Polygon Modeling, Post your creations: A New Beginning

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  • Hermit CrabHermit Crab Posts: 841

    Thanks, Diomede!  I hope to spend some hours on this at the weekend.

  • mmoirmmoir Posts: 821
    edited March 2016

     Diomede , 

    That is great. Just an FYI.  Anyone can edit the Modeling Assets page so you can  add your name yourself if you want  . Just open the link and edit the document like it was a documenrt on your computer.  No need to save the page, just leave , if you go back you will find your edit is still there.surprise  .  I think this Google Docs page is great for this collaboration type work.  I will update it in a day or so if you haven't added your name to the model. smiley

    diomede said:

    I am willing to try to model the dartboard and darts

     

    Post edited by mmoir on
  • mmoirmmoir Posts: 821

    Nice looking model.

    Hi folks.

    I hope it won't be intrusive to let you know that I've resurrected a Hexagon thread where I was showing a military vehicle I started last year.  I've put up some new strictly WIP images.

    http://www.daz3d.com/forums/discussion/54998/a-military-vehicle-i-started-work-on#latest

     

     

  • DiomedeDiomede Posts: 15,168
    edited March 2016

    MMoir, the modeling assets page is showing as read only.  I had to send a request to edit it.

     

    access page view only.JPG
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    Post edited by Diomede on
  • mmoirmmoir Posts: 821
    edited March 2016

    Diomede , You can try this link.   The Modeling Assets Page.  

    diomede said:

    MMoir, the modeling assets page is showing as read only.  I had to send a request to edit it.

     

     

    Post edited by mmoir on
  • chickenmanchickenman Posts: 1,202

    it is set to view only no option to edit.

  • DiomedeDiomede Posts: 15,168

    OK, that link worked this time.  Chickenman, try it now. 

    mmoir said:

    Diomede , You can try this link.   The Modeling Assets Page.  

    diomede said:

    MMoir, the modeling assets page is showing as read only.  I had to send a request to edit it.

     

     

     

  • mmoirmmoir Posts: 821

    Okay this was cool , i was on the modeling assets page and  I saw the Diomede and DUDU editing the page live.  I guess it is working . smiley

  • DiomedeDiomede Posts: 15,168

    Probably should move this discussion to the group site, but it is a polygon modeling topic so I guess it is fine here for now.  Even at this simplest stage, already have some design choices.  For example, how do we want the numbers handled on the dartboard?  Painted on?  Modeled as a relief?  The base of the Dartboard (without the metal frames) is a relatively simple cylinder.  I modeled the front to allow for separate material zones for the black/white/red/green parts of a Dartboard.  But if the numbers are going to be painted on, then so can the color regions, and the added vertexes are unnecessary.  I have attached a screenshot of the mesh (no metal frames yet), the uvmap, and a test render with the reference image put back on beside a test render that just assigns black/white/red/green to mat zones.  Do we have texture painting experts?

     

    screenshot dartboard base mesh and uvmap.JPG
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    screenshot compare dartboard base.jpg
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  • DUDUDUDU Posts: 1,945
    edited March 2016

    OK Diomède, I think this thread is a good place to show our modeling work for the Mmoir's project.

    Here is the stuff I choosed to (try) do : a couch, because I'm very tired...

    This is a first testing and should be adapted to the final scene.

    Download it here: http://mhdproductions.be/Carrarators/Divan.zip

    Divan.JPG
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    Divan.JPG
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    Post edited by DUDU on
  • mmoirmmoir Posts: 821
    edited March 2016

    Diomede ,

     This looks great.  yes  I am tthinking the animaiton style could be a mix of Toon and realistic, so I think however you do it is fine.  I think if it was 100% toon then  you loose the texture maps when rendered so it is up to you how you want to finish it.  You could also use the Text tool to add the numbers to the board .

     You could check the MEMBERS SIGN UP page to see who is a Texture artist

     

     

    diomede said:

    Probably should move this discussion to the group site, but it is a polygon modeling topic so I guess it is fine here for now.  Even at this simplest stage, already have some design choices.  For example, how do we want the numbers handled on the dartboard?  Painted on?  Modeled as a relief?  The base of the Dartboard (without the metal frames) is a relatively simple cylinder.  I modeled the front to allow for separate material zones for the black/white/red/green parts of a Dartboard.  But if the numbers are going to be painted on, then so can the color regions, and the added vertexes are unnecessary.  I have attached a screenshot of the mesh (no metal frames yet), the uvmap, and a test render with the reference image put back on beside a test render that just assigns black/white/red/green to mat zones.  Do we have texture painting experts?

     

     

    Post edited by mmoir on
  • mmoirmmoir Posts: 821
    edited March 2016

     DUDu,  I will post the link to your file  on The Modeling Assets Page. under wip model . Looks good I downloaded the model fine.  smiley

    DUDU said:

    OK Diomède, I think this thread is a good place to show our modeling work for the Mmoir's project.

    Here is the stuff I choosed to (try) do : a couch, because I'm very tired...

    This is a first testing and should be adapted to the final scene.

