What features would you like to see appear in dazstudio 5?

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  • kyoto kidkyoto kid Posts: 41,058
    edited May 2017
    ...I have been saying for a while now that Daz has the foundation for a powerful suite of programmes with Studio, Hexagon, and Bryce. The links are there and because each programme is dedicated to particular task, they are mote powerful than a single programme that does everything.
    Post edited by kyoto kid on
  • ChoholeChohole Posts: 33,604

    Just a reminder to please keep thie thread on topic.

  • ChoholeChohole Posts: 33,604
    kyoto kid said:
    ...I have been saying for a while now that Daz has the foundation for a powerful suite of programmes with Studio, Hexagon, and Bryce. The links are there and because each programme is dedicated to particular task, they are mote powerful than a single programme that does everything.

    I do agree with you there,  it is far better to employ an expert rather than a JOAT.

  • jb16jb16 Posts: 52

    A support for AMD GPUs (or OpenCL rendering) would be a nice feature in Daz Studio 5 rendering engine, so something goes in favour of us AMD fanboys. I just bought an NVidia GPU just because Daz (or should I say Iray) doesn't speed up renders with AMD GPUs.

  • nicsttnicstt Posts: 11,715
    kyoto kid said:
    ..yeah not hard to do, but then forget using the DIM or downloading content from other stores as that requires going online. If 5.0 requires "phoning home" for any reason like more and more software is doing, you would need to stay connected. Then there is the issue of W10 "robbing" a significant percentage of VRAM. Not into spending 700$ for a 1080ti to have the memory resources of a lesser card

    You don't have to stay offline to prevent updates, which is why I said there are tools as well as the Services option.

    Of course, just because someone can stop something doesn't mean they should; I just object to it rebooting when it suits MShaft not me.

  • nicsttnicstt Posts: 11,715
    kyoto kid said:
    ...I have been saying for a while now that Daz has the foundation for a powerful suite of programmes with Studio, Hexagon, and Bryce. The links are there and because each programme is dedicated to particular task, they are mote powerful than a single programme that does everything.

    Agree, but I'd sooner see a Blender bridge; I also prefer Cycles but do like IRAY too.

  • wolf359wolf359 Posts: 3,828
    edited May 2017

    "and Bryce. The links are there and because each programme is dedicated to particular task, they are mote powerful than a single programme that does everything."

    that depends on which" single application that does everything", one is using
    If Bryce alone was a more powerful landscape generator
    than most "Multi purpose" applications then it would be used in pro pipelines for movie outdoor environment effects instead of complete apps like Maya or Max or Houdini.

    But on the topic of the thread I would like to see Graphhmate.keymate and animate2 made an included part of Daz studio.

    Post edited by wolf359 on
  • Sphinx MagooSphinx Magoo Posts: 586

    I may have already posted this before, but I'll do it again:

    --  A way to open up multiple separate scenes in DAZ Studio. --

    Right now, I can only have one scene at a time in DAZ Studio. If I want to work on background elements, I have to close out of what I'm working on, open up a new file, set that up, then merge it with the original scene. By having multiple scenes open, I can work on both concurrently. It was something I learned I could do in Carrara and I really miss that ability. It was also good if I was rendering one scene; I was still able to work on another scene  without that loss in productivity. Or boredom. Boredom's a pain when rendering out scenes.

     

  • nonesuch00nonesuch00 Posts: 18,131

    This ideal that Bryce or whatever program kept as a seperate program from DAZ Studio makes it more powerful is not reality. What makes Bryce powerful or weak is what is does or does not do, regardless of the name of the product or whether it's a standalone Bryce or a DAZ Studio plugin or some such integration.

    Practically speaking, I really don't care if Bryce stays seperate or is integrated into DAZ Studio but I care that it would be updated and integrated into a DAZ Studio rendering and animation workflow seemlessly. The same with Hexagon or Carrara. No bridges or such things, I should be able to use the same DAZ scene file or any DAZ/Bryce/Hexagon/Carrara product and open and use it effectively in DAZ Studio, Carrara, Hexagon, or Bryce and so that means Bryce, DAZ Studio, Carrara, and Hexagon must be able to read and use each other's file formats and ideally going forward save in an updated integrated DAZ 3D exchange format that doesn't loose any of the technical information contained in the atiquated scenes or other file formats of the past.

  • We're getting a bit off topic here:

    This ideal that Bryce or whatever program kept as a seperate program from DAZ Studio makes it more powerful is not reality. What makes Bryce powerful or weak is what is does or does not do, regardless of the name of the product or whether it's a standalone Bryce or a DAZ Studio plugin or some such integration.

    No, the strength of a program is generally in what the primary functionality is.

