Star Trek Builders Unite 4 : In a Runtime Darkly!

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Comments

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    robkelk said:
    And I guess they would have phasers instead of machine guns in their breasts? LOL
    But then you can't make the joke about snub-nosed 38s...

    Or jokes about the caliber of their "Mommy guns"

  • NV OracleNV Oracle Posts: 139
    edited December 1969

    PDSmith said:
    ~~~ DAZ Studio Users Question ~~~

    As many of you have noticed I use Rduda's sets often! (18 of 36 pages in the next MU novel takes place on the TNG bridge!)

    But there is a problem, and it's either me and I'm big enough to admit it, but do any of the other DAZ Studio users have problems with any of the bridges, engineering, ready room, conference room, jail, transporter room, or medial DOORS?

    Not his freebie sets, those miraculously work.

    The reason I ask is upon reading the readme file of the sets and from Rduda himself, someone other than him is packageing up the sets with obscure and incompatable doors for DAZ Studio. I've asked about this and he's pointed out I'm the only one complaining.

    So, I'm asking is it my DAZ Studio setup? I do my renders on two different computers and have troubles on both systems (but then both are pretty much mirror images of each other.)

    I'll be the first to acknowledge there is a huge red POSER written on the site's sales page. I have some personal feeling on that but that is beside the point.

    (Stay on target!)

    I want to know if any other DAZ Studio user is haveing problems with the doors?

    If not PLEASE tell or show me how you made them work (ie slide side to side.) If you're able to help me out of this Cranal-Anal inversion I'll put a massive credit to you in the next book to helping me. (I know it's a meager consolation prize but it's the best I can do.)

    -Paul

    I was just playing with TNG Bridge, Paul, and I'm having the same problem. It's not just you. As for how to fix it, I'm sorry, but I don't have a clue.

    Oracle

  • patience55patience55 Posts: 7,006
    edited December 1969

    Rareth said:
    ... edit ...

    The ones used in Space Seed (TOS) were built into the walls you can find a shot of them here if you scroll down the page a bit, they compare space seed with Star Trek into darkness

    the link would help
    http://trekmovie.com/2012/12/17/shot-by-shot-analysis-of-star-trek-into-darkness-teaser-trailer/

    thank you ... I did find those ones but they wouldn't fit with that nice neat narrow rectangular square on the floormap. But I have modeled something. If it resizes properly, it could hold 3 bodies upright.

  • patience55patience55 Posts: 7,006
    edited December 1969

    PDSmith said:
    ~~~ DAZ Studio Users Question ~~~

    As many of you have noticed I use Rduda's sets often! (18 of 36 pages in the next MU novel takes place on the TNG bridge!)

    But there is a problem, and it's either me and I'm big enough to admit it, but do any of the other DAZ Studio users have problems with any of the bridges, engineering, ready room, conference room, jail, transporter room, or medial DOORS?

    Not his freebie sets, those miraculously work.

    The reason I ask is upon reading the readme file of the sets and from Rduda himself, someone other than him is packageing up the sets with obscure and incompatable doors for DAZ Studio. I've asked about this and he's pointed out I'm the only one complaining.

    So, I'm asking is it my DAZ Studio setup? I do my renders on two different computers and have troubles on both systems (but then both are pretty much mirror images of each other.)

    I'll be the first to acknowledge there is a huge red POSER written on the site's sales page. I have some personal feeling on that but that is beside the point.

    (Stay on target!)

    I want to know if any other DAZ Studio user is haveing problems with the doors?

    If not PLEASE tell or show me how you made them work (ie slide side to side.) If you're able to help me out of this Cranal-Anal inversion I'll put a massive credit to you in the next book to helping me. (I know it's a meager consolation prize but it's the best I can do.)

    -Paul

    I will send you a PM.

  • Richard HaseltineRichard Haseltine Posts: 102,443
    edited December 1969

    NV Oracle said:
    PDSmith said:
    ~~~ DAZ Studio Users Question ~~~

    As many of you have noticed I use Rduda's sets often! (18 of 36 pages in the next MU novel takes place on the TNG bridge!)

