Michael and Victoria 6 HD Add-ons Now Availalbe

135

Comments

  • RogerbeeRogerbee Posts: 4,460
    edited November 2013

    Cypherfox said:
    Greetings I did the 'with and without' HD morphs in the Dan thread.

    I'm definitely confused about the subdivision thing, because I've seen a difference in my renders between setting the Parameters entry for subdivision. In fact, because of that, I always go set the subdivision to 2 before rendering when doing my final renders.

    Now it's possible that it may have been in DS4.0, or it may have been the figure being accidentally set to 'Base' resolution instead of high resolution and I fixed that as part of setting the subdivision, so I have to dig in and figure out what it was. Hopefully I still have the scene file where I best remember the lighting issue upsetting me...

    OH! Hey, would it make a difference if it's 3Delight or Reality/LuxRender that's doing the rendering? Would I have to set the subD Parameters entry if it's being sent off to Reality?

    -- Morgan

    Thanks,

    You can tell there is something different, but it takes more than a casual glance to tell what. There was a gallery render I saw yesterday that you would swear was a photo, if HD morphs pointed the way to something like that then we'd really have something. As of now it remains to be seen if they'll go there yet. Elite was supposed to be a step towards photo realism, but, since Luxus et al turned up there seems to have been little further development made towards this inside DS itself.

    CHEERS!

    Post edited by Rogerbee on
  • Richard HaseltineRichard Haseltine Posts: 102,436
    edited December 1969

    wowie said:
    About SubD, don't the resolution used (Base or HIgh Res) also play a part when rendering? If I understand correctly, Base disregards SubD. Or put it in another way, you need to use High Res for the mesh to render with SubD.

    Yes, that's right.

  • JabbaJabba Posts: 1,460
    edited December 1969

    Yeah, the changes have to be quite subtle or they'd start detracting from the overall look if V6 & M6 started turning into caricatures...

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  • BarubaryBarubary Posts: 1,216
    edited December 1969

    barbult said:
    I'm not sure why the viewport SubD level would affect the render quality - it shouldn't, by my understanding. If I can find the image I have a comparison of three cubes with different levels of SubD in the viewport and rendered - the renders are identical( to my eye, as I recall).

    I just tried a similar experiment with a primitive sphere. When first loaded, subdivision is not active. That rendered all "lumpy". When I added subdivision with the edit/geometry menu, the renders were identical no matter what subdivision level I selected in the UI. All spheres rendered very round and smooth. So, my results on primitives matched Richard's results.

    So, you actually set SubD in the edit->geometry tab and NOT in the parameters tab? I thought I've been rendering my figures at SubD 2 all this time and I haven't?

    If the figure is already a SubD mesh you adjust it from Parameters, but if it isn't (as with a newly created primitive) you have to convert to SubD first, through the Edit menu command.

    Which really makes me wonder why the parameter in the 'Parameters' tab is called 'Subdivision Level' and not 'Viewport Subdivision Level' or something. I mean it's not like we need to add extra confusion to handling DS, right? :D

  • RogerbeeRogerbee Posts: 4,460
    edited November 2013

    Jabba101 said:
    Yeah, the changes have to be quite subtle or they'd start detracting from the overall look if V6 & M6 started turning into caricatures...

    That is a great render (even more so on deviantART),

    It really shows everything off really well. I'd love to know what the skin settings were for those two. You're more than welcome to repost here if you want to give details:

    http://www.daz3d.com/forums/discussion/32848/

    CHEERS!

    Post edited by Rogerbee on
  • Kevin RyeKevin Rye Posts: 392
    edited November 2013

    Wow, the HD stuff looks great. Too bad we have to pay extra for it. You'd think at this point, it would be all HD by default. Now Stephanie 6 and the Freak 6 are going to come out and we're going to think they're all bland looking until they offer the HD stuff

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    Post edited by Kevin Rye on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Very nice,

    Let's hope Stephanie 6 is a bit better looking than S5 was, she always looked like an afterthought.

    CHEERS!

  • DamselDamsel Posts: 384
    edited December 1969

    It would certainly make a difference, I can't recall how Reality handled SubD (I'm pretty sure LuxRender does support it).

    I've done a couple of renders in Lux with both HD figures. I found the renders were pretty fast, and Lux had no problem with it. However, my compy is fairly high powered with 32 gigs of ram and six cores. So your mileage may vary.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Going back to what ryemac3 was saying about extra cost, there will of course have to be separate morph packs rolled out if we want an HD Gia, Josie and whoever else there will be. Considering the other major morph packs were for G2 and universal for all the figures there will eventually have to be quite some outlay for all the proposed G2 figures to be HD.

    Ah well, needs must one supposes....

    CHEERS!

  • 3dLux3dLux Posts: 1,231
    edited December 1969

    Cypherfox said:
    OH! Hey, would it make a difference if it's 3Delight or Reality/LuxRender that's doing the rendering? Would I have to set the subD Parameters entry if it's being sent off to Reality?

    -- Morgan


    It would certainly make a difference, I can't recall how Reality handled SubD (I'm pretty sure LuxRender does support it).

