looks like my PC has met it's match

2»

Comments

  • laststand6522732laststand6522732 Posts: 866
    edited October 2019
    Ivy said:
    well you can animated with daz studio its just takes more effort than some drop and drag animations software. each software has its issues .  so its more of matter of personal preference me thinks. i render iray animations just fine with daz 4.12, as well as i ever did with 3dlight anyway.

    The biggest issue i have with daz right now is there is no documents describing to us how to use the new features they put into it .  that s like giving you a new car with out instructions.   But who ever heard of releasing a software with out basic documents .. a dishwasher, a cell phone, atv, & even kinky sex toys  all came with a user manual. lack of documents that is what makes daz so hard to use

    Ivy, I understand. The written language has been in decline for at least 20 years. Now we're in the 'Push every button and see what happens' era. As a retired engineering technical writer, this saddens me. The absence of professional user manuals, not to mention classrooms, has definitely impeded my own learning of this program and others. There are limits to what can be learned watching YT. Inevitably this program and others like it (whoever that might be ;-) ) will become unusable. It's a matter of when.

    For now, this makes User Forums like this crucial as the only place we can ask a question. I find the language skills in a forum like this are above what I see on the internet in general.

    Post edited by laststand6522732 on
  • IvyIvy Posts: 7,165
    Rottenham said:
    Ivy said:
    well you can animated with daz studio its just takes more effort than some drop and drag animations software. each software has its issues .  so its more of matter of personal preference me thinks. i render iray animations just fine with daz 4.12, as well as i ever did with 3dlight anyway.

    The biggest issue i have with daz right now is there is no documents describing to us how to use the new features they put into it .  that s like giving you a new car with out instructions.   But who ever heard of releasing a software with out basic documents .. a dishwasher, a cell phone, atv, & even kinky sex toys  all came with a user manual. lack of documents that is what makes daz so hard to use

    Ivy, I understand. The written language has been in decline for at least 20 years. Now we're in the 'Push every button and see what happens' era. As a retired engineering technical writer, this saddens me. The absence of professional user manuals, not to mention classrooms, has definitely impeded my own learning of this program and others. There are limits to what can be learned watching YT. Inevitably this program and others like it (whoever that might be ;-) ) will become unusable. It's a matter of when.

    For now, this makes User Forums like this crucial as the only place we can ask a question. I find the language skills in a forum like this are above what I see on the internet in general.

    I am hopeful, but until daz give some kind of directions on the new features they have implemented into studio. Its pretty much useless to me,  which means anyone getting any video tutorials out on Daz IK-chain and the new timeline is going to be slow if non existent, even just a basic understanding of where each new feature is found and where to find the tools& information on editing or controlling those new features is impossible to comprehend. I always thought i was pretty good at using daz until the new changes now i feel like a newbie again and its darn near impossible to potentially create products for those new daz features if no one knows how to use them . so I have been begging daz guys for some documents but nothing has been produced yet.

  • Ivy said:

    I am hopeful, but until daz give some kind of directions on the new features they have implemented into studio. Its pretty much useless to me,  which means anyone getting any video tutorials out on Daz IK-chain and the new timeline is going to be slow if non existent, even just a basic understanding of where each new feature is found and where to find the tools& information on editing or controlling those new features is impossible to comprehend. I always thought i was pretty good at using daz until the new changes now i feel like a newbie again and its darn near impossible to potentially create products for those new daz features if no one knows how to use them . so I have been begging daz guys for some documents but nothing has been produced yet.

    I've heard talk of a DAZ upgrade. 4.12 is it? Evidently if I install it, I'll either have to throw away my GTX1070 or my Reallusion software. I'm thinking I ought to disable the DIM to keep it from acting on its own.

    I'm at the point where, if someone isn't willing to make themselves clear, then I don't care what they have to say. I apply that to products as well as people. As I said, it's unfortunate.

    I learned that product documentation is an integral part of the product offering. It's not an option, or a 'bonus' as RL calls it, or a 'nice to have.' When Thomson Scientific bought the company I worked for, Marketing took over the management from engineering. In one early meeting I LISTENED to the Marketing Director explain that, if we had a User Forum, we wouldn't NEED documentation anymore, or Support either. The users could take care of one another, she reasoned. The same thing happened everywhere at the same time, marketing people being all telepathically connected as they are. That was 15 - 20 years ago. After that it became 'We don't have to do that because nobody else is doing it.'