    Practically speaking, I really don't care if Bryce stays seperate or is integrated into DAZ Studio but I care that it would be updated and integrated into a DAZ Studio rendering and animation workflow seemlessly. The same with Hexagon or Carrara. No bridges or such things, I should be able to use the same DAZ scene file or any DAZ/Bryce/Hexagon/Carrara product and open and use it effectively in DAZ Studio, Carrara, Hexagon, or Bryce and so that means Bryce, DAZ Studio, Carrara, and Hexagon must be able to read and use each other's file formats and ideally going forward save in an updated integrated DAZ 3D exchange format that doesn't loose any of the technical information contained in the atiquated scenes or other file formats of the past.

    No, as that would require significant work to accomplish, that would be better spent on general updates to the various programs. As I understand it, Bryce does not understand the DSON format at all, nor does Hexagon, and Carrara only understands it in reference to Genesis 1 and Genesis 2 figure.

  • nonesuch00nonesuch00 Posts: 18,131

    We're getting a bit off topic here:

    This ideal that Bryce or whatever program kept as a seperate program from DAZ Studio makes it more powerful is not reality. What makes Bryce powerful or weak is what is does or does not do, regardless of the name of the product or whether it's a standalone Bryce or a DAZ Studio plugin or some such integration.

    No, the strength of a program is generally in what the primary functionality is.

    Thanks but that's what I already said but you've rephrased it.

    Practically speaking, I really don't care if Bryce stays seperate or is integrated into DAZ Studio but I care that it would be updated and integrated into a DAZ Studio rendering and animation workflow seemlessly. The same with Hexagon or Carrara. No bridges or such things, I should be able to use the same DAZ scene file or any DAZ/Bryce/Hexagon/Carrara product and open and use it effectively in DAZ Studio, Carrara, Hexagon, or Bryce and so that means Bryce, DAZ Studio, Carrara, and Hexagon must be able to read and use each other's file formats and ideally going forward save in an updated integrated DAZ 3D exchange format that doesn't loose any of the technical information contained in the atiquated scenes or other file formats of the past.

    No, as that would require significant work to accomplish, that would be better spent on general updates to the various programs. As I understand it, Bryce does not understand the DSON format at all, nor does Hexagon, and Carrara only understands it in reference to Genesis 1 and Genesis 2 figure.

    General updates, what updates and for what? To make them 64 bit and to update the broken UI. A waste of money that brings no more market share or expanded usage all by itself. If what Bryce already does is enough then why fuss at all for any update? So really the argument is to keep Bryce as is but to spend a lot of money to update to couple of minor and infrequent bugs but without leveraging anything to actually make money from Bryce to pay for those expensive updates and mantenance.

  • wolf359wolf359 Posts: 3,828
    edited May 2017

    "I should be able to use the same DAZ scene file or any DAZ/Bryce/Hexagon/Carrara product and open and use it effectively in DAZ Studio, Carrara, Hexagon, or Bryce and so that means Bryce, DAZ Studio, Carrara, and Hexagon must be able to read and use each other's file formats"

    What about materials and Lighting??
    if your portable Daz scene is sent to bryce what renderer will it use with what mats ??

    and what about mesh based emissives or cloth sims
    Can bryce Do sss for the skin ??.
     

    Maxon C4D Has something called File referencing
    meaning I create a master scene file and other CG team members
    can work on  different elements on their workstations and when they save the "master file" is updated on the server.
    but this depends on a common format the .c4d format and all external files( image maps ) to be in certain directories  
    C4D cost over $3500 USD and even with this common format
    file referencing FAILS more than it works and most c4D shops dont use it.

    such intergration as described ,with DAZ studio,HEX Bryce & Carrara would be bloody IMPOSSIBLE imho.

    Post edited by wolf359 on
  • Richard HaseltineRichard Haseltine Posts: 100,961

    This is thread for discussing DS features, not other applications.

  • kyoto kidkyoto kid Posts: 41,058
    edited May 2017

    ...daywalker03:

    yes

    Post edited by kyoto kid on
  • nonesuch00nonesuch00 Posts: 18,131
    edited May 2017

    Well geez I was discussing DAZ features and possible expansion of them in a logical way that supports creating comprehensive scenes to render and animate.  

    So if DAZ Studio has it all already and con't do anything else because it's just to complex to do those things then just what is this thread here for then? What are the chances then than clothing, hair, and muscle, and fat dynamics and lots of other advances in digital modeling stand a chance of being included in DAZ Studio as it's not actually the case those features are easier to implement.

    Or I guess a couple of new UI themes and waiting for nVidia to release a new iRay renderer update will have to suffice as all that DAZ Studio can be improved upon.

    Post edited by nonesuch00 on
  • MasterstrokeMasterstroke Posts: 1,985

    It would be helpful to be able to select single items from a scene for *.obj export. Right now export safes everything from a scene.

  • Richard HaseltineRichard Haseltine Posts: 100,961

    It would be helpful to be able to select single items from a scene for *.obj export. Right now export safes everything from a scene.

    Everything visible, by default, so a workaround is to select what you want to export, invert the selection (there's an Invert Selection command, ctrl/cmd-shift-i or in the Select sub-menu of the Scene pane option menu), and hit the Visible button in Parameters.

  • Iray motion blur and an easy way to render it in single still images.

