Post Your Renders - #4: A New Hope

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Comments

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    I had a another go with this one. Learnt a bit more about multipass rendering and PS layer blends.......then probably forgot it all 2 minutes later.


    Holy crap Stu! That is super awesome! Everything is great, but I've got to say I love what you've done aging the image to make it look like an old photo!

  • thoromyrthoromyr Posts: 452
    edited December 1969

    agreed, I like that quite a bit (but the forum hasn't been letting me post...)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,225
    edited December 1969

    awesome stu! as usual!

  • edited December 1969

    Just playing around with post-worked blurred reflections and color filters, with a normal Mulberry this time. (No more MLP/Rainbow Dash Mulberry, for a while at least, lol :cheese:)

    MulberryNormal2CroppedVersion1.png
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  • thoromyrthoromyr Posts: 452
    edited December 1969

    the reflections provide a good effect, but what I really like is the skin.

  • edited December 1969

    Thank you, I decided to go a bit wild and colorized the ambient occlusion pass with a mild brownish/sepia hue that matches the skin tone, I think it worked out quite well.

    I also blended a completely flat "ambient light only" pass with the ambient occlusion layer to lighten up the dark, occluded areas a bit, I'm beginning to see that the ambient scene lighting isn't completely useless after all, lol ;-)

  • GarstorGarstor Posts: 1,411
    edited March 2013

    Koukotsu said:
    Thank you, I decided to go a bit wild and colorized the ambient occlusion pass with a mild brownish/sepia hue that matches the skin tone, I think it worked out quite well.

    Beautiful as always! I've downloaded A3 but the DIM confused me and I haven't gotten around to getting the runtime built. :red:

    Here is something that evolved out of tweaks to my avatar for Carrara Cafe. I was trying to get a sarcastic smirk but ended up with the black eyes - there are two spots with Point At each eye and a very tight angle...but still the black eyes.

    EDIT: A tiny bit of postwork to fix some poke through issues on the clothing that was infuriating to work out in Carrara.

    Playing_With_Fire_02.jpg
    1280 x 1280 - 790K
    Post edited by Garstor on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,225
    edited December 1969

    cool avatar Garstor even if I do not share your beliefs
    add a few tatts and you could be an extra band member in Greenday or Good Charlotte
    I have never been able to add an avatar to Carraracafe btw

  • thoromyrthoromyr Posts: 452
    edited December 1969

    Koukotsu said:
    Thank you, I decided to go a bit wild and colorized the ambient occlusion pass with a mild brownish/sepia hue that matches the skin tone, I think it worked out quite well.

    I also blended a completely flat "ambient light only" pass with the ambient occlusion layer to lighten up the dark, occluded areas a bit, I'm beginning to see that the ambient scene lighting isn't completely useless after all, lol ;-)

    Interesting. If I can remember that I may try something like that in the future, at least your execution works quite well.

  • DartanbeckDartanbeck Posts: 21,578
    edited December 1969

    lol, I thought perhaps that was what they were meant to do!
    I made the caps invisible and set them inside the head slightly anyway.

    To be honest, I think I've seen them before, but never really thought about them. I tend to modify the samples that came with Carrara's native content. Are the samples built on the hair caps you're talking about Holly? Are they meant to be redistributable?

    Yes, these last 2 pics are hair built on the cap, and using the cap's shader for color...

    They are their own installer, but they come with the Carrara purchase (along with M4/V4 etc). Technically they are Poser content props, but they are called "Carrara Hair Caps". You install them in a regular Poser runtime. It comes with several fit morphs and a few textures...
    If you install to the default Carrara directory, they end up in the Objects > Hair > Daz folder
    Just FYI ;)

  • DartanbeckDartanbeck Posts: 21,578
    edited December 1969

    Yeah Stu,
    That is so incredible, man!

    Koukotsu said:
    Just playing around with post-worked blurred reflections and color filters, with a normal Mulberry this time. (No more MLP/Rainbow Dash Mulberry, for a while at least, lol :cheese:)

    Is it getting hot in here? Whew!
    Mulberry, Mulberry!

    :ohh:
  • GarstorGarstor Posts: 1,411
    edited December 1969

    cool avatar Garstor even if I do not share your beliefs

    How about non-beliefs? Glad to see the symbol got recognized though; that is the point of symbols after all! :cheese: We'll stop here since these forums get divisive enough as it is -- I'm sure the mods already have their hands twitching over The Hammer...

    add a few tatts and you could be an extra band member in Greenday or Good Charlotte

    I'd love to be able to make realistic tats. But I haven't mastered that kind of editing in PhotoShop.

