Star Trek Builders Unite 4 : In a Runtime Darkly!

1181921232450

Comments

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    very good likeness

  • mdbruffymdbruffy Posts: 2,345
    edited July 2013

    Bad post- skip it.

    Post edited by mdbruffy on
  • HastyDaveHastyDave Posts: 109
    edited December 1969

    TimG said:
    very good likeness

    Thanks.

  • TimbalesTimbales Posts: 2,364
    edited July 2013

    I got Rduda's Star Trek XI bridge, great set. I did some renders. 1) Out of the box 2) With shadows activated and UberSurface shader and UberEnviroment applied and 3) With shaders applied for a customized look. If you don't have the set, I recommend getting it.

    JJBridgeShaders.jpg
    800 x 800 - 432K
    JJBridgeUberShadows.jpg
    800 x 800 - 442K
    JJBridgeOOTB.jpg
    800 x 800 - 360K
    Post edited by Timbales on
  • AnIronButterflyAnIronButterfly Posts: 252
    edited December 1969

    TimG said:
    I got Rduda's Star Trek XI bridge, great set. I did some renders. 1) Out of the box 2) With shadows activated and UberSurface shader and UberEnviroment applied and 3) With shaders applied for a customized look. If you don't have the set, I recommend getting it.

    Where can this be obtained, please?

    Cheers,

    Kat

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    TimG said:
    I got Rduda's Star Trek XI bridge, great set. I did some renders. 1) Out of the box 2) With shadows activated and UberSurface shader and UberEnviroment applied and 3) With shaders applied for a customized look. If you don't have the set, I recommend getting it.

    Where can this be obtained, please?

    Cheers,

    Kat

    vanishingpoint.biz and (I believe) renderosity

  • edited December 1969

    I remade my transporter room to the approximate dimensions in the Star Trek Blueprints. As I thought, it's a bit smaller.
    I'm working on some walls to go around the outside so the doors can be opened. Still haven't gotten around to making textures for the console displays.

    Render18.jpg
    1200 x 900 - 140K
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    I remade my transporter room to the approximate dimensions in the Star Trek Blueprints. As I thought, it's a bit smaller.
    I'm working on some walls to go around the outside so the doors can be opened. Still haven't gotten around to making textures for the console displays.

    That's looking great!

  • mdbruffymdbruffy Posts: 2,345
    edited July 2013

    Anyone know of a Klingon Movie bridge that works? I tried the one at Foundation 3D and one from 3D Gladiators- both in lightwave. Had to convert one. Both had problems. The first one was ok structure-wise, but for a Klingon ship it was too bright color wise. The other one- converted in Pose Ray- has problems with the mesh. I can use a BOP bridge as long as it's not obvious that it's BOP- I need it for a K'tinga class ship.

    Post edited by mdbruffy on
  • rdudarduda Posts: 579
    edited December 1969

    mdbruffy said:
    Anyone know of a Klingon Movie bridge that works? I tried the one at Foundation 3D and one from 3D Gladiators- both in lightwave. Had to convert one. Both had problems. The first one was ok structure-wise, but for a Klingon ship it was too bright color wise. The other one- converted in Pose Ray- has problems with the mesh. I can use a BOP bridge as long as it's not obvious that it's BOP- I need it for a K'tinga class ship.

    vanishingpoint.biz has my Bird of Pray Bridge http://www.vanishingpoint.biz/productdetail.asp?productID=2186

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Rduda said:
    mdbruffy said:
    Anyone know of a Klingon Movie bridge that works? I tried the one at Foundation 3D and one from 3D Gladiators- both in lightwave. Had to convert one. Both had problems. The first one was ok structure-wise, but for a Klingon ship it was too bright color wise. The other one- converted in Pose Ray- has problems with the mesh. I can use a BOP bridge as long as it's not obvious that it's BOP- I need it for a K'tinga class ship.

    vanishingpoint.biz has my Bird of Pray Bridge http://www.vanishingpoint.biz/productdetail.asp?productID=2186

    Where's the credit card option? I always have problems with Paypal.

  • rdudarduda Posts: 579
    edited December 1969

    mdbruffy said:
    Rduda said:
    mdbruffy said:
    Anyone know of a Klingon Movie bridge that works? I tried the one at Foundation 3D and one from 3D Gladiators- both in lightwave. Had to convert one. Both had problems. The first one was ok structure-wise, but for a Klingon ship it was too bright color wise. The other one- converted in Pose Ray- has problems with the mesh. I can use a BOP bridge as long as it's not obvious that it's BOP- I need it for a K'tinga class ship.

    vanishingpoint.biz has my Bird of Pray Bridge http://www.vanishingpoint.biz/productdetail.asp?productID=2186

    Where's the credit card option? I always have problems with Paypal.

