What features would you like to see appear in dazstudio 5?

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  • jestmartjestmart Posts: 4,449
    edited December 1969

    A HELL YES to Ghastly's suggestion. As to Misty's what is infuriating is if you delete the corrupted brickyard files the render will work the next time, need a simply way to clear the brickyard from within the program.

  • kyoto kidkyoto kid Posts: 41,062
    edited December 1969

    ...kind of like the trusty old Clear Undo Stack script. Yeah, that would work.

  • Richard HaseltineRichard Haseltine Posts: 101,027
    edited December 1969

    Loop and Boundary selection are in the latest Public Beta - right-click with the Geometry Edit tool, Geometry Selection sub-menu, shortcuts are cmd/ctrl-= for loop and cmd/ctrl-| for boundary

  • Serene NightSerene Night Posts: 17,651
    edited December 1969

    I'd like the product view to have sub folders like they do in the regular directory. It is easier to use that way.

    Would like the re-import meta data to be searchable or at least sortable by product. Since the product number isn't always noticible it would be easier to find things that way.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969


    Would like the re-import meta data to be searchable or at least sortable by product. Since the product number isn't always noticible it would be easier to find things that way.

    You can now re-import metadata in DIM, so you can search and sort that way.

  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    These threads always make me so depressed. It's just a big list of things I want and can't have:(

  • LaughingVulcanLaughingVulcan Posts: 77
    edited December 1969

    nightkin said:
    i know this is probably asking for the moon on a stick, but a surface painting tool would be nice. trying to create custom textures in PSP and then trying to get them to match up in DS is a real trial and error pain in the ass (like trying to create a matching genital texture where the hip part will blend with the groin of the Torso texture)

    Seconded.
    I'm trying to use RawArt's Gorgon tail on A5 to produce a Gynoid Lamia and I'm having a hard time lining up the two parts to make one seamless Gynoid...as Genesis 1 is 'unzipped' from the back and the tail is 'unzipped' from the front...THAT might help, methinks. (An updated version of the old Metacreation's 'Painter' ? :) )

    ANYhoo...
    • Since I'm starting to work with compositing, it would be nice to have a 'masking' option in the Render Panel, that would allow us to 'black out' texture areas or selections, and make selecting easier in the Image-editing program of our choice.

    • Would be cool if we had a item-specific 'render solid wireframe' option in the Render tab…that could be useful for robotic transformation compositing...

    • Can we have an option for 'View UV's' allowing us to export the UV's seen on screen at a choosable resolution?

    • If we LOCK out rotation/translation/scaling controls for, say, a finger, I'd like for the handles to disappear off the item.

    • It might help to have a dedicated Image' panel, where we can go to change/update image links…Might be helpful to have one of these panels for Geometry links, as well. (We should ALSO have the option in Preferences to disable the alert for 'missing image' or 'missing geometry'.)

    • A way to load a different UV onto a character. (If we revise in a modeling program for our own edification) For instance, If I re-map Chibi-Bel so her head unwraps better and her body fills out the UV space...I'd LOVE to be able to upload that onto my CB and be able to choose from it in the future.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    I like the surface painting idea. Or at least something to help people create seamless textures without all the bouncing around between programs. I got The Skin Builder but Zev hasn't made a promise to do one for the males... I know at some point I should learn how make a skin texture myself. But all the software people are using to get them seamless is beyond my budget. I love The Skin Builder, I really want a male version of that. But even if I wanted to make a spotted alien texture using those as a base, it would be hard right now. An easier way to work with skin texturing would be a really nice feature. Or even a nice add-on.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Plugins that actually work the way they were intended. My GoZ is gone awry and it's not returning my object back to DAZ Studio when I'm done. Please know, I know what I'm doing in ZBrush so the usual trouble shooting questions do not apply. Upon rebooting the system the GoZ plugin works a couple of times more before going all wrong again and stops returning the obj back to DS. It's a mess. I've reported this just now but I'm really really really tired of the team thinking they are making things better but a good part of the time they just introduce more annoying bugs like this to the mix. Yea, I'm using the most recent build of DS too! Blah blah blah.. ad nauseum!

  • ChromaDrakeChromaDrake Posts: 288
    edited June 2014


    That's what Powerloader is for, so you can easily have just the morphs you want injected on each load.

    But in DS, the best way to avoid bloat is to load all the morphs and save in DS format.
    I stumbled across this post, can you please clarify what the last sentence means? I agree with Kyoto Kid and others, I much prefer being able to pick which morphs are in the Parameters tab of each figure rather than having them all load every time they way they do with Genesis.

