What features would you like to see appear in dazstudio 5?

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  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Kyoto Kid said:
    ...I also would like to see the rigidity fix. For example I purchased a fairly expensive clothing bundle and rarely use it because buttons, belt buckles and sleeve cuffs deform or don't behave naturally when posing. This should also work for footwear as well (recently purchased the "Car Hop" outfit and notice that the roller skates deform slightly when fitting and posing)..

    It would be an extremely simple thing for them to fix, so simple that it boggles the mind that it hasn't been done before.

    I have a corset for an outfit I'm making and it took me 5 hours just to get the weightmaps equalized on the few buttons that were on the pants. I have 22 buttons on the corset. I'm looking at a week's worth of solid work getting them to work because the torso region of the figure has the most overlapping weightmaps. Needless to say my desire to complete this outfit is seriously diminished.

  • Subtropic PixelSubtropic Pixel Posts: 2,388
    edited December 1969

    To Kitty and Mike:

    I'm not saying that only a precise "my way" is the way to go here; I'm just saying that the content library doesn't work for me as is. Also, I do not use a mouse with a scroll wheel. I am left-handed, and since nobody really makes a good left-handed mouse, I use a Logitec trackball to avoid repetitive motion injury. I am open to suggestion if it can work with my setup.

    Mike, you mentioned setting up categories. I'll have to try that; maybe with a little prep effort, I will be able to make DS 4.6 work for me. I'm willing to do that; it's just getting started on the learning curve that is difficult.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    To Kitty and Mike:

    I'm not saying that only a precise "my way" is the way to go here; I'm just saying that the content library doesn't work for me as is. Also, I do not use a mouse with a scroll wheel. I am left-handed, and since nobody really makes a good left-handed mouse, I use a Logitec trackball to avoid repetitive motion injury. I am open to suggestion if it can work with my setup.

    Mike, you mentioned setting up categories. I'll have to try that; maybe with a little prep effort, I will be able to make DS 4.6 work for me. I'm willing to do that; it's just getting started on the learning curve that is difficult.

    Sorry, I didn't mean to imply that it would only be one way or the other -- DAZ 3D is continuing to update items with metadata for those who like Smart Content, but those who prefer the folder view or to create their own categories will still be able to work with their content the way they prefer.

    I happen to like categories -- it's not the full Smart treatment, but it's easy to set things up the way that makes sense to me. Adamr001 has a tool to create categories the way he organizes things, for those that like his system. It takes some planning to set up categories, and I highly recommend doing it gradually by installing a few items at a time, but it's not difficult and it's easy to refine your system as you learn what works best for you.

  • Subtropic PixelSubtropic Pixel Posts: 2,388
    edited December 1969

    Thank you Mike. Does Adam's process obviate the usage of DIM? I really want to continue using DIM because it is one of the tools I use to check if I have already bought something...so that I don't make any double-purchases. DIM, combined with my "Account" page on DAZ3D.COM, really does come in handy for those dozens of products that arrive as part of a bundle, and there have been a couple of times where I've had to uninstall/reinstall a product, and helps me manage my desktop and laptop computer content libraries. Without DIM, I'd really be lost!

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Thank you Mike. Does Adam's process obviate the usage of DIM? I really want to continue using DIM because it is one of the tools I use to check if I have already bought something...so that I don't make any double-purchases. DIM, combined with my "Account" page on DAZ3D.COM, really does come in handy for those dozens of products that arrive as part of a bundle, and there have been a couple of times where I've had to uninstall/reinstall a product, and helps me manage my desktop and laptop computer content libraries. Without DIM, I'd really be lost!

    There are three ways to use DIM and also do all your own categorizing:
    1) Adam stops the CMS while installing with DIM, then starts CMS before launching DS. Then he scans for content and categorizes it al his way. Then re-import metadata to get the Products and Smart Content.
    2) I extract the files manually, then start DS, scan for content, and categorize. Then I stop DS and reinstall with DIM, then use the DIM FIx Installed File Register feature so DIM will only count the files once.
    3) Install with DIM, then go to the Products section to categorize the items.

  • SnowPheonixSnowPheonix Posts: 896
    edited December 1969

    fixme12 said:


    What features would you like to see appear in dazstudio 5?

    To be honest, I'd like to see version 5 exactly the same except more 'fluid' in its handling. Here's the thing... I don't use poser for one reason... they made it too complicated. I'd hate to think DAZ would really want to change the software operations all that much when you consider what you're getting for free. Maybe they can make it faster but right now, they have the standard with Genesis HD.

