Star Trek Builders Unite 4 : In a Runtime Darkly!

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Comments

  • RedfernRedfern Posts: 1,618
    edited December 1969

    Thalek said:
    Rest in peace, Fretslayer.

    Wait...WHAT?

    "Dan" was our very own FretSlayer?!

    G*d d*mn it!!!

    I corresponded with him privately (so as to avoid derailing whatever thread we were tangently discussing) on several occasions. One of the nicer people I've "met' on-line, always upbeat, never a harsh word.

    This is certainly a kick in the teeth with s steel toed boot. I think I actually feel "ill".

    Sincerely,

    Bill

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    OKay, need some advice. I'm trying to add a more klingon-like hazy atmosphere to Rduda's Klingon Bridge. In these pics, I'm trying to use a fog prop from RDNA tinged red. The problem with this, is you can see every cloth plain that the fog prop is made of.
    Short of adding the haze in photoshop, Anyone have any other ideas?

    Rdudas_Klingon_bridge.jpg
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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    If your using Daz Studio 4.5 or higher you can get http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    MotoTsume said:
    If your using Daz Studio 4.5 or higher you can get http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio

    I will try this AGAIN.

    I thought everyone knew by now, that I don't use Daz. I use Poser.

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    sorry, i don't recall which program anyone but me use :)

    I have no clue what might be similar for poser

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    mdbruffy said:
    OKay, need some advice. I'm trying to add a more klingon-like hazy atmosphere to Rduda's Klingon Bridge. In these pics, I'm trying to use a fog prop from RDNA tinged red. The problem with this, is you can see every cloth plain that the fog prop is made of.
    Short of adding the haze in photoshop, Anyone have any other ideas?

    maybe instead of using fog you could use several smaller lights for the scene that aren't as intense?

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    TimG said:
    mdbruffy said:
    OKay, need some advice. I'm trying to add a more klingon-like hazy atmosphere to Rduda's Klingon Bridge. In these pics, I'm trying to use a fog prop from RDNA tinged red. The problem with this, is you can see every cloth plain that the fog prop is made of.
    Short of adding the haze in photoshop, Anyone have any other ideas?

    maybe instead of using fog you could use several smaller lights for the scene that aren't as intense?

    Okay, I'm listening. How would small lights produce a hazy look?

  • RarethRareth Posts: 1,462
    edited December 1969

    mdbruffy said:
    OKay, need some advice. I'm trying to add a more klingon-like hazy atmosphere to Rduda's Klingon Bridge. In these pics, I'm trying to use a fog prop from RDNA tinged red. The problem with this, is you can see every cloth plain that the fog prop is made of.
    Short of adding the haze in photoshop, Anyone have any other ideas?

    This looks like a good place to start...

    http://poser.smithmicro.com/tutorials/lighting_underwater_atmosphere.html

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Rareth said:
    mdbruffy said:
    OKay, need some advice. I'm trying to add a more klingon-like hazy atmosphere to Rduda's Klingon Bridge. In these pics, I'm trying to use a fog prop from RDNA tinged red. The problem with this, is you can see every cloth plain that the fog prop is made of.
    Short of adding the haze in photoshop, Anyone have any other ideas?

    This looks like a good place to start...

    http://poser.smithmicro.com/tutorials/lighting_underwater_atmosphere.html

    Thanks! I book marked it. Will definately give it a try.

  • patience55patience55 Posts: 7,006
    edited July 2013

    appears to be no interest so okay nm, I'll work up my own little tribute my way over here. thanks anyway for the sets.

    found_a_way.jpg
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    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited July 2013

    mdbruffy said:
    Rareth said:
    mdbruffy said:
    OKay, need some advice. I'm trying to add a more klingon-like hazy atmosphere to Rduda's Klingon Bridge. In these pics, I'm trying to use a fog prop from RDNA tinged red. The problem with this, is you can see every cloth plain that the fog prop is made of.
    Short of adding the haze in photoshop, Anyone have any other ideas?

    This looks like a good place to start...

    http://poser.smithmicro.com/tutorials/lighting_underwater_atmosphere.html

    Thanks! I book marked it. Will definately give it a try.

