Indie Game License - I'm confused!

2

Comments

  • ChoholeChohole Posts: 33,604
    edited December 1969

    chohole said:

    Everything needs an extra Game License if it is going to be used in Games, and even then The DAZ 3D game license only includes Daz Originals, and is only for making new games. It does not cover people who want to use DAZ models to mod games, that is not allowed at all. Anything that is owned by a PA needs a license from the PA in question, and at this moment in time RawArt is the only PA who sells a game license, and that is the same price as the DAZ 3D license.

    Thank you,chohole.

    1. so, the extra "game license" from DAZ only cover the products made by DAZ, not all the products sold by DAZ?

    2. the DAZ 3D license you were talking about RawArt's items is "DAZ's game license" or "regular license"?

    3. How about software and plug-in? lights and pose and animation? Are they all need an extra "Game License"?

    The DAZ 3D regular license, the one that you get when you buy any product from the DAZ 3D store, cover the usage of the product you have purchased for normal usage, ie to make renders or animations within your programs. The DAZ EULA covers everything that is sold in the DAZ 3D store.

    When you buy a product from the DAZ 3D store, or indeed any similar store, you are not buying the Item outright, you are buying a license to use that product within the terms of the EULA.

    Games Developer Licenses are different, They are specifically for Games Developers who want to use the 3D mesh of the product in a game.

  • edited December 1969

    I know this link has been inactive for a while but here goes.

    What about animations e.g. SwordPlay Volume One by Posermocap and Porsimo, can these be used with characters purchased with the Indie or Rawart license for commercial games??

    If they can not be used, then do I need to contact each of the artist even for animations????

    You know, I am a newbie to Daz3D and have purchased content and iclone decimator etc. but I did not expect such confusion.

    Why cant each of the contents put up for sale mention if they are covered and by what license and if not who to contact (like contact details even).

    Thanks.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited December 1969

    honestly the easiest thing is to just buy game assets from somewhere like Unity, Mixamo etc
    if you have iClone 5 and pipeline there is also makehuman to consider and it plays well with Blender too!
    There are plenty motions available for sale by game specific providers like Mixamo, you can still use your Daz content for cut scenes and rendering backgrounds etc.
    I myself have been playing around a bit with makehuman in Unreal game engine, modifying it in carrara, while I doubt I can create a game, I do animations, the tools are there and Daz studio too, (like I do in Carrara) can be used to rig self made models as well if you wish to go down that path.
    makehuman is actually quite a good starting point to making your own game figures if if you rerig in Daz as they need to be much lower poly than Daz figures are
    there are some books by Blondie in the Daz store on rigging in Daz studio.
    Faceshop can even be used on non Daz mesh I believe and if you have iClone 3dx5 pipeline their base figures can be used in games too.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    petergpls said:
    I know this link has been inactive for a while but here goes.

    What about animations e.g. SwordPlay Volume One by Posermocap and Porsimo, can these be used with characters purchased with the Indie or Rawart license for commercial games??

    If they can not be used, then do I need to contact each of the artist even for animations????

    You know, I am a newbie to Daz3D and have purchased content and iclone decimator etc. but I did not expect such confusion.

    Why cant each of the contents put up for sale mention if they are covered and by what license and if not who to contact (like contact details even).

    Thanks.


    Unless it explicitly says otherwise, animations and still renders are fine to distribute, either in a game or otherwise. The EULA is intended to protect the actual 3D assets from being distributed, since you're effectively giving away a paid-for product in your game if you fully include the mesh and textures verbatim.

    You'll often find that sites which offer professional game assets with no restrictions often have high price tags. That's because you're effectively paying for the license with each individual purchase. The idea being that even if they don't sell many, the price tag means they still get their salary at the end of it all. The Daz store has a much lower cost, but restricts their uses unless you're willing to buy the game license to help them recover any potential loss of assets. Business 101.

