G2F and G2M Head and Body Evolution Morphs: delta comparison.

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Comments

  • KatteyKattey Posts: 2,899
    edited December 1969

    Colorization and overlay (again, Multiply, 50% opacity on top one to see details through better).

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    G2MWithRainbowThinChestHips_Separate.png
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  • KatteyKattey Posts: 2,899
    edited November 2013

    wowie said:
    Still not close enough.

    But my question is: do they still give a difference in your overlays on this resolution?

    Also, if I am to do a closer close-up I will have to change a pose, as both knees don't fit in the same screenshot with any bigger close-up on knees. Is that fine with you?

    Post edited by Kattey on
  • RAMWolffRAMWolff Posts: 10,231
    edited December 1969

    Your at it again. Very interesting thread and very interesting to see just how similar the shapes are when they are matched with morphs. I personally can't see any difference.

  • wowiewowie Posts: 2,029
    edited November 2013

    Kattey said:
    wowie said:
    Still not close enough.

    But my question is: do they still give a difference in your overlays on this resolution?

    Also, if I am to do a closer close-up I will have to change a pose, as both knees don't fit in the same screenshot with any bigger close-up on knees. Is that fine with you?

    Check my post before. I've updated with some images.

    Post edited by wowie on
  • KatteyKattey Posts: 2,899
    edited December 1969

    RAMWolff said:
    Your at it again. Very interesting thread and very interesting to see just how similar the shapes are when they are matched with morphs. I personally can't see any difference.

    Me neither but I guess I'll have to do some more closeups for people to check ^_^. Again, I can just lay my carry over process for this morph if people want to repeat the experiments themselves.
  • KatteyKattey Posts: 2,899
    edited November 2013

    wowie said:
    Kattey said:
    wowie said:
    Still not close enough.

    But my question is: do they still give a difference in your overlays on this resolution?

    Also, if I am to do a closer close-up I will have to change a pose, as both knees don't fit in the same screenshot with any bigger close-up on knees. Is that fine with you?

    Check my post before. I've updated with some images.
    May I ask if you used orthogonal cameras for renders? Front/left side/right/back?
    And if both images have differences, it is quite possible that setup isn't precise as one of the morphs on my pictures _is_ G2M native Thin morph and logically it should have matched with your native G2M Thin morph in at least one of two pictures under same setup. May I ask if you matched the resolution/subdivision/collision as well?

    Post edited by Kattey on
  • wowiewowie Posts: 2,029
    edited December 1969

    Kattey said:

    May I ask if you used orthogonal cameras for renders? Front/left side/right/back?
    And if both images have differences, it is quite possible that setup isn't precise as one of the morphs on my pictures _is_ G2M native Thin morph and logically it should have matched with your native G2M Thin morph in at least one of two pictures under same setup. May I ask if you matched the resolution/subdivision/collision as well?

    Well, it's as close as I can make it since the figure in your image is so far away (hard to lineup the mesh at that distance).

    I use the Base resolution, no subD, no smoothing. Orthogonal Left camera. Preview render.

    If you want more height with viewport screenshots, rotate your screen (should give you something like 1800 pixels height). Choose a round aspect ratio (9:16) and let DS figure out the resolution needed. If you want a pixel by pixel comparison, dial in both morphs, choose the angle, select the figure, reset zoom and the zoom again.

    For renders, just dial down all diffuse/specular strength to zero and ambient all the way up.

  • KatteyKattey Posts: 2,899
    edited November 2013

    wowie said:
    I use the Base resolution, no subD, no smoothing. Orthogonal Left camera. Preview render.
    Yup, same here.

    If you want more height with viewport screenshots, rotate your screen
    Er... it will be hard to do anything with screen rotated like that, I'll have to hold the monitor in one hand as it isn't balanced or stable when rotated =_=
    Choose a round aspect ratio (9:16) and let DS figure out the resolution needed. If you want a pixel by pixel comparison, dial in both morphs, choose the angle, select the figure, reset zoom and the zoom again.