    The software is fine but if anything, I'd love to be able to customize the opening graphic and get rid of that sophomoric title screen... it's not the type of thing you want any business professional to ever see. If they could give it a more professional look that would be appreciated.. or let's go with "Hollywood" as a theme and add some movie star looking characters but not the 'monster'.. LOL

  • kyoto kidkyoto kid Posts: 41,057
    edited December 1969

    ...there actually is an alternate "Daz Studio 4.6" splash screen available that has no images.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 2013

    1. poligon selection tool (Lasso modo) may need to be accessible with showing weight map.
    at current, everytime I need to change tool. to select surfeces by Lasso for weight mapping(hide or Lock or fill etc,,)

    it seems OK, (there is short cut, and we can change them)
    but I can not check weight map, when select poligons by rasso.

    when adjust some edge parts behind outer poligon , if I can select them with checking weight map,
    very handy.

    2. option, only color weight for outer poligon which we can see. it need about boundary selection tools too.
    many times I delete color weight which I do not expect,,
    everytime I need to select, and hide behind surfaces,, it make me very nervous,, but I miss again and again.

    3 It seems most improtant for me ,, there seems no way to save the current tool status
    (eg Locking nodes weight, and locking selected poligons)

    as you know, adjust all weight map for each node, (triax buldge, ) is not so easy work for basic user I believe.
    that we often stop working to taking rest for sefety.
    and Locking node weight is very important to protect auto transfer weight map to another nodes
    which I hope not.

    So that I Lock some nodes, then adjust one node weight eg r-collor,,, finish work,,
    after that I save the current status, by save modified assets, and save the scene.

    but next day load the saved scene, All Locking set up has gone away,,, ^^;
    it often cause trouble, and I need adjust node weight which I have finished already.

    Post edited by kitakoredaz on
  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    As an easily selectable option, at least, I'd like a backface culler for the polygon selection tool: when I'm trying to set up new material zones, I don't want to lasso or drag-select the polys on the far side of the mesh. If I did, I'd be on the far side of the mesh! There should also be an option to only select from contiguous mesh polys (thus no mouth or eyeball parts when working on the skin of the face) and a top-layer-only culler, so that I don't have to select polygons from any layer but that most proximal to the camera.

  • SnowPheonixSnowPheonix Posts: 896
    edited December 1969

    Kyoto Kid said:
    ...there actually is an alternate "Daz Studio 4.6" splash screen available that has no images.

    You wicked tease... how do you turn off the splash screen?

    boxer3e3ae34c.jpg
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  • kyoto kidkyoto kid Posts: 41,057
    edited December 2013

    ...trying to find the thread where it was discussed but the stupid forums search keeps throwing back a "no result" message.

    Post edited by kyoto kid on
  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    Here. Let me show you.

    This ought to be the regular splashscreen.

    Alternate_Splashscreen.jpg
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    Alternate_Splashscreen_Result.jpg
    666 x 523 - 181K
  • kyoto kidkyoto kid Posts: 41,057
    edited December 1969

    ...thanks. I can stop searching now.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    It would be nice if we could put our own image in there.

    Oh I almost forgot, here's a feature I'd like that needn't wait for v5 to be implemented.

    When I make a pane undockable remember that I made it undockable and KEEP making it undockable every time I open that pane until I decide I want it dockable again.

    Frustrates me to no end.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    It would be nice if we could put our own image in there.

    Oh I almost forgot, here's a feature I'd like that needn't wait for v5 to be implemented.

    When I make a pane undockable remember that I made it undockable and KEEP making it undockable every time I open that pane until I decide I want it dockable again.

    Frustrates me to no end.

    If you saved a new image with the same name in the same spot wouldn't it work?
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Pendraia said:
    It would be nice if we could put our own image in there.

    Oh I almost forgot, here's a feature I'd like that needn't wait for v5 to be implemented.

    When I make a pane undockable remember that I made it undockable and KEEP making it undockable every time I open that pane until I decide I want it dockable again.

    Frustrates me to no end.

    If you saved a new image with the same name in the same spot wouldn't it work?

    I think the image is embedded into the software. I searched the directory for it and came up empty.

  • SnowPheonixSnowPheonix Posts: 896
    edited December 1969

    Here. Let me show you.

    This ought to be the regular splashscreen.

    I appreciate your effort and naturally I went straight to my preferences to look.... (sigh)... No "splash screen" options on my non-beta version.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Here. Let me show you.

    This ought to be the regular splashscreen.

    I appreciate your effort and naturally I went straight to my preferences to look.... (sigh)... No "splash screen" options on my non-beta version.

    What version? It should be in the current release.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    I don't think what I'm going to suggest is original, but still, I find it needed ;).

    - Being able to use dynamic hair easily. I know there's Dynamic Clothing Plugin for dynamic outfits, but I am unaware of a way to use, let's say, Carrara dynamic hairstyles in DS.

    - A simpler interface of catalogues. If DS is upgraded regularly, taking your time to rearrange the categories every time the version changes is terrible.