    Not sure but you may want to check it mat be at Rederosity too

  • rdudarduda Posts: 579
    edited July 2013

    Rduda said:
    mdbruffy said:
    Rduda said:
    mdbruffy said:
    Anyone know of a Klingon Movie bridge that works? I tried the one at Foundation 3D and one from 3D Gladiators- both in lightwave. Had to convert one. Both had problems. The first one was ok structure-wise, but for a Klingon ship it was too bright color wise. The other one- converted in Pose Ray- has problems with the mesh. I can use a BOP bridge as long as it's not obvious that it's BOP- I need it for a K'tinga class ship.

    vanishingpoint.biz has my Bird of Pray Bridge http://www.vanishingpoint.biz/productdetail.asp?productID=2186

    Where's the credit card option? I always have problems with Paypal.

    Not sure but you may want to check it mat be at Rederosity too

    $2 cheaper here:

    http://www.renderosity.com/mod/bcs/starship-bridge-10-for-poser-/91673/

    Post edited by rduda on
  • mdbruffymdbruffy Posts: 2,345
    edited July 2013

    I will try this for the 6TH time.

    Thanks you, Rduda.

    Now, will someone PLEASE rip that $*^#^(^& Dashboard off the site??!!

    Post edited by mdbruffy on
  • Robert FreiseRobert Freise Posts: 4,481
    edited December 1969

    mdbruffy said:
    I will try this for the 6TH time.

    Thanks you, Rduda.

    Now, will someone PLEASE rip that $*^#^(^& Dashboard off the site??!!

    I hear that and second the motion

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Attempt number TWO:

    Does anyone here use Photoshop Elements? I use PE 10 and somehow, I've got the stupid thing locked up in such a way that any pic I open is locked into the center of the work space. I can't move it, reduce it or anything. Help?!

  • gmd3dgmd3d Posts: 18
    edited July 2013

    mdbruffy said:
    Anyone know of a Klingon Movie bridge that works? I tried the one at Foundation 3D and one from 3D Gladiators- both in lightwave. Had to convert one. Both had problems. The first one was ok structure-wise, but for a Klingon ship it was too bright color wise. The other one- converted in Pose Ray- has problems with the mesh. I can use a BOP bridge as long as it's not obvious that it's BOP- I need it for a K'tinga class ship.

    I assume the meshes where mine :).... They where meant to be converted and any errors to be addressed for Daz3d and Poser type programs by Fretslayer aka Dan Baran.....

    But sadly Dan Passed away on the 14th of July from a pulmonary embolism, I built the sets for Dan at the time and where my first sets I ever built, Sorry to hear that the models did not work out for you.

    what was the matter with them after conversion apart from brightness.... perhaps depending on the nature of the problem it could be easily fixed

    Post edited by gmd3d on
  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    Anyone know of a Klingon Movie bridge that works? I tried the one at Foundation 3D and one from 3D Gladiators- both in lightwave. Had to convert one. Both had problems. The first one was ok structure-wise, but for a Klingon ship it was too bright color wise. The other one- converted in Pose Ray- has problems with the mesh. I can use a BOP bridge as long as it's not obvious that it's BOP- I need it for a K'tinga class ship.

    I assume the meshes where mine :).... They where meant to be converted and any errors to be addressed for Daz3d and Poser type programs by Fretslayer aka Dan Baran.....

    But sadly Dan Passed away on the 14th of July from a pulmonary embolism, I built the sets for Dan at the time and where my first sets I ever built, Sorry to hear that the models did not work out for you.

    what was the matter with them after conversion apart from brightness.... perhaps depending on the nature of the problem it could be easily fixed

    :-( Sad indeed.

    I recall working on trying to convert one lovely bridge set too, but Hexagon really couldn't handle all the layers - or it kept duplicating everything for some unknown reason - so I had to give up on it at that time. As I recall that one was over at 3D Gladiators ... should be a chair over there in my account ... very tiny chair lol ...

  • gmd3dgmd3d Posts: 18
    edited December 1969

    mdbruffy said:
    Anyone know of a Klingon Movie bridge that works? I tried the one at Foundation 3D and one from 3D Gladiators- both in lightwave. Had to convert one. Both had problems. The first one was ok structure-wise, but for a Klingon ship it was too bright color wise. The other one- converted in Pose Ray- has problems with the mesh. I can use a BOP bridge as long as it's not obvious that it's BOP- I need it for a K'tinga class ship.

    I assume the meshes where mine :).... They where meant to be converted and any errors to be addressed for Daz3d and Poser type programs by Fretslayer aka Dan Baran.....

    But sadly Dan Passed away on the 14th of July from a pulmonary embolism, I built the sets for Dan at the time and where my first sets I ever built, Sorry to hear that the models did not work out for you.

    what was the matter with them after conversion apart from brightness.... perhaps depending on the nature of the problem it could be easily fixed

    :-( Sad indeed.

    I recall working on trying to convert one lovely bridge set too, but Hexagon really couldn't handle all the layers - or it kept duplicating everything for some unknown reason - so I had to give up on it at that time. As I recall that one was over at 3D Gladiators ... should be a chair over there in my account ... very tiny chair lol ...


