Rubber Neck Poses for Genesis? (RawArt ought to be interested)
![K T Ong](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/426/nF9B6F737E492.jpg)
This is just for the fun of knowing. Is it possible to elongate and twist the neck of a Genesis figure? (Elongate, maybe, but twist like a rubber hose?) There's a famous creature from Japanese folklore called the Rokurokubi who can do just that anytime she likes. (Well, usually only at night.) Below are a couple images featuring her. Oughta be fun to do a Genesis morph like that. ;-)
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500 x 374 - 151K
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600 x 784 - 230K
Post edited by K T Ong on
Comments
Not really. There's not enough geometry and certainly not enough bones for that to work.
To even come close you'd have to geograft in a new neck-piece with a lot of teensy bones and UV map it scrunched up so it would look even close to right when extended. I wonder if that would even work? I don't think anyone's tried yet.
Thanks for sharing with me what you know about the problems involved. I've very little experience with 3D modelling, so I wouldn't have known all that!
Pity it's going to be that difficult. Perhaps alternatively one could have a 3D model of a snake with a human head, which could then be combined with a Genesis figure with the figure's head and neck made invisible and the snake's body positioned in the neck's place? :-)
Here's a vid featuring this creature, by the way.
That would be useful. Stretching the limbs like that would be handy too. I'm thinking Mr. Fantastic/Plastic Man kind of stuff. It might be the kind of thing that postwork would be good for.
I think that would raise the level of difficulty (of creating such a morph) by several orders of magnitude. ;-)
As I'm a fan of that genre, I've done this kind of image... I used an easy pose tube that I fitted to to the torso's neck, using smoothing and then made a morph to fit the bottom. I took genesis, cut off the body near the neck, and then smoothed/collided the tube on the neck, then saved the new shape as anther morph for th tube (so now the tube has two morphs, for fitting lower neck, and upper neck). Then I parent the tube to the chest, and parent the head to the end of the tube. For texture, I cut part of the neck texture, an dmake it tiling, and tile it on the tube. it still needs a bit of postwork, but that is the best end result i've gotten from it. It does take a bit of prepwork and time though :)
may actually be easier to simply parent to the tube, tile image on it, and postwork the rest... LOL. But yes i love this yokai form very much, its very fun :)
As Sickleyield said, the geometry is limited - not enough polygons on the neck. I don't know if the coming HD will alter that significantly.
Anyway, I went into Hexagon, quickly stretched the neck and reimported the morph into DAZ (see attached). With some artistry I'm sure someone could fashion an articulated version with some bendability - but nowhere near what you have in those pictures!
But sadly very hard to model as well with 3D graphics, as SickleYield explained. (Hey, show the image you did!) Otherwise i fully agree -- the yokai are an absolutely fascinating bunch. There are hundreds of different types of yokai. The ancient Japanese must surely rank among the most imaginative people in the world. :)
Nope, not quite yet!
An aspiring Rokurokubi, I take it. :lol:
The image i did was for a commission, but I will see if I can recreate it. It will have to be from scratch as the original was lost in a harddrive failure T_T
I used an easy pose tube, if you have that it helps, there's a couple free ones on Share cg- i used that for the neck
Yeah, such an extreme morph would be next to impossible to pull off. Such extreme shapes are just not do-able.....
seeing my name I figure I should respond.....but all I can really say is that the others are right, not enough geometry or bones to be able to do something like this properly.
You would probably have to make an entire new head and neck and geograft it onto the figure to ensure you would have all that you need....and that would be way too much work for such a niche set.
Pity. It would have been fun!
mine was done with V4 in Poser Pro 2014, no post work
meh, i think 4 arms or a 3rd eye are just as niche. or slender man and such. :) honestly a geografted neck like this is a total buy for me. heck i've been rooting for a giraffe neck for ANY figure for YEARS so yea
:P
I guess it ultimately comes down to just how popular this sort of thing is among 3D artists and DAZ/Poser users. If enough people are as crazy about the Rokurokubi as you and me, then I suppose people like RawArt will get around to making such a morph. ;-)
Like the expression on LycanX's Rokurokubi BTW. She looks... like she's expecting something. :lol:
Its Expresion 15 from this set http://www.daz3d.com/v4-fantasy-assassin-poses
Geografting can only add on one part.
You cannot join two figures with a geograft. So it would not simply be a neck prop that attaches 2 genesis figures together. That would be easy enough if that was all...but for something like this you would have to make an entire new head..and with a new head people will want it to support all the morphs, all the expressions, be able to handle all their favorite textures seamlessly, etc. Realistically that cannot be done to that level...and that is what I mean by being too niche for the work involved.
Even when I did the work for the 4arms set and the third eye, people still complained when they could not use their textures with it. The outcry if they could not use their favorite face textures or morphs for something like this would be loud and disheartening for anyone attempting it.
That is quite impressive.
Looking at the mesh for V4 I'm beginning to think that this could be quite doable (though not by me!)
EDIT - and not in Genesis. (But how would GenX deal with it?)
Well a little trick when I did mine, i switched the Skinning Method to Poser Unimesh and then upped to Sub-Division level 1 preview Level 3 Render
As you can see, Sub D gives you a tad more material to work with....This image shows sub D level 2, you can set it as high as 8 but i'd never even try setting it that high, so far 3 has been my limit and even then i usually set that as the render level, not the preview level. Highest preview sub D i have used is 3, and usually 1 or 2 is fine if i am working on really extreme morphs
A morph is limited because it can't move the head, it will only displace it so the neck will only have one shape, if you get what I'm sayng (i'm so bad at technical talk).
A geografted neck could have a transparency to blend into the head. You'd need to use another genesis body for the head- here is where RawArt's dismembered man could be handy :P
For me I just turned all the body parts invisible. I made a conforming collar, that goes halfway up the neck, and set the easy pose tube to collide smoothly against that (if you collide it against the body it'll also try to collide with the head, hence the collar) to get the smoothest neck fit. I tiled some skin texture- not really a replacement for a texture but good for a quick image :) i parented the "head-genesis" (the one with the body turned invisible) to the top of the easy pose tube. And then I posed the 'base' body, and then tube, and then genesis head.
I've got a render going but it's stuck on that really gorgeous hair +uberenvirontment light..... sigh...soon :) (i should have turned up the shading rate to render faster... ah well)
the easiest way to do it..... post work :)
that depends on how good you are at postwork. I suck at it, and for me doing most of it in 3d is easier, and then touching it up a bit in postwork. :)
No. The easiest way to do it... is just with paper and pencil or drawing brush. :P
I can't draw OR paint :P
Oooohh! This is brilliant!
Might consider dating her... %-P
Yipe!!! Rather effective - nicely done :)
well like i said i'd already figured out the logistics ahead of time :P if i knew how to rig (it's on my to-do list, with many other things- i'm easily distracted!) i'd make a conforming 'neck" that is rigged, but i don''t know how to do that ^^
glad you like her :) I actually just read another book today and in it the innkeeper is a yokai with this long neck, so it was already fresh in my mind :) just happy to re-create it :)
Excellent! :lol:
Thank you ^^