Post Your Renders - #4: A New Hope
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Holy crap Stu! That is super awesome! Everything is great, but I've got to say I love what you've done aging the image to make it look like an old photo!
agreed, I like that quite a bit (but the forum hasn't been letting me post...)
awesome stu! as usual!
Just playing around with post-worked blurred reflections and color filters, with a normal Mulberry this time. (No more MLP/Rainbow Dash Mulberry, for a while at least, lol :cheese:)
the reflections provide a good effect, but what I really like is the skin.
Thank you, I decided to go a bit wild and colorized the ambient occlusion pass with a mild brownish/sepia hue that matches the skin tone, I think it worked out quite well.
I also blended a completely flat "ambient light only" pass with the ambient occlusion layer to lighten up the dark, occluded areas a bit, I'm beginning to see that the ambient scene lighting isn't completely useless after all, lol ;-)
Beautiful as always! I've downloaded A3 but the DIM confused me and I haven't gotten around to getting the runtime built. :red:
Here is something that evolved out of tweaks to my avatar for Carrara Cafe. I was trying to get a sarcastic smirk but ended up with the black eyes - there are two spots with Point At each eye and a very tight angle...but still the black eyes.
EDIT: A tiny bit of postwork to fix some poke through issues on the clothing that was infuriating to work out in Carrara.
cool avatar Garstor even if I do not share your beliefs
add a few tatts and you could be an extra band member in Greenday or Good Charlotte
I have never been able to add an avatar to Carraracafe btw
Interesting. If I can remember that I may try something like that in the future, at least your execution works quite well.
Yes, these last 2 pics are hair built on the cap, and using the cap's shader for color...
They are their own installer, but they come with the Carrara purchase (along with M4/V4 etc). Technically they are Poser content props, but they are called "Carrara Hair Caps". You install them in a regular Poser runtime. It comes with several fit morphs and a few textures...
If you install to the default Carrara directory, they end up in the Objects > Hair > Daz folder
Just FYI ;)
Yeah Stu,
Is it getting hot in here? Whew!That is so incredible, man!
Mulberry, Mulberry!
:ohh:
I'd love to be able to make realistic tats. But I haven't mastered that kind of editing in PhotoShop.
Yeah - both forums have their plusses and minuses.
Yeah - both forums have their plusses and minuses.
Ugh, Sorry.... Spent last night looking through the forum options. I think GKDantes wants to replace it with something better... To unlock the useful features you have to pay... either way..., so probably smarter to just buy the fancier system. I'm hoping to get it done quickly so we can have galleries and file sharing there integrated to the forums....
An oldie... my original kitty:
Testing if I can embed an image here from Cafe's gallery...
**edit, nope. :-S DAZ forums actually strip my embed coade and turn it into a link...
Is this place still here?!?
I have been absolutely murdered at work the past month or so. But I have been making some Pixors....
Hi there, its my first post here, I have seen many great renders so far, mine is nothing compared with yours, but I have decided to post some samples in the idea to show that Carrara has been very useful to me, I am an Industrial Designer and I am using it for render my Sketchup models, I really dig the way Carrara works with any model I have done. Daz Carrara is a very useful tool in the business environment I am working on.
Looks good.
Just in case you weren't aware, Carrara has a shadow catcher, which can be useful in compositing your renders with photographs. It's found in the shader room under lighting models.
I really like the first image out of the three you posted. You did a very nice job of setting the mood.
Hi, thanks for your response! No I haven´t noticed that shadow catcher, what´s its use for? And I am not sure where I can find it, the shader room? I have the following rooms:
Assemble, Model, Storyboard, Texture, Render, it has to do that I am running an old Carrara version? I am using Carrara 5 Pro.
Best regards.
Otto
Hi, thanks for your response! No I haven´t noticed that shadow catcher, what´s its use for? And I am not sure where I can find it, the shader room? I have the following rooms:
Assemble, Model, Storyboard, Texture, Render, it has to do that I am running an old Carrara version? I am using Carrara 5 Pro.
Best regards.
Otto
It's in the shader room. You apply it to your "ground" like a shader. To get it click on the very top of your shader tree (where it says Multi Channel Mixer)...
It makes the object invisible but it "catches" shadows from your scene objects.... It's how you can make a 3D object look like it is casting a shadow on the "ground" in a background photo...
The shader trees hidden back here include the Anisotropic shader (for buffed alluminum or fine-thread fabric). Maybe for your poles?
Love seeing Carrara renders for professional jobs! :cheese:
It's in the shader room. You apply it to your "ground" like a shader. To get it click on the very top of your shader tree (where it says Multi Channel Mixer)...
It makes the object invisible but it "catches" shadows from your scene objects.... It's how you can make a 3D object look like it is casting a shadow on the "ground" in a background photo...
The shader trees hidden back here include the Anisotropic shader (for buffed alluminum or fine-thread fabric). Maybe for your poles?
Love seeing Carrara renders for professional jobs! :cheese:
Just a note, you will want to check the Render Alpha Channel in the Output tab of the render room, and make sure you have a file format that supports transparency (like png), if you want to composite the image on top of another.
Carrara is inconsistent with what it refers to as textures or shaders. While they are usually labeled as "Shaders", the room for creating them is called the Texture room.
Wow! Thank you! I will try that, and also for my poles, I´ve been having trouble rendering fine ropes, and I didn´t want to make them thicker.
I really appreciate your input guys!
Otto
Wow! Thank you! I will try that, and also for my poles, I´ve been having trouble rendering fine ropes, and I didn´t want to make them thicker.
I really appreciate your input guys!
Otto
The rope rendering issue is probably your Anti-Aliasing settings in the Render room. Try setting it to "Good," with an object accuracy of .5 pixels to start.
I did it, and it solved it, probably needs some more improvements, but I like these details added to the previous model.
Please forgive if this thread has turned out in a "lesson" one to me, but I am happy learning from experts like you.
Thank you!
Here the last result:
We used the thread like that earlier...standard fare for these forums!
What are your light sources? Some softer shadows would probably make the scene pop.
No problem. It's a render thread, but it's also meant to be a place to share tips and tricks as well. Everybody can contribute something, even if it's just inspiration for somebody looking at your picture.
Thank you Garstor. I have used three spot lights for the desk, ceiling and one for the top, and I am also using three distant lights at 60% with yellow-ish color for the whole scene, any advice? Here is the light position on the scene....
No problem. It's a render thread, but it's also meant to be a place to share tips and tricks as well. Everybody can contribute something, even if it's just inspiration for somebody looking at your picture.
Thanks, there is a thread where can I ask for specific questions about modeling, rendering, mapping et al?
Not really...but if you come over to the Carrara Cafe and soak in the glorious work that Holly and others have been doing there... ;-)