    I have never been able to add an avatar to Carraracafe btw

    Yeah - both forums have their plusses and minuses.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    Garstor said:
    I have never been able to add an avatar to Carraracafe btw

    Yeah - both forums have their plusses and minuses.
    Ugh, Sorry.... Spent last night looking through the forum options. I think GKDantes wants to replace it with something better... To unlock the useful features you have to pay... either way..., so probably smarter to just buy the fancier system. I'm hoping to get it done quickly so we can have galleries and file sharing there integrated to the forums....

  • wetcircuitwetcircuit Posts: 0
    edited March 2013

    An oldie... my original kitty:

    image

    Testing if I can embed an image here from Cafe's gallery...

    **edit, nope. :-S DAZ forums actually strip my embed coade and turn it into a link...

    Post edited by wetcircuit on
  • The Pencil NeckThe Pencil Neck Posts: 163
    edited December 1969

    Is this place still here?!?

    I have been absolutely murdered at work the past month or so. But I have been making some Pixors....

    RoxanaAndHerDragon_004.jpg
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    rlmr_003.jpg
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    theOldMan_001.jpg
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  • otodomusotodomus Posts: 332
    edited December 1969

    Hi there, its my first post here, I have seen many great renders so far, mine is nothing compared with yours, but I have decided to post some samples in the idea to show that Carrara has been very useful to me, I am an Industrial Designer and I am using it for render my Sketchup models, I really dig the way Carrara works with any model I have done. Daz Carrara is a very useful tool in the business environment I am working on.

    Propuesta_Isla_Milenio_2.jpg
    900 x 675 - 73K
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    otodomus said:
    Hi there, its my first post here, I have seen many great renders so far, mine is nothing compared with yours, but I have decided to post some samples in the idea to show that Carrara has been very useful to me, I am an Industrial Designer and I am using it for render my Sketchup models, I really dig the way Carrara works with any model I have done. Daz Carrara is a very useful tool in the business environment I am working on.


    Looks good.


    Just in case you weren't aware, Carrara has a shadow catcher, which can be useful in compositing your renders with photographs. It's found in the shader room under lighting models.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Is this place still here?!?

    I have been absolutely murdered at work the past month or so. But I have been making some Pixors....

    I really like the first image out of the three you posted. You did a very nice job of setting the mood.

  • otodomusotodomus Posts: 332
    edited December 1969


    Looks good.


    Just in case you weren't aware, Carrara has a shadow catcher, which can be useful in compositing your renders with photographs. It's found in the shader room under lighting models.

    Hi, thanks for your response! No I haven´t noticed that shadow catcher, what´s its use for? And I am not sure where I can find it, the shader room? I have the following rooms:

    Assemble, Model, Storyboard, Texture, Render, it has to do that I am running an old Carrara version? I am using Carrara 5 Pro.

    Best regards.

    Otto

  • wetcircuitwetcircuit Posts: 0
    edited March 2013

    otodomus said:


    Looks good.


    Just in case you weren't aware, Carrara has a shadow catcher, which can be useful in compositing your renders with photographs. It's found in the shader room under lighting models.

    Hi, thanks for your response! No I haven´t noticed that shadow catcher, what´s its use for? And I am not sure where I can find it, the shader room? I have the following rooms:

    Assemble, Model, Storyboard, Texture, Render, it has to do that I am running an old Carrara version? I am using Carrara 5 Pro.

    Best regards.

    Otto
    It's in the shader room. You apply it to your "ground" like a shader. To get it click on the very top of your shader tree (where it says Multi Channel Mixer)...

    It makes the object invisible but it "catches" shadows from your scene objects.... It's how you can make a 3D object look like it is casting a shadow on the "ground" in a background photo...

    The shader trees hidden back here include the Anisotropic shader (for buffed alluminum or fine-thread fabric). Maybe for your poles?

    Love seeing Carrara renders for professional jobs! :cheese:

    Post edited by wetcircuit on
  • ncampncamp Posts: 345
    edited December 1969

    otodomus said:


    Looks good.


    Just in case you weren't aware, Carrara has a shadow catcher, which can be useful in compositing your renders with photographs. It's found in the shader room under lighting models.

    Hi, thanks for your response! No I haven´t noticed that shadow catcher, what´s its use for? And I am not sure where I can find it, the shader room? I have the following rooms:

    Assemble, Model, Storyboard, Texture, Render, it has to do that I am running an old Carrara version? I am using Carrara 5 Pro.

    Best regards.

    Otto


    It's in the shader room. You apply it to your "ground" like a shader. To get it click on the very top of your shader tree (where it says Multi Channel Mixer)...

    It makes the object invisible but it "catches" shadows from your scene objects.... It's how you can make a 3D object look like it is casting a shadow on the "ground" in a background photo...

    The shader trees hidden back here include the Anisotropic shader (for buffed alluminum or fine-thread fabric). Maybe for your poles?

