Jepe's Bodyhair Project 78

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  • jepegraphicsjepegraphics Posts: 884
    edited March 2019

    I'm trying to get a salt and pepper bodyhair effect. Any idea how to pull it off?

    I have not included S+P Bodyhair this time. What you could do is to load a second Bodyhair Shell with a slightly different skin offset (Parameters - first shell Skin Offset 0.02, second 0.05) and a "less hair" variation for that, change the Diffuse Color for Torso/Arms/Legs to white in the Surfaces Tab. I don't know if this works, have to try that out myself. Maybe you even have to turn off the second's shell arms and legs completely.

    Post edited by jepegraphics on
  • Dark-ElfDark-Elf Posts: 956

    I'm still hoping you'll do another MR of body hair like you did for M4 as I'd love to make some male characters with painted hair using your MRs (especially if you also decided to do a facial hair one too) laugh

  • PsyckosamaPsyckosama Posts: 495
    L'Adair said:

    I'm trying to get a salt and pepper bodyhair effect. Any idea how to pull it off?

    Do you own any of RedzStudio's hair products? She includes texture maps for "Salt and Pepper" hair. You could try plugging one of those maps into the Base Color of the GeoShells. See what happens.

    Wouldn't work. These are Geoshell not Fibermesh. The existing Texturemap is the body hair.

  • nemesis10nemesis10 Posts: 3,500
    L'Adair said:

    I'm trying to get a salt and pepper bodyhair effect. Any idea how to pull it off?

    Do you own any of RedzStudio's hair products? She includes texture maps for "Salt and Pepper" hair. You could try plugging one of those maps into the Base Color of the GeoShells. See what happens.

    Wouldn't work. These are Geoshell not Fibermesh. The existing Texturemap is the body hair.

    Off hand,  the two sultions I use are a) use a neutral/dark silver grey as the color for the the surfaces of the arms, legs, gens, and torso colr of the geoshell if you are not being too detailed or use two geoshells with one grey and one black with two separate hair patterns and transparency slightly reduced to 90%.

  • L'AdairL'Adair Posts: 9,479
    edited March 2019
    L'Adair said:

    I'm trying to get a salt and pepper bodyhair effect. Any idea how to pull it off?

    Do you own any of RedzStudio's hair products? She includes texture maps for "Salt and Pepper" hair. You could try plugging one of those maps into the Base Color of the GeoShells. See what happens.

    Wouldn't work. These are Geoshell not Fibermesh. The existing Texturemap is the body hair.

    Yep. You're right. I tried to see what happens, and it's an epic fail. lol I didn't really like the layered GeoShell solution either, though. But I don't mind. I don't really need salt and pepper body hair.
    laugh

    Post edited by L'Adair on
  • AlmightyQUESTAlmightyQUEST Posts: 2,005
    edited March 2019

    For a quick test, it turned out ok. In future I would probably turn the arm sections off on the gray hair. Or try using the less dense fibermesh hair for the gray with the black for the project 78 hair. The different densities helped to get this to work, and having the gray hair geoshell at a slightly higher offset.

    Touch of Gray

    78_hair_test_touchofgray.png
    900 x 1200 - 2M
    Post edited by AlmightyQUEST on
  • Maybe a mix of a geoshell and fibremesh?  One in black, one in white/silver grey?  Depending on which was thicker, you could switch colours for different effects for salt and pepper.

  • Leonides02Leonides02 Posts: 1,379

    Hi @jepegraphics!

    May I ask the point of the eyelash cutout? It does seem to do anything with your body hair and renders strangely. I need to manually remove the cutout by bringing the opacity down to zero. Thanks!

  • Hi @jepegraphics!

    May I ask the point of the eyelash cutout? It does seem to do anything with your body hair and renders strangely. I need to manually remove the cutout by bringing the opacity down to zero. Thanks!

    Not sure tbh, what you mean - what is an eyelash cutout? 

     

  • L'AdairL'Adair Posts: 9,479

    Hi @jepegraphics!

    May I ask the point of the eyelash cutout? It does seem to do anything with your body hair and renders strangely. I need to manually remove the cutout by bringing the opacity down to zero. Thanks!

    This product doesn't have any eyelash cutouts. When you apply the geoshell, all of the mesh is copied. For G3M, that includes the eyelashes. When you apply the hair, geoshell material zones not in use should automatically be set to 0 Cutout Opacity.

    Are you saying the Eyelashes material zone of the G3M geoshell are not automatically set to 0? If you're talking about G8M, the eyelashes are a seperate object and a geoshell shouldn't be created. Did you select it as well as the figure? I believe that will cause a geoshell on the eyelashes object. If so, you can delete the unnecessary geoshell.

    I'm going to go turn on The Beast, and test this. Be back in a bit..

  • Leonides02Leonides02 Posts: 1,379
    Are you saying the Eyelashes material zone of the G3M geoshell are not automatically set to 0? 

    Correct! That's why I assumed the product was trying to do something with them... 

  • L'AdairL'Adair Posts: 9,479
    edited March 2019
    Are you saying the Eyelashes material zone of the G3M geoshell are not automatically set to 0? 

    Correct! That's why I assumed the product was trying to do something with them... 

    Okay. I just checked and got no further than G3M. I only applied a couple, but I verified the eyelashes material zone isn't getting the Cutout Opacity set to 0. While the product works on both G3M and G8M, it appears to have been developed on G8M. Even the GeoShell preset creates a Geoshell named G8M Bodyhair Shell, (not that the name makes any differnce. And that preset will create a new Geometry Shell on anything. You should try it on a female. Lots of fun. lol)

    I'm sure Jepe will want to fix this and update the product. in the meantime, select the Bodyhair Shell in the Scene tab. In the Parameters tab, locate and select "Shell" in the left column. Type "eye" (no quotes) in the right column filter field and turn the Eyelashes setting to Off. Now you're good to go, and can change the body hair without dealing with those pesky eyelashes!

