May 2018 - Daz3D New User Challenge: Action & Props

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  • Shinji Ikari 9thShinji Ikari 9th Posts: 1,184

    Version E here. Made a slight change to the pose of the guard firing at the shadowruners so that his rounds weren't going into the floor, resulting in the spellcaster almost getting winged. (Close enough to feel the heat as the rounds fly by.) Also did a little bit of texture work in the main room.

    may2018e.png
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  • Kismet2012Kismet2012 Posts: 4,252

    I'm a little late to the party, first attempt so everything took longer than I thought. I really think it needs a watermelon but I couldn't find one, sorry Gallagher.

     Vinny the Chin and Fat John were supposed to whack Eddie for past due payments but Vinny never saw this dame he had been stringing along walk up on him. After she thanked Vinny for their time together and Fat John got 2 slices of hot pie on his face in addition to two of Eddie's fingers in his peepers, Eddie ended up with Vinny's gun. He shot Vinny and John both in the ass. Now Eddie is known as Lucky Eddie and he works for the same gang.

    ​Any and all advice is welcome on the mysteries of Daz.

     

    Ps~Thanks to Wendy aka Wilmap who basically clothed the whole scene~
    https://www.wilmapsdigitalcreations.co.uk/

     

    You have alot of characters interacting.  Not an easy thing to do.

    My first suggestion would be to pull the camera back slightly so the purse being carried by the "dame", Lucky Eddie's foot and that piece of "garbage" are not cut off by the edge of the image.

    If you have any more props you can add to the background of the scene to clutter it up ( a garbage can if you have one, newspaper debris on the ground, etc ).

    Wilmap is wonderful for offering various clothing and accessories. 

     

  • Kismet2012Kismet2012 Posts: 4,252
    dstuffle said:

    I've run through a few drafts of the scene and tried to put all the suggested improvements in (plus a few more people doing other things).

     

    The extra characters makes this a more dynamic scene and upped the danger.  It really changes the story.

    Is the left foot of the middle shooter intersecting with the wall? 

  • Kismet2012Kismet2012 Posts: 4,252

    Version E here. Made a slight change to the pose of the guard firing at the shadowruners so that his rounds weren't going into the floor, resulting in the spellcaster almost getting winged. (Close enough to feel the heat as the rounds fly by.) Also did a little bit of texture work in the main room.

    The angle of those tracers ( is that right? ) makes more sense now.  Definitely upping the danger to all involved.

     

  • This is my first attempt at a battle scene.  I used urban city, genesis 3 characters, dragon and Ron's brushes.  I rendered this 4 times for each layer in daz studio and did the post work in Photoshop.

    battle scene dragon.jpg
    3840 x 2160 - 914K
  • edited May 2018

    Post edited by Chohole on
  • Sorry about the number of pictures.  I am new and don't know how to delete or size the picture.

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • ChoholeChohole Posts: 33,604
    edited May 2018

    click on attachment thumbnail to bring the image up full size

    Right click on full size image and then select "copy image location"

    Select edit using the gear icon at the right side. Select image insertion tool

     

    Paste the Link location  here 

    For the forum view limit the width here

    on the 2nd tab, the one that says link  add the image location URL here

    I always set it to new window  and then anyone clicking on your resized image can bring it up to full size if they wish to.

    Remember that it is thw width that controls the image qualities, just make sure the padlock is on, so it keeps the original scale. 

     

    Post edited by Chohole on
  • Thanks so much for the information.  Can I do this to the ones that I have posted?  

  • ChoholeChohole Posts: 33,604

    Yes,  although I have already resized them for you.  If you want only one copy then just click edit (from the gear Icon and then click to delete the unwanted copies.

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • Kismet2012Kismet2012 Posts: 4,252
    edited May 2018

    This is my first attempt at a battle scene.  I used urban city, genesis 3 characters, dragon and Ron's brushes.  I rendered this 4 times for each layer in daz studio and did the post work in Photoshop.

    This is a really good start @Tangled up with Ink. 

