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From a purely practical standpoint, figure out a way to load the figures faster. For those of us who have invested in G8 and own a lot of content, the load speeds are just getting slower and slower. I wish we could just load the base figure and then pick which morphs to load and activate. Having all of them load and drags the figure load times down. It’s like we’re being punished with slower load times because we spent more money on DAZ products.
J
This... so much... this!
I've had to cull my G8 collection/Morphs twice to get my load time under 5 minutes.... and now I've all but stopped buying characters and morph packs because of it. If anyone from Daz ever reads these comments, I'ld like that part to sink in... I'VE STOPPED BUYING products because the affect on my load times is a problem.
I don't know how they would do it... maybe it is more of a Daz v5 thing... but how all that is handled (loading of morphs etc) has to be a top priority.
+ 1.000
That is the reason why I nowadys hesitate to buy new characters or morph packs. Always asking myself what I have to uninstall/remove to keep load times on the current level. Had to rebuild my library couple of times to ensure OK load times.
theres a lot of white space on eye texture maps. more iris area please.
Please DAZ if you are going to next Genesis with unique Feature ignore number 9 make it number 10 .
Soft Body Physics ... Then I would be set, and self colision.
-J
That would be a Daz Studio feature first, though it might well require a new figure to fully support it depending on how it worked.
We need some base poses like all the other generation's models before it had. As a matter of fact, everything that the earlier generations came stock with, we also need for gen 9. ;)
copy and paste from Product suggestions:
_I urgently like to see an edge looped breast geocraft for G 9 with an edge loop geometry as we know it from Victoria 4, Genesis, Genesis 2, Genesis 3, Genesis 8 and Genesis 8.1 with optional HD morphs.
I'd also like to have an edge looped modelled navel with HD option for Genesis 9_ .
Atleast having read this, I understand why my figures load so incredibly slowly. I didn't realize that my library created that drag - that's some really bad base programming for sure.
That being said, I'm equally unimpressed with Genesis 9, and the fact that it's not reverse compatible with so much of the Genesis 8 investments already made, I can't see embracing it any time in the near future. I bought it just to see - but my advice is that if you are already a serious DAZ artist, you will be really frustrated. If you are a novice, you will be equally frustrated, since you can see thousands of options in the store that won't work with your figure.
Bought? Genesis 9 Starter Essentials is free.
There is that ongoing G9-V9 confusion.
None of what you have bought is obsolete, unless you chose to make it so.
If you liked that render for G8, 3, 2 etc, then 9 appearing shouldn't make you dislike it now - and of course, all your content will continue to work.
I still to this day use all the way back to Genesis 1 in my renders, depending on what I want to accomplish. Since some of my favorite outfits look best on the Genesis they were made for, that's what I use when I want that particular outfit :)
So do you have a better solution for enabling new properties to be added to a figure, potentially needing links to other properties that may be aprt of the base or a different add-on, without requiring the user to jump through additional steps on installing (and perhaps removing) the content? And would it be faster than the prsent system? And would it have a benign impact on setting proeprties and having their effects propagate as needed as well as on load times? You can't say something is "bad programming for sure" if you don't have an understanding of how it could have been done better.
But one needs to buy the Genesis 9 Character Essentials to create a complete human being. And then you need to buy a character to add skin to the "Essentials".
I miss that about M4 & M4 Elite, the different character faces and ethnicity faces you could dial in and out and get very different looking characters easily. Plus the variety of very different looking characters vendors like Jepe made that could also dialed in alone or added.
Slow loading figures usually are because of so many morphs and addons. But I have found Genesis 9 loads nearly as slow with no extra morphs as my fully loaded 8/8.1 base figures.
Mine isn't slow to load, but it's been slow to work with and I'm not sure why. Theoretically, with the machine I've got, it shouldn't be. It's a puzzle ;)
There are 3 main components to the slowliness:
1. morphs are small individual files, which means they all generate 2 disk reads (once in the file system table to know where the file is, and once where the actual file is). This "myriad of small files" approach is old design that becomes bad as the library grows, especially for PCs still equipped with hard disks. SSDs are becoming cheaper, but that will not solve the issue because:
2. DAZ Studio uses a single thread to load a scene. I can understand that morphs must be applied sequentially to a character to avoid unpredictable results, but why can't Studio load more than one char at a time? Why does the viewport need to be locked? There are 3D engines that will load entire scenarios in the background, and things will pop out individually when ready. Meanwhile you can act upon what's already loaded. In the meantime, grab the processor with the best single core performance you can afford (unless you render with CPU, then thread count is important).
3. DAZ Studio does not load all the morphs, it only makes them available as a slider list. Only the morphs in use are loaded, and when a morph dial is moved away from zero, that's when the morph is injected with all its dependencies (that's why you might notice stutter when first moving a slider, and subsequent movements are more fluid). Minutes and minutes of waiting for a list to appear is bad enough, but having that repeat for any new figure in the scene is worse.
4. Bonus: sometimes morphs that are at zero value get attached to a scene/preset file, increasing file size and load times. I have not yet determined what the reason might be.
The cure would be to implement A. multithread, B. background elaboration and C. index the /data/ path so that the whole morph list is already there, coalesced and ready to be applied to the figures. A simple "Refresh morph library" button would allow the user to manually launch an index rebuild after adding/removing morphs or entire characters. DIM and the other automation tools could present an option to trigger the refresh automatically after Library manipulation. This would also allow tools similar to RiverSoft Art's Turbo Loader to be integrated in Studio (and maybe into scene files) for even more extreme optimization. These tools would operate on the index, and if a mistake is made the index can be rebuilt with minimal disruption (the time it would take to load a character today, tops). Multiple indices could be saved for versioning & rollback, or for expediting load times for specific projects and render sequences.
On top of all this, some OPTIONAL predictive caching could be used at least on beefier systems. If I always load G8 characters shortly after opening Studio, maybe preload the morph index in RAM already. Or, preload a full G8 mesh so that, when a new char is invoked, a simple copy can be made and slammed in the scene. If I always load the last saved scene, maybe cache that as soon as Studio is launched. Imagination is the limit, including allowing the user to force the RAM caching of specific Library sections or disabling predictive cache altogether.
All in all, Studio is a great free tool that could benefit from a whole lot of modernization. Thanks for coming to my TED Talk.
That said, G9 looks more true to life, but if it will be useful remains to be seen. I think Daz hit the jackpot when they bought out RareStone.
I believe the raw reading of data is not the main issue.
The main slow down, and the reason it is single threaded, is that Daz Studio is checking for and setting up the links between properties. A link is recorded in only one file (because the two ends of the link may belong to separate products) so it si necessary, on loading a prerpty, to see if it has links coming from any othe property, not just to note the properties to which it asks for links
It oesn't just load a list - it also establishes links between properties, as I was saying above, so that when any property is given a new value all of its dependencies can also update correctly
If theya re custom morphs, not saved as morph assets or modified from their saved state, then they have to be embedded in the file. That should be the only time that that happens.
That is going back to the old ExP system, which caused people endless confusion.
When I pose genesis 9 mouth open, the teeth get bigger. Genesis 8 was perfect. do I miss a setting for the teeth for gen 9?
Let's talk about deformers and morph targets ... i have to admit i tend to use muscle morphs rather often and i ran into trouble with Vicky. You will easily see it when you take a look at the example picture below:
While arms/biceps/elbow work nicely there's some issues with the stomach/abs that tend to act up ... but what really bothering me are the collarbones, the armpits and the shape of the lats and especially the traps: when the arm rises they seem to vanish (on the right side) and there's a hollow between neck and shoulder ... any suggestions?