DS has killed my character again. Thanks
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Daz DS4.6 has killed my character Dixie (V4.2) again and other than in 4.5 I am not able to recreate my character with just injecting the morphs new. It do not work. Thank you DAZ Thank you very much.
Post edited by Chohole on
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Don't you make safety copies before messing around with your characters?
When referring to the software, it is best to say that "Daz Studio" has killed your character. When you say only "Daz," everyone assumes you are referring to the company itself. I always try to include the word Studio or an abbreviated "S" as in D/S to avoid confusion.
To get some help from the forum members, you might be better served by uploading some examples of what you are experiencing. If there is a particular feature that has gone wonky in the new version of DS4.6 then it is likely affecting others not only you, which means someone may have a solution or at least a work around to get you back on track. Best of luck
that doesn`t work. If you have a saved v4.2 as scene (my character) and you start a new scene with a new v4.2 (or wwgII which is a poser figure) and you inject a character in it and save this as another scene your character in the first scene will lose some deltas and looks more like a zombierobot than a human being. It is how DS new and really great file format for scene work with the assets.
When referring to the software, it is best to say that "Daz Studio" has killed your character. When you say only "Daz," everyone assumes you are referring to the company itself. I always try to include the word Studio or an abbreviated "S" as in D/S to avoid confusion.
To get some help from the forum members, you might be better served by uploading some examples of what you are experiencing. If there is a particular feature that has gone wonky in the new version of DS4.6 then it is likely affecting others not only you, which means someone may have a solution or at least a work around to get you back on track. Best of luck
it is a known problem to DAZ it is an old issue since DS4. In DS 3 there wast that problem, it is a DS 4 and up issue.
example and the problem of lost deltas and from now on I can try to get it fixed in every scene I have ever made with my character. (The character itself was a work over years.) And because it is known to DAZ since DS4 and they do nothing on this issue I think the give a shit on such problems
and here is the way to fix this problem if you get the "some deltas are missing" message for v4.2 or m4.2 in ds4 and up
1. click okay.
2. inject all v4,2 morphs (morphs base, morphs++, elite and so) manually to your figure
3. DO NOT zero the figure, DO NOT remember the figure, DO NOT restore the figur
4. just leave the scene without saving even your figure looks not correct
5. load the scene new
the scene should now load without any error message and the appearing figure should now look normal if this is the case.
6. NOW save the scene
From now on this figure/character should allways look the same again in every scene
silly idea maybe but for your own use, can't you just export an obj of your dialled up character and import it as a morph target for a full body morph you can use?
or create a cr2?
If I would know how to create my own cr2 out of the wwgII using the v4.2 geometry and her morphs, then, believe me I had made it a long time ago :)
yes I admit I have a cool program called Poser that will do it easily!
there is a cr2 exporter for Daz studio though.
I can't seem to recreate this problem. Can you give me explicit checks t replicate?
1) Is this a .daz scene from DS3, a daz scene from DS4.0, a duf made from a fresh V4, a .daz which was resaved as .duf?
2) Was the scene opened in DS4 before the new scene was created? Did it work then?
3) On the new scene, do you use powerloader or manually inject morphs? Were all morph packs injected or just some? How was that scene saved?
I think I'll stick to DS3, then.
1. my Character Dixie was once created in DS3 and loaded in DS4 as DS4 came out and saved as .duf format. Since then it work with this scene. No problem until I load a new V4.2 which automatically load the morphs via powerloader or I load a wwgII (Poser Figure) to which I have injected the morphs manually and save this as scene. Then my Character (Figure) in the old scene loose its deltas.
2. This happens also if I create to new Characters in DS4 with the V4.2 or WWG II makes no difference. If each has injected character morphs and is saved as two different scenes, each with one character. You got the same problem. The last saved scene works, the first saved scene not.
3. Injected in the WWG2 are V4.2 Base, Morphs++ and Elite.
here is how I can fix the old scene so the character of the old scene works again if you got the error message during loading the scene (but then the character in the new scene does not):
1. click okay - the figure appears and looks a bit different (friendly said)
2. inject all v4,2 morphs (morphs base, morphs++, elite and so) manually to your figure
3. DO NOT zero the figure, DO NOT remember the figure, DO NOT restore the figur
4. just close the scene without saving even your figure looks not correct (DO NOT SAVE THE SCENE)
5. load the scene new
the scene should now load without any error message and the appearing figure should now look normal. If this is the case:
6. SAVE THE SCENE
From now on this figure/character should allways look the same again in every scene until you inject a new character
the thing is, that only the deltas get lost, the values are still there.