    What do you mean one can avoid bloat by saving in DS format? Will that remove all those dozens and dozens of morphs that show up that I don't need to for say a ghost figure (which I don't need to be voluptuous or athletic or pear-shaped etcetcetcetc)

    This is also why I would like to see Daz get in contact with either Corel (PSP) or the Gimp Community to develop a bridge to one of those applications as well.

    As much as I dislike GIMP, it's hard to beat the pricetag so a bridge would be great.
    Post edited by ChromaDrake on
  • kyoto kidkyoto kid Posts: 41,062
    edited December 1969

    ...I've become quite used to, and pretty good at using it. The UI may not be as "nice" as say PSP's but it is still no where near as difficult as Blender's is to learn.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969


    That's what Powerloader is for, so you can easily have just the morphs you want injected on each load.

    But in DS, the best way to avoid bloat is to load all the morphs and save in DS format.


    I stumbled across this post, can you please clarify what the last sentence means? I agree with Kyoto Kid and others, I much prefer being able to pick which morphs are in the Parameters tab of each figure rather than having them all load every time they way they do with Genesis.

    What do you mean one can avoid bloat by saving in DS format? Will that remove all those dozens and dozens of morphs that show up that I don't need to for say a ghost figure (which I don't need to be voluptuous or athletic or pear-shaped etcetcetcetc)

    The bloat I'm talking about is memory bloat. On the 4th Generation figures, every morph channel you load takes up RAM whether you use it or not -- that's why they load with very few morphs and you have to use Powerloader or morph injections to add the morphs.

    If you load the morphs and then save the figure in DS format, then when you load that DS file all the morphs are available, but don't use the extra RAM until you dial them.

    So, unfortunately, that's not the kind of bloat you mean, having all the dials available that you don't need.

  • ZyloxZylox Posts: 787
    edited December 1969

    There are two things that I consider essential for DAZ Studio 5.

    1) Good dynamic cloth and hair. It should allow users to create cloth and hair as well as convert existing clothes to dynamic. It should also NOT be produced by Optitex.

    2) Improved integration and import/export with Carrara. Especially working, industry standard Collada and FBX.

  • kyoto kidkyoto kid Posts: 41,062
    edited December 1969

    ...+1 on both suggestions.

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    a Keyshot native rendering plugin

    https://www.keyshot.com/whats-new/

  • albert.karinalbert.karin Posts: 0
    edited June 2014

    Better options to manage / repair / install / access content.

    At this moment keeping your content healthy and accessible is a PITA!

    So a good automatic content organiser would be a great help.

    Post edited by albert.karin on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Now that the patents on .GIF have expired and they no longer need to be licensed it would be great if .GIF support was added to DAZ. Not just exporting an animation as a .GIF but being able to use animated .GIFs as texture maps.

    Just think of what you could do in an animation if you could animate your Ambient, Transparency, Bump, etc maps. You could really create some cool effects. Even just animating the Diffuse map would be handy.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Could you imagine an animated GIF texture being applied to obj and then saved out as an animation? OMG>.. the possibilities! lol

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Better options to manage / repair / install / access content.

    At this moment keeping your content healthy and accessible is a PITA!

    So a good automatic content organiser would be a great help.

    What sort of features are you thinking of?

  • Tiger Lee ArtsTiger Lee Arts Posts: 41
    edited December 1969

    I would like to see auto-fit work better with skirts and cloaks and tunics and loin clothes. as of right now you have to reweight map them and reg them to get them to work right that is alot of work and not everyone will do that.

  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    I would like to see auto-fit work better with skirts and cloaks and tunics and loin clothes. as of right now you have to reweight map them and reg them to get them to work right that is alot of work and not everyone will do that.

    I think that would require the incorporation of a skirt-fitter (like the one in SickleYield's Clothing Toolkit, for example) as a standard piece of the autofitting library.
  • Serene NightSerene Night Posts: 17,651
    edited December 1969

    I really want the ability to organize from within DIM.

    For example, want any new hairs that I categorize as "Men's Hair" for example to go into a Men's Hair folder, which I specify.

    I do have some issues with losing content that isn't properly categorizing.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    I really want the ability to organize from within DIM.

    For example, want any new hairs that I categorize as "Men's Hair" for example to go into a Men's Hair folder, which I specify.

    I do have some issues with losing content that isn't properly categorizing.

    Do you mean categorizing within DIM, or changing the file locations on disk?

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2014

    You can, sort of, but it requires using separate runtimes.

    dim_runtimes_2.png
    892 x 759 - 109K
    dim_runtimes.png
    892 x 759 - 62K
    Post edited by Lissa_xyz on
  • Serene NightSerene Night Posts: 17,651
    edited June 2014

    Well, Ideally I would like to be able to use DIM to flag files by type so when DIM installs, it goes into a specific predesignated folder for that file type so I can easily find it.

