Wacky Modelling ~ In Carrara ~
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All great work Stezza!
thanks @McGuiver
Crocodile clips... or alligator clips depending where in the world you are, are a useful multi tool asset...
so, I modelled a wacky backy one... as you do.. hey Cheech
started off from the reliable cube and also a cylinder for the durrie.
some wacky head gear ....
started from a cube! .. and used some Carrara hair as well
oh I can see clown flying that chopper,
great paper bag - I know a few heads it would sit nicely on
by the way , do you have any clown gear ? I'm sure there's a t least one in the eighty pages of this thread :)
I can't remember
but I have plenty of old bought stuff lying around the runtimes I can dust the cobwebs off
ha ha yes , so many objs , so little time.
I'm thinking of just doing a body morph on m4 to make him all baggy and that might simulate a clown suit ;)
Runtime getting overrun?
Polygons gone wild! ...... you need to take control back from the toons?,
and soon..... before it's too late!
but to do that you need that wacky table in the wacky room
That's just too funny!
Dana
thanks @DanaTA
you can download the table and chairs and room from the latest Challenge thread
You are so right. The toons are taking over my runtime. But I keep making more toons. I am in a death loop.
Great looking table prop set, as always.
I also started on modelling a wacky toon clown from my body found earlier in this thread somewhere's ... I'm in the same loop me thinks
Excellent !!!
Great clown. So expressive!
Here are some wacky modeling ideas from Car and Driver. These are vehicles for after the apocalypse, or something like that.
https://www.caranddriver.com/features/g28249372/best-vehicles-apocalypse-2019/
some wacky ideas in that lot... one did grab my attention as well..
was out all day yesterday getting things done at the hospital and stuff so no modelling..
but I did do one the day before and today I fitted it to LoRenzo
a Wacky Clown outfit started off from my body and just went crazy with it.... was tricky fitting to LoRenzo using his bones and weight painting was tricky but ended up with this...
Nicely done!
did some work on Bozo and then added him and the Clown outfit for Lorenzo in the zip file for you to use and experiment with..
Bozo has lots of morphs and you may like to add some more
enjoy the wackiness
Thanks !!!
retargetted him in Unreal
only changes I made before exporting the FBX were to pose him for the Unreal skeleton (A pose) and centre the hotpoint, in retrospect should have set it at soles of feet but can fix that in my Unreal scene
can add the morphs as curves to animations too
I added the curves to the idle motion
Stezza, Unreal is free, no Spaz Studio or other programs used, this is straight Carrara export and Unreal import
so you could make games with your characters only pay once you earn a million USD a year
Lorenzo
Bozo
wow! unreal ... very cool Carrarians
a pair of Wacky Ferrets
I started on these last week from my body.... weird & wacky!
they're hiding in the zip file... extract and experiment
so I modelled a simple debating room!
wacky as!!
If you're gonna model a rugby ball then do it from a cube and get a correct one
Go! the Rabbitohs
That's a scary rabbit! Reminds me of someone who used to be active in these forums.
Dana
no boning today..... just wacky morphs! and Cararra hair
and all started from a wacky cube
yip yip yip
Furries and Tentacles ...