    Download it here: http://mhdproductions.be/Carrarators/Divan.zip

     

    Post edited by mmoir on
  • ncampncamp Posts: 345

    I  thought I'd give a shot at the table.  Still needs a little work.

    ncamp

    Tble1.png
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  • DiomedeDiomede Posts: 15,168
    edited March 2016

    I think I successfully uploaded a revised version of the dartboard.  Textures better match the reference.  I used text objects to add the numbers.  Could someone confirm that it has been added and can be opened?

    https://spaces.hightail.com/space/j4xth

    dartboard revised wip.JPG
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    Post edited by Diomede on
  • mmoirmmoir Posts: 821

    Diomede ,  I could download it and the model looks perfect yesyes  You can call this a final model  in the model assets page as far as I am concerned.

    diomede said:

    I think I successfully uploaded a revised version of the dartboard.  Textures better match the reference.  I used text objects to add the numbers.  Could someone confirm that it has been added and can be opened?

    https://spaces.hightail.com/space/j4xth

     

  • mmoirmmoir Posts: 821

    ncamp,  Great startyes  , this is already very useable.

    ncamp said:

    I  thought I'd give a shot at the table.  Still needs a little work.

    ncamp

     

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited March 2016

    Hey guys,

    I was bored and needed to unwind a little after work so I made one of the coffee tables if you want it.  It's not a great model (I left some weird bevels in there anda couple pieces don't really meet up) and the UV mapping was basically just doing the cube unwrap preset and rotating a few pieces so the wood grain was going more or less in the right directions.  If no one else makes a better one, you're welcome to use it.  The texture map is just a FilterForge filter I dropped on so I could see which way things were going, so that's oviously free for use too.

    The model's at https://www.dropbox.com/s/b9taabz8042gjkh/CoffeeTable_001.car?dl=0

    CoffeeTable

    EDIT TO ADD: I see Ncamp started on one already - sorry about that, I had the thread open while I worked and didn't refresh so I didn't know someone was already on it. smiley

    CoffeeTable.jpg
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    Post edited by MarkIsSleepy on
  • mmoirmmoir Posts: 821

    MDO2010, 

     Great model ,  yesyes  It looks really good and we can use  2 coffee tables easily in the scene . I will post your link in the model assets page. 

    MDO2010 said:

    Hey guys,

    I was bored and needed to unwind a little after work so I made one of the coffee tables if you want it.  It's not a great model (I left some weird bevels in there anda couple pieces don't really meet up) and the UV mapping was basically just doing the cube unwrap preset and rotating a few pieces so the wood grain was going more or less in the right directions.  If no one else makes a better one, you're welcome to use it.  The texture map is just a FilterForge filter I dropped on so I could see which way things were going, so that's oviously free for use too.

    The model's at https://www.dropbox.com/s/b9taabz8042gjkh/CoffeeTable_001.car?dl=0

    CoffeeTable

    EDIT TO ADD: I see Ncamp started on one already - sorry about that, I had the thread open while I worked and didn't refresh so I didn't know someone was already on it. smiley

     

  • DiomedeDiomede Posts: 15,168

    I just added the dart wip.  Simple color textures.  https://spaces.hightail.com/space/j4xth

     

    Dart screenshot.JPG
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  • mmoirmmoir Posts: 821

    This looks perfect.    yes  I did post more models that are needed on the Modeling Assets Page.   They are living room accessory models.Lamps,bookshelf, tv etc. Soon we will have enouggh models to start animating. smiley

    diomede said:

    I just added the dart wip.  Simple color textures.  https://spaces.hightail.com/space/j4xth

     

     

  • mmoirmmoir Posts: 821

     Here is the Living room shell model , done in the vertex modeler with exterior trees and grass The link for the model is on the Modeling Assets Page

    LivingRoomshellImage.jpg
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  • RoygeeRoygee Posts: 2,247

    Hey, great work, everyone:)

    Got back late and see all the good stuff gone, so I'll give a try for the TV and stand.  It's late night here, so I'll get on it first thing tomorrow

     

    Cheers

  • Oso3DOso3D Posts: 15,009

    I think I probably should just start over on that four-armed shirt, now that I have some clue what the heck is going on. Specifically so that I can make sleeves I can more easily separate into material zones, for UV mapping.

     

  • ncampncamp Posts: 345
    edited March 2016

    Here are my table files.  The shader is procedural.

    The carrara file:

    https://www.dropbox.com/s/hs3nw9ip080ymrm/CoffeeTable%202.car?dl=0

    This is the first time I've used dropbox, so please let me know if there is a problem.

    Table2.png
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    Post edited by ncamp on
  • TangoAlphaTangoAlpha Posts: 4,584

    I've put myself down for the ceiling fan, but realistically I don't think I'll get to it before the weekend.

  • mmoirmmoir Posts: 821

     I downloaded the file and opened it fine.  Looks good. I also added it to the the Modeling Assets Page. under your name

    ncamp said:

    Here are my table files.  The shader is procedural.

    The carrara file:

    https://www.dropbox.com/s/hs3nw9ip080ymrm/CoffeeTable%202.car?dl=0

    This is the first time I've used dropbox, so please let me know if there is a problem.

     

  • mmoirmmoir Posts: 821

     That is fine with me.  , 

    I've put myself down for the ceiling fan, but realistically I don't think I'll get to it before the weekend.

     

  • ncampncamp Posts: 345
    mmoir said:

     I downloaded the file and opened it fine.  Looks good. I also added it to the the Modeling Assets Page. under your name

    ncamp said:

    Here are my table files.  The shader is procedural.

    The carrara file:

    https://www.dropbox.com/s/hs3nw9ip080ymrm/CoffeeTable%202.car?dl=0

    This is the first time I've used dropbox, so please let me know if there is a problem.

     

    Thanks

     

  • RoygeeRoygee Posts: 2,247
    edited March 2016

    TV and stand done - going to have to do some headscratching on how to get the file onto that page:)

    Seems I got it right - named TV_room.zip

    TV_room.png
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    Post edited by Roygee on
  • mmoirmmoir Posts: 821
    edited March 2016

    Roygee, very nicely doneyes and the file uploaded fine to hightails.  I updated the   the Modeling Assets Page. to reflect your model is finished.

    Roygee said:

    TV and stand done - going to have to do some headscratching on how to get the file onto that page:)

    Seems I got it right - named TV_room.zip

     

    Post edited by mmoir on
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