    Will do although I don't see how I can select the angle in orthogonal cameras (they just front/back/left/right, 90 degree predefined). I think I'll also give coordinates for positions of all figures, so you can move your own figure to the same spot on the scene if you so wish. As we both use orthogonal cameras, the camera distance and other parameters should be preset and don't change.

    For renders, just dial down all diffuse/specular strength to zero and ambient all the way up.
    Fine with me :)
    Today is a bit late already (1+something AM here) so if it is fine with you I'll do new batch of renders the second thing at the morning (after tea with raisin biscuit and some lazy internet browsing)?

    Post edited by Kattey on
  • araneldonaraneldon Posts: 712
    edited December 1969

    Please excuse my thickness, but are you saying that G2F Thin has the same deltas as G2M Thin, yet somehow they look different when applied to G2M? If so, what causes the difference?

  • Coon RaCoon Ra Posts: 200
    edited November 2013

    Delta? Isn't that an airline company? I never heard of delta morphs. Are they like injections or something? Please define delta for this 3D newbie.

    Ugg.. smilies don't load in Firefox. I think there is a script blocking the code.
    Newbie? Since 2005? When all morphs were based on files of deltas? Are you kidding?

    Still not close enough.

    I used one of your comparison images as a backdrop, placed G2M with his native Thin morph on each model trying to line him up exactly. You'll see some differences between the colored shape (G2M) and the background (your image being lower res have a more blurred silhouette). The differences are minute, but there are there even on zeroed/default T pose.


    That's really scientific method. Why not put exported morphed geometry into some 3d app onto different layers and have a look at meshes in wireframe mode? The vertex positions difference like of 1.2546073 e-21 is entirely calculations error.
    My mind since the G2M sales started all the G2F corresponding morphs are most likely dead rabbit ears.
    Post edited by Coon Ra on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    how was i supposed to know that morphs are based on delta? I know when I'm not wanted. Bye

  • Coon RaCoon Ra Posts: 200
    edited December 1969

    how was i supposed to know that morphs are based on delta? I know when I'm not wanted. Bye

    Did not mean to offend. But cannot believe you never had a look at what the installer was putting into the Runtime folder. Just something like this: \Runtime\libraries\!DAZ\Victoria 3\Body\Deltas\...
  • KatteyKattey Posts: 2,899
    edited November 2013

    araneldon said:
    Please excuse my thickness, but are you saying that G2F Thin has the same deltas as G2M Thin, yet somehow they look different when applied to G2M? If so, what causes the difference?

    No, I'm saying that if Thin morphs is carried over to G2M it looks and behaves in the exactly same way as a native G2M Thin morph. This might not be the case with other morphs that have complex influences upon them but Thin, in both G2F and G2M doesn't have any other influences I could discover to influence its shape and behaviour. If resulting shape is the same (which it is, as delta is the same and base in both cases is the same G2M base) and influences are the same (which they are, as there is nothing that additionally influences either morph, i.e. no bone adjustment, ERC Freezes, additional controllers or scaling that affects rigging or weightmaps) the result of shape + influences will be the same. Therefore I fully believe, until proved otherwise, that differences between wowie's pictures and mine are due to differences in setups or jpg compressions, or something like that, and if she/he to compare carry over G2F Thin and native G2M Thin morphs directly, the results would be more precise. But I'm keeping open mind about it. There might be an influence I didn't notice even if I searched through full G2M/G2F data folders, including insides of the all files, to see if any of them links or being linked to Thin morph in any possible way.

    In any case it doesn't give anything in a way of distortions, and idea that "things will be quite messy." in clothes doesn't seem to be true.

    Post edited by Kattey on
  • araneldonaraneldon Posts: 712
    edited December 1969

    Kattey said:
    I'm saying that if Thin morphs is carried over to G2M it looks and behaves in the exactly same way as a native G2M Thin morph.

