Jepe's Bodyhair Project 78
in The Commons
I didn't see a forum post for this, but I wanted to pass along an endorsement of this new product from Jepe.
It's fantastic! Super easy to use and super easier on GPU resources, as well. And it looks as good -- nay, BETTER -- than fibermesh body hair.
So... Thank you, Jepe!!!
Comments
Could someone post some renders that show off the armpits?
I've been using Hair Set for G8M so far, which is fine, but inexplicably doesn't have armpit hair.
Ok, a few examples of the armpit hair here. As a note, when I first loaded these I was worried about how they would turn out, because I forgot how much the armpit stretches the textures. As it turns out, they still look good in my opinion!
Just to add my 2 cents - @Leonides02 - thank you for your kind words, it's very much appreciated!
@GlenWebb - Bodhair Project 78 never was meant to be a replacement for fibermesh, but it can often do the job as well actually. But let's face the truth, it is not 3 dimensional, it's 2d texture based.
And that brings me to some weak points - armpit hair, well it is always difficult for hair in that area
, I didn't want to miss it out completely so I risked it, it is not perfect and the texture stretching with raised arms is more than noticable. In addition it's placed across the texture zone's seams torso/arms, variations weren't possible although I'd love to have some more. The same with back hair, I left it for one variation because of the seam in the middle and no hair for all the others.
Last but not least - @AlmightyQUEST - thank you for your support and help and your kind words. Good to have you!
Attached is an image I made today using G8M with Olli 8 skin and of course a bodyhair geometry shell. Will post the full render tomorrow in my DeviantArt gallery, where you can also find a free Dicktator Addon for BH78 btw.
To me, in most renders, your product actually looks more realistic.
Thank you again!
It maybe has something to do with that fact that my painted bodyhair follows the natural growing direction of human male bodyhair, there are areas where the direction is parted - in the middle of the chest for example, there are even swirls often - or a bit down below the navel, also on arms and legs - most 3D fibermesh hairs completely ignore the direction it's growing, maybe it's technically not possible, what do I know, but therefore it always looks a bit wrong IMO. Fact is also that a lot of customers don't care so much for such details and it is ok - but some do and I do. 
the armpits look pretty good... between that and the dicktator add-on, I think you've just sold me on this product :)
I thought you guys were collecting body hair for something. Like those projects where they collect long hair for sick people.
I figured it was for Sasquatches that went bald prematurely or something.
I guess I should of read the actual post and not just the title before I shaved myself... oh well... it’ll be back in a few hours...
Well, if anyone needs a barrel of body hair for fake mustaches or insulation, I’ll hold onto it for a few days before I give it to the possums for nesting material.
Well... Cheers.
To be honest, after the fibermesh hair appeared more and more as "the" solution to everybody, I thought my concept of using geoshells with painted on hair could be dumped and would not have a use anymore. On the other side, a lot of people and customers don't really work on new and shiny computer machines and resources are limited - you need the character, the skin, the hair and clothes, the environment and lighting - a geoshell indeed adds not so much to it as fibermesh would do. It is an argument.
I think there's room for many different tools suitable for different purposes.
Like, volume clouds are nice, but it's also useful to have card based cloud/mist, and Distance canvas as an option to do it as postwork.
I love the realism your product brings for the reasons mentioned above (hair directions, etc.), and while I haven't finished any renders yet, my plan would be to use a combination of your geoshells with some fiberhair where we would expect to see some dimensionality, such as hair poking out beyond the silhouette of the body. Thank you for providing such a valuable product!
Ha, you need a little better computer machine but THIS is of course the best solution, the combination makes it.
Thank you for your kind words!
Jepe, thanks for bringing your kind of hariness to Genesis 8! Here's The Brute 8 with your hairy geoshell along with Shave This on the arms and legs. I also converted one of your M4 skins to G8M.
Thank you for this very cool render, let's hope it can stay here, it shows that shell and fibermesh don't need to be enemies.
G8F could use a similar product; the body and facial hair is more subtle, but greatly adds to believability.
I agree that female items outsell the male ones by far, but in this case I really doubt it.
Not at THIS site, anyway. At Rend___tica, might be the other way...
Just on a sidenote you can help the hair getting a bit more crisp with adding the displacement map to the bump channel as well, plus it makes sense to add the translucency maps as well to the glossy channel, this avoids having shiny artefacts at odd places. I found this usefull when you get a little closer to your figure.
But the main thing is that I love this hair :D
@jepegraphics, this may be a super-dumb question, but... Can geoshells use different UV maps than the main figure? If so, couldn't you make your own UV's for body hair that lay out the seams in more natural locations?
It's actually a good question - and yes, geometry shells can take different UVs that are independent from the main figure - and yes, theoretically I could use own UVs, if then I would be able to create some - but I'm not unfortunately.
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Hehheh
I was thinking into the same direction... ;)
Now please explain exactly how you did that please... O.O
Oso probably used the UV switch male<-> for that I know its available for the g3 generation, not sure about g8
https://www.daz3d.com/genesis-8-uv-swap-male-and-female-base
I'm trying to get a salt and pepper bodyhair effect. Any idea how to pull it off?
Do you own any of RedzStudio's hair products? She includes texture maps for "Salt and Pepper" hair. You could try plugging one of those maps into the Base Color of the GeoShells. See what happens.