RELEASED: The Lost World [Commercial]

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  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Kharma said:
    I just installed Lost World through DIM and it shows there are duf files installed and I can see them in windows explorer but there are no duf files to load the products in my library only poser files under Poser formats , absolutely no files in the DAz Studio formats. How can I get my duf files to show up. also I loaded the create lost world.pz3 and my computer would barely function, it slowed it down to almost nothing.

    Hi, take a look in the DAZ Studio section here: http://www.alessandromastronardi.com/the-lost-world/

    "To load The Lost World simply double-click the Runtime:Libraries:Scene:AM:LostWorld:create Lost World icon."

    Individual ecosystems (in case you want to create a custom scene) are here: Runtime:Libraries:Props:AM:LostWorld:ecosystems (DS)

  • KharmaKharma Posts: 3,214
    edited October 2013

    My real question is why do I have no duf files to load from..only poser files?
    Edit: shouldn't there be duf files in the daz studio formats?

    Post edited by Kharma on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited October 2013

    Kharma said:
    My real question is why do I have no duf files to load from..only poser files?
    Edit: shouldn't there be duf files in the daz studio formats?

    There are indeed, see the attached screencap. The 'create Lost World.dsa' file is calling 'create Lost World nodes.duf' and hiding the vegetation to speed up the interface (dbl-click the Toggle Vegetation to commute vegetation visibility).

    If you like you may call the create Lost World nodes.duf directly (although I'd not see why, since there is an icon to be used to do the job), but in that case the vegetation will be initially visible.

    LWshot.jpg
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    Post edited by Alessandro Mastronardi on
  • KharmaKharma Posts: 3,214
    edited December 1969

    Kharma said:
    My real question is why do I have no duf files to load from..only poser files?
    Edit: shouldn't there be duf files in the daz studio formats?

    There are indeed, see the attached screencap. The 'create Lost World.dsa' file is calling 'create Lost World nodes.duf' and hiding the vegetation to speed up the interface (dbl-click the Toggle Vegetation to commute vegetation visibility).

    If you like you may call the create Lost World nodes.duf directly (although I'd not see why, since there is an icon to be used to do the job), but in that case the vegetation will be initially visible

    So all the files only show up under poser formats and not in the Studio formats folder?

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Kharma said:
    Kharma said:
    My real question is why do I have no duf files to load from..only poser files?
    Edit: shouldn't there be duf files in the daz studio formats?

    There are indeed, see the attached screencap. The 'create Lost World.dsa' file is calling 'create Lost World nodes.duf' and hiding the vegetation to speed up the interface (dbl-click the Toggle Vegetation to commute vegetation visibility).

    If you like you may call the create Lost World nodes.duf directly (although I'd not see why, since there is an icon to be used to do the job), but in that case the vegetation will be initially visible

    So all the files only show up under poser formats and not in the Studio formats folder?

    Yes, all the files are there. I have read some preferred to have two separate versions, one that goes into the DS formats folder and another in the Poser formats folder. Others seems to prefer a unique repo for it. I don't know, I'll consider to split things on next products...

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Alessandro you are a freak, you do so much awesome and diversified stuff; animal models, environments, Plugins... What sort of new juice shall we expect next? :)

    Congrats on Lost World, it's an incredible landscape.

    Thanks a lot. About future products, don't ask don't tell :)

  • IvyIvy Posts: 7,165
    edited December 1969

    I did some test renders and posted them in the commons befoe i seen this thread.

    This set is very resource intensive.to render at 1920 x 11080 but very beautiful results

    http://www.daz3d.com/forums/discussion/31539/

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Ivy said:
    I did some test renders and posted them in the commons befoe i seen this thread.

    This set is very resource intensive.to render at 1920 x 11080 but very beautiful results

    http://www.daz3d.com/forums/discussion/31539/

    Very nice renders Ivy, thanks for sharing those and buying my product!

  • IvyIvy Posts: 7,165
    edited October 2013

    Ivy said:
    I did some test renders and posted them in the commons befoe i seen this thread.

    This set is very resource intensive.to render at 1920 x 11080 but very beautiful results

    http://www.daz3d.com/forums/discussion/31539/

    Very nice renders Ivy, thanks for sharing those and buying my product!

    Thank you. Your product is great is a really great set. a little resource intensive. But I also found that if i delete or make invisible any rock cliff and plants that are not being rendered. will greatly speed up my render times.
    I haven't tried using it in Octane render yet. maybe I'll try setting it up tonight and give it a try.
    I'm trying to find which lighting will work best so i can render animation using your lost world model

    I have LAMH On my wish list for a long time I just have not been able to afford it yet, with all that has gone on here at home the last couple of months , so hopeful I'll be able to pick it up soon :)

    Post edited by Ivy on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Thanks Ivy, I'm glad you like it. It's resource intensive due to the high large number of vegetation (more than 1200 plants IIRC). That of course is taking it's toll especially when using UE2 lights with AO and GI calculations.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited October 2013

    After making the Lost World, I got wondering what was still missing there, so this is today's render.