    But there is a problem, and it's either me and I'm big enough to admit it, but do any of the other DAZ Studio users have problems with any of the bridges, engineering, ready room, conference room, jail, transporter room, or medial DOORS?

    Not his freebie sets, those miraculously work.

    The reason I ask is upon reading the readme file of the sets and from Rduda himself, someone other than him is packageing up the sets with obscure and incompatable doors for DAZ Studio. I've asked about this and he's pointed out I'm the only one complaining.

    So, I'm asking is it my DAZ Studio setup? I do my renders on two different computers and have troubles on both systems (but then both are pretty much mirror images of each other.)

    I'll be the first to acknowledge there is a huge red POSER written on the site's sales page. I have some personal feeling on that but that is beside the point.

    (Stay on target!)

    I want to know if any other DAZ Studio user is haveing problems with the doors?

    If not PLEASE tell or show me how you made them work (ie slide side to side.) If you're able to help me out of this Cranal-Anal inversion I'll put a massive credit to you in the next book to helping me. (I know it's a meager consolation prize but it's the best I can do.)

    -Paul

    I was just playing with TNG Bridge, Paul, and I'm having the same problem. It's not just you. As for how to fix it, I'm sorry, but I don't have a clue.

    Oracle

    This is over-enthusiastic welding when DS converts the grouped mesh into a single mesh (all but the earliest versions of DS do that, so that the geometry is handled in the same way for Legacy and TriAx figures). The only way I know to avoid it is to edit the OBJ to fractionally separate the overlapping vertices. Several products are affected, generally props where a door has been slice out of common mesh or as here where a chunk of mesh has been sliced in two. I would say make a bug report - if enough items are affected and reported it may be possible to coem up with a rule to prevent unwanted welding.

  • PDSmithPDSmith Posts: 712
    edited August 2013


    This is over-enthusiastic welding when DS converts the grouped mesh into a single mesh (all but the earliest versions of DS do that, so that the geometry is handled in the same way for Legacy and TriAx figures). The only way I know to avoid it is to edit the OBJ to fractionally separate the overlapping vertices. Several products are affected, generally props where a door has been slice out of common mesh or as here where a chunk of mesh has been sliced in two. I would say make a bug report - if enough items are affected and reported it may be possible to coem up with a rule to prevent unwanted welding.

    Well I did exactly that. Exported Bridge13 (the battle bridge I think) to Hexagon moved the doors over a single bit, sent it back to DAZ (Gotta love the ability to bridge DAZ to Hexagon and Zbrush and back again) (Stay on Target!) and DAMN! It freaking works. the doors are overlapping by just a single freaking bit.

    I'm sending a message to JHoagland, (Rduda's contact for packing up and selling these sets.) Don't flame Rduda for this, he just makes these fantastic sets for us to play with. Hope this helps future builds so both users(poser and DAZ Studio) can use these sets without errors.

    -Paul

    Post edited by PDSmith on
  • patience55patience55 Posts: 7,006
    edited August 2013

    sorry, pulled ... have to fix a picture or two.

    Post edited by patience55 on
  • mdbruffymdbruffy Posts: 2,345
    edited August 2013

    Here's where I stand with the EVA suits. I'm still thinking about a blue one.

    And if I could go back in time 2 months, I would tell myself NOT to buy Poser 2014. After all this time, the techs and I still don't have the (*^% thing working right. In order to do any work in it, I have to put it in diagonistic mode. If I try to work in normal mode, it's a certainty it's going to lock up at least once before the night's out. I guess I'm going to have to do all the prep work in Poser 9 and just do the final renders in 2014- provided it doesn't lock up the moment the program comes up.

    The_EVA_Suits.jpg
    1263 x 873 - 193K
    Post edited by mdbruffy on
  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    ... edit ...

    2014- provided it doesn't lock up the moment the program comes up.

    Just a stab in the dark, I don't have 2014 ... any chance it's looking for updates OR combing the computer looking for addition files? I know with Poser 7 I have to remember to close off from a very small runtime; otherwise it combs through the entire large one first and can take quite a few minutes before it's ready to work.