    Since animations and stills give you no means of extracting the raw 3D data or texture there is no loss of assets, so they're fine. You can even sell your animations or stills without legal issues. The only exceptions are usually assets based on real-world brands or characters, which are protected by copyright laws.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited December 1969

    he the Poster I am replying to, means animations as in BVH FBX etc on figures in games
    not video renders
    those you Must buy licenses for

    What about animations e.g. SwordPlay Volume One by Posermocap and Porsimo, can these be used with characters purchased with the Indie or Rawart license for commercial games??
  • edited December 1969

    Thanks for the information and I will definitely look into makehuman. I have used Mixamo before but I was not aware that DAZ figures can use Mixamo animations, again I will take a look.

    I am still not clear whether animations purchased and used in games by non-RawArt and/or non-Daz3D publishers is legally OK to be used in games since there are two conflicting comments as per below mentioned above:

    "Unless it explicitly says otherwise, animations and still renders are fine to distribute, either in a game or otherwise. "

    and

    "means animations as in BVH FBX etc on figures in games not video renders those you Must buy licenses for"

    I used Swordplay Volume One by Porsimo and Posermocap as example so CAN these animations be used in games under an Indie or Rawart commercial license?

    Thanks

  • edited December 1969

    Bump! Could someone from Daz3D please advise? Thx.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    petergpls said:
    Bump! Could someone from Daz3D please advise? Thx.

    Please don't bump threads

    The forums are for other members, if you need to contact DAZ 3D, please use the Contact us facility and send a help ticket to Customer Services. Thanks

  • edited April 2014

    OK, I have now done as you requested and contacted Daz3D as per your suggestion but sadly I need to come back to the forum as the reply I received did not resolve the question which is as per above but more specifically:

    I used Swordplay Volume One by Porsimo and Posermocap CAN these animations be used in 3D commercial games under an Indie or Rawart commercial license?

    The answer I received from Customer Service was to refer to the EULA which I have done so but does not answer the above question but only refers to 2 dimensional animation use.

    Could the Daz staff please answer this question please?

    Post edited by petergpls@gmail.com on
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    I am sorry, but there is no point in asking this question on a user forum.

    When DAZ 3D replied to you, it says on the ticket, something like, 'Did this resolve your issue?' You have to say 'No', and explain further. Please re-open your ticket, or create a new one, and make the question a bit clearer. Nobody on these forums can give you an answer that is binding, only DAZ 3D.

  • edited December 1969

    OK thanks. I had thought this forum was like every other forum where Daz3D staff also read and process the questions
    I re-opened the ticket immediately I had the response but every one in Daz3D has gone quiet.

    So my question on this user group (which I am also a member of since I have a need like every else) is who will answer questions regardless of whether they are in a technical context or not especially if Daz3D do not answer on the customer service sites. I paid for all of the tools and content and I would expect Daz3D staff to support it's user group either through email support or via the forums. BUT I guess I have assumed wrong....

    OK I will wait till Daz3D respond and if they dont I have no other choice but to ask other users how they resolved their issues and hope someone may have an answer. If you say that nobody on these forums can give answers than how they already have been but not clearly - justy take a close look at this thread and you will see.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    The point I am trying to make, is that anyone can tell you anything they want on these forums, it doesn't make it right or legal, and you may get into trouble for following spurious advice.

    DAZ 3D, the company, are the only ones who can give you a definitive answer to your question. If you have used animations that you have bought in the store here, and you want to include these in a game, I would say it is against the EULA, because a user of your game could easily extract the animations to use in DAZ Studio themselves.

    As Support have pointed out to you (I believe) these animations packages are sold to allow users to make animations, which are in effect, a series of 2D still rendered images, which is what DAZ Studio is for, and what the EULA covers you for.

    Please wait for DAZ 3D to give your the answer you seek, I have given my opinion, but that is all it is, an opinion.

  • edited December 1969

    Thanks for your opinion on this and as I mentioned earlier I am waiting for Daz3D to reply.