    My suggestion would be to move your camera back slightly so you are not cutting off the feet of the female character facing off with the dragon.

    Even though this is not a portrait image I find this cropping tool a handy resource.

    croppingguide.jpg
    410 x 740 - 47K
    Post edited by Kismet2012 on
  • Kismet2012Kismet2012 Posts: 4,252
    Selina said:

    ..the story so far! - UPDATE

     

    image

    I've not really had much time to play, so here's a few more things I've discovered:

    1. F2 - select by polygon - Ctrl+A select all others; L - loop (select adjacent vertically around the model; K - ring (select adjacent ones in a horizontally around the model
    2. F1 - select whole object to assign a material for example or scale, etc
    3. U - universal manipulator (Translate, Scale and Rotate all rolled into one)
    4. Previous versions of Hexagon will not open the latest version saved files - well not this one anyway!
    5. Better selections can be had with RMB and Polygon Lasso
    6. E - edge tool (I used extract edge tool to create the segments on the abdomen and thorax

    The insert shows the simple shape imported into Carrara Pro 8.5 and textured along with hairs courtesy of Digital Carvers Guild's Anything Grows modifier - just an experiment!

    I will next move onto the head - the most difficult part as this will be the main focus in my final image and I want it to be stunning!


    Selina

    Your fly is coming along quite nicely.  He should make a suitable target when the time comes. 

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • This is the second attempt.  I tried to make the changes that you suggested.

    battle scene second try.jpg
    3840 x 2160 - 913K
  • Luftsturmregiment40Luftsturmregiment40 Posts: 328
    edited May 2018

    OUTPOST 22

    DAZ Studio for rendering the outpost

    a third party greeble plugin in a very famous / infamous 3d app

    Pixelmator for FX

     

    outpost22.jpg
    2000 x 900 - 1M
    Post edited by Luftsturmregiment40 on
  • @Selina Wow, very ambitious. Not only your first entry into the new user challenge but also modeling your own render subjects. I'm impressed. I've been wanting to get into modeling but I've been procrastinating. Anyway, keep at it, I am very interested to see how it turns out.  

     

    @HighElf I like the setting and the concept. If I were that Barbarian I would have gone right back through that door and slammed it shut, lol. Of course, it's possible there is something worse in the room behind him. My thoughts on the image are that it's hard to see the Barbarian. I know, it's no simple task to get the ligthing to highlight him, but I would like to see a way to distinguish him from the background. Also, I know you're quite attached to the camera angle, but it would be interesting to see how the feeling of the scene would change if you got in closer to the snake and maybe positioned the camera closer to the ground looking up at the barbarian. I think getting closer to the snake would give some perspective and create an ominous atmosphere. Don't be afraid to try out different camera angles. You can always stay with your original, but it doesn't hurt anything to create a new camera and experiment. I know it will turn out great no matter what dirction you choose.  

     

    @dstuffle Already a big improvement over the first draft, I'm really enjoying this image. I always had a softspot for Vietnam era war movies and documentaries. I can almost hear the "Tour of Duty" theme song playing in the background. The only thing that is missing is a red blood mist on the wounded VC soldior, but that may be a little too graphic for this forum. You're probably better off keeping the violence level at PG. 

  • dstuffledstuffle Posts: 38

    I've run through a few drafts of the scene and tried to put all the suggested improvements in (plus a few more people doing other things).

    dstuffle said:

    I've run through a few drafts of the scene and tried to put all the suggested improvements in (plus a few more people doing other things).

     

    The extra characters makes this a more dynamic scene and upped the danger.  It really changes the story.

    Is the left foot of the middle shooter intersecting with the wall? 

    From the top view, her foot is just a bit inside the wall.  I'll add it to the ToDo: List for the next edit.

  • SaphirewildSaphirewild Posts: 6,668

    This is the second attempt.  I tried to make the changes that you suggested.

    Tangled up with Ink you can just edit the first posting and put the render in that.

    I really love your render and postwork the only thing I would suggest is to have the dragon looking right at the woman aiming her gun at him.