    In lieu of the printed word, I would implement an online classroom, live, using videophone tech. The software to do it was developed 10 years ago. I'm not holding my breath for that.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,493

    Just grab your zip out of your downloads before you install the new version 

    what I failed to do this time

    that way if your driver causes issues you can reinstall the old zip by replacing the new one in your DIM downloads 

    it will render for me on 431.60 but if its too near my card's capacity it ramps up the next frame and goes to CPU so I basically need to leave lots of leeway where as before the update if it fit the first frame I was in the clear for the rest.

    your card may have a studio driver too

    series 900 like mine doesn't 

    iClone will work on the latest studio drivers

     

  •  

    iClone will work on the latest studio drivers

     

    Unfortunately (?) the Studio Drivers are not available for W7.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,493

    You can also just install the latest DS beta not update the release 

    my usual strategy just that this time I updated both which was foolish, I should always stay a build behind if I don't save the zip

  • IvyIvy Posts: 7,165
    edited October 2019

    Studio GPU version 431.60 ?  I got a update today for my 1080ti's and my new version is a 436.48.  But I am using gaming version drivers too  wonder if that is why my driver number is higher

    Capture.JPG
    1572 x 447 - 61K
    Post edited by Ivy on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,493
    edited October 2019
    Ivy said:

    Studio GPU version 431.60 ?  I got a update today for my 1080ti's and my new version is a 436.48.  But I am using gaming version drivers too  wonder if that is why my driver number is higher

    Yes iClone breaks after game driver 431.60

    you are fine Ivy as you don't use iClone

    its an iClone driver issue that is now becoming an issue as other things need newer drivers to work best.

    DAZ studio likely first in a string of things

    games etc with updates you name it

    forcing us to stay on 431.60 for iClone is only going to affect more and more updated softwares and Windows issues with drivers until it is fixed by Nvidia or Reallusion 

    I had a similar issie a few months ago when a driver broke Octane 4 but Otoy got onto that fairly quickly 

    while its still above DAZ studio recommendations its doing more than one frame I encounter the memory ramp

    most users only render one frame

    otherwise we might be getting more posts about this

    my problem is I jumped the gun on both my computers wanting extra free goes at face transfer as I get 3 each install

    now I am paying with animation issues 

    Post edited by WendyLuvsCatz on
  • IvyIvy Posts: 7,165
    edited October 2019

    Thank god I have not been having any animation issues rendering in Iray or posing or anything yet. The only issue so far i have is I can't save to movie file anymore if you have denoiser enabled.., But daz broke that back with daz 4.11 when they came out with denoiser. & I actually found daz 4.12 to render much faster. and i love the denoiser so i had to make a few adjustments to my film editing which i hate . But lately even when I am using  daz 4.10 I have found its how much content or how big the content uses the resources I have in the scene that dictates what I can or can not fit into my available gpu . I have not had any of the issues with daz falling off to the CPU either like others have had with daz 4.12.  But I always put a new daz version installed into a new folder, & I never let a new released version of daz over write my old version.  As long as daz stays with the 4.5 SDK as the development base. you can create shared folder in User/appdata  and keep individual copies of daz. in the program folder, its saved me a lot of heartache since i've been doing it that way once i am confidant in the new version then I'll remove older copies if i don't need them anymore

    you can download daz4.5 SDK free if you want to go back that far. https://www.daz3d.com/daz-studio-4-5-sdk

    Post edited by Ivy on
  • MattymanxMattymanx Posts: 6,947

    Wendy, there is nohting wrong with your video card.  I have two of them and they are a great card.

     

    When it comes to sets wtih a lot of large textures like that, I have a tendency to resize them myself and keep two copies of the set but install the smaller textures. 

  • Faeryl WomynFaeryl Womyn Posts: 3,658

    I didn't read all the posts, but quite a few on the first page.

    I'm curious...why are creators making 8K textures...no one is using 8K anything, not tv's, not movies, not games or computers, so why is anyoe making 8K textures?...hardly anyone is using 4K, except maybe game developers cause they are a special kind of (words I am not allowed to use) people.

  • wolf359wolf359 Posts: 3,834

    I didn't read all the posts, but quite a few on the first page.

    I'm curious...why are creators making 8K textures...no one is using 8K anything, not tv's, not movies, not games or computers, so why is anyoe making 8K textures?...hardly anyone is using 4K, except maybe game developers cause they are a special kind of (words I am not allowed to use) people.