    - A blonde-proof way of exporting custom-dialed characters. There are many tutorials on DAZ wiki, but they're somewhat inconsistent for my liking.

    - Including a Cyclorama-like backdrop into Starter Essentials so that we can put a picture as the background.

    - A way to choose to multiply the dimensions of a set render easily. This way you could choose a frame by manipulating your mouse and then in the window, type in how many times it's meant to be bigger (or smaller).

    - A better handling of long skirts when conforming. So far we need to use Sickleyield's correction tools for that and they are very nice, but those skirts could be easier to use nonetheless.

    - Including any kind of long hairstyle maybe please? At this point, the only really feminine hairstyle in Starter Essentials is Sally Mae Hair. It's lovely somebody cared to include a few items there, but still, I find it rather strange ;).

    - Is there a chance of having a dress in the package too? The basic MFD (for Genesis, let's say, to allow autofitting and so on) would be perfect, but I guess it is not included because it's so needed and it sells so well. Starter Essentials has only trousers and a fairly limited (at least for my taste) Magus Outfit - not every woman wants to play cosplay, but many do wear dresses :P.

    And the following is not connected with DS in a strict way, but still is a dream :D.

    - I feel child morphs are underestimated. More kids for Genesis (Young Teens are fantastic!) and maybe Gen2K (Genesis 2 Kids).

    - I also miss realistic primate morphs. Gorilla is superb, but there are so many monkeys and apes that could look wonderful rendered with LAMH hair and Uberlighting.

    - The same with a crocodile morph for Genesis. I'd be happy to recreate Drakensang Maru tribe for instance.

    Of course, such morphs are likely to be purchasables, but I would gladly bear it provided there were high quality, but most DS content is.

    And a small rant about resource kits... It's difficult to understand why a person who sells skin texturing kits insist on creating only pay-for characters with them. If somebody buys the set, he or she ought to be free to decide whether he or she wants to use the money spent on it to make something to gain money from or contribute to the community. That's strange... Every resource needs to be altered somehow, so I don't think the sellers are afraid people who get free content based on their own resource kits will not buy the products.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Why would you need to rearrange categories when you update?

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited December 1969

    Most numeric fields already allow you to use simple arithmetic - type * 2 after a number to double it, for example. It doesn't seem to work in the render size fields for some reason - that would be worth a bug report.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Just found out DS4 doesn't have this so here's another simple fix that could be added to the next update.

    Multiple Author Profiles.

    This way when I create something to share on my CG account the website in the author data could point to my Share CG account page, or if I'm working on an animated series the author data could point to the animated series website, or if I'm working on a commissioned project the author data can point to the client's website.

    I know I can do it manually each time but multiple author profiles would save time.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Why would you need to rearrange categories when you update?

    Simply because I'm too busy to scout through several folders (like in Runtime setup for Poser stuff) and I really amass a lot of items from freebie sites. I want to know what library is for Gen2F, which for Gen2M, which for Generation 4 stuff from DAZ, zips of purchasables from Rendo, from RuntimeDNA, freebies from EvilInnocence... Each of them has that ugly Runtime and when you have a lot of folders, it takes quite a lot of time to check the contents (I cannot remember everything).

    I also miss that for instance Courageous does not have metadata - or maybe not exactly metadata, but rather BIGGER PREVIEW PICTURES.

    Hey, you accidentally pointed me to list bigger previews as my suggestion for DS 5, thanks! The size of metadata previews would be just fine.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Why would you need to rearrange categories when you update?

    Simply because I'm too busy to scout through several folders (like in Runtime setup for Poser stuff) and I really amass a lot of items from freebie sites. I want to know what library is for Gen2F, which for Gen2M, which for Generation 4 stuff from DAZ, zips of purchasables from Rendo, from RuntimeDNA, freebies from EvilInnocence... Each of them has that ugly Runtime and when you have a lot of folders, it takes quite a lot of time to check the contents (I cannot remember everything).

    I also miss that for instance Courageous does not have metadata - or maybe not exactly metadata, but rather BIGGER PREVIEW PICTURES.

    Hey, you accidentally pointed me to list bigger previews as my suggestion for DS 5, thanks! The size of metadata previews would be just fine.

    But why do you need to redo them when you update DS? Your old categories should still be there.

  • RCDescheneRCDeschene Posts: 2,800
    edited January 2014

    I don't feel like going through 36+ pages of suggestions to see is anything I want was already mentioned, so I'll just list them here:

    1. SMART CONTENT

    1.1 Figure Filter Options
    Smart Content gets a lot of flack, but I actually love it to death! However, even I have my tedious moments trying to find certain bits of content that won't appear unless I click away from the Genesis figure. Yes, this was because Smart Content filters down to content native to the selected base directly, but this whole concept was implemented back when Autofit was still a Pro-purchased luxury and before the Gen 3 & 4 clones were released. I'm sure people like Kattey and SickleYeild will agree with me when I say, if you know how to make the most of tools like Transfer Utility and Autofit, such discriminating filter is rendered unnecessary. However, I also understand that not everyone is that tool savvy or remotely interested in being so. So, I want there to be the option to enable or disable such filtering for those who prefer the variables of content diversity.

