bullet physics for DS 1, 2, 3, 4 PC/Win ... teaser

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  • mCasualmCasual Posts: 4,605
    edited December 2013

    oh my 38 moving parts and 175 materials

    for the beta release it will be indeed 175 materials

    but for the final release in 2014 it will probably be much less than that if i make it a Figure - which has other advantages like poses

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  • mCasualmCasual Posts: 4,605
    edited December 2013

    i plan to post it tonight ! the Beta version

    it's beta but that means as good as what you saw so far, and fully animatable

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  • mCasualmCasual Posts: 4,605
    edited December 1969

    RAMWolff said:
    Oh, wanted to ask.... does the back gate come down? from a little research this seems to be the 1961 Type II Volkswagen Type II pickup truck.

    http://www.thesamba.com/vw/classifieds/detail.php?id=1565914

    the sides and back panels will be animatable
    though for the beta i didnt make the hinges

    for now the truck's bed if non-realistically flat and clean

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  • RAMWolffRAMWolff Posts: 10,157
    edited December 1969

    AWESOME! This is going to be fun to play with!

  • mCasualmCasual Posts: 4,605
    edited December 2013

    steer and roll without the need of a null node

    ah now i get it! i placed the center of rotation off-center laterally speaking
    ----
    fig 2 - new door handle ( and i discovered a tiny defect )

    fig 3 - "real" chromes

    fig 4 - oops door VS bumper ( also, i had to disable XAxis option to get mcjChangeOrient to work on the door hinge

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  • mCasualmCasual Posts: 4,605
    edited December 2013

    most animatable things are rigged !
    only got the mirrors to do

    fig2 : mirrors are done ( 3 joints )

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  • mCasualmCasual Posts: 4,605
    edited December 1969

    OYE - OYE - OYE

    The AmyWagen ( beta ) has arrived !!! :)

    http://www.daz3d.com/forums/discussion/34546/

  • atticanneatticanne Posts: 3,009
    edited December 1969

    Dear Santa,

    I am thrilled to wake up and find my new wheels. Thank you, thank you, thank you.

    Peace and love,
    AtticAnne in Austin TX

  • mCasualmCasual Posts: 4,605
    edited December 1969

    Please note that since November 24th

    there is on my site a working bullet Physics kit for Daz Studio ( PC )

    i didn't advertise it very much because it's very Beta

    it can let you animate most of what you saw in my Youtube videos


    https://sites.google.com/site/mcasualsdazscripts3/mcjbulletservice01

    ---

    the demo videos
    https://www.youtube.com/watch?v=0l6GdTCLSWs
    https://www.youtube.com/watch?v=BVvZvWqPMWo
    https://www.youtube.com/watch?v=qe_dtw5-fD4
    https://www.youtube.com/watch?v=tv2DX_cCvys
    https://www.youtube.com/watch?v=vuYMvRh8iGg
    https://www.youtube.com/watch?v=ZSxLUgnbj8M
    https://www.youtube.com/watch?v=BLoivFy4o0k

  • edited December 1969

    Great, thank you!:)

  • mCasualmCasual Posts: 4,605
    edited December 2013

    the next version ( yes there's already one out there ) of the bullet physics client-server kit

    will implement vehicles

    and possibly real-time vehicles ... so you possibly be able to drive your mcjAmyWagen in Studio's realm

    it also will implement the different types of hinges

    and terrains

    driving the vehicles will probably be through the keyboard, but i'll strive to make it work for the wiimotes and the gamepads

    ---

    if you want to see what it may look like, search Youtube for -- bullet physics vehicle

    oh and i meant raycast-vehicles, which are supposed to be fast to compute

    here is a screen capture of the sample-demo that comes with the Bullet Physics Engine

    it's cooler when you drive on a non-flat terrain and you can see the suspension

    and it's even cooler when your driver is in the picture

    and when driving through a stonemason city

    ------

    i recorded this at 4 ftames per second to make the animated gif small, in reality it runs very smoothly at ... 400 frames per second or something like that

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  • edited December 1969

    Casual said:
    the next version ( yes there's already one out there ) of the bullet physics client-server kit

    will implement vehicles

    and possibly real-time vehicles ... so you possibly be able to drive your mcjAmyWagen in Studio's realm

    it also will implement the different types of hinges

    and terrains

    driving the vehicles will probably be through the keyboard, but i'll strive to make it work for the wiimotes and the gamepads

    ... this is going to be HEAVEN!!!!

  • mCasualmCasual Posts: 4,605
    edited January 2014

    current;ly working on a sort of 3d-printer ( stacks of cardboard cutouts )

    to print out Aiko3/Amy

    but i'll bet back to the physics engine soon, like next weekend i suppose :)

    today after a month of waiting my Arduino Leonardo arrived from Singapore!

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  • atticanneatticanne Posts: 3,009
    edited December 1969

    You're making your own printer?

  • mCasualmCasual Posts: 4,605
    edited December 1969

    AtticAnne said:
    You're making your own printer?

    making a computer controled machine that can cut cardboard

    when stacked the cutouts make a statue

    so i may make an Aiko mannequin

    there's a software named 123Make by autodesk to prepare the cutouts but i'll make my own

    and maybe someday it will become the shell for a robot Aiko

    https://www.youtube.com/watch?v=hBHxFGXI7nQ

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  • atticanneatticanne Posts: 3,009
    edited December 1969

    Would I be able to make a Johnny Depp with it? If so, sign me up NOW.

