Skin Builder 8

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  • FSMCDesignsFSMCDesigns Posts: 12,774
    daveso said:

    is it possible to add more skin resources to this product? Like different skins, maybe different blemishes, or even tattoos?

    As for skins, you can use any skin in it, like a PA skin (personal use) or a merchant resource. As for the other addons, an addon pack would be cool to have. I would guess most figure if you have the skill to create extra addons for skinbuilder like tats or blemishes, then you probably wouldn't be using skin builder in the first place.

  • davesodaveso Posts: 7,147
    daveso said:

    is it possible to add more skin resources to this product? Like different skins, maybe different blemishes, or even tattoos?

    As for skins, you can use any skin in it, like a PA skin (personal use) or a merchant resource. As for the other addons, an addon pack would be cool to have. I would guess most figure if you have the skill to create extra addons for skinbuilder like tats or blemishes, then you probably wouldn't be using skin builder in the first place.

    true that. i can do tats, but it would be real cool just to add them within SB .. done and easy. like make art button

  • Yes, you can add in your own overlay options, by placing them in the folders where the script looks for them and using the naming convention. Information on doing this is included in the user guide. For something like body tattoos you might need to give them a different name (like Moles) to fit the existing naming structure, but otherwise you can do it.

  • L'Adair said:

    What is the difference between Skin Builder 8 and Skin Builder 3? Aren't the G3F and G8F UVs the same?

    @andolaurina, The UVs are essentially the same, but the G8 figures now use an addon for the eyelashes. If you have one or the other Skin Builder product, you can create the materials for the supported generation and then apply them to the other, for personal use. You can even use Sloshwerks' UV Swap and create materials for your male characters, too. Again, for personal use. Basically load the supported character into the scene, use Skin Builder to create the materials and create the presets. After your presets are saved, you would then apply them to the other generation/gender figure.

    If you plan on creating characters to sell and want to use Skin Builder to create skin materials for those characters, you will need to use the Skin Builder 3 for Genesis 3 Females, and Skin Builder 8 for Genesis 8 Females. The exception, for SB3 at least, is if you release a product that includes both a Genesis 3 and Genesis 8 female of the same character, using the same materials. That is allowed. But if you are looking to use this as a Merchant Resource, it is always best to read the documentation, and ask Zev0 if you have any questions after that.

    Very helpful! Thanks for the info.

  • davesodaveso Posts: 7,147

    Yes, you can add in your own overlay options, by placing them in the folders where the script looks for them and using the naming convention. Information on doing this is included in the user guide. For something like body tattoos you might need to give them a different name (like Moles) to fit the existing naming structure, but otherwise you can do it.

    thats great. will check that out. thanks yes

  • irad20irad20 Posts: 0

    Hi, everyone

    I used the skin builder to apply some changes to a genesis 8 figure and the next day I regreted it so my newbie questions are:

    can I edit an overlay, such as eyebrows, or freckles from a genesis 8 figure? If not, can I remove them? And if not how do I remove the entire script I created for my figure? 

  • Hello, I don't know anything about saving or loading character presets. Once I have saved the character preset as a .duf file, how do I load the preset onto a character in a scene? RIght now the characters I make use the maps from the temp file which i will have to clean out and i dont know what to do with the preset .dufs. Help please. 

  • Does anyone know how to colour match skin exactly to what the character's skin looked originally ?

    I tried changing the base color setting and translucency setting, but the figures I had were 0.95 0.95 0.95 . and the base color settings in the SKIN BUILDER window, are all in hundreds not percentages :( 

    Can anyone help ?

    Geordie

  • MoogooMoogoo Posts: 136

    If you click on the clour bar it will open up and show the value ranging from 0 - 255 for the 3 channels both in skin builder and the surface tab of your skin btw 0.95 equals 249 

  • Thanks MOOGOO, I must have completely missed that :)  

    Cheers Geordie

  • Causam3DCausam3D Posts: 212

    Hi people,

    I've just started using skin builder, so this is a noob question to be sure....
    After creating a base skin and options that I wanted yesterday, I decided that I would like to add tan lines to that material.  According to the user guide, I should be able to pick up where I left off.  It just doesn't say HOW to do this.  

    The interface shows default values for everything.  I have a G8F loaded with the base mats I saved yesterday, and she is selected.  In perusing the panels, I don't see anything that says "open that last work session, dummy".  Or anything like that.  What am I missing?

  • Causam3DCausam3D Posts: 212

    Causam said:

    Hi people,

    I've just started using skin builder, so this is a noob question to be sure....
    After creating a base skin and options that I wanted yesterday, I decided that I would like to add tan lines to that material.  According to the user guide, I should be able to pick up where I left off.  It just doesn't say HOW to do this.  

    The interface shows default values for everything.  I have a G8F loaded with the base mats I saved yesterday, and she is selected.  In perusing the panels, I don't see anything that says "open that last work session, dummy".  Or anything like that.  What am I missing?

    Nevermind, I was overthinking it.   

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