    This first product is not for Poser but there could be some useful ideas in the readme guide which is online:

    http://www.ageofarmour.com/3d/tutorials/AoA_atmospheric_cameras_help.html

    http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio

    Jepe has several possibilities sold in individual sets and bundles: http://www.daz3d.com/jepe

    Post edited by patience55 on
  • TimbalesTimbales Posts: 2,364
    edited December 1969

    mdbruffy said:
    TimG said:
    mdbruffy said:
    OKay, need some advice. I'm trying to add a more klingon-like hazy atmosphere to Rduda's Klingon Bridge. In these pics, I'm trying to use a fog prop from RDNA tinged red. The problem with this, is you can see every cloth plain that the fog prop is made of.
    Short of adding the haze in photoshop, Anyone have any other ideas?

    maybe instead of using fog you could use several smaller lights for the scene that aren't as intense?

    Okay, I'm listening. How would small lights produce a hazy look?

    If you use shadows and play with the softness, you might get that dim moody look that would resemble hazy

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    TimG said:
    mdbruffy said:
    TimG said:
    mdbruffy said:
    OKay, need some advice. I'm trying to add a more klingon-like hazy atmosphere to Rduda's Klingon Bridge. In these pics, I'm trying to use a fog prop from RDNA tinged red. The problem with this, is you can see every cloth plain that the fog prop is made of.
    Short of adding the haze in photoshop, Anyone have any other ideas?

    maybe instead of using fog you could use several smaller lights for the scene that aren't as intense?

    Okay, I'm listening. How would small lights produce a hazy look?

    If you use shadows and play with the softness, you might get that dim moody look that would resemble hazy

    That's true. Thanks.

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    does Poser have cameras with a depth of field option?

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    TimG said:
    does Poser have cameras with a depth of field option?
    I wish that were how Poser did their DOF, the Poser DOF is controlled via an option in the render settings. It is more of a check the box and changed the focal length on the camera you are using to get it.
  • mdbruffymdbruffy Posts: 2,345
    edited July 2013

    TimG said:
    does Poser have cameras with a depth of field option?
    I wish that were how Poser did their DOF, the Poser DOF is controlled via an option in the render settings. It is more of a check the box and changed the focal length on the camera you are using to get it.

    This is true. I've tried it before and it didn't work out too well.

    Post edited by mdbruffy on
  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    mdbruffy said:
    TimG said:
    does Poser have cameras with a depth of field option?
    I wish that were how Poser did their DOF, the Poser DOF is controlled via an option in the render settings. It is more of a check the box and changed the focal length on the camera you are using to get it.

    This is true. I've tried it before and it didn't work out too well.
    I have found that it depends a lot on your cameras distance from the subject and the distance from the subject and the background. It can be hit and miss but if you take your time with it, it works really well.

  • gmd3dgmd3d Posts: 18
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    Anyone know of a Klingon Movie bridge that works? I tried the one at Foundation 3D and one from 3D Gladiators- both in lightwave. Had to convert one. Both had problems. The first one was ok structure-wise, but for a Klingon ship it was too bright color wise. The other one- converted in Pose Ray- has problems with the mesh. I can use a BOP bridge as long as it's not obvious that it's BOP- I need it for a K'tinga class ship.

    I assume the meshes where mine :).... They where meant to be converted and any errors to be addressed for Daz3d and Poser type programs by Fretslayer aka Dan Baran.....

    But sadly Dan Passed away on the 14th of July from a pulmonary embolism, I built the sets for Dan at the time and where my first sets I ever built, Sorry to hear that the models did not work out for you.

    what was the matter with them after conversion apart from brightness.... perhaps depending on the nature of the problem it could be easily fixed

    First, I'm really sorry to heard about Fretslayer. He was just visiting my DA gallery a few weeks ago. I'd posted his TMP Transporter Room conversion to share with his permission and he'd come to thank everyone for enjoying it and downloading it.

    As for the Klingon Bridge models, The Foundation3D one had to be converted- used Pose Ray. I don't think the areas I've marked with the blue "x" are supposed to be a different shade. These areas show up a light grey bgefore being rendered. As for the one from 3D Gladiator, I have a little problem seeing Klingons using pinks and purples....

    he was very giving suggestions and time.

    the color schemes there where for convenience, to help identify a surface for texturing later... that is easy to fix.

  • gmd3dgmd3d Posts: 18
    edited December 1969

    Redfern said:
    Thalek said:
    Rest in peace, Fretslayer.

    Wait...WHAT?

    "Dan" was our very own FretSlayer?!

    G*d d*mn it!!!

    I corresponded with him privately (so as to avoid derailing whatever thread we were tangently discussing) on several occasions. One of the nicer people I've "met' on-line, always upbeat, never a harsh word.

    This is certainly a kick in the teeth with s steel toed boot. I think I actually feel "ill".