    Did these studies in Reality. M6HD uses the Bjorn skin, V6HD uses the Wachiwi skin. Both of them have morphs added to the faces.

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  • JabbaJabba Posts: 1,460
    edited November 2013

    Yeah, tried in Reality too, works like a charm (cropped to comply with forum rules).
    The legs look awesome, but you'd need to view the full image on my dA page http://fav.me/d6w24y3

    Image removed

    Post edited by Richard Haseltine on
  • SorelSorel Posts: 1,406
    edited December 1969

    Cypherfox said:
    OH! Hey, would it make a difference if it's 3Delight or Reality/LuxRender that's doing the rendering? Would I have to set the subD Parameters entry if it's being sent off to Reality?

    -- Morgan


    It would certainly make a difference, I can't recall how Reality handled SubD (I'm pretty sure LuxRender does support it).

    Did these studies in Reality. M6HD uses the Bjorn skin, V6HD uses the Wachiwi skin. Both of them have morphs added to the faces.

    Wow nice :Q

  • 3dLux3dLux Posts: 1,231
    edited December 1969

    Sorel said:
    Cypherfox said:
    OH! Hey, would it make a difference if it's 3Delight or Reality/LuxRender that's doing the rendering? Would I have to set the subD Parameters entry if it's being sent off to Reality?

    -- Morgan


    It would certainly make a difference, I can't recall how Reality handled SubD (I'm pretty sure LuxRender does support it).

    Did these studies in Reality. M6HD uses the Bjorn skin, V6HD uses the Wachiwi skin. Both of them have morphs added to the faces.

    Wow nice :Q

    Thank you so much, Sorel :)

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Did these studies in Reality. M6HD uses the Bjorn skin, V6HD uses the Wachiwi skin. Both of them have morphs added to the faces.

    Wow!

    M6 looks real, you'd almost think it was a photo. Now, you do wonder if Daz will ever give us tools to do this inside DS, but using DS.

    CHEERS!

  • cwichuracwichura Posts: 1,042
    edited December 1969

    Rogerbee said:
    Now, you do wonder if Daz will ever give us tools to do this inside DS, but using DS.

    If you look at the change log for the latest beta release of Studio, it's pretty obvious that they have built the HD morph creation into Morph Loader in Studio. It's just not exposed for everyone to use at this time. I suspect after they've gotten some mileage out of it with their private beta testers, they will make it available to everyone.
  • RogerbeeRogerbee Posts: 4,460
    edited November 2013

    cwichura said:

    If you look at the change log for the latest beta release of Studio, it's pretty obvious that they have built the HD morph creation into Morph Loader in Studio. It's just not exposed for everyone to use at this time. I suspect after they've gotten some mileage out of it with their private beta testers, they will make it available to everyone.

    Actually, what I meant was, will Daz now give us the ability to produce, with their own shaders and lighting, renders that look as good as Lux can make them!?

    Before Reality et al came on the scene, steps were being taken to try and achieve photo realism in DS itself with Elite, the EHSS and UE. Now though, since the arrival of Reality et al, even with HD morphs and suchlike, newer characters rendered with 3Delight don't look to be as near photo real as their earlier Elite counterparts seemed to.

    We don't all have ubercomputers capable of running Lux ad nauseam, so it would be nice if steps towards realism without the need for 3rd party renderers could still be taken.

    CHEERS!

    EDIT:

    If you take a look at Hellboy's latest gallery render, you can indeed get photo real results with DS and 3Delight alone. You just have to know where to find the goodies and learn how to use them!

    Post edited by Rogerbee on
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Did these studies in Reality. M6HD uses the Bjorn skin, V6HD uses the Wachiwi skin. Both of them have morphs added to the faces.

    How do you get the background in reality white? Sadly I've had Reality since the first version and never learned much more than to start the render and change the output name, I really need to buy his video on his site that use to be available here

  • SorelSorel Posts: 1,406
    edited December 1969

    Rogerbee said:
    cwichura said:

    If you look at the change log for the latest beta release of Studio, it's pretty obvious that they have built the HD morph creation into Morph Loader in Studio. It's just not exposed for everyone to use at this time. I suspect after they've gotten some mileage out of it with their private beta testers, they will make it available to everyone.

    Actually, what I meant was, will Daz now give us the ability to produce, with their own shaders and lighting, renders that look as good as Lux can make them!?

    Before Reality et al came on the scene, steps were being taken to try and achieve photo realism in DS itself with Elite, the EHSS and UE. Now though, since the arrival of Reality et al, even with HD morphs and suchlike, newer characters rendered with 3Delight don't look to be as near photo real as their earlier Elite counterparts seemed to.

    We don't all have ubercomputers capable of running Lux ad nauseam, so it would be nice if steps towards realism without the need for 3rd party renderers could still be taken.

    CHEERS!

    EDIT:

    If you take a look at Hellboy's latest gallery render, you can indeed get photo real results with DS and 3Delight alone. You just have to know where to find the goodies and learn how to use them!

    Well Hellboy did a pretty realistic render recently just from playing with surfaces and lighting so it's entirely possible.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I know, it was seeing that render again that prompted my edit.

    CHEERS!

