busted a gut laughing.

    P.S. I didn't break character, much to my fellow cast member's surprise!

    This could escalate... ;)

  • GarstorGarstor Posts: 1,411
    edited December 1969

    The ropes look good! I think that I liked the spotlights better. There is another possibility for the lights- Shape lights or a tube light. If you're using C8, then I believe there are representations of the actual shapes the lights are supposed to be. Unlike C7. Should be easy to place.

    Agreed. The bulbs (even with intensity turned down to about 10%) are washing out the walls. I think today's goal should be actually creating light source models. Poseable spots to focus on specific works of art on the walls and a few tiny bulbs for overall room lighting.

    Just waiting for the caffeine to hit my system...

  • GarstorGarstor Posts: 1,411
    edited December 1969

    Get the guy that doesn't drink to act drunk! Talk about casting! :lol:

    So I can't buy you beers one day to re-pay for all the help? Orange juice? Chocolate milk? :)

  • GarstorGarstor Posts: 1,411
    edited December 1969

    I love this Mystical Gorge set though. This place is awesomely massive!

    Excellent sales pitch Dart! I may be headed over to the store soon.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Garstor said:
    Get the guy that doesn't drink to act drunk! Talk about casting! :lol:

    So I can't buy you beers one day to re-pay for all the help? Orange juice? Chocolate milk? :)


    Milk, water, diet soda, curds and whey (I am from Wisconsin)! ;-)

  • DartanbeckDartanbeck Posts: 21,580
    edited February 2013

    Garstor said:
    I love this Mystical Gorge set though. This place is awesomely massive!

    Excellent sales pitch Dart! I may be headed over to the store soon.No no... just an extremely satisfied customer, commending an excellent artists, is all. I haven't actually "quit" drinking... but I don't drink either. Always forget to. Rosie has this water filter, you see... and she fills these bottles about 25% and then stands then in the freezer at about 60 degrees so the water runs up near the cap. We fill those bad puppies with more of Rosie's filtered water and... BAM!! My favorite beverage!

    Post edited by Dartanbeck on
  • PhilWPhilW Posts: 5,145
    edited December 1969

    Just to say "Happy Birthday" to all you Feb birthday people! And great work on the images too.

  • GarstorGarstor Posts: 1,411
    edited December 1969

    Closing in on what was in my head...lighting tweaks are still necessary...I'm wondering if adding V4/M4 patrons browsing the gallery will make or break it?

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  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Garstor said:
    Closing in on what was in my head...lighting tweaks are still necessary...I'm wondering if adding V4/M4 patrons browsing the gallery will make or break it?


    Looking good Garstor. I may break out your shader for an image I'm working.

  • GarstorGarstor Posts: 1,411
    edited December 1969

    my car

    In Texas, that is called "hail damage." :-P

  • GarstorGarstor Posts: 1,411
    edited December 1969

    So.....go big or go home! :)

    This is 1920x1080 resolution -- kinda silly given that it is still not quite finished. But this does show of the details of the wall trim better.

    Many thanks to evil producer for the permission to use his renders from this thread as displayed artwork!

    That wall does need at least one more piece of art to break up the space on it. I think I will add some browsing gallery patrons if I can find suitable clothing in my runtime.

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  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    I'm going to have to re-work my scene as I fell victim to the dreaded, FAIL-TO-SAVE-AND-THEN-DO-SOMETHING-CARRARA-DOESN'T-LIKE-BUG, as popularized by nearly everyone! ;-)


    It was coming along so nicely to! :down:

  • GarstorGarstor Posts: 1,411
    edited December 1969

    I'm going to have to re-work my scene as I fell victim to the dreaded, FAIL-TO-SAVE-AND-THEN-DO-SOMETHING-CARRARA-DOESN'T-LIKE-BUG, as popularized by nearly everyone! ;-)

    It was coming along so nicely to! :down:

    Saving incremental copies of the scene is one thing that I've been trying to do lately. It tend to use the "Internal" without compression...so I've got these humpbacked whale sized files on my drive...

  • evilproducerevilproducer Posts: 9,050
    edited February 2013

    This is a reworked version of an image I did for a thread just prior to C8's release, where I asked people to submit their version of Carrara's next advertising bimbo (or bimboy). It was poking fun at DAZ's propensity to use scantily clad V4s in sword and sorcery outfits in Daz Studio's marketing.


    I wanted to re-post this because I liked how it came out, but it wasn't new TOS compliant. I showed much mammary flesh in the original. Since I had to fully clothes the models, I figured I'd update the rest to fit with the current state of affairs.


    On second thought, maybe I should post this in the, "What's happening with Carrara" thread.... ;-)

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    Post edited by evilproducer on
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