    I would like to make one correction here, Daz3D did not point anything out to me about the 2D still rendered images etc. - it was what I had read in the EULA.
    The EULA does not mention anything about use of 3D animations under the licenses.

    Still waiting......

  • ChoholeChohole Posts: 33,604
    edited December 1969

    The EULA is very specific as to what can or cannot be done with DAZ 3D content.

    As has been said already

    User may not in any case publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any Content, or any part thereof, or any substantially similar version of the Content can be separately exported, extracted or de-compiled into any re-distributable form or format.

    3.0 DAZ Commercial Real-time Addendum

    The terms of this addendum 3.0 are in force only when User has purchased one of the following products from the online DAZ store:

    Indie Game Developer License (sku: 12113)
    Commercial Game Developer License (sku: 12479)
    RawArt Commercial Game Developer License (sku: 12618)

    The terms of this addendum 3.0 apply to all products the User has purchased via his/her online DAZ store account that can be identified in the online DAZ store using the following criteria:

    In the description field for the product, the DAZ icon appears: DAZ Icon
    When the User moves the mouse pointer over the icon, a text box appear with the words “DAZ Original”
    And if User has purchased RawArt Commercial Game Developer License (sku: 12618)
    View the product page in the online DAZ store, under the title of the product a field appears labeled “Shop more by:” and the field must be populated with the term “RawArt” and only the term “RawArt”

    All Content that can be identified according to the above criteria shall hereinafter be referred to as “CRT Content”. The terms of this addendum 3.0 do not apply to any other Content.

    Modified Terms of Use. This section replaces Section 1.0 Paragraph E “TERMS OF USE” for CRT Content ONLY.

    Two Dimensional Works. Subject to the terms and conditions of this Agreement, User may (i) incorporate, copy and modify the CRT Content in the creation and presentation of two-dimensional animations and renderings which may require access to the CRT Content by the User’s customer during electronic execution of the User’s application, and (ii) incorporate two dimensional images (including two dimensional images that simulate motion of three dimensional objects) derived by User from the CRT Content in User’s other two-dimensional works, and (iii) publish, market, distribute, transfer, sell or sublicense such two-dimensional animations, renderings and other works; provided that User may not in any case: publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any CRT Content, or any part thereof, or any substantially similar version of the CRT Content can be separately exported, extracted, or de-compiled into any re-distributable form or format. All other rights with respect to the CRT Content and its use are reserved by DAZ and its licensors. User warrants and is responsible to ensure that the CRT Content used in User’s applications are not available to end users in their native formats and that every effort is made to protect the CRT Content from theft or copyright infringement by employing technology, asset protection, encryption or any other resources at User’s disposal.

  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited December 1969

    petergpls said:
    I used Swordplay Volume One by Porsimo and Posermocap CAN these animations be used in 3D commercial games under an Indie or Rawart commercial license?

    No, since Porsimo and Posermocap are neither DAZ 3D nor RawArt.

  • edited April 2014

    Thanks so now we are all finally clear.

    Post edited by petergpls@gmail.com on
  • edited April 2014

    Just one last thing about the last comment made by the Administrator, does this mean that the comment made earlier by a member is not correct - as follows

    Unless it explicitly says otherwise, animations and still renders are fine to distribute, either in a game or otherwise. The EULA is intended to protect the actual 3D assets from being distributed, since you’re effectively giving away a paid-for product in your game if you fully include the mesh and textures verbatim.

    Thanks - I just want to be sure that we are talking babout animations and not models etc.

    Post edited by petergpls@gmail.com on
  • JaderailJaderail Posts: 0
    edited December 1969

    That statement only covers Animations created by the User, it does not cover Animation poses sold by DAZ 3D. The last post applies to them and is correct for sold at DAZ 3D animation packs unless the creator has given permission for there use in Games. I know of none that have at this time. They can be used in Sold animated movies only I do believe. If then. I've never checked.

