Thought Philemo mentioned ihn the HD thread he's fixing this for Iray?
I am. I'm testing and enhancing the code as the same time. For example, I've added dual lobe glossiness to the PBR shader. You can expect a new beta next Friday.
Looks a bit more chromey than before, but not like the DS chrome.
So I changed the DS HDRI to another beach HDRI at 3K res and it looks as good as the DS chrome now.
For a 1-click solution, it is frickin' awesome!
Glad you like it.
Two remarks:
PBR lighting is supposed to be at its best with a Gamma correction set at 2.2. As far as I know, IRay also outputs with Gamma.
IRay uses the HDRI map for specular lighting, not Carrara, even with this lighting model. I'm working on a workaround.
Anyway, thanks for testing and sharing your result. I appreciate that.
Correct. In fact, almost every (if not every) app that works with high dynamic range (EXR, HDR, etc.,) use the linear workflow rule of Gamma Correction = 2.2 by default, and is editable by the user.
Whew! Finally going to be able to start testing this and other amazing plugins by yourself and Alvin, including the all new Fluidos II.
So if I'm reading this correctly, the HDR Light Dome plugin is to work with this one. New computer so I've just downloaded all of them. I have very little experience with any of them. I played a bit with Triplanar (!!!) and Hair Convertor (!!!) as well as GMIC (!!!). I'm still foggy on what to do with Phong Tessellation (Micro-displacement, if I remember correctly), Studio Lights (I'm assuming the abilty to import lights designed for DS) and Cutouts (no clue).
So I'm hoping to be able to locate threads that include instruction and/or tests on this stuff (as well as Carrara Cafe articles) and create an easy-to-find director for this stuff in the Carrara Information Manual. Same with Alvin's (Alberto's) plugins.
Now to have a first play with this PBR business in Carrara! :)
I dropped TheDigiVault's Biohazard into a scene, then in the Effects tab dragged the DUF materials shader into the box, but nothing changed in the shaders - still set to the usual Multichannel (?)
I'll try something else. But I'm also going to download the manual to get a better understanding of how to set these up myself.
My first test of the PBR shader plugin. Very low settings (default) for the Carrara render room. For lighting I used a simple HDRI and the default light.
Left is the default Carrara render, middle is PBR render of default prop materials, and right is PBR render of a second material set that comes with the prop
Comments
Woohoo - many thanks !!!
Yay!
There is a new beta version of the PBR lighting plugin.
Main features are a much improved IRAY importer, dual lobe, plenty of debugging, surely a few additional bugs :-).
You can download it at PBR_Lighting_V2_Beta_win64.zip
.
thanks Philemo once more :)
really looking forward to the hdri plugin as well thank you!!!!!!!!!!!!!!!
New beta version at PBR_Lighting_V2_Beta_win64.zip
I've been working at the "import from directory" part.
nice. your link preserves the zip file name.
the hexnumber names are too easy to lose, lol.
Thank you. dedicating this weekend to lighting practice.
Hey Philemo, I've been MIA. Anything new? Can we IRay in carrara yet? lol
That post about Reality going opensource gives me hope, not necessarily iray but there are options those without Nvidia cards might like too
Great..! Wonderful..!! and where is Carrara's RayFire Plug-in..?
This thread needs a banner!!
Correct. In fact, almost every (if not every) app that works with high dynamic range (EXR, HDR, etc.,) use the linear workflow rule of Gamma Correction = 2.2 by default, and is editable by the user.
Whew! Finally going to be able to start testing this and other amazing plugins by yourself and Alvin, including the all new Fluidos II.
So if I'm reading this correctly, the HDR Light Dome plugin is to work with this one. New computer so I've just downloaded all of them. I have very little experience with any of them. I played a bit with Triplanar (!!!) and Hair Convertor (!!!) as well as GMIC (!!!). I'm still foggy on what to do with Phong Tessellation (Micro-displacement, if I remember correctly), Studio Lights (I'm assuming the abilty to import lights designed for DS) and Cutouts (no clue).
So I'm hoping to be able to locate threads that include instruction and/or tests on this stuff (as well as Carrara Cafe articles) and create an easy-to-find director for this stuff in the Carrara Information Manual. Same with Alvin's (Alberto's) plugins.
Now to have a first play with this PBR business in Carrara! :)
Woah... okay I guess I won't just stumble into this one. I'll have to do some digging to figure out what to do with this! LOL
Thanks for this! :) You Rock!
Hmmm... I guess I did that part correctly, but...
I just watched the video.
I dropped TheDigiVault's Biohazard into a scene, then in the Effects tab dragged the DUF materials shader into the box, but nothing changed in the shaders - still set to the usual Multichannel (?)
I'll try something else. But I'm also going to download the manual to get a better understanding of how to set these up myself.
Oh for crying out loud... my Bad! Biohazard was released before all of this PBR stuff! LOL
Sorry! Argh....
Don't give up on it Dart, worth figuring it out !!!
Yes! I had one of Petipets scenes in here... looked really cool!
But... what are you showing me? One of the shaders changed?
When I did my tests, I had to add the glow channel myself - or was I not supposed to do that?
Good news if you got a scene to work.
What I was showing you is that if you have gotten the PBR to work you should have shaders with a PBR labelled on the end.
Check your texture files for the scene that you are using to see what you've got.
With older models I often add the maps in manually to get a PBR effect, when I do terrains I always add the maps manually.
I also use Shader Map to generate maps as well.
Yep, add the glow channel for your lights !
Airbike no PBR
Airbike PBR
I didn't want that before. Seeing your renders above, now I want it! Fine promo imagery there!
I want a tutti quanti
sounds like a pizza or something with the lot!
You got it!
Thank you, Philemo, and Happy New Year
My first test of the PBR shader plugin. Very low settings (default) for the Carrara render room. For lighting I used a simple HDRI and the default light.
Used a prop from the Cyberpunk collection by Polish. https://www.daz3d.com/cyberpunk-props-collection
Don't think it is Iray.
Left is the default Carrara render, middle is PBR render of default prop materials, and right is PBR render of a second material set that comes with the prop