Iray Fireworx!
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This is amazing! I've been trying to find something this high quality for explosions and fire. Thank goodness it was payday, bought it immediately along with the Dragon Girl Bundle.
For twenty years I've dreamed of making Wu Xia films like from Hong Kong in the late 80's and early 90's, and I realized this morning that I can finally make that happen. I rendered an image for fun that I could see happening in a movie, did the wide and a close up. I can't wait to utilize Fireworx more in scenes like this, but also my animated series!
Can't wait to have some more fun with this :)
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Dueling Sisters.png
1920 x 1080 - 3M
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Dueling Sisters 2.png
720 x 405 - 537K
Comments
haha, you nailed the feeling of those fils with your renders, well done!
I'm curious how these look in scene during set up. I know there are items with volume, but are there multiple planes that work together with volume geometry (ie, are there flat planes that stack, and then go inside volume props for the smoke) or is it all or almost all actual meshes with volume, including for the fire? I'm mainly curious if it can be viewed from multiple angles including high angles, like a patch of fire on a forest floor.
Also just curious, how were render times in your samples?
From the promos the smoke looked like a whole lotta planes to me.
Laurie
"you can move the camera around and it looks different from different angles" yep that was exactly what I wanted to know, thanks
. Groups of planes are fine as long as it's done with multiple angles in mind. I probably would have gotten this anyway, but that makes this an even easier decision.
It is multiple plnaes (thise props I have looked at thus far), but be warned a couple of viewing angle can give a hard, straight edge to one side (or the other)
Glad you like it Bennie!
To those wondering - The set works in a similar way to how game engines do particles, except there's no spawn/De-spawn. It's a whole load of textured quads, scattered randomly, along with mesh fire (planes again). The fire mesh is emissive, and the smoke planes translucent, so light can travel through the smoke. It's the closest i can get to 3D fire without new tech being introduced to studio. I don't see any reason why you cant render from above, and the prefabs come in varying densities so you can figure out what level of fidelity you require vs what level of render time you can deal with. The set also works well with 4.11's denoiser if anyone is currently using the Beta.
Absolutely beautiful work KA. I think im going to have to plunk down some dollars for this one. Great job!
we like fire, dont we?
yessss, fire is our freind.
Yep, it can do exactly what I was hoping! This was just a quick test, I would probably add some burning/smoldering objects beneath (or just another of the fire props) for an actual render like this, but it's got the depth I was hoping for.
Definitely looks great. I put it in my wishlist soon as I saw it :).
Laurie
Thank you for picking the set up guys, i see you posting above and i really appreciate it!
I'm watching this thread, so if any of you have issues, let me know.
Also! You might notice at certain angles/lighting, that the particle planes show their edges quite prominently. This is especially true if the smoke is harshly lit, or you don't have much fire emission. If this is the case, i find that sweeping over it with a light Blur brush in photoshop can blend the edges really well. It's not a 'must', but rather a little post-work tip.
Also, Also - Make use of duplicating/instancing. I shipped the set with a load of prefabs, but you can make a pretty crazy array of shapes with this set. I'm sure you guys will be super creative with it, looking forward to the renders
Also, Also ... Also - If you find you're catching harsh lines with the fire prefabs, simply duplicate and rotate the mesh. The denser you make the fire, the less edges you see.
Grabbed this one during my morning coffee break. Look forward to seeing what it can do
This is the best looking IRAY fire I've seen yet, I would love to see explosions, both Earth bound and Space bound. Ron's explosions are great, but I would love to put the explosions in Daz without needing PS. I have some explosion props, but the IRAY ones are not realistic enuogh.
Yes, I would also lilke to see some explosion props and presets with these techniques!
So I got the new Tengu cyborg when it came out and was inspired by Love, Death, and Robots to make a trailer to a film I'd love to do someday. I'm posting it here because I was wanted to see if I could use Iray Fireworx in an explosive matter animation-wise, and it totally works! I have to play around a bit for the fire itself when it's just burning, like rotating the axis' a lot more, but I was able to take one of the smoke effects and stretch the Y axis over many frames to make it look like smoke was coming up out of the fire.
Also, I used Iray Storm from Kindred Arts and was able to achieve the cyborg short circuiting by utilizing the lightning!
Exploding robot, check. Next attempt is an exploding building!
Great work @benniewoodell Loved it.
