Carrara Challenge Number 6. Movie Poster Phobia! "Work In Progress"

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Comments

  • d-j-od-j-o Posts: 345
    edited December 1969

    kashyyyk said:
    Here is the clown figure test.

    Next I need to make the city.

    That's a pretty creepy looking clown you have there! I can see why people could get a clown phobia.

    Thanks, your poster is awesome, I'm going to have to make him outright frightening i think.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    kashyyyk said:
    kashyyyk said:
    Here is my city scape. Played with a few different cloud brush to see if I should even have clouds, which will be rendered if I decide to.

    This is Carrara! Use volumetric clouds! ;-)

    If i use clouds they will be rendered, i was just doing a quick test to see if i like clouds in the image, and if they should be wispy oy fluffy,

    Gotcha! I was just poking a little fun.

  • HeadwaxHeadwax Posts: 9,989
    edited December 1969

    gee I go to my mental health farm for a few days and come back and Yowza!! wonderful wips popping up all over the place, the clown is really a scary scary clown, love the pun on the fall of the house of usher too,

    very kind of Ringo to be sponsor, thank you again!

  • d-j-od-j-o Posts: 345
    edited December 1969

    Gotcha! I was just poking a little fun.

    You can. You're done!!!

  • DiomedeDiomede Posts: 15,173
    edited December 1969

    If I am allowed to post early, this will be my entry for the Challenge. I will be traveling and won't be able to play around with this any more. I don't think the formula idea is far enough along to enter.

    If possible, when the time comes, please move this to the entry thread.
    Entry Title: Psychotic Celery in Scotland
    Artist Name: Diomede64
    Summary Description: The phobia is fear of vegetables (and Scottish clowns), in the original list. With that in mind, this is a silly tribute to the king of vegetables, Art Frahm. I used the non-photorealistic renderer. As a hat tip to the heather of Scotland, I wanted some purple. The text modeler was used for the titles and credits.

    Link to at least one WIP Posting: this thread, earlier WIP.

    List of all created or significantly enhanced objects:
    The celery was made in the plant modeler by extending the trunk and reducing the branching and leaves. I made the kilt, sweater, shoes, socks, and sash in the vertex modeler for the Scotsman. Ditto for the V4 clothes. I retextured the Genesis face to be a clown. For one of the render categories, I made my own brush.

    DAZ Shop items:
    Genesis, V4, and the Jason hair.
    I used Ron's scratches for one of the render brushes.

    Enjoy the holidays or holiday of your choice, everyone.

    Psychotic_Celery_Final_Entry.jpg
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  • d-j-od-j-o Posts: 345
    edited December 1969

    Here is my final clown.

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  • d-j-od-j-o Posts: 345
    edited December 1969

    Working on title text and fonts.

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  • stu sutcliffestu sutcliffe Posts: 274
    edited December 1969

    Your entry is noted Diomede! And thanks for joining in!

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    I have an idea for combining two phobias. I may be pushing the limits of good taste, but I think I can pull this off and remain within the TOS- I hope! ;-)

  • StezzaStezza Posts: 8,069
    edited December 1969

    I think I'm getting to scared to look ...... Very frightening me :-)

  • PhilWPhilW Posts: 5,145
    edited December 1969

    I had a little time to work on my idea. This is far from complete, but it gives a flavour of where I'm headed - Fear of Flying - The Trials of a Fledging Angel. My vision for the final version is that the angel will be on a high building with city buildings spreading below. Any suggestions and feedback welcomed at this stage.

    FearOfFlying-WIP1.jpg
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  • d-j-od-j-o Posts: 345
    edited December 1969

    Getting there..

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  • GarstorGarstor Posts: 1,411
    edited December 1969

    Stezza said:
    I think I'm getting to scared to look ...... Very frightening me :-)

    When EP is around...you should be! :P

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    kashyyyk said:
    Getting there..

    I think that is going to look really creepy and cool!