  • RobotHeadArtRobotHeadArt Posts: 917

    - FBX support for instancing (both import/export)
    - Alembic import
    - VDB support

  • Richard HaseltineRichard Haseltine Posts: 100,961

    It would be helpful to be able to select single items from a scene for *.obj export. Right now export safes everything from a scene.

    Everything visible, by default, so a workaround is to select what you want to export, invert the selection (there's an Invert Selection command, ctrl/cmd-shift-i or in the Select sub-menu of the Scene pane option menu), and hit the Visible button in Parameters.

    Have a look at Rob's script http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/export_obj_silent/start - theer are a bunch of settings in the middle which can be adjusted to do what you want (I've edited the relevant bit to export selected items and their children, I think)

    		// If the version is 4.5.0.114 or newer		if( App.version64 >= 0x0004000500000072 ){			// Do not limit export to selection			oSettings.setBoolValue( "SelectedOnly", false );			// Do not limit export to the selected roots			oSettings.setBoolValue( "SelectedRootsOnly", true );			// Do not limit export to the primary selected root;			// this setting overrides SelectedRootsOnly			oSettings.setBoolValue( "PrimaryRootOnly", false );			// Do not export items that are parented to the selection			oSettings.setBoolValue( "IncludeParented", true );			// Do not triangulate n-gons			oSettings.setBoolValue( "TriangulateNgons", false );

     

  • Well geez I was discussing DAZ features and possible expansion of them in a logical way that supports creating comprehensive scenes to render and animate.  

    So if DAZ Studio has it all already and con't do anything else because it's just to complex to do those things then just what is this thread here for then? What are the chances then than clothing, hair, and muscle, and fat dynamics and lots of other advances in digital modeling stand a chance of being included in DAZ Studio as it's not actually the case those features are easier to implement.

    No one has said that Studio has everything already, else this thread wouldn't have been started 5 years ago. What has been said is that Studio needs bugs fixed and features that allow it to do certain things that are clearly of benefit to users that do animations and still images alike, such as dynamics, not to mention graphical interface fixes that will allow users with newer monitors to be able to read the text without doing funky workarounds..

    Or I guess a couple of new UI themes and waiting for nVidia to release a new iRay renderer update will have to suffice as all that DAZ Studio can be improved upon.

    DAZ Studio doesn't need a new major version for these, as is evident in the several releases of 4.9 that had improvements to Iray, although there were other changes to Studio that were less well received by some.

  • i really want to export animated render as .MP4, MKV, or even HTML5 since .AVI is very outdated in video format standards.

  • MasterstrokeMasterstroke Posts: 1,985

    It would be helpful to be able to select single items from a scene for *.obj export. Right now export safes everything from a scene.

    Everything visible, by default, so a workaround is to select what you want to export, invert the selection (there's an Invert Selection command, ctrl/cmd-shift-i or in the Select sub-menu of the Scene pane option menu), and hit the Visible button in Parameters.

    Hidden feature. ???? Cool, thanks Richard.

  • FetitoFetito Posts: 481

    Is there news on DAZ 5?

  • Ghosty12Ghosty12 Posts: 2,058

    You will more than likely see Daz 5 when they release Genesis 4..  As I see it Daz 5 would want to be a major upgrade, would like to see a big change to the UI, better support for 3DL and Iray and of major importance is better stability..

  • fred9803fred9803 Posts: 1,564

    Well a Poser-style morph [brush] tool would be cool. And of course a morph brush..................... and while we're at it.....did I mention a morph brush?

  • ChoholeChohole Posts: 33,604

    Thread merged

     

  • fred9803fred9803 Posts: 1,564

    Merged with what? At least provide a link to what this discussion has been merged with. "Mae fy hofrenfad yn llawn llyswennod"

  • nicsttnicstt Posts: 11,715
    ghosty12 said:

    You will more than likely see Daz 5 when they release Genesis 4..  As I see it Daz 5 would want to be a major upgrade, would like to see a big change to the UI, better support for 3DL and Iray and of major importance is better stability..

    We will?

    Daz Studio (Daz is the company) 5 will signify a new SDK, and is something they will avoid as long as possible. It would be a major upgrade; that is what the numbers signify; 4 - 5 is major;  .9 - .10 is significant; 4.9.3 - 4.9.4 minor.

    4.10, well that could come with Genesis 4.

    Genesis 4 may or may not need a new release of Studio.

    I'm curious what you're basing you're speculation (or pure guesswork on)?

    We're all mostly guessing.

  • wolf359wolf359 Posts: 3,828

    i really want to export animated render as .MP4, MKV, or even HTML5 since .AVI is very outdated in video format standards.

     

     

    Hi there are plenty of free video converters on window & mac for you to convert your AVI's to those highly compressed delivery formats.
    Saving your renders to MKV Mp4 etc. would require on the fly hardware encoding& compressing from DAZ studio itself that would likely slow down your renders signifigantly.

    better to create those portable formats for video after the fact.

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