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How about not having to remember the artists name in addition to the product.....That's a pain if you are looking for a certain texture...also you have all of these textures that someone else made under a different name than the product.....I have a hard time with this as a new user.....I say finish the WIP manual for 4.6 before moving to 5...sure I can ask someone but everyone has a different way of doing things and the ways they have it set up are all different......so its been trial and error for me that's why I never tried to use the program before this I can't find anything fast....Trish
Open the Parameters pane option menu - right click the tab, or click the menu button in the top corner. Do you have Display Separate Items and Consolidate Properties ticked? That is what happens if you do.
I just dragged the progress bar to one side and it opens there every time.
The specific folders textures or material presets (I'm not sure which you mean) go in are a matter for the maker and content QA, not an application issue.
I just dragged the progress bar to one side and it opens there every time.
..however when I click "mimimise" to drop the UI to the taskbar, (so all I have is the render window) it takes tracking dialogue pane with it. I do this a lot while performing render tests so I can check it against the previous render. Having the UI open on screen at the same time slows this process down.
Without a manual, with high noise to signal ratio all over this forum, this discussion is an alternative way for noobs to find out what Daz can or cannot do.
I agree with many proposals here. But I'll just stick to the most basic.
Second all of the following by a 2000+posts user capable of giving highly coherent tutorials
After combing through previous pages it is evident one simple thing could've saved 90% of wasted time and energy for everyone - including forum admins. ONE very basic thing.
A Daz4 Manual.
The wasted time and energy could have been used for actual creartive productivity, and?
SHOPPING.
Whatever happened to basic prioritizing.
...I'd like to be able to turn off the active selection feature in the Viewport in all tabs. I usually do my selections from the Scene tab and it is annoying when while moving one item using one of the transition tools it suddenly selects something completely different and you find you are affecting that scene component instead.
Another issue related to this is having the entire viewport turn yellow when clicking on one of the in viewport camera movement icons or camera cube.
Turn off the turn yellow:
http://www.daz3d.com/forums/discussion/25128/#370621
REAL IK!!!!
(Inverse Kinematics)
...thanks. That did it.
as i did not read all 33 pages
a button maybe in Display for objects "do not receive light"
a measuring System in the viewport maybe toggled on the "view" menu
under preferences i can check if a premade pose should jump to ist origin or stay in place
an imported object sometimes has a different 000: i would like to set this to global 000 (i know there are scripts)
a quick zoom for bigger szenes is often mentioned i think
sometimes you want to set the global 000 somewhere on an object freely
biggest issue solved
http://docs.daz3d.com/lib/exe/fetch.php/public/software/dazstudio/4/userguide/daz_studio_4_x_user_guide.pdf
I was going to post something yesterday but my old mind and the fact that I couldn't find the thread but noticed the link in the sig line of fixme12! yay. Hopefully the suggestion will come back to me. lol
Here are my thoughts for DAZ 5
-3D-Printer conection. I would like to conect Daz-Renders with a 3D-Printer. I saw an Artist who created a statue of a Comiccharacter. He builed it in seven steps from drawing over modelling it with clay to the end result. I am not good in real drawing and modelling, but I would like to see/feel my characters in reallife.
-Content Managment System. It is not a new Feature but an improvement of a good Feature. My contentfiles are lost after a computercrash the second time. I have the backup files and it is a good opportuniy to sort the files/Content an new. But in the current Version of the System I have to chack all my files for possible new Content. I do not know how call it, in my mind it is like a file for new Content especially Content from other sides as Daz.
-Backup programm. The mentioned computercrash destroied saved Scenes for later postwork. My wish is a saving Programm that save all used Content to a own file as a backup.
-Physical System. I would like to see a gravity system that work like the "natural breast Morph for Genesis" as a Environment Morph so every object is bound to a natural gravity. For example, hair, Skin, breasts, or treeleafs that hang to the ground with out another influence (maybe wind)
I hope there are no repostes.
While I'm not interested in 3D printing, for the time being, I like the rest of your list. I'd ask for dynamic hair and a better dynamic cloth system that allows folks to load and clothify objs like in Poser. The current system is way to limiting and not to my liking.
...+1
I don't like the current layout of the database; it is much too difficult to find anything.
Sometimes I have to look for something ELSE to find a person. I have to look for something ELSE to find a prop. I suspect that the database design does not make consistent use of internal names of objects/elements.
I continue to struggle.
Is this with the search function, smart content, categories, or DAZ Studio Formats/Poser Formats? If it's the search function, are you searching by files or database?