    ETA: Further testing shows I was using the set that supports the genitals. Testing with the set without support for the genitals appears to be working correctly with G3M.

    Post edited by L'Adair on
  • L'AdairL'Adair Posts: 9,479

    @Leonides02, I tested all the presets for both 3DL and Iray, and I'll be sending Jepe the results. For the most part, 3DL presets are fine. All the Iray presets with genital support have the issue, as well as a few without genital support.

    If you apply a preset that zeros the eyelashes geoshell opacity first, then apply the preset you actually want, the eyelashes will stay at 0. That's a bit easier than the fix I detailed in my previous post.

  • @Leonides02 @L'Adair - you should be aware of that Genesis 3 Male has it's own folder with Subfolders for the Bodyhair Project 78 - as Genesis 8 Male also has it's own folder(s). Those are not interchangable (beause of exactly that problem that G8M Eyelashes are separated while G3M's Eyelashes are part of the main figure. 

    So G8M Geoshells and Presets are for G8M, G3M Shells and Presets are for G3M. 

  • L'AdairL'Adair Posts: 9,479

    @jepegraphics, looking back, that should have been obvious, when the GeoShell was named "G8M Bodyhair Shell"…!!!
    blush

    @Leonides02, Sorry. I feel I led you astray.
    blushblush

  • L'AdairL'Adair Posts: 9,479

    Baldric (WIP)

    Baldric Holding a Skull

    (Bodyhair by Jepe.)

  • L'AdairL'Adair Posts: 9,479

    So for anyone reading this thread, and wondering how Leonides02 and I could get G3M and G8M mixed up, let me explain.

    When I first started using Daz Studio, I had no idea Smart Content didn't display all the products. I used it exclusively for months before I figured out some of the things I'd purchased weren't in there. I've spent years getting more and more comfortable in the Content Library, but I still use Smart Content a lot.

    One of the ways I get more proficient with the Content Library is to locate a product in Smart Content->Products, open the product, right-click on one of the product images, and choose Show Asset in > Content Library > Mapped Folder in the pop-up menu. This opens my Content Library to the product, where I can then see the directory structure created by the PA. This can be really, really helpful with some products, as the PA organized the product in an intuitive way. The meta data to create Smart Content doesn't always include this structure.

    This is how I accessed the presets I tested yesterday. And for some unknown reason, I "spaced it" that the presets for Genesis 8 Male and the presets for Genesis 3 Male were in totally different locations in the Content Library. (Feel free to speculate on the "unknown reason." I'm going with "haste makes waste," but age mignt be a factor, too. lol)

    Anyway… I just wanted to make sure you all know that yesterday's snafu was due to operator error, and is in no way a reflection on Jepe's product… which is a wonderful addition to my G3/G8 males runtime.

  • Leonides02Leonides02 Posts: 1,379

    That's so strange. I was sure I was using the G3M presets, but I guess not! Thanks, all. 

  • ZippyGuitarZippyGuitar Posts: 849
    edited March 2019

    Well I just deleted all I had written. I uninstalled and reinstalled and the Geoshell lash issue has gone away. I don't know how that is possible, but maybe something funky had been misplaced by DIM?

    Post edited by ZippyGuitar on
  • L'AdairL'Adair Posts: 9,479
    edited March 2019

    Both presets for the shell load a new Geometry Shell on the figure, just as if you did so from the Create Menu, but opacity is lowered to 20% on the various material zones and the Diffuse/Base color is set to black. Additionally, the Iray preset loads the material zones already converted to Iray. The presets created on G8M do not include an eyelashes material zone because the eyelashes are a separate mesh for G8. It's obvious when the G3M preset is used on the G8M, if you know what to look for, as the eyelashes zone will be more opaque and white. The presets created on G3M do include the eyelashes material zone, set to 20% opacity with a black Diffuse/Base Color.

    When you load a Bodyhair material preset onto the GeoShells, changes are made to all the material zones, setting those not used to 0% opacity, and adding a transmap to the opacity settings of the Arms, Legs, and Torso material zones. The presets I identified yesterday, (and passed on to Jepe via PM,) are actually G8M presets I was using on the G3M figure's GeoShell. (The one I created using the G8M preset!) I've since tested all the presets for G3M, and identified several that miss the eyelashes zone, but only for the Iray with Genitals presets. I've passed that information on to Jepe.

    Post edited by L'Adair on
  • L'Adair said:

    I've since tested all the presets for G3M, and identified several that miss the eyelashes zone, but only for the Iray with Genitals presets. I've passed that information on to Jepe.

    That is correct, I will add the eyelash information to these files and will pass an update to Q/A. Along with some cosmetics and possible additions based on customer feedback. :)

  • Good Morning,

    I'm new to Daz3d and have recently come across Jepe's products. Fantastic! I do have a problem. I'm using Adam G8 and have applied the G8M Bodyhair Shell, but now the skin has turned green. What am I doing incorrectly?

  • Not working for me, when I apply body hair, the real body disappear and only body hair remaining

  • Richard HaseltineRichard Haseltine Posts: 102,745

    Did you apply thr Geometry Shell to the figure, then the hair materials to that?

  • linoge8888linoge8888 Posts: 87
    edited March 2021

    Edit : Fixed.

    Post edited by linoge8888 on
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