    1.2 Better Content Categorizing
    To this day, even with all the metadata updates with the advent of the DAZ Install Manager, there is still plenty of content such as Characters, Materials and even articles of Wardrobe that are being listed as "Presets". I am aware that this can be resolved by sending in tickets, but this shouldn't be a necessary step to have an intuitive content finder. If Smart Content is so "Smart" is should be able to identify such articles and automatically redistribute them accordingly should something like Smart Content itself update with more or less Categories.

    1.3 Better Product Filter Navigation
    I'm very much accustomed to looking about the Product filter when looking for specific content. Too many times have I clicked on a loaded article to access it's Materials, only to either scroll around continuously or extensively pathway my way to the Product's Materials directory itself to get what I'm looking for. Smart Content should be able to take the user directly the desired category without the extra journey.

    1.4 Other Smart Tabs
    The Smart Content tab itself doesn't allow the user to instantly look through Poses and Shapes without selecting a base figure (though, this because of the issue addressed in 1.1). This really isn’t that much of an issue, but it makes me realize that something similar to the functionality of Smart Content would be useful. Yes, one can already scroll through poses presets in the “Presets” section of the Posing tab, but that’s the problem, unlike Smart Content, one can’t go about Poses by Product and have to scroll around until you find the pose you want. Like the suggestion in 1.1, having the tab filter directly to the Poses would be ideal.

    2. Map Transferring
    Simply put: something far less tedious and far MUCH quicker to use that won’t roast your system for an hour. Maybe something highly similar to Texture Convertour 2, if possible. Either way, if all major Genesis Icons are to have their own UVs and not have all of them built into the next generation figure, then this without a doubt a MUST!

    That's all I have for now. I'll probably post more later as I think them up.

    Post edited by RCDeschene on
  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Pendraia said:
    It would be nice if we could put our own image in there.

    Oh I almost forgot, here's a feature I'd like that needn't wait for v5 to be implemented.

    When I make a pane undockable remember that I made it undockable and KEEP making it undockable every time I open that pane until I decide I want it dockable again.

    Frustrates me to no end.

    If you saved a new image with the same name in the same spot wouldn't it work?

    I think the image is embedded into the software. I searched the directory for it and came up empty.Damn...that's annoying!

  • edited December 1969

    The most meaningful "feature" DAZ could provide is, without question, up-to-date, accurate, professional product documentation. The documentation is part of your product offering, whether you know it or not. When you degrade it, you diminish the viability of your product.

    Today I'll spend half the day trying to find the Symmetry dialog. This
    http://docs.daz3d.com/doku.php/artzone/pub/software/symmetry/start
    is not up to it. I have no "Active Tab" in the URHC, or anywhere else.

    Take more pride in your product than this.

  • Subtropic PixelSubtropic Pixel Posts: 2,388
    edited December 2013

    Rottenham said:
    The most meaningful "feature" DAZ could provide is, without question, up-to-date, accurate, professional product documentation. The documentation is part of your product offering, whether you know it or not. When you degrade it, you diminish the viability of your product.

    Today I'll spend half the day trying to find the Symmetry dialog. This
    http://docs.daz3d.com/doku.php/artzone/pub/software/symmetry/start
    is not up to it. I have no "Active Tab" in the URHC, or anywhere else.

    Take more pride in your product than this.

    This should be done NOW, before DS 5. He is completely, totally, utterly, and irrefutably CORRECT.

    The documentation for all DAZ products should be brought up to current. It is my STRONGLY held feeling that no new features should be worked on until the Doc is brought into the 21st century. New sales, promotions, and even giveaways probably should be suspended so that this effort could be done with an "all hands on deck" sense of urgency and priority.

    Post edited by Subtropic Pixel on
  • MattymanxMattymanx Posts: 6,908
    edited December 1969
  • cbinnecbinne Posts: 1
    edited December 1969

    Hi Daz Team - i did not read all the forum answer but my 2 wishes are:

    an export format (rigged) for cinema 4d - better than the FBX does in the moment
    or an plugin for cinema 4d like interposer from robert tempelton (Kuroyume's DevelopmentZone)
    i was in contact with Robert and he planed in 2012 to make a plugin for genesis like the interposer
    but he stopped because you cancled the support to him - i think with a little more interest from daz side he would programm an nice plugin like interposer - but he need the support!!!

    2. wish - maybe the cloth from V4 and M4 can be wear by genesis 1 and 2 by autofit.

    cheers

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