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As for skins, you can use any skin in it, like a PA skin (personal use) or a merchant resource. As for the other addons, an addon pack would be cool to have. I would guess most figure if you have the skill to create extra addons for skinbuilder like tats or blemishes, then you probably wouldn't be using skin builder in the first place.
true that. i can do tats, but it would be real cool just to add them within SB .. done and easy. like make art button
Yes, you can add in your own overlay options, by placing them in the folders where the script looks for them and using the naming convention. Information on doing this is included in the user guide. For something like body tattoos you might need to give them a different name (like Moles) to fit the existing naming structure, but otherwise you can do it.
Very helpful! Thanks for the info.
thats great. will check that out. thanks
Hi, everyone
I used the skin builder to apply some changes to a genesis 8 figure and the next day I regreted it so my newbie questions are:
can I edit an overlay, such as eyebrows, or freckles from a genesis 8 figure? If not, can I remove them? And if not how do I remove the entire script I created for my figure?
Hello, I don't know anything about saving or loading character presets. Once I have saved the character preset as a .duf file, how do I load the preset onto a character in a scene? RIght now the characters I make use the maps from the temp file which i will have to clean out and i dont know what to do with the preset .dufs. Help please.
Does anyone know how to colour match skin exactly to what the character's skin looked originally ?
I tried changing the base color setting and translucency setting, but the figures I had were 0.95 0.95 0.95 . and the base color settings in the SKIN BUILDER window, are all in hundreds not percentages :(
Can anyone help ?
Geordie
If you click on the clour bar it will open up and show the value ranging from 0 - 255 for the 3 channels both in skin builder and the surface tab of your skin btw 0.95 equals 249
Thanks MOOGOO, I must have completely missed that :)
Cheers Geordie
Hi people,
I've just started using skin builder, so this is a noob question to be sure....
After creating a base skin and options that I wanted yesterday, I decided that I would like to add tan lines to that material. According to the user guide, I should be able to pick up where I left off. It just doesn't say HOW to do this.
The interface shows default values for everything. I have a G8F loaded with the base mats I saved yesterday, and she is selected. In perusing the panels, I don't see anything that says "open that last work session, dummy". Or anything like that. What am I missing?
Nevermind, I was overthinking it.