Star Trek Builders Unite 4 : In a Runtime Darkly!

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Comments

  • edited December 1969

    mdbruffy said:
    mdbruffy said:
    PDSmith said:
    Very nice mass transport system. I'd expect one heck of a computer core to handle all those patterns at once.

    I just checked my copy of the FJ manual, and it doesn't say anything about this, but I'm sure I remember coming across a mention somewhere that the capacity of these emergency transporters are only possible because they're stripped down compared to the 6-place version — outbound only, no ability to beam in, possibly safety protocols reduced to allow a shorter time between beam-out cycles. Or am I misremembering something from the Scotty's Guide or TNG manuals...?

    It is supposed to be for use in get-the-heck-outta-Dodge-NOW situations, after all. Consider the accepted difference in safety between climbing out of your plane on the ground and pulling the stripey handle when the recycler vents into the Jeffries tube.

    They're probably the ones Matt Decker used to evacuate his crew.


    WARNING
    Particle transport without safety protocols may result in the destination planet being eaten by hamsters. Use at neighbor's risk.

    I've refined my model. I altered the overhead scanner cowling whatever it is, added wall details and a ceiling, and mapped the console to the extent that I can make the little candies different colors. I still need to make some pictures for the display screens.

    One thing you might want to consider is some length of corridor outside the doors to help maintain the illusion.
    That was my original plan, but then I found some scans of the 1973 Star Trek Blueprints that show huge open areas surrounding the Transporter Room, used as staging areas. Now I have to decide whether to model a large sector of Deck 8. If I do, I'll probably start using the Blueprints as my main guide instead of the Technical Manual, in which case I'll be making the platform a bit more cramped. The room I've modeled doesn't fit in the hull...

    In any case, I'll want to make whatever I put outside the Transporter Room either removable, or very generic. That way the model can be repurposed.

  • edited December 1969

    Thalek said:
    Nice work! And fast, too!

    PDSmith said:
    Very nice mass transport system

    Oh my goodness, you rock!
    Thank you very much!
  • grinch2901grinch2901 Posts: 1,246
    edited December 1969

    My early bridge as it stands now with consoles (Early? well, whatever era you want to call it, I borrowed styles from different ones so it doesnt look like it fits in any particular one, maybe that's bad, maybe that's good. It's different though)

    WIP_V1.jpg
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  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    If I do, I'll probably start using the Blueprints as my main guide instead of the Technical Manual, in which case I'll be making the platform a bit more cramped. The room I've modeled doesn't fit in the hull...

    The optimist who's modelling a complete deck-by-deck set of a Constitution-class heavy cruiser knows exactly how you feel. Speaking of which, does anyone have a link to that? I followed some pointers last year some time, and I think he'd got about half way done, but I can't find it now. Some generalised SF modelling forum or other, I think.
  • SkelchSkelch Posts: 275
    edited December 1969

    My early bridge as it stands now with consoles (Early? well, whatever era you want to call it, I borrowed styles from different ones so it doesnt look like it fits in any particular one, maybe that's bad, maybe that's good. It's different though)
    Wow I think it is looking fantastic, can't wait to see it finished and textured.
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    PDSmith said:
    Very nice mass transport system. I'd expect one heck of a computer core to handle all those patterns at once.

    I just checked my copy of the FJ manual, and it doesn't say anything about this, but I'm sure I remember coming across a mention somewhere that the capacity of these emergency transporters are only possible because they're stripped down compared to the 6-place version — outbound only, no ability to beam in, possibly safety protocols reduced to allow a shorter time between beam-out cycles. Or am I misremembering something from the Scotty's Guide or TNG manuals...?

    It is supposed to be for use in get-the-heck-outta-Dodge-NOW situations, after all. Consider the accepted difference in safety between climbing out of your plane on the ground and pulling the stripey handle when the recycler vents into the Jeffries tube.

    They're probably the ones Matt Decker used to evacuate his crew.


    WARNING
    Particle transport without safety protocols may result in the destination planet being eaten by hamsters. Use at neighbor's risk.

    I've refined my model. I altered the overhead scanner cowling whatever it is, added wall details and a ceiling, and mapped the console to the extent that I can make the little candies different colors. I still need to make some pictures for the display screens.

