Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
This has been in the "Features for the Next Version" threads at LEAST since we were waiting on DS2. I'm serious: this, dynamic cloth, and dynamic fiber hair, since Poser had all three...
Though an old thread what would be nice is something that I discovered in Poser Pro 11 (only just got it) and that is built in morphing terrain with skydome system. Would be cool to see in Studio 5..
I would like everything to show up in Content Manager regardless of whether it has metadata or not. I have any number of products that I have to search for in the product library which for me, anyway simply isn't an efficient workflow. I tend to rely on Content Manager quite a lot. If nothing else, a placeholder reference to the product in Content Manager reminding the user that the product must be accessed through Product Manager would be most welcome.
I can only confirm this, that such videos and manual are "very very hard needed"!
Concur!!!
Most of, if not all, Daz 3D Content does show up in the Content Manager Products, even if it doesn't show up in the Smart Content, due to the new delivery system of the DIM or Daz Connects. What it doesn't do, without having complete Metadata, is appear in Smart Content.
In order for Smart Content to be "Smart"; Associations between the Assets (Geometries, Materials, Poses, Ect.) have to be created by hand, and there is no way around that. There are choices that need to be made, which cannot be selected automatically. That having been said, it is done Automatically when saving a new assets (If the Artist fills out all the boxes and created a Root Compatibility Base, in the Compatibility Base). Then those Assets must be Typed and Categorized, per the selections the Artist makes at the time.
Products from other stores have to be added to the Content Manager and if you want Smart Content to work, they need to be Types and Categorized, as well as having the Associations between the the Products various parts. The Asset Type tells Daz Studio what the Asset is, Categories assists the user in finding the Asset. This is why you can only pick preset Types; while you can add a non-standard Category, but it is not recommended.
Note: if you have not moved the files from where the Artist placed them, then you should be able do this without unloading the files from your Existing Content Library.
Before we can start we have to do a little setup first:
Now you can add a product to the Content Manager in under two minutes.
Building the Content Manager Product:
You have now crated a Product in the Product section, but there is more to do, because you don’t want to do this again if you need to reload your system.
Creating the XML Files:
Backing up your Work:
Note: If you use a Mac, you can install the Recompressed the files into your Content Library with Rendoinstall 2.0 by ColonelPanic
So way did I do that when I could have stopped at before creating the XML Files. Easy, if your system Crashes, the XML files help you rebuild your Product Database and Content Manager quickly, without having to start from scratch.
If you are doing this with a New Product, I would suggest testing it to make sure everything works. There are things that I’ve seen in the Promo Images that look Great, but when I load them… Let’s just say I was less than pleased. Now I have to dig through my content Library to get it off my system so I can return it to the store. (Most of the stores have some sort of Return policy). So better to test it before you go through this, then do it and find out, “Oh My Gawd, I paid for THAT! What was I thinking?”
To show you how easy it is, here is a Tutorial Video for you.
The Video is 720p, 6:29 Seconds, just over Four minutes of that is explination. (Yes, I need to get a New Headset with a Better mic.)
Hope this helps
Haslor
I can only guess you are talking about the Creation of Metadata.
I am trying to resolve this issue, I have started Recording the Vidoes and I have a Manual. PM me and I'll get you a Beta Copy.
1. Emissive lighting that doesn't render so slow
2. More intuitive lighting controls perhaps a smart lighting system where you can select the location indoor or outdoor and have some appropriate light recommendations or sets are available.
3. Better preview options for lighting
4 improved organization tools with drag and drop of products and ability to categorize and file items by labeling them a having the go in appropriate folders.
5. do not allow content to be installed while program is running since it corrupts database. Dim should not do it.
6 When reimporting metadata please allow search for product by name or sorting
7 better ways to back up categories that backing up user data. I have 8 user data files and it is highly unwieldy
8. Please standardize naming conventions of items for convenience of the customer. Some items are under the pa's name other items are in a folder named after the product. I wouldn't need to refile and organize content if they were easier to find.
SereneNight remind me to repeat myself again in this thread:
1) IRay rendering that is controlled like an Sony A6000 or Canon DSLR in 'Easy Mode'
2) Sun-Sky rendering enhanced to where we can give GPS coordinates, time & date, & weather and the viewport emulates such.
3) A roundtip pipeline to Blender & Unity 3D from DAZ Studio, with a DAZ native format plugin for Unity 3D and Blender
That's it.
Actually This in in 4.9
you need to select Sun and Sky Only
Then you will Expose the GPS coordinates and time & date Settings.
Weather isn't there or mayby that is the Haze, but the isn't a button for F5 Tornado or Blizzard.
I know about those but I would like to just say is is 40 F / 3 C (or about 3 C) and foggy and not be guessing about the 'proper values' to make haze look like various types of weather.
Ah... But you are forgetting that Chaos and Entropy are in control of the weather, because weather is unpredictable and ever changing. The same conditions, on two different days, can give you two drastically different environmental conditions. Just ask a Cat. It can be Raining on one side of a House and bright sunshine on the other. Hence the reason Cats check all the doors during a Storm, because there might be a door that exits into a warm sunny day.
Makes me believe that Cats are not completely rooted in the Physical World, or they know something we don’t.
