What features would you like to see appear in dazstudio 5?

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  • kyoto kidkyoto kid Posts: 41,058

    Well geez I was discussing DAZ features and possible expansion of them in a logical way that supports creating comprehensive scenes to render and animate.  

    So if DAZ Studio has it all already and con't do anything else because it's just to complex to do those things then just what is this thread here for then? What are the chances then than clothing, hair, and muscle, and fat dynamics and lots of other advances in digital modeling stand a chance of being included in DAZ Studio as it's not actually the case those features are easier to implement.

    No one has said that Studio has everything already, else this thread wouldn't have been started 5 years ago. What has been said is that Studio needs bugs fixed and features that allow it to do certain things that are clearly of benefit to users that do animations and still images alike, such as dynamics, not to mention graphical interface fixes that will allow users with newer monitors to be able to read the text without doing funky workarounds..

    Or I guess a couple of new UI themes and waiting for nVidia to release a new iRay renderer update will have to suffice as all that DAZ Studio can be improved upon.

    DAZ Studio doesn't need a new major version for these, as is evident in the several releases of 4.9 that had improvements to Iray, although there were other changes to Studio that were less well received by some.

    ...yes  especially on the bug fixes and generic cloth dynamic engine

  • kyoto kidkyoto kid Posts: 41,058
    ghosty12 said:

    You will more than likely see Daz 5 when they release Genesis 4..  As I see it Daz 5 would want to be a major upgrade, would like to see a big change to the UI, better support for 3DL and Iray and of major importance is better stability..

    ...hear hear on better 3DL support.

  • kyoto kidkyoto kid Posts: 41,058
    marble said:

    Personally, I am not in a hurry for G4. I've just accumulated a workable set of G3 charater, clothes, morphs, etc., and am not itching to start spending on all that yet again. I'd much rather see some progress on a native soft-body physics engine and some decent animation features.

    ...same here as Skin Builder Pro 3 finally makes G3 (Female) far more useful for me as I don't have to sink a tonne of money into an extensive library of character morphs just to get different skins. .

  • kyoto kidkyoto kid Posts: 41,058
    kyoto kid said:
    ...however, you cannot pose characters or props with moving parts in Bryce so you still need Daz or Poser. 

    It's been a few years since I used Bryce (they are still on v.7, right?) but if my memory serves, one could apply PZ2 poses to figures inside of Bryce, even if the joints themselves were inaccessible.

    ...true but if you are using Genesis the old pz2 poses create some...."interesting"....and possibly undesirable results that cannot be fixed in Bryce so you would still be stuck pre-posing characters in Daz.

  • kyoto kidkyoto kid Posts: 41,058
    Etheral said:

    You mean like having an aux viewport open with iray? That lags the program up even more than it normally is when moving figures. It's not even an option.

    ...especially if you have an older GPU card with low memory and core count.

  • PtropePtrope Posts: 682

    Sorry for not scanning through the previous 58 pages ;).

    A great addition would be the ability to 'alias' materials, giving them understandable names in the Surfaces tab, but not requiring one to go in and physically change the names in the geometry. By aliasing them, you would know what the surface is, instead of trying to decipher the creator's thought processes or their application's workflow, plus it would keep the actual names functional for applying premade shaders. Because somehow, people keep selling products with indecipherable surface material names, and no QA seems to check this.

  • InkuboInkubo Posts: 745

    I want:

    • Better animation tools that fully support Genesis 3. No more reliance on someone else's spotty, out of date plugins.
    • An excellent particle engine built in.
    • No Genesis 4 yet.
  • TheKDTheKD Posts: 2,691

    Dynamic cloth and dynamic strand based hair system is all I really need still. 

  • KooreoKooreo Posts: 48

    They need to borrow some ideas from blender and companies like reallusion.

    Features

    1. Clothing layering with smoothing – (don’t say it can’t be done because is was been) reallusion – character creator 2

    2. Sculpting – like Blender or ZBrush

    3.Real PBR – like icone, character creator 2, Unreal 4, Unity 4 and 5.

    4. real physics engine – like most other 3d programs.

    I am sure there are more but that’s just off the top of my head.