    One thing you might want to consider is some length of corridor outside the doors to help maintain the illusion.
    That was my original plan, but then I found some scans of the 1973 Star Trek Blueprints that show huge open areas surrounding the Transporter Room, used as staging areas. Now I have to decide whether to model a large sector of Deck 8. If I do, I'll probably start using the Blueprints as my main guide instead of the Technical Manual, in which case I'll be making the platform a bit more cramped. The room I've modeled doesn't fit in the hull...

    In any case, I'll want to make whatever I put outside the Transporter Room either removable, or very generic. That way the model can be repurposed.

    If you're going by the Franz Joesph Tech mabual- and I know you are because I have it- then his blueprints should work for you, too. Unfortunately, the Lcars blueprint site has the large images for this set disabled. But you should be able to find a set.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    The TMP Cabin is done and posted. There are parts for both Senior and Junior officer variations:

    http://mdbruffy.deviantart.com/art/TMP-Cabin-package-386733262

    Captains-Cabin-W.jpg
    900 x 630 - 186K
  • TheCastellanTheCastellan Posts: 710
    edited December 1969

    I look foreword to that bridge. :D

  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    mdbruffy said:
    The TMP Cabin is done and posted. There are parts for both Senior and Junior officer variations:

    http://mdbruffy.deviantart.com/art/TMP-Cabin-package-386733262

    Cabin set is posted.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    The TMP Cabin is done and posted. There are parts for both Senior and Junior officer variations:

    http://mdbruffy.deviantart.com/art/TMP-Cabin-package-386733262

    Cabin set is posted.

    Thank you.

  • mdbruffymdbruffy Posts: 2,345
    edited July 2013

    I've taken the bull by the horns and posted the TMP Engine Room in my DA gallery. PLEASE READ MY COMMENTS BEFORE DOWN LOADING

    http://mdbruffy.deviantart.com/art/TMP-Engine-room-387059812

    TMP-Engine-Room--Daz.jpg
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    Post edited by mdbruffy on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Finally got some weather in which I could turn the equipment back on :-)

    I've honestly given this Klingon Vest my best shot ... doing my best to keep as much as possible to the original Bluto sent me ... redid a few sections, worked up a few details ... however for the final rigging it simply doesn't cut it. The mesh would require a total remake for amongst other reasons, to be modeled close to the body for the vest part.

    As we are expecting more heat waves it being only July, rather than hold this up any longer, I'll set this aside for now and hopefully somebody else has either better rigging tools &/or skill set for the task.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Seems to be my day for posting stuff. The pieces I made to create the Lydia's bridge using Ptrope's bridge, have been posted in my DA gallery:

    http://mdbruffy.deviantart.com/art/Lydia-add-ons-for-Ptrope-s-Bridge-387084515

    Lydia-Bridge-Daz.jpg
    900 x 620 - 177K
  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    mdbruffy said:
    I've taken the bull by the horns and posted the TMP Engine Room in my DA gallery. PLEASE READ MY COMMENTS BEFORE DOWN LOADING

    http://mdbruffy.deviantart.com/art/TMP-Engine-room-387059812

    Added both the Engine room and the bridge add on for Ptrope's bridge saw it at DA so I added it.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    I've taken the bull by the horns and posted the TMP Engine Room in my DA gallery. PLEASE READ MY COMMENTS BEFORE DOWN LOADING

    http://mdbruffy.deviantart.com/art/TMP-Engine-room-387059812

    Added both the Engine room and the bridge add on for Ptrope's bridge saw it at DA so I added it.

    Thank you!

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Playing with the Holo-arch and stonemason's enchanted forest

    jungle-deck-sml.jpg
    936 x 1200 - 213K
  • PDSmithPDSmith Posts: 712
    edited July 2013

    Okay now that is weird. Strange minds think somewhat alike? Great image Moto.

    I've had this image bakeing in LuxRender for the last 21 hours.

    A green and rare yellow Orion just rapping up a session on the Holodeck for my Orion Illustrated collection.

