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© 2025 Daz Productions Inc. All Rights Reserved.
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Hmm let us know if it sucks... I tried to scale the windnode to create a hurricane with no luck![indecision indecision](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/whatchutalkingabout_smile.png)
1) welcome to Dforce City! where your life becomes an abstract/surrealist nightmare XDD![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
2) nice! ideal for creating wrecked cars/vehicle ^^ (i'm serious on this one)
3) ehhh.. nsfw cars???![devil devil](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/devil_smile.png)
4) i officially vote for implementing dforce on all police cars!!![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
dForce nightmare renders are the best. More!
It do make a lovely explosion when it does explode, doesn't it? LOL I've had really good luck with it so far, on clothes I've made for Poser's cloth room and even on some conformers. Conformers take more work, but they're doable if you're the patient type ;).
Laurie
This is actually pretty cool. I'm hoping they are working on giving us proper functionality for this type of stuff.
When it explodes, I hear my Mac fans revving like crazy as the first alert that something is wrong. It must burn spectacular amounts of processor.
There are three things from VWD that I'd like to see replicated in dForce: the ability to drag cloth around during the sim for better control of the draping, the ability to stop a sim and resume from where you left off, and the ability to change parameters during that pause.
For example, you can let the cloth settle reasonably (drag it around to get it in the right spot) and then pause sim. Add wind, resume sim. et cetera. If dForce let me do those things too, I'd never look back.
Exactly my thoughts:)
Yup Mac user here too, that's the only time I actually can hear the fans. Even rendering in two DS instances simultaneously won't make them speed up noticeably.
this is just my opinon & I am using older 2 - 980 ti's 8gig cards. But I think deforce is pretty good improvement over optitex dynamic clothing. I only to seem to have issues with it in animating deforce clothing over 90 keyframes.. i think mostly because I tend to run out of gpu before the simulation is completed. and it crashes daz, and a there are a few other things that can make deorce run unstable as well. so I am hoping in a little time daz can improve the simulations GPU consumption and I can upgrade to better graphic cards and will be able utilize deforce full capabilities.. Other wise for rendering still images deforce works well for me and gives fabulous results. the new deforce magnet that just came out today should be a big help as well once i get the hang of using it. I look forward to see what else daz comes out with. I am hoping for better IK/FK with hard surface pinning capabilities that would be a huge improvement for my use of daz.
Optitex:
While it is limited to the cloth items made for it, its strongest feature is the ability to be able to do as many drapes you want on an item with out resetting the cloth each time. Also you can go from an animated drape to a static drape and back as you need to. So instead of starting off with the clothing in the default shape, you can do a static drape first and then switch to a animated drape to finish it off. I personally find the clothing results easier to achive with OptiTex. However it can be unforgiving if caught on something and it really does not like layering over other clothing items like bras.
dForce:
While I have played with this a lot less, its ability to work on any item is its top feature. Clothes that are made for dForce work far better then those that are not. Another strength is how easy it is at doing simple things like blankets and clothing draped on furniture. It can achive these a lot faster with far less hassle then Optitex can.
Like anything, both have their learning curves and work differently, meaning different methods for the same (if possible) results.
Im really happy with dforce. Thats not to say it dosent still need work, 'cause it does, but if there was no further developement on dforce ever, id still be happy with it.
Oh so hey, by the way, negative stength does work! Haven't done more than just test it out quickly, so not sure how strictly it is a tunnel rather than a point.
Yay Dforce DOES suck
Dforce is pta, slow, clunky, unfriendly, unpredictable, and it would suck to not be able to use it because you can do great things with it.
HAHA that just means one's hardware sucks![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
Truth. This hobby is a reality check on thinking your rig is good enough.
Good to know it sucks=) Anyone knows if the wind node scale is absolute or relative? I'd like to blow away a city but couldn't get it to work:) Tried removing the limits, hmm may be I did something wrong...it's happened a few times![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
ANd if you use the wind tool, it blows too! ;)
...
HA! :P
Laurie
I use optitex ( full version) as I am still on DS 4.8![cool cool](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/shades_smile.png)
I also think cloth,fluid or hair simulations should be a CPU task that can only be
limited by my patience for waiting ..not by a video Card that may max out before my
animation is finished.
It seems Dforce users have largely solved the explosion issues.
I tried to intentionally explode a simulation in Optitex with a hand passing throuh her hips
I made an awful mess of the dress cloth but no explosions.
(The optitex ripped dress video)
https://drive.google.com/open?id=1xjyaiuPLes0eYlPKv37SZyWvEsl23ETi
Still I find the cloth physics of Iclone superior to Both Dforce and optitex
as you simulate in realtime and watch your cloth react to wind & gravity changes
Live with Zero waiting.
dForce can be painful...
<p><a href="https://giphy.com/gifs/FimwhCe80dSyszNC5P"><img alt="" src="https://giphy.com/gifs/FimwhCe80dSyszNC5P" style="height:480px; width:640px" /></a></p>
LOL!
What's up with the shadows![surprise surprise](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/omg_smile.png)
looks like the lighting changed between renders as it's obviously joined sequences as one does
Anyhow, nicely done:)