32nd Daz3D Bryce Render challenge ### In The Dark Of The Night ###

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Comments

  • mermaid010mermaid010 Posts: 5,490

    Adbc - wow beautiful image, nice use of Dave's moon yes

    Ed3D - lovely scene well done.

  • HansmarHansmar Posts: 2,929
    StuartB said:

    Hansmar. It's Sarah's toy doll and her tricycle.

    She obviously did'nt listen to her mum.

     

    Yep, thought I saw something like a tricycle. Still, a little more light on it might still be a good idea?

    ed3D: nice scene and very nice sky. A bit more darkness may make it even better?

  • ed3Ded3D Posts: 2,187
    edited October 2018
    Hansmar said:

    ed3D: nice scene and very nice sky. A bit more darkness may make it even better?

    _yeah, that Could be alright  -_Thanks

    Horo: Thanks,  and am a big tea drinker

    adbc: thanks ,  used the   Dave Savage Moon

    mermaid010 : thanks

    Post edited by ed3D on
  • HenryhorHenryhor Posts: 258

    @ed3D: cute witch

  • JamahoneyJamahoney Posts: 1,791

    Ah, see it now, Stuart...thanks - I initially thought it was some kind of old buried plant (as in a building type plant of works etc.,).

    Jay

  • @ ed3d: very cute Witch. i Like it.

    my second entry:

     

    The darkest Hour

     

    The darkest hour.jpg
    1600 x 1200 - 1M
  • HansmarHansmar Posts: 2,929

    Drachenlords: That is indeed the darkest hour!

  • JamahoneyJamahoney Posts: 1,791

    Perspective is great, Drachenlords.

    Jay

  • ed3Ded3D Posts: 2,187

    drachenlords:  Very well done and Thanks

    Henryhor:   thank you kindly

  • HenryhorHenryhor Posts: 258

    @ drachenlords: despite the bright smile not really inviting. The rat is a cool detail. Well done.

    Second entry: EVERY NIGHT IN WHITE SATIN

    I know it's silly.

    Thought this render would never reach the end. The AA of the cobwebs takes forever.

    nighstinwhitesatn.jpg
    900 x 1200 - 290K
  • JamahoneyJamahoney Posts: 1,791

    Poor ghost, Henryhor...he'll just never get to understand why [it] disappeared devil

    Jay

  • Thanks for the nice comments.

     

    @Henryhor: A cute ghost and well done

  • adbcadbc Posts: 3,115

    drachenlords : great image, a little bit scary..

    Henryhor : cute ghost, well done !

    mermaid : thanks for your comment.

     

  • HoroHoro Posts: 10,642
    edited October 2018

    drachenlords - the title fits perfectly. Very beautifully done scene. The rat is a nice detail.

    Henryhor - very funny. I think the ghost wouldn't have any use of what it thinks is missing. Very well done scene.

    Here's my second entry (by the way, yes, it's Dave's Moon).
    Title: Take a Nap.

    Take a Nap

    TakeNap.jpg
    1200 x 773 - 87K
    Post edited by Horo on
  • JamahoneyJamahoney Posts: 1,791
    edited October 2018

    And I like how you tied in the Farside of the Moon view (which sometimes, incorrectly, is referred to the Darkside of the Moon), Horo, to suit the theme yes

    Btw, it can't be Dave's Moon, as it's all of ours devil Look up every now and then...you mobile-users out there, and realise what you're missing cheeky

    Jay

    Post edited by Jamahoney on
  • HansmarHansmar Posts: 2,929

    Henryhor: very funny and very well made render too!

    Horo: Now, that's dark indeed. Fine scene.

  • Horo - Nice work and great lighting.

    adbc - Nice moonrise and lighting. Love the shadows.

    ed3D - Gorgeous sky & well-placed moon.

  • HenryhorHenryhor Posts: 258

    @ Horo: great use of the tower remain. Could be a LOTR scene.

    @ Horo & Jamahoney: thanks for the comment. He's just complaining about the boring white sheet. I would never mutilate a ghost.

    Thanks to all for the nice comments.

  • Dave SavageDave Savage Posts: 2,433
    Jamahoney said:
    Btw, it's can't be Dave's Moon, as it's all of ours devil Look up every now and then...you mobile-users out there, and realise what you're missing cheeky

    laughlaughcheeky

    https://www.youtube.com/watch?v=6U9NiGYzj1Q

  • HoroHoro Posts: 10,642

    Jamahoney - thank youJay.

    Hansmar - thank you.

    Eugenius - thank you.

    Henryhor - thank you.

    Dave - yes, as the song says laugh

  • JamahoneyJamahoney Posts: 1,791
    edited October 2018

    The Moon is Mine...Dave...a great tune - cheered me up smiley...the singer, Eddi Reader, has been in our radio media for so long that at this stage, she's one of our own.

    I recall a day when walking through my local city seeing the Moon, in daytime (yes, possible) centrally poised between two high-rise buildings. With a wonderful blue-backed sky above, its presence was obvious, however, street-wise, all around were in to their mobiles looking down at the latest sca...missing such a wondererful view.

    Jay

    Post edited by Jamahoney on
  • @ Horo: Great scene. The lonely one at night. Very nice.

    My last entry:

    Night Watchman

     

    Night Watchman.jpg
    1600 x 1200 - 1M
  • JamahoneyJamahoney Posts: 1,791
    edited October 2018

    Drachenlords...super light (lights) and environment setup...had to take a second look at the guy on the right with his wand...hmmm...what are his intentions - a rogue, no doubt. It's great when a work teases a possible story, or outcome.

    Jay

    Post edited by Jamahoney on
  • HoroHoro Posts: 10,642

    drachenlords - another outstanding and superbly done scene.

  • mermaid010mermaid010 Posts: 5,490

    Drachenlords - both your entries are outstanding.

    Henryhor  - funny but cute ghost

    Horo - cool idea, awesome render.

  • Horo, Jay and Mermaid: Thanks for the nice comments.

    @Jay: I thought a strange wand may raise more questions than a well-recognizable dagger. I see, it worked for youwinklaugh

  • SlepalexSlepalex Posts: 911

    @ Horo: Great scene. The lonely one at night. Very nice.

    My last entry:

    Night Watchman

     

    Great lighting! How do you manage to drag as many high-poly models with large textures in Bryce? 

  • Thanks, Slepalex.
    There are not really many high poly models. Only the Guardian still has 200,000 polygons (it is the Apollo Maximus).
    For the other models I use the polygon reducer in Poser 11.
    After the reduction, the buildings together have not even 80 00 and the other two figures, the barrels and the well together have 25 000.
    The textures I reduce in size in Photoshop. The farther from the camera, the smaller they can become.
    So the Bryce file has just over 300 MB at the end.

  • SlepalexSlepalex Posts: 911

    Thanks, Slepalex.
    There are not really many high poly models. Only the Guardian still has 200,000 polygons (it is the Apollo Maximus).
    For the other models I use the polygon reducer in Poser 11.

    I would like to have a simple and clear "polygon reducer".


    After the reduction, the buildings together have not even 80 00 and the other two figures, the barrels and the well together have 25 000.
    The textures I reduce in size in Photoshop.

    I am constantly talking about this on the forum, but it seems that no one hears me. :-(

    The farther from the camera, the smaller they can become.
    So the Bryce file has just over 300 MB at the end.

    Thanks for the explanation.

  • HenryhorHenryhor Posts: 258

    @ drachenlords: intriguing and very well done

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