Adding to Cart…
![](/static/images/logo/daz-logo-main.png)
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I just have one "runtime:libraries:!DAZ:Victoria 4"
the thing is, as posted a year or so ago, the error message shows that somefiles cannont be found, yes? okay, these pathes that was shown then do exist, I have shown this with a screen shot.
And the folder containing that Runtime folder is listed as a Poser-format content folder in DS4?
TBH it wouldn't surprise me to find that it is saving your second character that is the cause of your missing morphs. You see they are both V4, so thier DSF asset files will be getting written into the exact same folder, the data/auto_adapted/blMilWom_v4b_68498 folder. Now with Poser figures any empty channels in the figure are only stored in the DUF file, as empty morph DSF asset files are useless. Morph channels with deltas in them are written out as DSF asset files, but DS also writes a reference to the original Poser files into the DUF, that way if you lose the DSF asset file DS knows where to go to recreate them.
It wouldn't surprise me to find that empty channels in your second character, are causing DS to delete some of the DSF files created with your first character.
It's not so much a bug in the program, more a case of using Poser content directly out of the PZ3 importer plugin.
With Poser figures I now convert them to the DSON format (no that doesn't mean convert to TriAx), take V4, I loaded her CR2 into an empty scene (no Powerloader), I then injected all of the DAZ morphs I own, A4, G4, ++ etc, once loaded I then saved her as a scene subset, from that moment on everything I do with V4 I do with that DUF file.
And the folder containing that Runtime folder is listed as a Poser-format content folder in DS4?
yes
so, does this mean I could also save my character as scene subset? And from that moment on I could inject other characters to his scene subset and save it as a new scene (or scene subse?) and that would allow me to use more than one character? The thing is. My character has also a shaping tool injected named badabing (it is like shape shift for genesis and genesis 2 female but for v4.2) and has also some additional d-formers made by me. Is it possible to save all as scene subset?