  • JOdelJOdel Posts: 6,286
    edited June 2017

    I'd like a more powerful geometry editor. Sometimes you really need to split a poly, you know. Or add an edge loop, which comes to the same thing.

    Having access to Pathfinder-like functions (union, subtract, intersect, exclude) would be marvelous.

    I'm not even asking for being able to push the vertexes around, but I'd love to have it.

    Post edited by JOdel on
  • fixmypcmikefixmypcmike Posts: 19,583
    Ptrope said:

    Sorry for not scanning through the previous 58 pages ;).

    A great addition would be the ability to 'alias' materials, giving them understandable names in the Surfaces tab, but not requiring one to go in and physically change the names in the geometry. By aliasing them, you would know what the surface is, instead of trying to decipher the creator's thought processes or their application's workflow, plus it would keep the actual names functional for applying premade shaders. Because somehow, people keep selling products with indecipherable surface material names, and no QA seems to check this.

    Already there, Surface Sets, added about 4 years ago in 4.6 IIRC.

  • nicsttnicstt Posts: 11,715
    TheKD said:

    Dynamic cloth and dynamic strand based hair system is all I really need still. 

    +1

    Although there is an alternative, and a good one, for dynamic cloth.

  • AllenArtAllenArt Posts: 7,169
    nicstt said:
    TheKD said:

    Dynamic cloth and dynamic strand based hair system is all I really need still. 

    +1

    Although there is an alternative, and a good one, for dynamic cloth.

    This...and a morph brush. I know I asked for these before. Being able to smooth out those nasal clefts inside Studio would be AWESOME :D...LOL

    Laurie

  • The ability to change the eyebrows like the eyelashes.  Standard. 

  • Fixme12Fixme12 Posts: 589
    nicstt said:
    TheKD said:

    Dynamic cloth and dynamic strand based hair system is all I really need still. 

    +1

    Although there is an alternative, and a good one, for dynamic cloth.

    +1

    +++ MarvelousDesigner, make it true...

  • ebergerlyebergerly Posts: 3,255
    edited June 2017

    Realtime dynamic cloth. That's it. That's all I want.

    I know there is an awesome plugin right now that is VERY close to what I want. But it doesn't take advantage of a high powered GPU yet, and is a tad clunky since it's not an integral part of D|S. 

    I'm visualizing that, in the same way that the Iray render updates in semi-realtime as you naviate the viewport, and the smoothing/collision detection updates in realtime, your dynamic cloth would drape in realtime as you pose the character, kind of like Marvelous Designer drapes in realtime. 

    That would be heaven. I'd pay some serious $$ for that upgrade. 

    Post edited by ebergerly on
  • morkmork Posts: 278
    edited June 2017
    • Render: Save&Restore render
    • Render: Save render image without aborting render
    • Export: Better interface for selecting morphs to export (FBX)
    • Export: Export Geoshells with FBX
    • Animations: Import BVH animation for G3/G8, easy remapping with save+load (if it isn't there already. it's been a while...)
    • Render: Changing render parameters while rendering, without triggering a restart (if possible with iray)
    • Scene tab: hiding/showing of selected nodes and their subnodes in one go - like if you want to render the head only.
    • Content library: Search within a folder (and its subfolders), not only on the whole database. Pretty please! :)
    • LIE: properly save/export LIE textures - they are created as temp images, next time you re-open the scene or the export, it cannot be found

    Besides that, the usual stuff, like:

    • Better Hair
    • Some sort of physics (Hair, Cloth) - if you can avoid NVidia here, that'd be great.
       

    And if I'm allowed to dream away:

    • GPU rendering for AMD
    Post edited by mork on
  • Richard HaseltineRichard Haseltine Posts: 100,965
    mork said:

     

    • Render: Save render image without aborting render

    For Iray Cancel Render, File>Save Last render>Resume.

    mork said:
    • Animations: Import BVH animation for G3/G8, easy remapping with save+load (if it isn't there already. it's been a while...)