    I'd thought about using the jungle scene but went with the props from DM for a more implied idea..it was easier that way.

    orion_swim.jpg
    695 x 900 - 540K
    Post edited by PDSmith on
  • MotoTsumeMotoTsume Posts: 520
    edited July 2013

    NIce, and yeah trust me - it took forever to place the holo-arch and the jungle so nothing stuck up as it was I still had to create a primitive to use as a floor, cause you have to turn of the room part of the holo-arch which leave you no floor in half the arch. and then this had to be rendered in multi renders to get the different lights to work - 1 render with an arch and jungle and the jungle lights - then a render with arch and V4 and the hallway lights - the fun then start in photoshop to combine them, so half the arch is in jungle light and half is in hall light.

    Post edited by MotoTsume on
  • PDSmithPDSmith Posts: 712
    edited December 1969

    MotoTsume said:
    NIce, and yeah trust me - it took forever to place the holo-arch and the jungle so nothing stuck up as it was I still had to create a primitive to use as a floor, cause you have to turn of the room part of the holo-arch which leave you no floor in half the arch. and then this had to be rendered in multi renders to get the different lights to work - 1 render with an arch and jungle and the jungle lights - then a render with arch and V4 and the hallway lights - the fun then start in photoshop to combine them, so half the arch is in jungle light and half is in hall light.

    That was the sole reason I didn't do it. Lux takes long enough as it is, I didn't need to wait for two renders to turn out.

  • bytorrewbytorrew Posts: 6
    edited December 1969

    If I do, I'll probably start using the Blueprints as my main guide instead of the Technical Manual, in which case I'll be making the platform a bit more cramped. The room I've modeled doesn't fit in the hull...

    The optimist who's modelling a complete deck-by-deck set of a Constitution-class heavy cruiser knows exactly how you feel. Speaking of which, does anyone have a link to that? I followed some pointers last year some time, and I think he'd got about half way done, but I can't find it now. Some generalised SF modelling forum or other, I think.

    Here you go..http://www.scifi-meshes.com/forums/showthread.php?60485-USS-Enterprise-NCC1701-Deck-by-Deck..

  • TimbalesTimbales Posts: 2,364
    edited December 1969
  • patience55patience55 Posts: 7,006
    edited December 1969

    Any TNG era uniforms for Aiko3 and Hiro3?

    Doesth thou have the Genesis' versions or art thou wanting the legacy types? [.duf or .cr2]

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    ssgbryan said:
    mdbruffy said:
    Seems to be my day for posting stuff. The pieces I made to create the Lydia's bridge using Ptrope's bridge, have been posted in my DA gallery:

    http://mdbruffy.deviantart.com/art/Lydia-add-ons-for-Ptrope-s-Bridge-387084515

    This has turned into a handy add-on. Working on making a bridge for a Starbase. Not totally happy with it, but it is a start.

    Glad it's working out for you. :-)

  • patience55patience55 Posts: 7,006
    edited December 1969

    Well I'm pleased as punch with this outfit. She can even do the splits in it and be decent! Didn't think I should post that picture though ;-)

    I might try smoothing it once more before considering what to do with it ... and I've got over 100 images that I could put into a tut if/when I feel so inclined.

    Tried a render with lights ... I dunno, guess I'm used to plain renders ... anyhow ... here's what I did today.

    surprize.png
    1000 x 1000 - 373K
  • TheCastellanTheCastellan Posts: 710
    edited December 1969

    Any TNG era uniforms for Aiko3 and Hiro3?

    Doesth thou have the Genesis' versions or art thou wanting the legacy types? [.duf or .cr2]

    Only Aiko3 and Hiro3, the originals, I don't have any genesis stuff.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Any TNG era uniforms for Aiko3 and Hiro3?

    Doesth thou have the Genesis' versions or art thou wanting the legacy types? [.duf or .cr2]

    Only Aiko3 and Hiro3, the originals, I don't have any genesis stuff.

    Okay. Working on the TOS dress atm ... getting too hot today though so will have to close down the 'puters soon .... it's very similar to the TNG skant so I'll add that to my list.

  • HastyDaveHastyDave Posts: 109
    edited July 2013

    I was messing around with the G2F morphs and accidentally came up with something Troiish (Troiesque?) so I thought I might as well post it.

    The uniform is Vilmur's new Explorer TNG one, autofitted to G2F.

    Troi.jpg
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    Post edited by HastyDave on
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