  • dstuffledstuffle Posts: 38
    Selina said:
    dstuffle said:

    I've run through a few drafts of the scene and tried to put all the suggested improvements in (plus a few more people doing other things).

     

    Yes, the lighting helps sell the depth. Perhaps you could place a plane between the light and the foreground character to put him in the shade and then our eyes are directed into the image to the middle ground action. If you squint your eyes you'll get an idea of the overall image tone (lights and darks).

    The image is coming along wonderfully!


    Selina

    Put a tree or bush ()off screen) to cast a shadow on the GI.  Added to my ToDo: list

    Thanks.

  • NoswenNoswen Posts: 358
    edited May 2018

    Initial concept picture from me for the month, just to get the idea down and started, no real work done on it yet.

    The amount of texture memory this scene is consuming with just two figures and an environment is horrifying! surprise

    Fairy Small Battle 1.jpg
    618 x 1000 - 262K
    Post edited by Noswen on
  • 70xploitation70xploitation Posts: 8
    edited May 2018

    My First Daz Statue  (Gameprint) Original character Nzinga by me ! :  

    Post edited by Chohole on
  • Noswen said:

    Initial concept picture from me for the month, just to get the idea down and started, no real work done on it yet.

    The amount of texture memory this scene is consuming with just two figures and an environment is horrifying! surprise

    is this DAZ Studio?

    just a guess... maybe the memory footprint is unusually high because of normalmaps, bumpmaps or extensive geometry subdivisions and smoothing ?

  • daybirddaybird Posts: 654

    I like the idea , but the scene still look not right to me. 

    Even when you render the scene in 4 or 5 separate passages, it will be very helpful to position all props in one scene, that helps, to hold the propotions. 

    I think the big problem in your scene is the background. Look at the windows and then to your heli... you see it? The heli look much to small. He should be much bigger, because he is in front of the building and deffinitely bigger than a window.  ;)

    Yeah, i know. If you make him bigger, he wont fit right in. So the background should be make smaler

    Another problem for me is the Depth of Fields. I think you let the DoF go from the middle (sharp) to the outside (blured). This let the soldiers look a little cut off from the whole scene.

    Btw. the soldier to her left is really cut off on the left side. 

    Ok, that sounds very grumpy and I beg your pardon. Don't get me wrong, I like what you have done and I hope that I have not disappointed you with all the things I criticised.

  • edited May 2018

    Thanks for all of your help with this.  I am really new at this.  I started doing renders in February of this year.  I made some more changes based on your suggestions.  Maybe I should have started with something smaller.

    battle scene third attempt.jpg
    3840 x 2160 - 940K
    Post edited by Tangled up with Ink on

  • Second swing at this. I pulled the camera back and added some more stuff as advised. I found a news paper I could edit in Photoshop and some pigeons and a few rats for flavor. I did buy a couple things at the store and had to use them, lol. So one gangster got new pants. The mom pulling her child along in the back ground sorta torpedoed me though. I worked on them separately then merged them. Evidently a bad idea the way I did it as it goofed up all my settings and the light washed out most of the detail after the merge. I had to reset almost everything that had to do with lighting. Still wondering why that happened?

    I was thinking of adding some graffiti on the back wall with Photoshop but sorta on the fence on that idea?

     


     

     

    LuckyEddie2b.jpg
    1313 x 1382 - 1M

  • Second swing at this. I pulled the camera back and added some more stuff as advised. I found a news paper I could edit in Photoshop and some pigeons and a few rats for flavor. I did buy a couple things at the store and had to use them, lol. So one gangster got new pants. The mom pulling her child along in the back ground sorta torpedoed me though. I worked on them separately then merged them. Evidently a bad idea the way I did it as it goofed up all my settings and the light washed out most of the detail after the merge. I had to reset almost everything that had to do with lighting. Still wondering why that happened?

    I was thinking of adding some graffiti on the back wall with Photoshop but sorta on the fence on that idea?

     


     

     

    wink Grant Theft Auto Vice City cool

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