Features I would like to see in Daz Studio 5.
1) A system to automatically generate true rigidity on a mesh so that hard surface items can be made easily on clothing. Currently rigidity maps only maintain the rigidity of a mesh when morphs are applied, not when the mesh moves. In order to maintain the rigidity of a mesh when the object moves every polygon of the rigidity group has to be filled with a uniform value. There can be dozens of weight maps affecting a rigidity group and it can take hours of trial and error to get them all applied correctly. This is why you see so many shirts and other clothing items where the buttons deform when the figure moves. It would just take too long to set the weight maps for each button to maintain true rigidity. Fixing this would be VERY simple. When a rigidity group is made an option could be added that would automatically fill every polygon in the rigidity group with the average of every weight map of the rigidity group's reference polygons. In fact there is no need to wait for DS 5 to do this. This feature could easily be added to the next 4.6 update. I am baffled as to why nobody at Daz hasn't thought of this yet. It seems like an obvious oversight.
2) If not full dynamic clothing then at least a cloth room where different simulations can be run on a clothing mesh and saved as a conforming clothing item.
3)Physics simulations. Collisions, bullets, particles etc. Maybe talk to Casual about integrating his scripts directly into Daz.
4)Being able to take an object and make it the floor so that when you "move object to floor" it moves the object onto that geometry and the ability for aniblocks to follow the geometry of a floor thus you can have figures walk on uneven terrain like hills and ramps.
5)Ability to create realtime animations with a joystick. Things like making a figure run and walk with one joystick, move its head with the other and then assign different aniblocks to buttons all so you can record the figure actions as if it were a character in a video game
6) Kinect motion capture support
7)Bring able to fly the camera/lights with a joystick and record it.
8) Intelligent lipsyncing
9)Better animation tools. An aniblock creation system where frames from an AVI/MPEG/animated GIF etc can be superimposed on the screen to make it easier to rotoscope digital animations.
10)Animated textures
11) Save as you go/restore on reboot. Nothing pisses me off more than when I'm working on Daz and it crashes and I lose all my work since my last save. Something like Sculptris would be nice where if it crashes the next time you boot it it resumes from its last stable state.
12)Autorigging tools for figures.
13) Improved shader baking. The current one produces truly horrible results on a figure with overlaping UV maps.When you bake a shader on Genesis seams are visable where the head and limbs connect to the torso. When baked using one of my unified, non overlapping UV maps the bakes are 100% seamless. Something is clearly wrong here.
14)Better content management. The current system is so horribly inefficient.
Just found out Daz Studio is surprisingly missing another feature one would assume was in it.
A Video Mixer channel so a scene with multiple cameras can be rendered in one take and keyframes set to change cameras. Seriously, why is this not already in Daz? I can't possibly be the first person to ever think of this.
Because your beyond brilliant!
Is this with the search function, smart content, categories, or DAZ Studio Formats/Poser Formats? If it's the search function, are you searching by files or database?
Hello.
I just can't find anything. I had a much longer post typed, with some examples, but I looked at it and thought you'd all be very bored trying to read through it; plus I was starting to get just as frustrated as I do when using DS4.
So to keep it simple:
1. It's very difficult to navigate within the Content Library. DS-5 should make EVERYTHING "Smart Content" and either make the CL optional or just do away with it entirely. Provide a migration utility.
2. Classification of "stuff" is still not clear or easy. Will somebody tell me if hair is a prop or not? What about a necklace? A sword? What about a potted plant inside the scene, and how do I find the damned things? We have so many things out there that are not what they seem. Sometimes I have to look for "poses" to find people. My "scenes" folder contains only one thing: Super Suit; yet I know I have something called "Barefoot Dancer", which is a scene but not cataloged as a scene, so I don't remember how I got to the damned thing a month ago.
DS5 should offer upon install to clear up all of this clutter and allow me to start completely fresh.
3. The Content Library is arranged too-horizontally and the scroll bars are too thin to quickly grab with a mouse or trackball. If "1" above can't be done, then give the user an option to rearrange these relationships with drag-and-drop. I'm tired of having to look in six different places for commonly-related items.
4. When I DO find something in the Content Library and I double-click on it, sometimes nothing happens. Well, there's a lot of blinking and whatnot, but no apparent change to my project or character. I'm never quite sure if I should CTRL-Z to back out any possible messed up changes, but this wouldn't even be necessary if I could get SOME better feedback to tell me what just happened, or if something failed due to an incompatibility or whatever.
About the only useful feature of the Content Library I've found is the Products/a-z folders. I can find most everything this way, but it's very cumbersome because I have to go by title only, not by what something really IS.