    For example, all M4 figures go into an Michael 4 folder.

    All Genesis 2 female poses into a genesis 2 female Pose folder.

    I don't expect DIM to automatically know what should go where, but I want to be able to flag files when they are downloaded as a specific type of content and where it should be placed in the corresponding file structure.

    Then if something happens to the database, which inevitably happens, or if I want to remove content for a while, when I select to install it again, it will go where I Want it, without having to manually categorize it within DAZ software.

    Post edited by Serene Night on
  • SauronLivezSauronLivez Posts: 150
    edited December 1969

    I think I saw suggestions similar to what I want, but not precisely the same. I would love to see a *paid* plugin to allow network rendering! The base DS5 could still be free, but then for those of us who want to do network rendering using 3delight, we have the option available. I know there are some licensing restrictions regarding this, which is why I was hoping a paid plugin might offset the financing to open up network rendering....

    I am aware that there are other renderers that can do network rendering (luxus, reality, carrara) but I happen to prefer the results I get with 3delight, (or, rather, Daz Studio's implementation of 3Delight). I haven't tried Luxus / Reality yet, one of these days I'll get around to it. And I love the flexibility that Carrara has, but I really don't think the native Carrara rendering engine can render figures as well as 3delight. There, I said it out loud. When I look at the best of the best (definitely not me) show off their stuff, the 3delight characters look better to me than the best of the best of Carrara....sorry.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    I would like to see auto-fit work better with skirts and cloaks and tunics and loin clothes. as of right now you have to reweight map them and reg them to get them to work right that is alot of work and not everyone will do that.

    I think that would require the incorporation of a skirt-fitter (like the one in SickleYield's Clothing Toolkit, for example) as a standard piece of the autofitting library.

    I second that.

  • Richard HaseltineRichard Haseltine Posts: 101,027
    edited December 1969

    I think I saw suggestions similar to what I want, but not precisely the same. I would love to see a *paid* plugin to allow network rendering! The base DS5 could still be free, but then for those of us who want to do network rendering using 3delight, we have the option available. I know there are some licensing restrictions regarding this, which is why I was hoping a paid plugin might offset the financing to open up network rendering....

    I am aware that there are other renderers that can do network rendering (luxus, reality, carrara) but I happen to prefer the results I get with 3delight, (or, rather, Daz Studio's implementation of 3Delight). I haven't tried Luxus / Reality yet, one of these days I'll get around to it. And I love the flexibility that Carrara has, but I really don't think the native Carrara rendering engine can render figures as well as 3delight. There, I said it out loud. When I look at the best of the best (definitely not me) show off their stuff, the 3delight characters look better to me than the best of the best of Carrara....sorry.

    There is a "plug-in" - the full version of 3Delight. I can't imagine them allowing DAZ to produce a product that allowed network rendering for substantially less than the full 3Delight product, they'd be cutting their own throats and the developers aren't Dibbler International.

  • srieschsriesch Posts: 4,241
    edited June 2014

    A 100% complete user manual that explains the function of every single screen, control, etc. in detail, in a PDF or other single large document format that one can both search through and hit page up/down throughout.

    There are features I don't know how to use, or use incorrectly because I'm misunderstanding them, or have forgotten how to use because I don't have a photographic memory and/or don't use them often enough. While all you helpful people in the forums are awesome for answering my questions (thanks!), a manual provides an immediate answer to allow you to keep working no matter how many questions you have, but waiting hours, days, or weeks for every single item you want to look up that should take a minute or two turns your workflow into, really, nothing at all. And there are questions that don't get answered.

    I don't expect this to happen since it hasn't yet, but I'm going to keep trying to make it happen.
    I recognize that not all people use the manual, I'm only speaking for those of us who do, I know that there are quite a few of us.

    Note that this could be affecting sales. I have specifically avoided and even abandoned multiple applications purely because there's no manual, and it would be or was a waste of my time to even try learning it. While DS is not in this list because I'm already using it (albeit not as effectively as I would like), there are lots of probably very useful DS features that I will probably never use because of this, and had I been shopping around for a new application with no prior DS commitment, I WOULD have avoided it (and thus it's content) for this reason. Which is a shame, because it's a freakin' awesome application.

    While a great manual like the Bryce manual from one version ago (when it was actually complete) would be great, even a style like the much more basic and non-showy Hexagon manual would be useful.

    Post edited by sriesch on
  • rbpahl_cde706a00frbpahl_cde706a00f Posts: 13
    edited December 1969

    When I chose "Export" as an .obj file, DS creates quite a large file, esp with certain hair styles. Is there a way to click somethong ie, Export for Bryce" that will eliminate items and features that Bryce doesn't use? Be nice if there was one.

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