    Are you planning to underlight the face to emphasize the scary expression?

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    PhilW said:
    I had a little time to work on my idea. This is far from complete, but it gives a flavour of where I'm headed - Fear of Flying - The Trials of a Fledging Angel. My vision for the final version is that the angel will be on a high building with city buildings spreading below. Any suggestions and feedback welcomed at this stage.

    That looks like it could be a cool concept, Phil.

  • d-j-od-j-o Posts: 345
    edited December 1969

    Poster next steps. Damsel in distress.

    I think that is going to look really creepy and cool!

    Are you planning to underlight the face to emphasize the scary expression?

    I was just trying it with sss and I didn't like the look. I was going to try directly above, but will try below too.

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  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Love the girl on the wrecking ball! Too bad we can't do that to Miley, eh?

    Here's a concept I'm working on for another entry. I'm leaving the text off at the moment.

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    Picture_1.png
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  • GarstorGarstor Posts: 1,411
    edited December 1969

    Here's a concept I'm working on for another entry. I'm leaving the text off at the moment.

    That sends a shiver down my spine...and not in a good way!

  • GarstorGarstor Posts: 1,411
    edited December 1969

    I've been working in LightWave a lot lately (I still think evilproducer and Dartanbeck are on my front lawn with pitchforks and torches :ohh:).

    But today - I promise! - Carrara gets fired up to work on my entry.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    I think I may keep some elements my second poster, but redo the majority. I had some thoughts last night as I was sleeping that I want to play around with.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Here's a lighting, replicator and shader test. I can see that I will need to reduce the size of the water droplets. I have a hair figure that I'm working on that looks wet. I eventually want to place a particle emitter or two in the in the scene to spray the models with water.

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  • d-j-od-j-o Posts: 345
    edited December 2013

    I'm done with this one.


    I ended up lighting him from the top.

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    Post edited by d-j-o on
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    kashyyyk said:
    I'm done with this one.


    I ended up lighting him from the top.

    That's really funny! :lol: Great job!

  • d-j-od-j-o Posts: 345
    edited December 1969


    That's really funny! :lol: Great job!

    Thanks, I have another goofy idea, I may do. I have to get to some renders I'm behind on first though.

  • d-j-od-j-o Posts: 345
    edited December 1969

    Here is another idea I have, this is the start of the logo and background.

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  • MicioDueMicioDue Posts: 0
    edited December 1969

    Hi,
    I've been busy and I missed the previous contest, I really wanted to enter this one. :-)

    The theme of my render is the Triskaidekaphobia (fear of number 13, as you can see here). I read this term when I was 4, in the title of a 1969 italian Donald Duck story and I never forget; now it's time to use it!

    This is a basic WIP, I have the full idea but I've just started to work at it. First of all, I needed a door and I created it from the scratch in the Model Room; on the door I put a number made with the Text Modeler, then both was used as base obejct for an arc replicator. I will now work on the shaders, then will make real object instances from the replicator, then proceed with scene setup.

    Not too much so far, I just wanted to give a a first idea of my entry. I will post soon a more complete WIP and my base idea will become clear.

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  • GarstorGarstor Posts: 1,411
    edited December 1969

    MicioDue said:
    The theme of my render is the Triskaidekaphobia

    Neat. I was wondering if someone would pickup on this phobia. It will be interesting to see what you do with it!

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    MicioDue, looks like you're off to a great start!

    I reworked the ladies element of my latest idea. I added a particle emitter and wet maps on the models. The shader for the water is my own.

    Skin_and_particle_sample02.jpg
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  • GarstorGarstor Posts: 1,411
    edited December 1969

    MicioDue, looks like you're off to a great start!

    I reworked the ladies element of my latest idea. I added a particle emitter and wet maps on the models. The shader for the water is my own.

    I suspect that there is a cypher here and "water" is the key to cracking it open...

  • stu sutcliffestu sutcliffe Posts: 274
    edited December 1969

    shinybikiniobia.......

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