  • mCasualmCasual Posts: 4,605
    edited January 2014

    the clueless cat on a pc-controlled rotating platter http://mcasual.x10.mx/Video 1.wmv

    which was mounted on a linear stage ( on rails )

    but in the final design the platter will be attached to the frame of the rails

    and the cutting or puncturing tool will be on the linear stage


    and moving on the linear stage http://mcasual.x10.mx/Zi6_0956.MOV

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  • mCasualmCasual Posts: 4,605
    edited December 1969

    got to set aside "The Machine" to resume work on the physics thing ( cars and the BMX Amy who was toppling cement block towers remember that? )

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  • RAMWolffRAMWolff Posts: 10,157
    edited December 1969

    your like I am in that way. 10 projects at a time to keep my crazy mind happy! lol

  • mCasualmCasual Posts: 4,605
    edited January 2014

    RAMWolff said:
    your like I am in that way. 10 projects at a time to keep my crazy mind happy! lol

    it's comforting to know that 10 projects is like normal ! :)

    maybe i should start the kinect or Arduino service for Daz Studio this weekend !


    unrelated image a free car found at animium.com

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  • edited December 1969

    ... you are so awesome... is there something you are not able to do??? XD

  • mCasualmCasual Posts: 4,605
    edited January 2014

    so far the physics simulations were pre-programmed

    i mean you could set up a scene then let the physics engine compute what happens next

    you could also include animated physical objects ... and hope for the best

    for the vehicles simulations this situation would not be very practical

    so i'll start programming to make the simulation real-time/interactive

    ---

    unrelated image a scene set up in 2006 ( DS2? ) and rendered in Blender Cycles ( mcjTeleBlender ) in 2014

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  • mCasualmCasual Posts: 4,605
    edited January 2014

    i'll resume work on the physics engine after i finish this castle, and post a little pose/animation script which lets a figure like Amy lean forth ( which explains why i made a balcony for Amy ) ( and kinda explains why i built a castle for the balcony )

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  • mCasualmCasual Posts: 4,605
    edited February 2014

    still gone building a castle

    Happy year of the horse @ all !

    (hardware render)

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  • RAMWolffRAMWolff Posts: 10,157
    edited December 1969

    You never stop. I love how much you inspire all of us!

  • TugpsxTugpsx Posts: 737
    edited December 1969

    Dude you have outdone yourself again. You never cease to amaze me with how much you are able to accomplish

  • mCasualmCasual Posts: 4,605

    Oh cool the old forum threads are alive !!!

    in case someone named Stephen reads this, 

    the Forum messaging system doent seem to be ready yet

    you were having trouble running mcjBulletService

    on my Windows7 64bit PC the 32 bit program runs without problems

    maybe there's Security issues at play

    you could right-click on mcjBulletServer001_32bit.exe and check the security privileges

    on my PC when i put it in a folder i often use, it automatically gives "everyone" the right to read/write/execute it

    --

    you could try placing it in a more "public" folder than the one suggested in the installation instructions

    --

    this exe by itself is not really usable

    you install and Run the daz script mcjPhysicsClient01.dsa, when you're in Daz Studio

    you tell the client where mcjBulletServer001_32bit.exe is located and 

    well you follow the instructions which are complicated ... it's nerdy stuff

     

     

     

    it's been months ... i want to get back to this project !!!

  • edited July 2015

    Thanks for the response mCasual! No go though. I set a sphere as dynamic and a plane underneath as static, hoping that the sphere would just fall and bounce on the plane. When i click on the UPLOAD SCENE button, the in.txt file is created, so i know that the client is working. When i click on the RUN SIMULATION button, no out.txt file is generated. I set the server and the folder i placed it into with full permissions and set it to run in Administrator Mode. I even tried playing with the compatibility. If i double click on the file, it will open a black DOS window for a second and then close it immediately and the process is not found in the Task Manager. I guess it is just a Windows 8 64bit thing... I appreciate your troubleshooting steps; you sir, are a gentleman and a scholar. I'll just have to wait for physics (it's way too complicated to move your scene to iClone or Carrera, I've tried... sad)

    Post edited by bmscurlyhairjewboy@gmail.com on
  • mCasualmCasual Posts: 4,605

    Thanks for the response mCasual! No go though. I set a sphere as dynamic and a plane underneath as static, hoping that the sphere would just fall and bounce on the plane. When i click on the UPLOAD SCENE button, the in.txt file is created, so i know that the client is working. When i click on the RUN SIMULATION button, no out.txt file is generated. I set the server and the folder i placed it into with full permissions and set it to run in Administrator Mode. I even tried playing with the compatibility. If i double click on the file, it will open a black DOS window for a second and then close it immediately and the process is not found in the Task Manager. I guess it is just a Windows 8 64bit thing... I appreciate your troubleshooting steps; you sir, are a gentleman and a scholar. I'll just have to wait for physics (it's way too complicated to move your scene to iClone or Carrera, I've tried... sad)

    I'll see if i can compile it to 64 bit, i cant remember if there was a reason i only made a 32 bit exe

     

     

  • mCasualmCasual Posts: 4,605
    edited July 2015

    note: the server is based on a sample program in bullet-2.81-rev2613

    this was 2013

    in 2015 we're at 2.83

    and there's GPU physics but i wont get into that for now

    https://github.com/bulletphysics/bullet3/releases/tag/2.83.4

     

    Post edited by mCasual on
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