    Going offline and closing the AV might help too. I have another program that tends to 'freeze' if its loadup procedure is hindered at all; which sadly the AV does do. The AV I think wants to scan EVERY file touched, and if the program is also trying to comb for files ... well that's a lot happening all at once. If that particular program refuses to launch, actually have to reboot the computer to get it back working.

  • NV OracleNV Oracle Posts: 139
    edited December 1969

    The suits are looking really cool, Madison. I'm sorry that you're still having problems with the new Poser.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    ... edit ...

    2014- provided it doesn't lock up the moment the program comes up.

    Just a stab in the dark, I don't have 2014 ... any chance it's looking for updates OR combing the computer looking for addition files? I know with Poser 7 I have to remember to close off from a very small runtime; otherwise it combs through the entire large one first and can take quite a few minutes before it's ready to work.

    Going offline and closing the AV might help too. I have another program that tends to 'freeze' if its loadup procedure is hindered at all; which sadly the AV does do. The AV I think wants to scan EVERY file touched, and if the program is also trying to comb for files ... well that's a lot happening all at once. If that particular program refuses to launch, actually have to reboot the computer to get it back working.

    When 2014 locks up, it locks up. Then I get error messages telling me the "Poser pro exe. has stopped working". I have to reboot the computer sometimes in order to get out of it.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    NV Oracle said:
    The suits are looking really cool, Madison. I'm sorry that you're still having problems with the new Poser.

    Yes. I've got a feeling it's going to haunt me till the next version comes out. I can't throw the program out- I've got scene files- Cabins, bridges and so on- that won't open in Poser 9 now. Throwing out the program would mean throwing out over 2 months work.

  • blutobluto Posts: 842
    edited December 1969

    mdbruffy said:
    Here's where I stand with the EVA suits. I'm still thinking about a blue one.

    And if I could go back in time 2 months, I would tell myself NOT to buy Poser 2014. After all this time, the techs and I still don't have the (*^% thing working right. In order to do any work in it, I have to put it in diagonistic mode. If I try to work in normal mode, it's a certainty it's going to lock up at least once before the night's out. I guess I'm going to have to do all the prep work in Poser 9 and just do the final renders in 2014- provided it doesn't lock up the moment the program comes up.

    I think you should do a blue one , as well I would also like to see one in that weird shade of green as the captains wraparound

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    bluto said:
    mdbruffy said:
    Here's where I stand with the EVA suits. I'm still thinking about a blue one.

    And if I could go back in time 2 months, I would tell myself NOT to buy Poser 2014. After all this time, the techs and I still don't have the (*^% thing working right. In order to do any work in it, I have to put it in diagonistic mode. If I try to work in normal mode, it's a certainty it's going to lock up at least once before the night's out. I guess I'm going to have to do all the prep work in Poser 9 and just do the final renders in 2014- provided it doesn't lock up the moment the program comes up.

    I think you should do a blue one , as well I would also like to see one in that weird shade of green as the captains wraparound

    I'm leaning toward a blue one. But why the green?

  • blutobluto Posts: 842
    edited December 1969

    captain on deck!

  • gmd3dgmd3d Posts: 18
    edited December 1969

    mdbruffy said:
    Here's where I stand with the EVA suits. I'm still thinking about a blue one.

    And if I could go back in time 2 months, I would tell myself NOT to buy Poser 2014. After all this time, the techs and I still don't have the (*^% thing working right. In order to do any work in it, I have to put it in diagonistic mode. If I try to work in normal mode, it's a certainty it's going to lock up at least once before the night's out. I guess I'm going to have to do all the prep work in Poser 9 and just do the final renders in 2014- provided it doesn't lock up the moment the program comes up.


    Are they the EVA helmet and life support I made but never finished some years ago ?
  • TimbalesTimbales Posts: 2,364
    edited December 1969

    Here's an update on the JJ bridge reskin. I've started converting the station monitors to LCARS. I decided to hide the upper long monitor for now, I might come up with a display I like there. I also decided to hide the light rings because the OCD in me wants to parent a spotlight to each and every one of them.