    I disposed all the ecosystems to form a different layout (uplands deep down into the water), changed the sky background to a different one (I'm making a new set of backgrounds, lights and objects for Lost World), added the Ultimo Paradiso's Black Buccaner and of course the giant Kong furred with LAMH! Post-worked the two copter trails.

    more_LW.jpg
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    Post edited by Alessandro Mastronardi on
  • KharmaKharma Posts: 3,214
    edited December 1969

    Kharma said:
    Kharma said:
    My real question is why do I have no duf files to load from..only poser files?
    Edit: shouldn't there be duf files in the daz studio formats?

    There are indeed, see the attached screencap. The 'create Lost World.dsa' file is calling 'create Lost World nodes.duf' and hiding the vegetation to speed up the interface (dbl-click the Toggle Vegetation to commute vegetation visibility).

    If you like you may call the create Lost World nodes.duf directly (although I'd not see why, since there is an icon to be used to do the job), but in that case the vegetation will be initially visible

    So all the files only show up under poser formats and not in the Studio formats folder?

    Yes, all the files are there. I have read some preferred to have two separate versions, one that goes into the DS formats folder and another in the Poser formats folder. Others seems to prefer a unique repo for it. I don't know, I'll consider to split things on next products...


    Its all good as long as I know I have the correct files, I thought I did a fubar on the install even tho I used DIM. Now to see if my machine will render it as just loading the scene made it all but stall.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited October 2013

    Kharma said:
    Kharma said:
    Kharma said:
    My real question is why do I have no duf files to load from..only poser files?
    Edit: shouldn't there be duf files in the daz studio formats?

    There are indeed, see the attached screencap. The 'create Lost World.dsa' file is calling 'create Lost World nodes.duf' and hiding the vegetation to speed up the interface (dbl-click the Toggle Vegetation to commute vegetation visibility).

    If you like you may call the create Lost World nodes.duf directly (although I'd not see why, since there is an icon to be used to do the job), but in that case the vegetation will be initially visible

    So all the files only show up under poser formats and not in the Studio formats folder?

    Yes, all the files are there. I have read some preferred to have two separate versions, one that goes into the DS formats folder and another in the Poser formats folder. Others seems to prefer a unique repo for it. I don't know, I'll consider to split things on next products...


    Its all good as long as I know I have the correct files, I thought I did a fubar on the install even tho I used DIM. Now to see if my machine will render it as just loading the scene made it all but stall.

    Ok, let me know if I can help. Loading the instanced version of the Lost World In DS should take at most 30 seconds.
    My apologies about the confusion on the scene formats. Having only and always developed Poser-compliant content, I didn't consider that DS users would seek content in the DS formats section.

    Post edited by Alessandro Mastronardi on
  • JohnDelaquioxJohnDelaquiox Posts: 1,195
    edited December 1969

    Can't say enough how much I love this set. However I do wish it had some cameras.

    Here is a test render using the shades of life shaders mossy stone.

    lw_3.jpg
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  • SorelSorel Posts: 1,406
    edited December 1969

    Can't say enough how much I love this set. However I do wish it had some cameras.

    Here is a test render using the shades of life shaders mossy stone.

    Wow that looks fantastic!

  • JabbaJabba Posts: 1,460
    edited December 1969

    Can't say enough how much I love this set. However I do wish it had some cameras.

    Here is a test render using the shades of life shaders mossy stone.

    Very nice

    ...take a peek in the runtime camera folder for 6 camera presets ;)

    Runtime/libraries/camera/AM/LostWorld

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Can't say enough how much I love this set. However I do wish it had some cameras.

    Here is a test render using the shades of life shaders mossy stone.

    Yup, as Jabba said there are 6 cameras in the Camera folder. Great render BTW, thanks for sharing it.

  • JohnDelaquioxJohnDelaquiox Posts: 1,195
    edited December 1969

    Yes I found them now. Thank you

  • CybersoxCybersox Posts: 9,082
    edited December 1969

    Well... I like the way this looks, but I really, really don't like how it's laid out for Daz Studio. Putting all the elements in the Poser folder is so counter intuitive to how I normally work that it was driving me crazy. And did my install get messed up, or is the default center of the scene really on the bottom of the ocean?

    Anyway, here's my first test render, using AoA;s Advanced Ambient light with the sun light that came with the set, plus a few odds and ends I picked up over the PA and PCA sales.