Have repaired Dixie and here she is as we all know her without any error (thanks god):
Is it possible you have different morphs using the same PBMCC channels? I can't replicate this with ExP morphs, but if two different morph sets use the same PBMCC channels, or if the second V4 doesn't have the same morph deltas in the PBMCC channels, I could imagine this happening. If you inject the same morphs and zero them in the second V4, does that solve the problem?
Main figure morphs (deltas) get lost, none of the PBMCCs or PBMDCs.
Deltas like:
waistwidth and so and some of the morphs / partial (hidden) like: FBM Definition and so. (Just examples, there are some more)
The thing is Dixie is standard, it is a poser figure with standard V4.2 morphs, base,++ and elite. If I inject a character I do not know what this do to the injected FBMs and PBMs if the injection file deletes some of these (what I think is the case) what happens then?
As written over and over again. The same action does not cause any error back in DS3 it is just a DS4 and up problem.
The problem must have something to do with the file organization DS4 and up has when it comes to saving a scene. This is different than back in DS3 and that difference causes the error.
the thing is:
If I want to save a character preset I just can save it under: Deprecated because it is no weight mapped figure
If I want to save a scene I just can save it normal under regular DS4 and it save the scene like it would be a weight mapped figure (what it is not) and I guess that is the problem.
I usually save a character as a "scene subset", rather than a scene.
It saves the character and all its morphs and stuff, and you can load it into any scene afterwards. I have a lot of V/M4 morphed characters saved that way, and use DAZ4.6 - never had any problems with them so far.
I use a poser figure with manually injected morphs, maybe that is the reason but I need this figure
That is the problem, right, but not with PMCCs but with FBMs and PBMs but as written before, only in DS4 and up, not in DS3
That is the problem, right, but not with PMCCs but with FBMs and PBMs but as written before, only in DS4 and up, not in DS3
You've examined the morphs to make sure they aren't using the CC or DC channels?
Two possible problems could be having more than one installation if Victoria and her morphs, having them installed to one of the "Program Files" folders.
When you load the second V4, do you have all the morph packs injected in Powerloader?
You've examined the morphs to make sure they aren't using the CC or DC channels?
If deltas of FBMs and PBMs get lost, what has this to do with CC channels and DC channels???????? If the figure (if the error happens) has no waist width anymore or the shoulders look like in the one image I have uploaded, was has that to do with CC and DC channels? The CC channels and DC channels work like without the error and have all the morphs they should have. Again, this has nothing to do with CC or DC channels just with FBMs and PBMs. And waist width and also morphs like definition and heavy are no CC oder DC channel morphs.
if I load a original V4.2 yes via powerloader, if a load a new wwgII no then via manually injection.
Other thing. Can you explain me how the scene that does not work, work again after I inject the morphs new, do not save the scene or memorize or zero the figure, leave the scene without saving and load the scene new and then it works????
if you look at the image with the smooth shaded figure you can see the error on the shoulders, so if I now inject the morphs (base and ++) new to the figure, the figure in the scene do not change, the figure still looks like in the image. If I know close the scene without saving and load the scene again the result is that the figure looks normal without this error and all morphs and values are correct. (BTW; the values do not get lost, only the morphs/deltas)
Can you post a screenshot of the bottom of the Powerloader Advanced tab when you load a new V4.2.cr2?
it looks like that image. I am just working on a scene, so I can`t load a figure right now but believe me, it looks like that. What I mean is injecting a character morph like MRLs Riley for example and then saving the scene. That has influence on other scenes and that can`t be possible, that is the error. Your asset system has nothing to do with the saved scene it is seperate I guess and if I load an older scene the assets for the figure will be loaded seperatly and they don`t fit to the scene and so the figure has the errors.
Do you have WWG installed to the same content folder as V4? Do you have any other content folders with a "runtime:libraries:!DAZ:Victoria 4" folder?
I just have one "runtime:libraries:!DAZ:Victoria 4"
the thing is, as posted a year or so ago, the error message shows that somefiles cannont be found, yes? okay, these pathes that was shown then do exist, I have shown this with a screen shot.