    BKBridge2.jpg
    800 x 800 - 320K
  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    TimG said:
    Here's an update on the JJ bridge reskin. I've started converting the station monitors to LCARS. I decided to hide the upper long monitor for now, I might come up with a display I like there. I also decided to hide the light rings because the OCD in me wants to parent a spotlight to each and every one of them.

    I have to say Tim you have really done an amazing job on this bridge, it doesn't even look like the original any longer. It has a great TNG feel to it, not so much a military vessel but it would be an awesome transport or freighter/cargo ship bridge.

  • gmd3dgmd3d Posts: 18
    edited December 1969

    TimG said:
    Here's an update on the JJ bridge reskin. I've started converting the station monitors to LCARS. I decided to hide the upper long monitor for now, I might come up with a display I like there. I also decided to hide the light rings because the OCD in me wants to parent a spotlight to each and every one of them.


    amazing work..... what are the chance of seen wireframes...... this is from a modellers point of view.....
  • TimbalesTimbales Posts: 2,364
    edited December 1969

    TimG said:
    Here's an update on the JJ bridge reskin. I've started converting the station monitors to LCARS. I decided to hide the upper long monitor for now, I might come up with a display I like there. I also decided to hide the light rings because the OCD in me wants to parent a spotlight to each and every one of them.


    amazing work..... what are the chance of seen wireframes...... this is from a modellers point of view.....

    I haven't changed any of the original model, it's RDuda's model: http://vanishingpoint.biz/productdetail.asp?productID=2428

  • PDSmithPDSmith Posts: 712
    edited August 2013

    Looking for suggestions. What to do with the window boxes. Keep or ditch?

    The original set came over from another 3D site, but I've had a number of problems with the textures and settings so I'm building it up from scratch and replaceing piece by piece. The over all lay out is ideal for a passageway in a more 'residential district' of the ship.

    The room off to the right has some serious issues too. The windows are slanted far too extreme for the character to stand anywhere but up against the inside wall. I intend to make it so they are slightly smaller and more slanted to give more walking room.

    And lastly to also smooth out the rounded edges. (that will come later)

    Enjoy.

    -Paul

    image001.jpg
    900 x 579 - 345K
    Post edited by PDSmith on
  • TimbalesTimbales Posts: 2,364
    edited December 1969

    I would replace the capsule shaped windows with one large display panel that could be used as an LCARS interface, with the idea that it could be used for artwork when it isn't being used for the computer.

  • gmd3dgmd3d Posts: 18
    edited December 1969

    PDSmith said:
    Looking for suggestions. What to do with the window boxes. Keep or ditch?

    The original set came over from another 3D site, but I've had a number of problems with the textures and settings so I'm building it up from scratch and replaceing piece by piece. The over all lay out is ideal for a passageway in a more 'residential district' of the ship.

    The room off to the right has some serious issues too. The windows are slanted far too extreme for the character to stand anywhere but up against the inside wall. I intend to make it so they are slightly smaller and more slanted to give more walking room.

    And lastly to also smooth out the rounded edges. (that will come later)

    Enjoy.

    -Paul

    personally I like the boxes.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    TimG said:
    I would replace the capsule shaped windows with one large display panel that could be used as an LCARS interface, with the idea that it could be used for artwork when it isn't being used for the computer.

    Hmmm. That is a good idea. I do have the permission from Jonathon to use a few of his images in my graphic novels.

    http://www.jonathonart.com/

    -Paul

  • mdbruffymdbruffy Posts: 2,345
    edited August 2013

    mdbruffy said:
    Here's where I stand with the EVA suits. I'm still thinking about a blue one.

    And if I could go back in time 2 months, I would tell myself NOT to buy Poser 2014. After all this time, the techs and I still don't have the (*^% thing working right. In order to do any work in it, I have to put it in diagonistic mode. If I try to work in normal mode, it's a certainty it's going to lock up at least once before the night's out. I guess I'm going to have to do all the prep work in Poser 9 and just do the final renders in 2014- provided it doesn't lock up the moment the program comes up.


