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... especially on the bug fixes and generic cloth dynamic engine
...hear hear on better 3DL support.
...same here as Skin Builder Pro 3 finally makes G3 (Female) far more useful for me as I don't have to sink a tonne of money into an extensive library of character morphs just to get different skins. .
...true but if you are using Genesis the old pz2 poses create some...."interesting"....and possibly undesirable results that cannot be fixed in Bryce so you would still be stuck pre-posing characters in Daz.
...especially if you have an older GPU card with low memory and core count.
Sorry for not scanning through the previous 58 pages ;).
A great addition would be the ability to 'alias' materials, giving them understandable names in the Surfaces tab, but not requiring one to go in and physically change the names in the geometry. By aliasing them, you would know what the surface is, instead of trying to decipher the creator's thought processes or their application's workflow, plus it would keep the actual names functional for applying premade shaders. Because somehow, people keep selling products with indecipherable surface material names, and no QA seems to check this.
I want:
Dynamic cloth and dynamic strand based hair system is all I really need still.
They need to borrow some ideas from blender and companies like reallusion.
Features
1. Clothing layering with smoothing – (don’t say it can’t be done because is was been) reallusion – character creator 2
2. Sculpting – like Blender or ZBrush
3.Real PBR – like icone, character creator 2, Unreal 4, Unity 4 and 5.
4. real physics engine – like most other 3d programs.
I am sure there are more but that’s just off the top of my head.
I'd like a more powerful geometry editor. Sometimes you really need to split a poly, you know. Or add an edge loop, which comes to the same thing.
Having access to Pathfinder-like functions (union, subtract, intersect, exclude) would be marvelous.
I'm not even asking for being able to push the vertexes around, but I'd love to have it.
Already there, Surface Sets, added about 4 years ago in 4.6 IIRC.
+1
Although there is an alternative, and a good one, for dynamic cloth.
This...and a morph brush. I know I asked for these before. Being able to smooth out those nasal clefts inside Studio would be AWESOME :D...LOL
Laurie
The ability to change the eyebrows like the eyelashes. Standard.
+1
+++ MarvelousDesigner, make it true...
Realtime dynamic cloth. That's it. That's all I want.
I know there is an awesome plugin right now that is VERY close to what I want. But it doesn't take advantage of a high powered GPU yet, and is a tad clunky since it's not an integral part of D|S.
I'm visualizing that, in the same way that the Iray render updates in semi-realtime as you naviate the viewport, and the smoothing/collision detection updates in realtime, your dynamic cloth would drape in realtime as you pose the character, kind of like Marvelous Designer drapes in realtime.
That would be heaven. I'd pay some serious $$ for that upgrade.
Besides that, the usual stuff, like:
And if I'm allowed to dream away:
For Iray Cancel Render, File>Save Last render>Resume.
See the change log
expand the side panel of the render window (left edge, the toggle is at the mid point)
Click the cylinder icon to the right of the text box to switch from database search to file search
Ahhh.. finally got thru all 59 pages so I can add my two cents. I would like Daz to remain free and though it is appealing to add all these features to Daz, the fact is there are many other softwares that will do these things better. If you want Daz Studio to become a full featured animation, rendering, etc. package, you need to ask yourself the question: How much money are you willing to pay for it? Software is difficult and expensive to develop and maintain. As much as I like to see a "3D Daz Studio Deluxe", I don't see how it will fit into the current pay structure. I would rather just see Daz content that is easily transferable to other software packages without losing its unique features or downrezzing. I can't help but think that if even half of the features requested here were put into the future version of Daz, we will be paying a prescription fee to use it..... or maybe they will separate the Pro version from the others. Come to think of it, that's not a bad idea. Daz Studio and Daz Studio Pro.
Didn't know this, thank you! :)
I know about that, but most of the time, when I change like Exposure, it will restart the render. I think it is connected to the lighting used, if I use an IBL from a preset I bought only, I can change the values without re-starting the render. As soon as I have mesh lights or even use my own IBL, it does not seem to work? I yet have to find out exactly why and when.
I meant this:
I have tons of G3 clothes, I need a certain skirt. When I either do a DB search or a file search - does not matter - it will search ALL my content, while I want it to search in G3 - Clothing only, because I know it's somewhere in that folder. That is not possible as far as I know.
5 years later still no sign of DS 5. I was hoping the new generation of figures would come with DS 5 with a revolutionary new technology, rigging, posing system. Now that G8 is out without no really improvement compared to G3 I don't expect DS 5 to also be a revolution unless we wait again 2 more years and generation 9 but I doubt. It's clear that DS 5 will be out before the end of the year.
There are a lot of reasons I'm not thrilled about G8 or the release schedule, but the notion that it's not an improvement over G3 (or G2) is just ... not true.
Expressions and reactions to posing work noticably better, and while you may disagree with the conforming lash/tear thing, there are real differences in what that represents.
Less breakage of plugins on updates. Three quarters of the things that people are asking for could be added to the program if someone wrote plugins for them. We don't *all* animate. We don't *all* demand dynamics. Plugins that *work* could provide those features. We've got available plugins (or had available plugins) for two different hair systems. One might have needed to choose which one to use, since I think one couldn't run both, but if you could take your plugins with you when you update there would be a lot less of an issue.
Sure, maybe one might have to decide between Optitex and Marvelous Designer, but being able to run either, and still update to the next Studio version (or the next four versions) would go a long way toward pluging the gaps.
it's better if this is in the main software without plugins that got broke without support after awhile...
may be a free version and a PRO version with the more advanced stuff like dynamics,softbody,collisions,animation, is better Poser was also not free at last.
Still regret that 've still updated it, as it's more like another dead soft and only use poserfusion mostly.
I doubt DAZ3D will try a paid version AGAIN, since most of the additional features that were part of the paid version back in 2009-2010 are now included for free and folks that use them would quite rightly be upset if the update required cost money.
LMAO When pigs fly then it will be out by the end of the year
Yes, this is a known issue - I believe you can workaround it by having Draw Dome on, though of course you then lose the alpha channel unless you use canvasses.
Thanks Richard, I have not seen that option before, was it added recently?
Save Last Render has always been there - the render pane is new. Being able to cancel and resume Iray renders has been there for a while, not sure if it was in the first betas or not.
This is the only mention of the BVH import I am able to find:
Added a “Limit Translations to Hip” option to the BVH Importer Options dialog
BVH import now first attempts to match node names explicitly to seed the node map; if more
than one name does not match (e.g., figure root),
node map seeding reverts to the previous behavior"
This does not explicitly state that the importer will soon recognize
the new twist bone nodes in G3-G8 and correctly import their own BVH data.
If I am not reading the correct part of the log can you post a link
or quote from correct log entry mentioning the BVH importer??
Thanks