    THIS!!! √
  • 8K would support high-resolution close-ups, though.

  • I suspect that if it wasn't for gamers, PCs and PC hardware would soon stagnate and go extinct. For that reason I say, have 8K, have 80K if you want it.

  • Seven193Seven193 Posts: 1,103
    edited October 2019
    Textures Include: 322 Textures, Normal, Roughness, Diffuse, Metal, Displacement Maps (1024 x 682 to 8192 x 8192)

    The problem isn't your CPU or graphics card GPU. It's system memory, RAM.

    Environments like this need 32 GB or more of system RAM memory. My motherboard doesn't do more than 32 GB of RAM, so I'm already maxxed out.  Reducing your textures is one way to reduce the load.  You can also hide objects not visible in the camera, and Daz Studio won't load the textures for hidden objects.

    Post edited by Seven193 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,493
    edited November 2020

    well this one won't fit on my 980ti at all no displacement

    https://www.daz3d.com/old-crone-s-home

    didn't and definately not buying the apothecary addon or bits and furniture, removed from wishlist

    I will keep this but certainly cannot add anything cheeky

    managed to barely squeeze it into Twinmotion

    ( I suspect it uses my onboard Vega graphics as well as my 980ti, CPU and RAM not Nvidia limited)

    but it took an hour to start rendering while exceeding 6GB VRAM and deciding if it would crash or not

    and that was only diffuse maps ( and a few Gimp made combined alpha png for the ones with opacity)

    and no the maps are only 4K

     

    Post edited by WendyLuvsCatz on
  • DartanbeckDartanbeck Posts: 21,714

    Fanastic Video, Wendy!!! Awesome!

  • Fanastic Video, Wendy!!! Awesome!

    thanks heart

    if that hadn't fit in Twinmotion or Carrara I would have returned it

    but I can after a long load time and map chasing render it in Carrara native too with a HDRi for IBL definately faster than iray on CPU

  • Good job! I liked the little animal animation at the end, too.

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited November 2020

    I've seen eyelashes with 4096x4096 texture for opacity...c'mon!

    and yep,  the great savior script that all must have is http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/41479/41479_scene-optimizer-user-guide.pdf

    When hair texture is bigger than skin figure, and eyelashes with 2048px?????

     

    Post edited by Zilvergrafix on
  • yes but this one I don't think it is the textures

  • PerttiAPerttiA Posts: 10,024
    hphoenix said:

    a comparison between Place of Power and Streets of Asia 4

    I am going to have to pay attention to the maps listed on products in future I think

    that is why DAZ lists them

     

    there is a demand obviously or the huge textures would not exist but I need to be aware my rig is no longer up to the standards of most customers here

    The huge textures are needed for CLOSE-UPS of specific items.  However, that means that other items in a full scene load may not be visible, or may be very distant or out-of-focus (if using DoF).  So while you might actually WANT an 8k texture for the item(s) you are zooming close to (when rendering at print-quality sizes) the rest are not going to need that high-resolution.

    Remember, a SINGLE 8k x 8k texture map is going to be 256 MB of memory without compression.  For an 8 GB gpu, 32 such textures FILLS THE MEMORY COMPLETELY.

    Such scenes really should provide multiple pre-loads that use lower resolution textures that should be included.  Then allow you to change them manually to the higher resolution textures when needed.  If it's loading all the 8k textures as the default?  95% of users aren't going to be able to render it on GPU, and many won't on CPU (virtual memory thrashing will ensue and probably crash out.)

    Also, remember (as @Wolf359 has stated) that at the resolutions MOST people render at, such details will simply be lost, as the pixel size in the final render is simply much larger than the texel size at 8k.  Think about your composition and render size.....if you are rendering at 4k, and the face of the figure in the scene is only half the image height, then anything over a 2k texture for the face will be overkill (and you won't see any significant difference between using a 2k and larger textures.)

    Having stumbled on such scenes myself... Even for close ups, what is the point of 8192x8192x24bit maps that are just one color (black)?

    I have come to conclusion that there is a modeling/texturing program (or new version of one) that has gained popularily which neverminds optimization and uses resourses for no added benefit and the creators using those programs do not understand the consequences - Has nothing to do with adding level of detail, exactly the same level of detail could be achieved with better planning.