This is all I want from DS5. Clean up the messy way things are stored and classified. Make it more intuitive, and give the user options to customize the rest of it for him/herself.
Casual has a script for that.
Darn near everything Ghastly said: emphasis mine.
Because your beyond brilliant!
Not as brilliant as Casual, of course. He not only spotted this glaring omission but wrote a script to remedy the situation!
...I also would like to see the rigidity fix. For example I purchased a fairly expensive clothing bundle and rarely use it because buttons, belt buckles and sleeve cuffs deform or don't behave naturally when posing. This should also work for footwear as well (recently purchased the "Car Hop" outfit and notice that the roller skates deform slightly when fitting and posing).
Another feature I would like to see is selective collision detection where a region of a clothing mesh can be selected to collide with a different target (like a long dress with a separate underskirt or the upper portion of overalls with a shirt).
An autofit fix for sashes, long belts, and other clothing accessories that dangle below the hips.
Keeping it simple, that would stop me from ever using a new D|S version. Smart Content (actually the CMS) doesn't work on my system, and I've never needed it anyway. Besides, without a Content Library how would this new system handle non-DAZ content? Request the usual cross-reference data every time something without metadata is installed?
I think the actual "difficult navigation" problem might be with the changes made to the Content Library tab in D|S4 — I still use D|S3 a lot, and navigation is much simpler and a lot faster there than in D|S4. Like a lot of other things, IMHO it's now needlessly complicated and clunky. At least test bringing the Content Library system back closer to the way it was in D|S3 and see if that helps.
Keeping it simple, that would stop me from ever using a new D|S version. Smart Content (actually the CMS) doesn't work on my system, and I've never needed it anyway. Besides, without a Content Library how would this new system handle non-DAZ content? Request the usual cross-reference data every time something without metadata is installed?
I think the actual "difficult navigation" problem might be with the changes made to the Content Library tab in D|S4 — I still use D|S3 a lot, and navigation is much simpler and a lot faster there than in D|S4. Like a lot of other things, IMHO it's now needlessly complicated and clunky. At least test bringing the Content Library system back closer to the way it was in D|S3 and see if that helps.
What do you find easier about the Content Library in DS3? There are some database features I miss from DS3, but I don't think much has changed in the folder views. Of course, since I mostly use Categories I may just not have noticed the differences.
I realise it might just be me, but I've found the "flat" arrangement of the root folders in the D|S3 Content tab to be easier and faster to navigate than the D|S4 split into totally separate D|S and Poser forks.
Also, when I click to open a folder in D|S3, the whole list scrolls so that that folder snaps to the top of the list window, letting the folders inside flow down below it. Easy, nothing extra to do, and intuitive. I'm fairly sure it always worked that way in all previous versions as well. In D|S4, I click on a folder and it just opens wherever it is in the list, so I frequently have to scroll to see what folders are inside.
And the scrolling itself is less controlled than in D|S3 — a couple of ticks on the mouse wheel and the list clicks smoothly along in a regular way. In D|S4 it rolls along, then a bit more, then once more. It's like a roulette wheel, I'm never entirely sure where the scrolling is going to stop. This goes double for the bottom half of the tab and the content thumbnails themselves, even with a single mouse wheel tick I find it frequently scrolls too far and I have to come back a bit to see something that zoomed past and right off the end of the tab view without stopping. Grabbing the scroll bar and dragging it is the only reliable method, something I almost never need to do in D|S3.
I was wondering as I wrote this, could the whole thing be due to the less compact D|S4 UI layouts, or maybe changes to the new QT version — window and tab manipulation functions that now work differently? I remember there were a lot of complaints about the changes when D|S4.0 first came out (it was one of the things that put me off updating, I actually kept using 1.8 for a long time), but I don't think anything was ever properly explained beyond "we had to do it this way".
I realise it might just be me, but I've found the "flat" arrangement of the root folders in the D|S3 Content tab to be easier and faster to navigate than the D|S4 split into totally separate D|S and Poser forks.
Also, when I click to open a folder in D|S3, the whole list scrolls so that that folder snaps to the top of the list window, letting the folders inside flow down below it. Easy, nothing extra to do, and intuitive. I'm fairly sure it always worked that way in all previous versions as well. In D|S4, I click on a folder and it just opens wherever it is in the list, so I frequently have to scroll to see what folders are inside.
Ah, okay, I prefer the List view. but I've seen this when moving categories, which for some reason uses the Tree view, I agree, it's very annoying.