    "Due to circumstances that probably should have been anticipated, the Sports Illustrated Swimsuit photoshoot on Gator Island did not proceed smoothly."

    gator_island_MED.jpg
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  • Kendall SearsKendall Sears Posts: 2,995
    edited November 2013

    Well... I like the way this looks, but I really, really don't like how it's laid out for Daz Studio. Putting all the elements in the Poser folder is so counter intuitive to how I normally work that it was driving me crazy. And did my install get messed up, or is the default center of the scene really on the bottom of the ocean?

    Anyway, here's my first test render, using AoA;s Advanced Ambient light with the sun light that came with the set, plus a few odds and ends I picked up over the PA and PCA sales.

    "Due to circumstances that probably should have been anticipated, the Sports Illustrated Swimsuit photoshoot on Gator Island did not proceed smoothly."

    It is relatively simple to move the necessary items into the DAZ Studio area. The easiest thing to do is to create a "Lost World" folder under the My Library/Scenes and copy/paste the contents of the Poser LostWorld folder there. You may want to remove the Poser specific files, but it isn't necessary.

    Cute scene BTW.

    Kendall

    Post edited by Kendall Sears on
  • CybersoxCybersox Posts: 9,082
    edited December 1969

    It is relatively simple to move the necessary items into the DAZ Studio area. The easiest thing to do is to create a "Lost World" folder under the My Library/Scenes and copy/paste the contents of the Poser LostWorld folder there. You may want to remove the Poser specific files, but it isn't necessary.

    Cute scene BTW.

    Kendall

    That's what I did, once I found everything. I also reset it so that the center on loading is the south beach. Unfortunately I didn't come to this thread to see what was going on until I'd spent about twenty minutes double checking to see if DIM had somehow only loaded the Poser version, or if it had been put under some folder like Props. It just totally threw me, especially the folder in Materials that contained Poser materials while the DAZ materials were in the Poser Poses folder.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Well... I like the way this looks, but I really, really don't like how it's laid out for Daz Studio. Putting all the elements in the Poser folder is so counter intuitive to how I normally work that it was driving me crazy. And did my install get messed up, or is the default center of the scene really on the bottom of the ocean?

    Anyway, here's my first test render, using AoA;s Advanced Ambient light with the sun light that came with the set, plus a few odds and ends I picked up over the PA and PCA sales.

    "Due to circumstances that probably should have been anticipated, the Sports Illustrated Swimsuit photoshoot on Gator Island did not proceed smoothly."

    I know some users had the same complaint: I always produced Poser-only content and now I realized how not providing a DS related format fooled some. Sorry about that, I'll see to update the files, submit those to DAZ to have new Lost World installers that include both formats.

  • KeryaKerya Posts: 10,943
    edited December 1969

    Don't worry too much - there are people like myself who like the combined Poser and DazStudio files in the same runtime folder. It just depends which fraction is more vocal at the moment ... ;)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Just a note that Lost World installers have been updated and they include a Runtime:Libraries:Scene:AM:LostWorld:create Lost World no DS instancing.duf (still in the Poser format library( that can be used by Octane/Reality folks and other render engines that do not support instancing.

  • cosmo71cosmo71 Posts: 3,609
    edited January 2014

    Just a note that Lost World installers have been updated and they include a Runtime:Libraries:Scene:AM:LostWorld:create Lost World no DS instancing.duf (still in the Poser format library( that can be used by Octane/Reality folks and other render engines that do not support instancing.

    what is the minimum system requirement for this set (minimum means acceptable rendertimes (not hours if using ray traced) and smooth camera moving, not to slow down the machine to much) and how huge is the file(s)?

    Post edited by cosmo71 on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    cosmo71 said:
    Just a note that Lost World installers have been updated and they include a Runtime:Libraries:Scene:AM:LostWorld:create Lost World no DS instancing.duf (still in the Poser format library( that can be used by Octane/Reality folks and other render engines that do not support instancing.

    what is the minimum system requirement for this set (minimum means acceptable rendertimes (not hours if using ray traced) and smooth camera moving, not to slow down the machine to much) and how huge is the file(s)?

    Hi cosmo, loading the instanced version for Studio should take no more than 20-30 seconds. After that, I'd say you need a decent graphic card to navigate the Scene (even if setting Draw Style to Bounding Boxes allows to pan and adjust the scene quickly), and at least 6-8GB of RAM to use the full set will all the plants instances being used. Using the lighting setup provided, which uses Global Illumination, at full render settings will usually take about 1 hour to render on Studio, at SD resolution (720x480 pixels).

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    here is my first render with "the lost world", took 2,5hrs because I think my shading rate at 0.5 and shadow bias of the sun(ray traced) at 0.5 and because of the reflection and plants :) even the plants were rendered relativly fast for ray traced.

    dx_-_am_-_the_lost_world_1_-_Kopie.jpg
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