    Are they the EVA helmet and life support I made but never finished some years ago ?

    Yes! Redfern passed them on to me for my Graphic novel.

    All the finished ones can be found here:

    http://mdbruffy.deviantart.com/gallery/44030824

    Post edited by mdbruffy on
  • gmd3dgmd3d Posts: 18
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    Here's where I stand with the EVA suits. I'm still thinking about a blue one.

    And if I could go back in time 2 months, I would tell myself NOT to buy Poser 2014. After all this time, the techs and I still don't have the (*^% thing working right. In order to do any work in it, I have to put it in diagonistic mode. If I try to work in normal mode, it's a certainty it's going to lock up at least once before the night's out. I guess I'm going to have to do all the prep work in Poser 9 and just do the final renders in 2014- provided it doesn't lock up the moment the program comes up.


    Are they the EVA helmet and life support I made but never finished some years ago ?

    Yes! Redfern passed them on to me for my Graphic novel.

    All the finished ones can be found here:

    http://mdbruffy.deviantart.com/gallery/44030824

    Fantastic work on them,,,,,

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    Here's where I stand with the EVA suits. I'm still thinking about a blue one.

    And if I could go back in time 2 months, I would tell myself NOT to buy Poser 2014. After all this time, the techs and I still don't have the (*^% thing working right. In order to do any work in it, I have to put it in diagonistic mode. If I try to work in normal mode, it's a certainty it's going to lock up at least once before the night's out. I guess I'm going to have to do all the prep work in Poser 9 and just do the final renders in 2014- provided it doesn't lock up the moment the program comes up.


    Are they the EVA helmet and life support I made but never finished some years ago ?

    Yes! Redfern passed them on to me for my Graphic novel.

    All the finished ones can be found here:

    http://mdbruffy.deviantart.com/gallery/44030824

    Fantastic work on them,,,,,
    Thanks, but all I did was play with the colors. The middle one is the original color scheme as Bill sent it to me.

  • RedfernRedfern Posts: 1,618
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    Here's where I stand with the EVA suits. I'm still thinking about a blue one.

    And if I could go back in time 2 months, I would tell myself NOT to buy Poser 2014. After all this time, the techs and I still don't have the (*^% thing working right. In order to do any work in it, I have to put it in diagonistic mode. If I try to work in normal mode, it's a certainty it's going to lock up at least once before the night's out. I guess I'm going to have to do all the prep work in Poser 9 and just do the final renders in 2014- provided it doesn't lock up the moment the program comes up.


    Are they the EVA helmet and life support I made but never finished some years ago ?

    Yes! Redfern passed them on to me for my Graphic novel.

    All the finished ones can be found here:

    http://mdbruffy.deviantart.com/gallery/44030824

    Did I violate a confidence, Taranis? Madison was having a h3ll of a time trying to convert the mesh to something a bit more Poser friendly. Thankfully, the Fates were a bit more kind to me in my personal efforts. I reasoned (maybe wrongfully) since the original model was available for general download (unless you have since pulled it from Foundation3D) it would be permissible to give him a .PP2 Poser "prop" version. Had Bruffy's tools cooperated with him, he would have eventually had a Poser conversion himself. I merely tried to alleviate his anguish.

    All I can say in my defense, weak as it may be, is that I did not place the converted file upon a public repository for mass download.

    Sincerely,

    Bill

  • gmd3dgmd3d Posts: 18
    edited August 2013

    No you did not...... no worries there. they are available ..... I was just surprised at how good they looked :)

    PS..... When I released models .... I really really wanted them to be used (with credit).... but to be used..... even converted .... no problem....

    No worries Mate..... I loved seen them look as good.... :)

    Post edited by gmd3d on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    No you did not...... no worries there. they are available ..... I was just surprised at how good they looked :)

    PS..... When I released models .... I really really wanted them to be used (with credit).... but to be used..... even converted .... no problem....

    No worries Mate..... I loved seen them look as good.... :)

    Don't worry. Bill and everyone who's read my books knows I always give credit when and where I can. I always end up with at least 2 pages of credits at the end of every book! :-)

This discussion has been closed.