    Okay, thank you. That's what I would expect.
  • KatteyKattey Posts: 2,899
    edited November 2013

    Before I go ahead with knees and chest and hips for FBMThin, I want to post side-by-side comparison between G2F Breast Shapes 01-08 from G2F Body Morphs and V5 BreastShapes 1-8 from Genesis I wanted to make yesterday. Front camera, XOffset of one of the figures -50, preview lights, same material, zero specularity (thanks, wowie, it really works better this way).
    ArmsDown is dialed same say on both figures to give more compacted view.
    G2F is one figure, Genesis with transferred G2F shape is another, and then boobs from BreastShapes 01-08 (from G2F Body Morphs pack) and V5 Breast Shape 1-8 (from V5 pack) dialed on each respectively to 100%.
    Just to note: it is a different test from FBM Thin tests to answer a different question (about boobs between Genesis and G2F) so please don't use it as an argument in G2F/G2M delta comparison, this test isn't from that area at all. As another note, deltas here are obviously different (those are two different meshes), G2F shape on Genesis (being a transferred, through transfer utility, shape, unlike carried over morph) might lack a a bit of definition, so morphs won't look 100% same even in the best case. Also, V5 morphs weren't obviously made to work flawlessly with G2F transferred shape on Genesis (as none of such officially exist), so there are some roughness on Genesis side. Still, the rendered appearance of native G2F + Breast morphs 01-08 and G2F transfer on Genesis + V5 BreastMorphs 1-8 is strangely similar at my opinion.
    (I don't know in which order those pictures will appear, but first one is supposed to be Genesis with G2F transfer and G2F itself with zero other morphs to show how default G2F shapes look like)

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    Post edited by Kattey on
  • KatteyKattey Posts: 2,899
    edited November 2013

    (continuation from the previous post)
    I have never rendered that many naked boobs in my life ^_^" Oh, sacrifices we have to make for science...

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    Post edited by Kattey on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    Please remember to keep this discussion within the forum ToS, specifically bullet point #2

    Criticism should be directed towards the subject or topic at hand, rather than an individual.
    Thankyou
  • icprncssicprncss Posts: 3,694
    edited December 1969

    Kattey said:
    (continuation from the previous post)
    I have never rendered that many naked boobs in my life ^_^" Oh, sacrifices we have to make for science...

    But sacrifice you must all in the name of science. :-)

  • KatteyKattey Posts: 2,899
    edited November 2013

    icprncss said:
    Kattey said:
    (continuation from the previous post)
    I have never rendered that many naked boobs in my life ^_^" Oh, sacrifices we have to make for science...

    But sacrifice you must all in the name of science. :-)
    All? But-but-but... even my bottle caps collection? O_o

    Edited to add: due to some stuff IRL I'm unable to make second-run test renders for FBM Thin with proper specifications. My apologies, I'll try to make them tomorrow.

    Post edited by Kattey on
  • murgatroyd314murgatroyd314 Posts: 1,542
    edited December 1969

    Kattey said:
    As addition I colorized one part yellow and another part blue in Photoshop, then overlayed them (in Multiply mode, 50% opacity on the top one so the lower one will show through better). Here are results.

    I have another method for precision checking of differences between images. Invert colors on one, and overlay with 50% opacity. If a pixel is identical in both images, the result will be neutral gray. Any other color indicates a difference.

    Attached is a sample showing the difference between base G2M and G2M with Fitness Details at 1.00. (Default T-pose, front view, shaded wireframe)

    fitnessdetailsdiff.png
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  • KatteyKattey Posts: 2,899
    edited December 1969

    I see, it is also an interesting method. I'll try it as well.

    I should apologies again, for the delay on promised pictures: I didn't forget but I don't have an opportunity today either to sit and quietly do all necessary screenshots -_- Hopefully Saturday will be less hectic.

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