    Love seeing Carrara renders for professional jobs! :cheese:

    Just a note, you will want to check the Render Alpha Channel in the Output tab of the render room, and make sure you have a file format that supports transparency (like png), if you want to composite the image on top of another.

  • de3ande3an Posts: 915
    edited March 2013

    otodomus said:
    No I haven´t noticed that shadow catcher, what´s its use for? And I am not sure where I can find it, the shader room? I have the following rooms:

    Assemble, Model, Storyboard, Texture, Render, it has to do that I am running an old Carrara version? I am using Carrara 5 Pro.

    Best regards.

    Otto


    Carrara is inconsistent with what it refers to as textures or shaders. While they are usually labeled as "Shaders", the room for creating them is called the Texture room.

    Post edited by de3an on
  • otodomusotodomus Posts: 332
    edited December 1969


    It's in the shader room. You apply it to your "ground" like a shader. To get it click on the very top of your shader tree (where it says Multi Channel Mixer)...

    It makes the object invisible but it "catches" shadows from your scene objects.... It's how you can make a 3D object look like it is casting a shadow on the "ground" in a background photo...

    The shader trees hidden back here include the Anisotropic shader (for buffed alluminum or fine-thread fabric). Maybe for your poles?

    Love seeing Carrara renders for professional jobs! :cheese:

    Wow! Thank you! I will try that, and also for my poles, I´ve been having trouble rendering fine ropes, and I didn´t want to make them thicker.

    I really appreciate your input guys!

    Otto

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    otodomus said:

    It's in the shader room. You apply it to your "ground" like a shader. To get it click on the very top of your shader tree (where it says Multi Channel Mixer)...

    It makes the object invisible but it "catches" shadows from your scene objects.... It's how you can make a 3D object look like it is casting a shadow on the "ground" in a background photo...

    The shader trees hidden back here include the Anisotropic shader (for buffed alluminum or fine-thread fabric). Maybe for your poles?

    Love seeing Carrara renders for professional jobs! :cheese:

    Wow! Thank you! I will try that, and also for my poles, I´ve been having trouble rendering fine ropes, and I didn´t want to make them thicker.

    I really appreciate your input guys!

    Otto


    The rope rendering issue is probably your Anti-Aliasing settings in the Render room. Try setting it to "Good," with an object accuracy of .5 pixels to start.

  • otodomusotodomus Posts: 332
    edited March 2013

    [


    The rope rendering issue is probably your Anti-Aliasing settings in the Render room. Try setting it to "Good," with an object accuracy of .5 pixels to start.


    I did it, and it solved it, probably needs some more improvements, but I like these details added to the previous model.

    Please forgive if this thread has turned out in a "lesson" one to me, but I am happy learning from experts like you.

    Thank you!

    Here the last result:

    Propuesta_Isla_Milenio3.jpg
    900 x 675 - 74K
    Post edited by otodomus on
  • GarstorGarstor Posts: 1,411
    edited December 1969

    otodomus said:
    Please forgive if this thread has turned out in a "lesson" one to me, but I am happy learning from experts like you.

    We used the thread like that earlier...standard fare for these forums!

    What are your light sources? Some softer shadows would probably make the scene pop.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    otodomus said:

    Please forgive if this thread has turned out in a "lesson" one to me, but I am happy learning from experts like you.

    Thank you!

    No problem. It's a render thread, but it's also meant to be a place to share tips and tricks as well. Everybody can contribute something, even if it's just inspiration for somebody looking at your picture.

  • otodomusotodomus Posts: 332
    edited December 1969

    Garstor said:

    We used the thread like that earlier...standard fare for these forums!

    What are your light sources? Some softer shadows would probably make the scene pop.

    Thank you Garstor. I have used three spot lights for the desk, ceiling and one for the top, and I am also using three distant lights at 60% with yellow-ish color for the whole scene, any advice? Here is the light position on the scene....

    Lightning_set.jpg
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  • otodomusotodomus Posts: 332
    edited December 1969

    otodomus said:

    Please forgive if this thread has turned out in a "lesson" one to me, but I am happy learning from experts like you.

    Thank you!

    No problem. It's a render thread, but it's also meant to be a place to share tips and tricks as well. Everybody can contribute something, even if it's just inspiration for somebody looking at your picture.

    Thanks, there is a thread where can I ask for specific questions about modeling, rendering, mapping et al?

  • GarstorGarstor Posts: 1,411
    edited December 1969

    otodomus said:
    Thanks, there is a thread where can I ask for specific questions about modeling, rendering, mapping et al?

    Not really...but if you come over to the Carrara Cafe and soak in the glorious work that Holly and others have been doing there... ;-)

This discussion has been closed.