  • The infor says directx 10... can you upgrade to 11 or is that built into the card.  
    it that a 980ti 6g or 12g if it's 6g .. you're using all of that as per the gpuz and it looks like that. 
    (my tech power image is different doesn't mix in system memory) or could that be a laptop version? 

    The attached picture is an ingame shot from skyrim for generic questions
    (Bethesda doesn't seem to have issues with ingame shots being shared (they even supply a camera) 
    --
    Not putting it here because it's a great shot but that image was created in 1/30 of a sec? granted I stopped the motion to take the shot by just holding the game still. 
    but that could have been done on my 980 or even on my amd 4890 five years ago. In fact I had to have been the 4890 because this predates ESO on line and I started that with the 4890.
    What in the heck do the game folks know about textures that we don't? 
    ---
    the file was probably screen shot on a 23 inch monitor... but is currently 3840x2160 and in the rotating backgrounds that display on the 43 in monitor. (the border around it is where icons sit on my desktop. 
     

    ScreenShot216 (2)F.jpg
    3840 x 2160 - 2M
    directx 11.jpg
    1056 x 793 - 317K
    980ti.jpg
    866 x 996 - 371K
  • somebody just posted in another discussion that they're seeing the titanXs for $300 which would bounce you to 12g...  might be the cheapest alternative to a newcomputer

     

  • somebody just posted in another discussion that they're seeing the titanXs for $300 which would bounce you to 12g...  might be the cheapest alternative to a newcomputer

     

    I believe that Iray soon won't work on those.

  • it might not work with 4.15 but that's not out yet
    ---
    at this point I get good reuslts from 410 and 412...  and 414...
    ----
    the new iray spec may place calls that these cards can't make ... but these cards should still work with the older programs
     

  • somebody just posted in another discussion that they're seeing the titanXs for $300 which would bounce you to 12g...  might be the cheapest alternative to a newcomputer

     

    I believe that Iray soon won't work on those.

    iray is a way for Nvidia to sell cards

    I just hope Carrara remains useable at least on my dedicated Win7 rig I keep for it and other programs

    I also have Poser 7 on that rig!

    my 3D journey increasingly involves chasing up legacy stuff, DAZ got a lot of money from me in the PC+ sale before my membership ended buying lots and lots of legacy stuff!

    the future is for the cashed up consumers sadly

     

  • Love your animation Wendy.... such a nice smile on the cat :)  I was not aware that the maps are these big. It would be useful if that was included in the details at point of sale ,it's fine to say it has 8k maps,but a lot of people wouldn't understand what that really means,myself included. That these maps will give them hours of rendering and crashing. I bought a new computer in Jan this year and can render most stuff and have a 4k screen.  On the 4k screen I can see masses of detail. To need 8k maps would need really intensive detail and to be blown up really big. Does the average daz user need these? I personally feel that,products and program are being developed for a different market. Leaving us with masses of assets and nothing to use them on with 4.14 crashing. I love the Daz program,but I'm very disappointed in the lack of communication.

  • Cicada said:

    Love your animation Wendy.... such a nice smile on the cat :)  I was not aware that the maps are these big. It would be useful if that was included in the details at point of sale ,it's fine to say it has 8k maps,but a lot of people wouldn't understand what that really means,myself included. That these maps will give them hours of rendering and crashing. I bought a new computer in Jan this year and can render most stuff and have a 4k screen.  On the 4k screen I can see masses of detail. To need 8k maps would need really intensive detail and to be blown up really big. Does the average daz user need these? I personally feel that,products and program are being developed for a different market. Leaving us with masses of assets and nothing to use them on with 4.14 crashing. I love the Daz program,but I'm very disappointed in the lack of communication.

    maybe if optimised to use all the map and has the detail

    I was less than impressed with how this PA UV mapped their model and allocated the maps, I will never buy anything again from them given the workmanship

    but was not worth the bother returning it, we learn

    on the otherhand there are awesomely talented  PA's stuff goes into my cart from as soon as they release something because past products are so well made

    others with highend computers are not going to care and find it easy to use 

    but that is what this thread is about, the fact creators don't worry as much about making their models easy to use because the hardware will take care of it

    I see it with clothing needing smoothing modifier on as so poorly modelled it pokes through in the A or T pose even

  • Ok I can use it

    V3D scene Optimiser 4X reduction and it renders easily

Sign In or Register to comment.