As a programmer, 1st thing I think of when I see a cat is control-c but otherwise that's fine, we don't live there or control the weather but for the intent of DAZ Studio we can just use pseudo-randomly seeded Perlin Noise or other pseudo-randomizations.
However, I guess it's high time i start exporting to Unity for anything more complex than a portrait render.
I have a feeling this will be one of the big improvements that's in the pipeline. OpenGL preview with shadows (as in Poser) was a hot programmer topic a couple of years ago, but we haven't seen it yet, possiby because Iray took precedence.
This is pure speculation on my part, of course, but it seems likely that a better lighting preview could be the next logical step.
nVidia Iray preview mode for Iray, or the Aux Viewport with IPR for 3Delight.
Drag-and-drop categorisation is available.
Bug report this if it is happening - DIM should be able to isntall while DS is running, and can for me.
That is a matter of how humans organise stuff, it isn't a DS feature.
Have you looked at the exposure control, next to the view style button at top-right of the viewport when nVidia Iray preview mode is active?
Thats' no really specifically for lighting. It's more a preview of the whole picture..
It is not very intuitive. It could be much better. When an item is dropped (when the feature actually functions which it doesn't), it resets itself, forcing the user to go back to the beginning to do it all over again. It is very frustrating. Also allowing for multiple drag and drops of multiple items would be awesome.
I was advised NOT to install content while Studio is running. My request was to not allow that to happen if this is problematic. Are you saying that DAZ has no problem with content being installed while it runs? That is news to me. I will be happy if that is the case, but I was told not to- it corrupts the database.
I disagree. Since DAZ is a program designed to put organized content out there to the genuine public to use, having standards way of organizing contetnt just makes sense and this could be software enforced.. Seriously, right now, the content with your current organziation standards (Which is installed by DS) is very challenging to locate items with some content under props, some in enviroments, some in architecture... Then, on top of that, some under the Pa's name, some under the name of the product. Some under the PA's name with a typo.... Its really bad.
Perhaps at least allow product Tagging. So if an item is a hair, an environment, or sci-fi, the user could designate it as such in DIM. So the search could be smarter in locating content.
Serene Night, Richard Haseltine. Install content with DIM while DS is running = very bad... for at least one of the databases used in the past (sql? Valentine? dBase? something) and I don't remember what one, lol. My apologies if that has changed since Studio 4.4/4.5 era, I railed heavily against that practice after CMS turned itself into a pretzel because I thought DS must be running while DIM installs stuff way back in the day. Studio 4.8+ database appears to be a bit more forgiving of multiple accesses, however I'm not willing to go threw that again.
It's one thing to rebuild a boot drive that an image of fits on a single DVD, there is no painless way to restore from a back up many hundreds of GB of content library just to get the (not so) smart tab working again, lol.
Thats what I was told. I was hoping that DIM could at least check that DAZ is running, before installing content if that was still the case.
I would like the spotlight avatar to change so it matches the shape and size of the geometry selection.
Installing with DS open works for me - there was a time when I at least believed it didn't, I'm not sure whther I was wrong or if it was changed in a later version.
Tagging is available and can be used in search - in Smart Content at least. It's in the tabs at the bottom of the Smart Content pane, along with the Info tab and the Store tab.
Thanks! I didn't know about tagging
The main danger with the current versions of DS and DIM is that, if you close DS and then launch DIM, the PostgreSQL dataabse engien may still be shutting down at the launch of DIM and so may not be available when installing. I am relieved that ZDG also remembers using both at once was a problem with older versions, though.
No, but I will try that, as I don't have an nVidia card having my viewport in iRay Preview mode clobbrs my PC but eventually I plan on getting new PC so i'll check. I was thinking like for Prosumer Cameras: Picture of a Bust for Potrait Mode, Soft Skin Portrait, Nighttime, Nighttime City, Scenery, Wildlife, Sports, and so on
Ah, yes, the lack of waiting for the CPU load indicator to drop to idle before doing something after closing studio. That will get you switching between release and public beta if your into the habit of clearing out the cache folder between them, lol. The biggest goof I keep running into of late, is firing up Studio forgetting that I already had it minimized to read a forum post, oops, lol.
I can understand that the database needs to be a tad more resilient for connect to work, I don't think you can close studio and then install stuff with connect. So something had to change somewhere, I just did not know if it was how the database handles accesses from multiple programs, or if connect in studio did that stuff a different way from DIM.
Figures and figure related content IS standardized to a degree, insofar as clothing and other content related to a specific line of figures is found under People/(based figure name). It's the environments that generally are not, which I agree should be changed.
A release date or announcement of some kind would be awesome
I have a request, an AoA subsurface shader for HD figures that dose not take bloody ages to pre-compute whatever it is monkeying around with (seriously).
What a piece of work (tap tap tap) is it dead?
Figures are less bothersome but still problematic as some pa's put their characters in their own folders others under the name of the characters others shorten the name of either themselves or the character creating chaos. A good editor would create standards for content and naming conventions and those rules could be applied to the releases
1. I would like a batch render option
2. More compatibility with Carrara
...an Iray to 3DL shader conversion.
I install via Dim and have no issues; nor do I recall getting any.
holy, er crap.
I get grumpy at the minute or so it can take IRAY to get running.