    See the change log

    mork said:
    • Render: Changing render parameters while rendering, without triggering a restart (if possible with iray)

    expand the side panel of the render window (left edge, the toggle is at the mid point)

    mork said:
    • Content library: Search within a folder (and its subfolders), not only on the whole database. Pretty please! :)

    Click the cylinder icon to the right of the text box to switch from database search to file search

     

  • drzapdrzap Posts: 795
    edited June 2017

    Ahhh.. finally got thru all 59 pages so I can add my two cents.  I would like Daz to remain free and though it is appealing to add all these features to Daz, the fact is there are many other softwares that will do these things better.  If you want Daz Studio to become a full featured animation, rendering, etc. package, you need to ask yourself the question:  How much money are you willing to pay for it?  Software is difficult and expensive to develop and maintain.  As much as I like to see a "3D Daz Studio Deluxe", I don't see how it will fit into the current pay structure.  I would rather just see Daz content that is easily transferable to other software packages without losing its unique features or downrezzing.  I can't help but think that if even half of the features requested here were put into the future version of Daz, we will be paying a prescription fee to use it..... or maybe they will separate the Pro version from the others.  Come to think of it, that's not a bad idea.  Daz Studio and Daz Studio Pro.

    Post edited by drzap on
  • morkmork Posts: 278
    edited June 2017
    mork said:
    • Render: Save render image without aborting render

    For Iray Cancel Render, File>Save Last render>Resume.

     Didn't know this, thank you! :)

    mork said:
    • Render: Changing render parameters while rendering, without triggering a restart (if possible with iray)

    expand the side panel of the render window (left edge, the toggle is at the mid point)

    I know about that, but most of the time, when I change like Exposure, it will restart the render. I think it is connected to the lighting used, if I use an IBL from a preset I bought only, I can change the values without re-starting the render. As soon as I have mesh lights or even use my own IBL, it does not seem to work? I yet have to find out exactly why and when.

    mork said:
    • Content library: Search within a folder (and its subfolders), not only on the whole database. Pretty please! :)

    Click the cylinder icon to the right of the text box to switch from database search to file search

    I meant this:

    I have tons of G3 clothes, I need a certain skirt. When I either do a DB search or a file search - does not matter - it will search ALL my content, while I want it to search in G3 - Clothing only, because I know it's somewhere in that folder. That is not possible as far as I know.

    Post edited by mork on
  • BBlogoBBlogo Posts: 54

    5 years later still no sign of DS 5. I was hoping the new generation of figures would come with DS 5 with a revolutionary new technology, rigging, posing system. Now that G8 is out without no really improvement compared to G3 I don't expect DS 5 to also be a revolution unless we wait again 2 more years and generation 9 but I doubt. It's clear that DS 5 will be out before the end of the year.

  • Oso3DOso3D Posts: 15,011

    There are a lot of reasons I'm not thrilled about G8 or the release schedule, but the notion that it's not an improvement over G3 (or G2) is just ... not true.

    Expressions and reactions to posing work noticably better, and while you may disagree with the conforming lash/tear thing, there are real differences in what that represents.

     

  • JOdelJOdel Posts: 6,286
    edited June 2017

    Less breakage of plugins on updates. Three quarters of the things that people are asking for could be added to the program if someone wrote plugins for them. We don't *all* animate. We don't *all* demand dynamics. Plugins that *work* could provide those features. We've got available plugins (or had available plugins) for two different hair systems. One might have needed to choose which one to use, since I think one couldn't run both, but if you could take your plugins with you when you update there would be a lot less of an issue.

    Sure, maybe one might have to decide between Optitex and Marvelous Designer, but being able to run either, and still update to the next Studio version (or the next four versions) would go a long way toward pluging the gaps.

    Post edited by JOdel on
  • Fixme12Fixme12 Posts: 589
    edited June 2017
    JOdel said:

    Less breakage of plugins on updates. Three quarters of the things that people are asking for could be added to the program if someone wrote plugins for them. We don't *all* animate. We don't *all* demand dynamics. Plugins that *work* could provide those features. We've got available plugins (or had available plugins) for two different hair systems. One might have needed to choose which one to use, since I think one couldn't run both, but if you could take your plugins with you when you update there would be a lot less of an issue.