    Sincerely,

    Bill

    Sadly yes .. he loved working on animations and sharing model converted .... He pushed and kick me into doing sets....Klingon first and later Romulan which I never finished due to real life commitments.
    He was a big fan of Daz3d and found it very user friendly.

    anyway there is benefit for him on Sunday, if you live in that part of the world, alas I don´t, so I cannot go. 121 E. Tarpon Ave., Tarpon Springs, Florida 34689
    hope this is not against the rules to post an outside link.
    THE ZONE LOUNGE
    https://www.facebook.com/events/182682175240529/?context=create

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    ssgbryan said:
    Take 2.......

    Another take on a station bridge. I am liking this one better, but I still need to figure out how to replace the main screen. I haven't had a lot of success in removing it in Hexagon, but that is mostly due to my lack of skill in Hex.

    So, with the captain's chair gone, where does the base commander sit?

  • blutobluto Posts: 842
    edited July 2013

    madd, I think I found what you are looking for


    http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=7

    haze.jpg
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    Post edited by bluto on
  • mdbruffymdbruffy Posts: 2,345
    edited July 2013

    Thank you, Bluto!! Got it bookmarked. Looks like what I needed. I'll give a try first chance I get.

    Post edited by mdbruffy on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    ssgbryan said:
    mdbruffy said:
    ssgbryan said:
    Take 2.......

    Another take on a station bridge. I am liking this one better, but I still need to figure out how to replace the main screen. I haven't had a lot of success in removing it in Hexagon, but that is mostly due to my lack of skill in Hex.

    So, with the captain's chair gone, where does the base commander sit?

    Well, what I want to do is add the Chair base where the Main screen is. My thought is to remove the main screen, along with the 2 side panels, and structure a command alcove with the Captain's chair and a command panel centered in it. So far, Hexagon isn't cooperating with me, but that is the plan.

    Sounds like your best bet then is to build your own version of the base- especially if you intend to have a turbo lift. BUt if you take the main screen out, what are your characters going to use to see "outside"?

  • patience55patience55 Posts: 7,006
    edited December 1969

    ssgbryan said:
    mdbruffy said:
    ssgbryan said:
    Take 2.......

    Another take on a station bridge. I am liking this one better, but I still need to figure out how to replace the main screen. I haven't had a lot of success in removing it in Hexagon, but that is mostly due to my lack of skill in Hex.

    So, with the captain's chair gone, where does the base commander sit?

    Well, what I want to do is add the Chair base where the Main screen is. My thought is to remove the main screen, along with the 2 side panels, and structure a command alcove with the Captain's chair and a command panel centered in it. So far, Hexagon isn't cooperating with me, but that is the plan.

    Haven't been trying to edit that set ... but deleting in Hexagon ... if it's a 'group', the selection must be for the 'solid' [not lines/faces/dots]. If it's a group ... must not also "be" grouped. Have to ungroup the collection, then delete the part and regroup the rest if so desired.

  • mdbruffymdbruffy Posts: 2,345
    edited July 2013

    ssgbryan said:
    mdbruffy said:
    ssgbryan said:
    mdbruffy said:
    ssgbryan said:
    Take 2.......

    Another take on a station bridge. I am liking this one better, but I still need to figure out how to replace the main screen. I haven't had a lot of success in removing it in Hexagon, but that is mostly due to my lack of skill in Hex.

    So, with the captain's chair gone, where does the base commander sit?

    Well, what I want to do is add the Chair base where the Main screen is. My thought is to remove the main screen, along with the 2 side panels, and structure a command alcove with the Captain's chair and a command panel centered in it. So far, Hexagon isn't cooperating with me, but that is the plan.

    Sounds like your best bet then is to build your own version of the base- especially if you intend to have a turbo lift. BUt if you take the main screen out, what are your characters going to use to see "outside"?

    13 screens along the walls and the Astrologator to set up a "real-time" 3d representation of the area surrounding the station means that the characters don't need to see "outside".

    As far as the turbolift.........


    Okay... :)

    Post edited by mdbruffy on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    This is why I haven't been able to get back to the Klingons yet. They're definately on my list for tomorrow:

    http://mdbruffy.deviantart.com/art/Romulan-hallway-and-Senate-Chambers-388804974

    And these can be added to the freebie list:

    http://mdbruffy.deviantart.com/art/Romulan-Work-Station-388809954

    http://mdbruffy.deviantart.com/art/TMP-Backgrounds-388823943

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    I have posted a link in the ship section passed on to me by our most talented Catherine. It has a Trek section full of ships as well as ships from almost every Sci-Fi series and movies. I will not link it here but please look at the top of the ships list for the link.

This discussion has been closed.