  • edited December 1969

    Thanks for clearing that up. If I see a need to contact the PA, then I will via Daz3D customer service.

  • TkrainTkrain Posts: 1
    edited December 1969

    Ok... to be clear.. if I'm making a 2d game using only 2d Renders and animations, I can use the created sprites in my games without the Indie or Commercial license?

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Tkrain said:
    Ok... to be clear.. if I'm making a 2d game using only 2d Renders and animations, I can use the created sprites in my games without the Indie or Commercial license?

    Yes

  • 3d-junkie3d-junkie Posts: 2
    edited December 1969

    chohole said:
    Tkrain said:
    Ok... to be clear.. if I'm making a 2d game using only 2d Renders and animations, I can use the created sprites in my games without the Indie or Commercial license?

    Yes

    This thread has been helpful, but also a bit confusing. Sorry for the bump, but I need to ask a question related to this information.

    A beta adult themed mmo has begun to add user made content, like clothing or other items made by the players who dabble in various 3d programs. In the game, players have apartments that can decorated with 3d and 2d objects.

    Would an artist need any kind of license to submit a 2d image of a pin-up girl, to be used as wall decor in the game? This seems relevant.

    Q. What if I am using 2D renders or “sprites” in my game?

    A. All of the content available at the DAZ 3D Store is covered by the standard EULA which allows 2D renders including sprites as well as rendered animations or movies.

    That doesn't require a license, correct?

    If somebody could please clarify. Let's say, for example that that 2d pinup contains the following:

    V4, Vanessa model and hair, V4 basic wear, and a freebie prop that either says for "commercial or non-commercial uses" or doesn't mention any restrictions in the readme.

    The rendered picture would be textured on a 3d object made to look like a frame with a picture. Thank you.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    3d-junkie said:
    chohole said:
    Tkrain said:
    Ok... to be clear.. if I'm making a 2d game using only 2d Renders and animations, I can use the created sprites in my games without the Indie or Commercial license?

    Yes

    This thread has been helpful, but also a bit confusing. Sorry for the bump, but I need to ask a question related to this information.

    A beta adult themed mmo has begun to add user made content, like clothing or other items made by the players who dabble in various 3d programs. In the game, players have apartments that can decorated with 3d and 2d objects.

    Would an artist need any kind of license to submit a 2d image of a pin-up girl, to be used as wall decor in the game? This seems relevant.

    Q. What if I am using 2D renders or “sprites” in my game?

    A. All of the content available at the DAZ 3D Store is covered by the standard EULA which allows 2D renders including sprites as well as rendered animations or movies.

    That doesn't require a license, correct?

    If somebody could please clarify. Let's say, for example that that 2d pinup contains the following:

    V4, Vanessa model and hair, V4 basic wear, and a freebie prop that either says for "commercial or non-commercial uses" or doesn't mention any restrictions in the readme.

    The rendered picture would be textured on a 3d object made to look like a frame with a picture. Thank you.

    As long as the prop is entirely your own creation, that is fine.

  • 3d-junkie3d-junkie Posts: 2
    edited December 1969

    3d-junkie said:
    chohole said:
    Tkrain said:
    Ok... to be clear.. if I'm making a 2d game using only 2d Renders and animations, I can use the created sprites in my games without the Indie or Commercial license?

    Yes

    This thread has been helpful, but also a bit confusing. Sorry for the bump, but I need to ask a question related to this information.

    A beta adult themed mmo has begun to add user made content, like clothing or other items made by the players who dabble in various 3d programs. In the game, players have apartments that can decorated with 3d and 2d objects.

    Would an artist need any kind of license to submit a 2d image of a pin-up girl, to be used as wall decor in the game? This seems relevant.

    Q. What if I am using 2D renders or “sprites” in my game?

    A. All of the content available at the DAZ 3D Store is covered by the standard EULA which allows 2D renders including sprites as well as rendered animations or movies.