    Sure, maybe one might have to decide between Optitex and Marvelous Designer, but being able to run either, and still update to the next Studio version (or the next four versions) would go a long way toward pluging the gaps.

    it's better if this is in the main software without plugins that got broke without support after awhile...
    may be a free version and a PRO version with the more advanced stuff like dynamics,softbody,collisions,animation, is better Poser was also not free at last.
    Still regret that 've still updated it, as it's more like another dead soft and only use poserfusion mostly.

    Post edited by Fixme12 on
  • Fixme12 said:
    JOdel said:

    Less breakage of plugins on updates. Three quarters of the things that people are asking for could be added to the program if someone wrote plugins for them. We don't *all* animate. We don't *all* demand dynamics. Plugins that *work* could provide those features. We've got available plugins (or had available plugins) for two different hair systems. One might have needed to choose which one to use, since I think one couldn't run both, but if you could take your plugins with you when you update there would be a lot less of an issue.

    Sure, maybe one might have to decide between Optitex and Marvelous Designer, but being able to run either, and still update to the next Studio version (or the next four versions) would go a long way toward pluging the gaps.

    it's better if this is in the main software without plugins that got broke without support after awhile...
    may be a free version and a PRO version with the more advanced stuff like dynamics,softbody,collisions,animation, is better Poser was also not free at last.
    Still regret that 've still updated it, as it's more like another dead soft and only use poserfusion mostly.

    I doubt DAZ3D will try a paid version AGAIN, since most of the additional features that were part of the paid version back in 2009-2010 are now included for free and folks that use them would quite rightly be upset if the update required cost money.

  • BBlogo said:

    5 years later still no sign of DS 5. I was hoping the new generation of figures would come with DS 5 with a revolutionary new technology, rigging, posing system. Now that G8 is out without no really improvement compared to G3 I don't expect DS 5 to also be a revolution unless we wait again 2 more years and generation 9 but I doubt. It's clear that DS 5 will be out before the end of the year.

    LMAO When pigs fly then it will be out by the end of the year 

  • Richard HaseltineRichard Haseltine Posts: 100,965
    mork said:
     
    mork said:
    • Render: Changing render parameters while rendering, without triggering a restart (if possible with iray)

    expand the side panel of the render window (left edge, the toggle is at the mid point)

    I know about that, but most of the time, when I change like Exposure, it will restart the render. I think it is connected to the lighting used, if I use an IBL from a preset I bought only, I can change the values without re-starting the render. As soon as I have mesh lights or even use my own IBL, it does not seem to work? I yet have to find out exactly why and when.

    Yes, this is a known issue - I believe you can workaround it by having Draw Dome on, though of course you then lose the alpha channel unless you use canvasses.

  • HavosHavos Posts: 5,362
    mork said:

     

    • Render: Save render image without aborting render

    For Iray Cancel Render, File>Save Last render>Resume.

    mork said:

    Thanks Richard, I have not seen that option before, was it added recently?

  • Richard HaseltineRichard Haseltine Posts: 100,965
    Havos said:
    mork said:

     

    • Render: Save render image without aborting render

    For Iray Cancel Render, File>Save Last render>Resume.

    mork said:

    Thanks Richard, I have not seen that option before, was it added recently?

    Save Last Render has always been there - the render pane is new. Being able to cancel and resume Iray renders has been there for a while, not sure if it was in the first betas or not.

  • wolf359wolf359 Posts: 3,828

    mork said:
    Animations: Import BVH animation for G3/G8, easy remapping with save+load (if it isn't there already. it's been a while...)

    Richard Haseltine said :See the change log

    This is the only mention of the BVH import I am able to find:

    Added a “Limit Translations to Hip” option to the BVH Importer Options dialog
    BVH import now first attempts to match node names explicitly to seed the node map; if more 
    than one name does not match (e.g., figure root), 
    node map seeding reverts to the previous behavior"

    This does not explicitly state that the importer will soon recognize
    the new twist  bone nodes in G3-G8 and correctly import  their own BVH data.

    If I am not reading the correct part of the log can you post a link 
    or quote from correct log entry mentioning the BVH importer??

    Thanks

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