  • 3dLux3dLux Posts: 1,231
    edited December 1969

    dkgoose said:
    Did these studies in Reality. M6HD uses the Bjorn skin, V6HD uses the Wachiwi skin. Both of them have morphs added to the faces.

    How do you get the background in reality white? Sadly I've had Reality since the first version and never learned much more than to start the render and change the output name, I really need to buy his video on his site that use to be available here

    Hi goose; it's a technique I learned from the forums that mimics those used in fashion shoot.

    That back ground is actually a meshlight. Load it onto the scene, position it and adjust the scale so that it fills the frame.

    Key light is another mesh light (or a softbox if you prefer), scaled down 50%. In the Lights tab of Reality I set the Power (Watts) to 50 and Efficiency (Lumens per watt) to 8. If it's a softbox I leave it a full intensity. Film settings are Agfacolor Vista 800, ISO 500, shutter 1/60, f-stop 5.6 to start, then I tweak it in LuxRender while it's going. ( I trained and worked as a cinematographer so film stock and camera settings are things that I love). Am making progress in 3Delight as well as it's a natural for certain looks :)

    Hope this helps.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice,

    It'll be great to see, for those not that well versed in Lux, what results can be achieved in 3Delight.

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited November 2013

    I agree the M6 looks like a real photo I too am a Reality / Lux user so this is cool I have a 32G tower with AMD fire pro card so it will handle HD

    Post edited by Bobvan on
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Awesome, Thank You banditcameraman, I'll try it when I get home,

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    Folks seem to keep forgetting 3Delight is a pro renderer, designed for movie studio use. It of course can do fantastic things. And with the new AoA lights using some of the newer 3Delight features, it's very possible to make really nice renders that look naturally lit, duplicating GI lighting with just fast lights now. But it's not a make art button solution.

    DAZ must have done a new deal with dna research since they've been getting closer to the latest version of 3Delight. Maybe DAZ Studio 5 will have 3delight 11, but the version of 10 that DAZ is using is so much faster and better than what was being used just a couple years ago. And we have access to more of the features than we had with a simple interface and don't have to learn code like the folks using the big version have to do.

    The differences you are seeing from what was done with the Elite texture renders and what's out now may just simply be a difference in artists and the textures being used. The new HD versions sure add subtle nuances and show a lot of potential. Now folks have to work on using the best textures, setting up natural looking poses and get the lighting right.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Well said,

    Some of the textures I saw for V5 that were supposedly 'Elite' were just high resolution from the point of view of the .jpegs of the skin, there was no attempt made at using shaders and other maps to bring that texture to life once you got it into DS. It was like the artist assumed we'd do all that ourselves.The V4 Elite set up was the whole deal, you got high res skin and you got what you needed to bring it to life once it was in DS and on the figure. Yes, you needed to make refinements, but, you had a jumping off point to start from and they would look halfway decent straight out of the box if you were new to all the tweaking and twiddling.

    I do sometimes think that DS is more and more aimed at folk that have been using it for years rather than a novice

    CHEERS!

  • featherwitchfeatherwitch Posts: 22
    edited December 2013

    Hi all!
    Call me stupid, but I purchased the HD M6 V6 bundle, and for some reason, when I render, I'm getting NOTHING like what the promos (and other folk's renders) show. I actually made a boo boo and bought both when I don't have M6 (yet), but I do have V6 and I still get almost identical results while using the HD or regular versions.

    I use Poser with DSON (all 64 bit versions) and get nothing... I've used DAZ Studio Pro 64 bit- and get nothing.
    I use Windows 7 64 bit, have 1gb video RAM, 12 gb RAM, i7 processor...if any of that makes a difference...?

    Does this HD business require an HD monitor? Some sort of video card with HD capabilities? Something that isn't listed in the product requirements? I really love the details, however I'm not financially prepared to upgrade my computer over them...
    Any info, hints would be greatly appreciated! <:o)</p>

    EDIT: I found the problem- read in another thread somewhere about the DSON cache. Found said folder and deleted what was there. All is well now! Works in both programs beautifully! :o)

    Post edited by featherwitch on
  • WilmapWilmap Posts: 2,917
    edited December 1969

    Can someone tell me what I need to do to get the eyes to appear correctly please. They seem to be rather washed out.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Can you please look through this thread to see if it answers your questions : http://www.daz3d.com/forums/discussion/33042/

  • SkatingJesusSkatingJesus Posts: 66
    edited December 1969

    Hi all,

    I have a little problem with the V6 HD texture pack (Anna).
    When I look at the promo artwork, her skin looks very good and colored, but when I try it in Luxrender, the skin is really white (should be ok for a Ghost!).
    Did I missed something, or can somebody help my with Reality2 settings?

    Thanks in advance!

  • featherwitchfeatherwitch Posts: 22
    edited December 2013

    Can you please look through this thread to see if it answers your questions : http://www.daz3d.com/forums/discussion/33042/

    Thanks, but I've been there and done all 6 pages of that several times and there's very little info that pertains to my particular issue... however, I will keep checking it periodically in case someone else has similar problems.
    Thanks for your time! :-)

    Post edited by featherwitch on
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