    That doesn't require a license, correct?

    If somebody could please clarify. Let's say, for example that that 2d pinup contains the following:

    V4, Vanessa model and hair, V4 basic wear, and a freebie prop that either says for "commercial or non-commercial uses" or doesn't mention any restrictions in the readme.

    The rendered picture would be textured on a 3d object made to look like a frame with a picture. Thank you.

    As long as the prop is entirely your own creation, that is fine.

    Yes, the prop would be an original creation, textured on one side with a 3d image made with DAZ, DAZ products, or other poses, mats, backdrops, etc. that are licensed for commercial use. Thank you for the response.

  • I understand how the licensing works, I just wish Daz listed the licensing options against products in the Daz store.  Other content libraries (like TurboSquid) explain what kind of license the content is restricted by, some even have contact details to the publisher or a link to a specific license for that content.  It just seems really unprofessional having to find contact details for each publisher then contact them and wait indefinitely for an answer.  I've been trying to contact SKAmotion for months and they haven't been getting back to me, even though I can see they're active on Facebook.  They don't have a phone number listed on their site either.

     

     

  • kaotkblisskaotkbliss Posts: 2,914

    I wonder if I could help explain this better? LOL

    so you buy this product:

    http://www.daz3d.com/indie-game-developer-license

    Then you can use anything in your game that is a Daz original.

    You buy this product:

    http://www.daz3d.com/sickleyield-indie-game-developer-license

    Then you can use anything in a game made by SickleYield

    You get this one:

    http://www.daz3d.com/rawart-indie-game-developer-license

    and you can use anything by rawArt

    and so on.

    so if you have a genesis figure, with clothes made by sickleyield and a background by rawart, then you will need all 3 license to put that in a game.

    If you have a rawart figure with sickleyield clothing, then you only need rawart's and sickleyield's licenses.

    And be sure to check the description of the license because most of them are only allowed to be used for a single game. So if you go to make a 2nd game, you need to buy the licenses all over again. (some have updated to allow up to 3 games or something like that)

  • Leo ChenLeo Chen Posts: 697
    edited September 2015

    I wonder if I could help explain this better? LOL

    so you buy this product:

    http://www.daz3d.com/indie-game-developer-license

    Then you can use anything in your game that is a Daz original.

    You buy this product:

    http://www.daz3d.com/sickleyield-indie-game-developer-license

    Then you can use anything in a game made by SickleYield

    You get this one:

    http://www.daz3d.com/rawart-indie-game-developer-license

    and you can use anything by rawArt

    and so on.

    so if you have a genesis figure, with clothes made by sickleyield and a background by rawart, then you will need all 3 license to put that in a game.

    If you have a rawart figure with sickleyield clothing, then you only need rawart's and sickleyield's licenses.

    And be sure to check the description of the license because most of them are only allowed to be used for a single game. So if you go to make a 2nd game, you need to buy the licenses all over again. (some have updated to allow up to 3 games or something like that)

    What?! For only one game!???!!!!
    They should mark it "one game License".!


    How about shaders? 

    Post edited by Leo Chen on
  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015
    Leo Chen said:
     

    How about shaders? 

     

    DS Shaders typically don't work outside of DS, so it's not an issue.

     

    then you will need all 3 license to put that in a game.

    If you want to make a game you should plot all this out first, and not have a mismash of stuff from different people. Unless you want to spend lots of money on license for a single item. Which isn't wise. Also buy the licenses during the PA sale to save money if you really need more than a single license :)

    Post edited by larsmidnatt on
  • jestmartjestmart Posts: 4,449

    If a PA doesn't already have a game license for sale in the DAZ store it is probably because they don't want one and it is a waste of time trying to contact them about it.

  • jestmart said:

    If a PA doesn't already have a game license for sale in the DAZ store it is probably because they don't want one and it is a waste of time trying to contact them about it.

    And regarding the PA mentioned, they don't have meshes anyway.. Just animations...

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