Thank you Worlds_Edge for checking it out! I really appreciate it :)
Wow Bennie, that is an awesome animation . I just picked this up the other day. Looks like this will be fun. :)
Thank you Chad! Please do post what you create with this, I'd love to see it! And yes, this is one of my favorite things now to play with :)
Great work on that animation, Benniewoodell
Hey Bennie, sorry i've been away, just caught this. Great work, this must have taken an immense amount of time and effort, well done
yup I agree with everyone, nice work :)
Oh thank you everybody for checking it out and the kind words, it really means a lot
KindredArts, timewise it wasn't too bad, and even if it took forever to do the end result was, I think at least, totally worth it. Thank you so much for making this, it's a lot of fun tinkering with it!
Hi! I just bought the Iray Fireworx product, but my Iray knowledge is very basic and my overall art work these last few years has been spotty.
The smoke I get is solid black, unlike the realistic gray in the promos.
In this forum, it's mentioned that the smoke plane is translucent so light can travel through it. "Aha!" I thought.
I was only using the default HDRI. So I set up a light behind the smoke and configured it so that its spread angle was sized to be the size of the smoke, and aimed toward the camera on the other side.
Nothing changed at all. I know how to set up Iray lights. I increased the brightness of the light beyond even what Iray requires. It should have shown through the smoke. Everything else in my scene was Iray-real. The fire, the ember particles, other scene props, all were fine.
Could someone give me some hints on what to look for? If I knew what to home in on it would really help. No hurry, please. I'm less active these days so nothing is really critical time-wise. Many thanks!
Was looking for the official thread for this but couldn't find it, so posting the link to product here so those with the browser add on will see it come up in the "forum references to this product" on the page. :)
https://www.daz3d.com/iray-fireworx
It's pretty dang cool, KA! :) Picked it up a few days back - can't have enough fires and explosions!!!
It shouldn't be jet black at all, even if you have low light. Can you show me a quick render of what's going on? it doesn't have to be fancy.
Thanks Jacki! :) Much appreciated, my forum-fu isn't as elite as yours.
Thanks for responding, Kindred Arts! [Your post doesn't have a "Quote button, so I can't bring your response into here]...
Here's a quick and embarrassing screencap: [If I can figure out this forum system!!!!] >> OK, it showed up below as a thumb. Jeez!
Render Settings:
Dome and Scene, Dome Mode = Infinite Sphere, Draw Dome On, Draw Ground Off
Lights behind the smoke:
Photometric Mode On, Geometry Rectangle, Luminous Flux: 15,000,000
Everything in the Surfaces tab is at their defaults.
Scene:
Iray Skies HDRI, City Streets 004, City Ruins, KASF Fire Prefab Trailing Smoke, KASF Fire Prefab Large Dense, KASF Smoke Sparse
The reason the foreground building shows no texture is because there are no scene lights yet. The angle is too steep for the HDRI to effect it correctly.
Incidentally, this will be the first "Artwork" I've ever posted anywhere. No galleries, nothing. Only email bits sent to friends. So after almost a decade here... I've finally hit the big-time! ;-)
BTW, I don't like themes of war and destruction. This is part of a 2-cell comic I'm creating for someone - an innocent, but gigantic elf girl will be stumbling through the city. A human on the foregound building's roof responds to a friend, "Yeah, she's cute, but she's gonna get us all killed."
I found what was wrong. Me. I didn't know that the viewport's Iray render does NOT show everything that the actual render will show. I started from scratch and only loaded an HDRI and an Iray Fireworx prefab. The smoke was solid black again. But this time I rendered a quick image separately, and it came out like this:
So I'm guessing that you don't see transmaps in the Iray viewport? I didn't think of rendering the problem image earlier because it would have taken too long with my machine. I only took a screenshot of my viewport. Sorry about the time wasted for you guys, but on the other hand, this might be a common error for people newly experimenting with anything beyond just basic props. Until now I've been a basic props sort of guy!
So I learned two things: I need to render out images as tests instead of trusting the viewport, and I need to get a faster machine, because this would take way too much time. Thanks for your time! Love this product!!
EDIT: My picture isn't showing up at all here this time! Trust me, the smoke works for me now. Now I have to go study how to work this darn forum!
It might help to turn on Aux Viewport if you haven't already. Set the the view style to NVIDIA Iray and it will render a smaller version of the scene, which shouldn't take as much time as a full size render.
Edit - your image didn't show in your post but it shows in my 'Quote' of it until I 'post' it. Weird.
I'm glad you got it sorted, but it's still a bit odd that you can't render with the iray interactive viewport. I'm not entirely sure what you would need to do to get the effect you're getting. Do other cutout shaders work in your viewport? Like hair etc?