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A testrender to see how IBLM handles transmapped vegetation and AoA grass. Only lightsource is the digivault stardome image plugged into the HDRI slot. Had to set limits off for light intensity multiplier and crank it up to 45;) Rendertime 17 min. (3DL) With the default HDRI it rendered in 5 min.
Those are really great renders. :) @Sven Dullah
What scene did you use in the later one?
Thanks Liana! Uhumm let's see... The ground and some elements from https://www.daz3d.com/forest and Magix World base XT which I can't find in the store so it must have been pulled. It's seriously kitbashed.
I guess so I did not even recognize them. :) I have them on my wishlist. I do have this one https://www.daz3d.com/the-all-new-worldbase-xt-lushlands.
Nice!
Good job!!
Yeah I have that one too + some add ons. Use it for kitbashing large env sets together. Some very useful fog fx + morphs in there;)
Sakura (mix) and IBLM, two very cool products for the new year! 8 minute 3DL render Very little postwork to soften and frame it. My first use of the boost lights, but just a little.
3dOutlaw, good job!!
I agree with Kevin, very nice!
...nice. I love the dude's expression.
...indeed, I like the reflection in the window.
Been busy with other tasks, but definitely need to get back to work playing with my test scene to see if I can further improve the skin tones on the characters.
I only really started to use Daz Studio once it got iRay and it's something that I immediately related to having used HDRIs in Carrara for years. But I never really "got" 3DL. Would it be possible for some kind soul to give me a step by step guide on how to use IBL Master to render in 3DL if I have my chosen image and lighting set up in iRay? So render settings etc - what do I need to change from iRay to get the equivalent render in 3DL?
Start with checking out the commercial thread over here:https://www.daz3d.com/forums/discussion/215066/ibl-master-image-based-lighting-control-for-both-renderers-a-new-ibl-for-3delight-commercial#latest if you haven't already. Basically switch to 3DL renderer and plug the HDRI image into the control sphere (Base color) in surface pane. You might want to adjust lightning strength and the usual sample pixels & shadingrate in render settings or try progressive rendering. Also worth trying diffuse samples for the IBLM light, its default is 16, upping it reduces grain but will take a bit longer to render.
ETA Remember to switch on gamma correction and set the value to 2.2, it's switched off by default.
Great thanks. Of course your "the usual sample pixels & shadingrate in render settings" means nothing to me as I haven't used 3DL to date!
Sorry! Here are some basic settings for 3DL:
Sampling / ray trace depht 2, pixel samples 5 x 5, shadow samples 4 (not in use for IBLM),
Gain 1.00
Gamma correction on, gamma 2.20
shading rate 0.1 - 0.2, higher number renders faster, lower gives you more detail
filter catmull-rom 2x2
If you use progressive mode shading rate is not active, instead quality is controlled only by pixel samples and ray trace depth.
If you use IBLM there are also quality settings in the parameters/ light when the IBLM lights are selected. If you get grainy areas you can try to increase the diffuse samples, default is 16, try 24 or 32, will render a bit slower.
If you have a lot of reflective/refractive stuff in your scene you might need to set raytrace depth to 3 or 4.
Hope that helps to get you started;) Feel free to ask if you have issues!
ETA Progressive mode uses the raytracer and possibly renders faster for reflective and refractive stuff such as water , glass and metal.
Skin is always a challenge . . . another test with IBLM/3DL:
Is @wowie's new shader here yet? . . . How about now?
- Greg
Cool pose! Nice!
Lol, yeah how about it?
PhilW you're a master! I greatly admire your work.
Sven has offered some very good tips that should get you pointed in the right direction. However, if it is still seeming like Greek, I will extend the same offer that I did to scottydog2 and denavin in my post on Gamma Correction (though neither were takers) : If you would be willing to start a new thread with me and share a scene file that is set up in Iray (preferably without items that I wouldn't have to buy, as I am dead broke), then I will take you step by step (showing you exactly with screenshots) what you need to do with IBL Master, 3DL, Gamma Correction, skin settings, etc.. If you're Ok with making this tutorial public with me, then it could be very useful to others as well. Ideally, it would be best if others commented as little as possible until the tutorial is done. Does that seem doable? PhilW, are you game?
Very kind of you to say so!
Thanks again to Sven for taking the time and trouble for his very clear guidance. Let me have a go at following that, it seems pretty clear. But if I have any issues I can get back to you. Do you want to do the tutorial with me only if I have difficulties, or would you like us to do it anyway for the benefit of others?
I want to do it anyway, but I think the best way to keep it manageable for me is to do a one on one. I've also learned from all the Q and A in the commercial thread, that it is more effective to have someone who is unfamiliar with 3DL to ask the questions, because I can't fully anticipate what will hang a person up. Also the sharing of a scene file and images is important. I realize it is a time commitment, but I'm willing to donate my time if a candidate is willing to do the same.
***Edit: Oh, sorry I misunderstood the question. Yes, I would like to do it with you anyway, if you are up for it.
It would be nice to see something, say a figure we all have (or are highly likely to have) with 3DL materials applied and ready to run; an render showing what we should get, and then a brief explanation, perhaps highlight the changes made to (whatever default settings were applied), as well as what default settings were used.
I see lots of uses for 3DL, many great renders, but never got to grips with it; having another option is always good. IBL Master is worth though, just for its IRAY components; some useful helpers.
OK but it might not be for a few days if that is OK.
Yes, works for me to do it later as well. And of course, I'll understand if you get busy or change your mind. NP.
...I actually had Progressive Mode take longer, about twice the time.
I think this would be great to see also and very useful for new people and others who have been a round a while. I think I have read most everything I could find and I have been rendering in 3DL mostly, but it does not mean I know a whole lot. I still struggle with all the sliders, etc and what they do.
Hey All,
If any of you experienced the issue with artifacts on the 3Delight side with the IBLM Light, I just want to let you know that there is an update coming with a fix (submitted to DAZ today). Please see my post in the IBL Master commercial thread for more details.