Hi. I am really stressed with this. There are so many directories that I don't know where the DMI should instal the content of a model i just bought. it just won't load and if i tried to do it directly but an error appears.
I am just starting with DAZ and i don't know what to do. As the thread says the content is installed in the directory Mymac/users/shared/Mydazlibrary but you mentioned there is a correct place to install it? What directory do i choose to install the files?
Hi. I am really stressed with this. There are so many directories that I don't know where the DMI should instal the content of a model i just bought. it just won't load and if i tried to do it directly but an error appears.
I am just starting with DAZ and i don't know what to do. As the thread says the content is installed in the directory Mymac/users/shared/Mydazlibrary but you mentioned there is a correct place to install it? What directory do i choose to install the files?
Please help.
From the Content Library or Smart Content pane, click the options menu (rectangle with 4 horizontal lines in the upper corner) > Content Directory Manager, and make sure the paths for DAZ Studio Formats and Poser Formats match the path you are installing to. The default for DIM is "users/shared/My DAZ 3D Library"
When I get these errors it shows the path as a /data/ this is a linux/unix file path convention. Hence this is going to fail everytime. I have literally looked at the dirs that Daz complains about and the "missing files" are there. What really ticks me off is that you cannot browse to where the files are. It's an epic fail if the paths this program is lookig for are incorrect if this is install on a windows box. I don't know how to get the program to scan for things in the hopes it gets a clue. I manually dropped the files where they needed to go noting the dir structure used. Just started going through the reg. C:/anything won't work on a widows system for a file path, unless the program is using conventions found in python maybe....
When I get these errors it shows the path as a /data/ this is a linux/unix file path convention. Hence this is going to fail everytime.
Wrong file path convention. DAZ|Studio the program knows where the base folder of all your D|S content is located, so folder paths never need to include that part — they all start with the folders inside your base content folder, and /data/ is one of them. It's set up this way so you can have more than one content location, or you can move your content to another location, or even to another computer with a different folder setup. It makes no difference; as long as your content files are all in their proper places relative to the base content folder, it doesn't matter where that content folder is. D|S will add the base folder location to the partial content location to come up with the full path to your content files. This is all done automatically, as long as D|S knows where your base content locations are, it can always find all the content files inside those base locations.
FWIW, absolute content file locations are generally considered A Very Bad Thing™, since they remove the flexibility of this relative addressing. This is especially important for content creators; the things you make might be excellent quality, but they'll never work on any other computer except yours unless the folder structure is exactly replicated. And for many people, that's going to be impossible.
Comments
...All the best
Which products installed incorrectly with DIM? I've encountered a few and reported them so they could be fixed.
Hi. I am really stressed with this. There are so many directories that I don't know where the DMI should instal the content of a model i just bought. it just won't load and if i tried to do it directly but an error appears.
https://dl.dropboxusercontent.com/u/31336047/DAZDRAGON_NOT LOADING.png
I am just starting with DAZ and i don't know what to do. As the thread says the content is installed in the directory Mymac/users/shared/Mydazlibrary but you mentioned there is a correct place to install it? What directory do i choose to install the files?
Please help.
From the Content Library or Smart Content pane, click the options menu (rectangle with 4 horizontal lines in the upper corner) > Content Directory Manager, and make sure the paths for DAZ Studio Formats and Poser Formats match the path you are installing to. The default for DIM is "users/shared/My DAZ 3D Library"
Installed on the directory changed directory on the Dowload manager and it worked perfectly. Thank you very much!
When I get these errors it shows the path as a /data/ this is a linux/unix file path convention. Hence this is going to fail everytime. I have literally looked at the dirs that Daz complains about and the "missing files" are there. What really ticks me off is that you cannot browse to where the files are. It's an epic fail if the paths this program is lookig for are incorrect if this is install on a windows box. I don't know how to get the program to scan for things in the hopes it gets a clue. I manually dropped the files where they needed to go noting the dir structure used. Just started going through the reg. C:/anything won't work on a widows system for a file path, unless the program is using conventions found in python maybe....
Studio uses relative addressing, if you don't tell it where your library folder is it can't find the files even though they exist on your computer.
Wrong file path convention. DAZ|Studio the program knows where the base folder of all your D|S content is located, so folder paths never need to include that part — they all start with the folders inside your base content folder, and /data/ is one of them. It's set up this way so you can have more than one content location, or you can move your content to another location, or even to another computer with a different folder setup. It makes no difference; as long as your content files are all in their proper places relative to the base content folder, it doesn't matter where that content folder is. D|S will add the base folder location to the partial content location to come up with the full path to your content files. This is all done automatically, as long as D|S knows where your base content locations are, it can always find all the content files inside those base locations.
FWIW, absolute content file locations are generally considered A Very Bad Thing™, since they remove the flexibility of this relative addressing. This is especially important for content creators; the things you make might be excellent quality, but they'll never work on any other computer except yours unless the folder structure is exactly replicated. And for many people, that's going to be impossible.