    Yes Layers could be the very problem...... with polys been messed about..... and I was not taking that much care at the time.......

  • patience55patience55 Posts: 7,006
    edited July 2013

    nm

    Post edited by patience55 on
  • grinch2901grinch2901 Posts: 1,246
    edited July 2013

    mdbruffy said:

    But sadly Dan Passed away on the 14th of July from a pulmonary embolism, I built the sets for Dan at the time and where my first sets I ever built, Sorry to hear that the models did not work out for you.



    Oh no! This really throws me for a loop. Damn. Thank you for passing on this sad news, Dan was a good guy and I'll remember him fondly.
    Post edited by grinch2901 on
  • gmd3dgmd3d Posts: 18
    edited December 1969

    mdbruffy said:

    But sadly Dan Passed away on the 14th of July from a pulmonary embolism, I built the sets for Dan at the time and where my first sets I ever built, Sorry to hear that the models did not work out for you.



    Oh no! This really throws me for a loop. Damn. Thank you for passing on this sad news, Dan was a good guy and I'll remember him fondly.

    I was thinking of posting something on this forum as I know he posted here sometimes and possibly more than other sites..... but I don´t want to derail the subject of this thread....

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    I've been applying shaders to the JJ Bridge, going with more TNG style colors.

    JJTNG.jpg
    800 x 800 - 413K
  • PDSmithPDSmith Posts: 712
    edited December 1969

    TimG said:
    I've been applying shaders to the JJ Bridge, going with more TNG style colors.

    I'm not a big fan of the layout, the functionality of the setup seems forced. Hell knowing my luck if I was on that bridge, I'd push my chair back too fan and take a tumble down the steps. But DUDE! Your colour scheme may throw me over the edge and have me go and pick this puppy up. I may be asking for you to save the sets Material settings and mailing them in the near future.

    Wonder if Rduda would be up for a complimentory bridge set to this one. The Dreadnaughts set. I'm going to venture creative licenceing with that lay out would be accepted by all!

    http://bigfanboy.com/wp/wp-content/uploads/2013/04/vengeance-a.jpg

    Disregard the short fat kid in the center of the image.

    -Paul

  • grinch2901grinch2901 Posts: 1,246
    edited December 1969

    TimG said:
    I've been applying shaders to the JJ Bridge, going with more TNG style colors.

    Rduda always does great work but your use of lighting and shaders have really made his bridge look amazing. He ought to use you for promos!

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    Thanks! All I did was activate the shadows on his lighting and use the UberEnviroment lighting (at high quality) as a supplement. I used shaders from the Supersuit pack (beige metal fleck with reflections toned down), DZ Fire's raytraced real metals and Leather Factory shaders for the burgundy and a seamless carpet tile texture I found online. I'm going to play with changing the screens to LCARS.

  • ThalekThalek Posts: 318
    edited December 1969

    Rest in peace, Fretslayer.

    For myself, such an announcement is not off-topic. Can't speak for anyone else.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    Anyone know of a Klingon Movie bridge that works? I tried the one at Foundation 3D and one from 3D Gladiators- both in lightwave. Had to convert one. Both had problems. The first one was ok structure-wise, but for a Klingon ship it was too bright color wise. The other one- converted in Pose Ray- has problems with the mesh. I can use a BOP bridge as long as it's not obvious that it's BOP- I need it for a K'tinga class ship.

    I assume the meshes where mine :).... They where meant to be converted and any errors to be addressed for Daz3d and Poser type programs by Fretslayer aka Dan Baran.....

    But sadly Dan Passed away on the 14th of July from a pulmonary embolism, I built the sets for Dan at the time and where my first sets I ever built, Sorry to hear that the models did not work out for you.

    what was the matter with them after conversion apart from brightness.... perhaps depending on the nature of the problem it could be easily fixed

    First, I'm really sorry to heard about Fretslayer. He was just visiting my DA gallery a few weeks ago. I'd posted his TMP Transporter Room conversion to share with his permission and he'd come to thank everyone for enjoying it and downloading it.

    As for the Klingon Bridge models, The Foundation3D one had to be converted- used Pose Ray. I don't think the areas I've marked with the blue "x" are supposed to be a different shade. These areas show up a light grey bgefore being rendered. As for the one from 3D Gladiator, I have a little problem seeing Klingons using pinks and purples....

    Klingon_Bridges.jpg
    998 x 1572 - 251K
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    TimG said:
    I've been applying shaders to the JJ Bridge, going with more TNG style colors.

    That looks better than it did in the movie. just getting rid of those stupid lens flares makes a big difference..

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    mdbruffy said:
    That looks better than it did in the movie. just getting rid of those stupid lens flares makes a big difference..

    No kidding — I can actually visualise the layout of the whole set, for one thing. I was never able to do that from watching the film.
This discussion has been closed.