Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Just a reminder to please keep thie thread on topic.
I do agree with you there, it is far better to employ an expert rather than a JOAT.
A support for AMD GPUs (or OpenCL rendering) would be a nice feature in Daz Studio 5 rendering engine, so something goes in favour of us AMD fanboys. I just bought an NVidia GPU just because Daz (or should I say Iray) doesn't speed up renders with AMD GPUs.
You don't have to stay offline to prevent updates, which is why I said there are tools as well as the Services option.
Of course, just because someone can stop something doesn't mean they should; I just object to it rebooting when it suits MShaft not me.
Agree, but I'd sooner see a Blender bridge; I also prefer Cycles but do like IRAY too.
that depends on which" single application that does everything", one is using
If Bryce alone was a more powerful landscape generator
than most "Multi purpose" applications then it would be used in pro pipelines for movie outdoor environment effects instead of complete apps like Maya or Max or Houdini.
But on the topic of the thread I would like to see Graphhmate.keymate and animate2 made an included part of Daz studio.
I may have already posted this before, but I'll do it again:
-- A way to open up multiple separate scenes in DAZ Studio. --
Right now, I can only have one scene at a time in DAZ Studio. If I want to work on background elements, I have to close out of what I'm working on, open up a new file, set that up, then merge it with the original scene. By having multiple scenes open, I can work on both concurrently. It was something I learned I could do in Carrara and I really miss that ability. It was also good if I was rendering one scene; I was still able to work on another scene without that loss in productivity. Or boredom. Boredom's a pain when rendering out scenes.
This ideal that Bryce or whatever program kept as a seperate program from DAZ Studio makes it more powerful is not reality. What makes Bryce powerful or weak is what is does or does not do, regardless of the name of the product or whether it's a standalone Bryce or a DAZ Studio plugin or some such integration.
Practically speaking, I really don't care if Bryce stays seperate or is integrated into DAZ Studio but I care that it would be updated and integrated into a DAZ Studio rendering and animation workflow seemlessly. The same with Hexagon or Carrara. No bridges or such things, I should be able to use the same DAZ scene file or any DAZ/Bryce/Hexagon/Carrara product and open and use it effectively in DAZ Studio, Carrara, Hexagon, or Bryce and so that means Bryce, DAZ Studio, Carrara, and Hexagon must be able to read and use each other's file formats and ideally going forward save in an updated integrated DAZ 3D exchange format that doesn't loose any of the technical information contained in the atiquated scenes or other file formats of the past.
We're getting a bit off topic here:
No, the strength of a program is generally in what the primary functionality is.
No, as that would require significant work to accomplish, that would be better spent on general updates to the various programs. As I understand it, Bryce does not understand the DSON format at all, nor does Hexagon, and Carrara only understands it in reference to Genesis 1 and Genesis 2 figure.
Thanks but that's what I already said but you've rephrased it.
General updates, what updates and for what? To make them 64 bit and to update the broken UI. A waste of money that brings no more market share or expanded usage all by itself. If what Bryce already does is enough then why fuss at all for any update? So really the argument is to keep Bryce as is but to spend a lot of money to update to couple of minor and infrequent bugs but without leveraging anything to actually make money from Bryce to pay for those expensive updates and mantenance.
What about materials and Lighting??
if your portable Daz scene is sent to bryce what renderer will it use with what mats ??
and what about mesh based emissives or cloth sims
Can bryce Do sss for the skin ??.
Maxon C4D Has something called File referencing
meaning I create a master scene file and other CG team members
can work on different elements on their workstations and when they save the "master file" is updated on the server.
but this depends on a common format the .c4d format and all external files( image maps ) to be in certain directories
C4D cost over $3500 USD and even with this common format
file referencing FAILS more than it works and most c4D shops dont use it.
such intergration as described ,with DAZ studio,HEX Bryce & Carrara would be bloody IMPOSSIBLE imho.
This is thread for discussing DS features, not other applications.
...daywalker03:
Well geez I was discussing DAZ features and possible expansion of them in a logical way that supports creating comprehensive scenes to render and animate.
So if DAZ Studio has it all already and con't do anything else because it's just to complex to do those things then just what is this thread here for then? What are the chances then than clothing, hair, and muscle, and fat dynamics and lots of other advances in digital modeling stand a chance of being included in DAZ Studio as it's not actually the case those features are easier to implement.
Or I guess a couple of new UI themes and waiting for nVidia to release a new iRay renderer update will have to suffice as all that DAZ Studio can be improved upon.
It would be helpful to be able to select single items from a scene for *.obj export. Right now export safes everything from a scene.
Everything visible, by default, so a workaround is to select what you want to export, invert the selection (there's an Invert Selection command, ctrl/cmd-shift-i or in the Select sub-menu of the Scene pane option menu), and hit the Visible button in Parameters.
Iray motion blur and an easy way to render it in single still images.
- FBX support for instancing (both import/export)
- Alembic import
- VDB support
Have a look at Rob's script http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/export_obj_silent/start - theer are a bunch of settings in the middle which can be adjusted to do what you want (I've edited the relevant bit to export selected items and their children, I think)
No one has said that Studio has everything already, else this thread wouldn't have been started 5 years ago. What has been said is that Studio needs bugs fixed and features that allow it to do certain things that are clearly of benefit to users that do animations and still images alike, such as dynamics, not to mention graphical interface fixes that will allow users with newer monitors to be able to read the text without doing funky workarounds..
DAZ Studio doesn't need a new major version for these, as is evident in the several releases of 4.9 that had improvements to Iray, although there were other changes to Studio that were less well received by some.
i really want to export animated render as .MP4, MKV, or even HTML5 since .AVI is very outdated in video format standards.
Hidden feature. ???? Cool, thanks Richard.
Is there news on DAZ 5?
You will more than likely see Daz 5 when they release Genesis 4.. As I see it Daz 5 would want to be a major upgrade, would like to see a big change to the UI, better support for 3DL and Iray and of major importance is better stability..
Well a Poser-style morph [brush] tool would be cool. And of course a morph brush..................... and while we're at it.....did I mention a morph brush?
Thread merged
Merged with what? At least provide a link to what this discussion has been merged with. "Mae fy hofrenfad yn llawn llyswennod"
We will?
Daz Studio (Daz is the company) 5 will signify a new SDK, and is something they will avoid as long as possible. It would be a major upgrade; that is what the numbers signify; 4 - 5 is major; .9 - .10 is significant; 4.9.3 - 4.9.4 minor.
4.10, well that could come with Genesis 4.
Genesis 4 may or may not need a new release of Studio.
I'm curious what you're basing you're speculation (or pure guesswork on)?
We're all mostly guessing.
Hi there are plenty of free video converters on window & mac for you to convert your AVI's to those highly compressed delivery formats.
Saving your renders to MKV Mp4 etc. would require on the fly hardware encoding& compressing from DAZ studio itself that would likely slow down your renders signifigantly.
better to create those portable formats for video after the fact.