I'm having trouble batch converting, no idea why it wants one character loaded in the blank scene? I have to click cancel, and then the program finished converting, then it goes onto the next character and stops with this same error. Can someone pls help?
So glad you made this, it'll make my library much more usable. Love the clothes converters too.
It should want no characters in the scene. However, what I think is happening is that you are getting an error while loading a character. The script thinks there is a problem and tries to go to the next character. I have no idea why you are getting that Missing File "Scene/VivienneMorphs.duf" but that it is looking for a scene file indicates there is some type of corruption.
I'm having trouble batch converting, no idea why it wants one character loaded in the blank scene? I have to click cancel, and then the program finished converting, then it goes onto the next character and stops with this same error. Can someone pls help?
So glad you made this, it'll make my library much more usable. Love the clothes converters too.
It should want no characters in the scene. However, what I think is happening is that you are getting an error while loading a character. The script thinks there is a problem and tries to go to the next character. I have no idea why you are getting that Missing File "Scene/VivienneMorphs.duf" but that it is looking for a scene file indicates there is some type of corruption.
I'm having trouble batch converting, no idea why it wants one character loaded in the blank scene? I have to click cancel, and then the program finished converting, then it goes onto the next character and stops with this same error. Can someone pls help?
So glad you made this, it'll make my library much more usable. Love the clothes converters too.
It should want no characters in the scene. However, what I think is happening is that you are getting an error while loading a character. The script thinks there is a problem and tries to go to the next character. I have no idea why you are getting that Missing File "Scene/VivienneMorphs.duf" but that it is looking for a scene file indicates there is some type of corruption.
Ok, so do you know how I would fix this? It's a blank scene when I start..and the program itself says it is clearing the scene..It's going to take forever if I have to click cancel on each character :-(
I'm having trouble batch converting, no idea why it wants one character loaded in the blank scene? I have to click cancel, and then the program finished converting, then it goes onto the next character and stops with this same error. Can someone pls help?
So glad you made this, it'll make my library much more usable. Love the clothes converters too.
It should want no characters in the scene. However, what I think is happening is that you are getting an error while loading a character. The script thinks there is a problem and tries to go to the next character. I have no idea why you are getting that Missing File "Scene/VivienneMorphs.duf" but that it is looking for a scene file indicates there is some type of corruption.
Ok, so do you know how I would fix this? It's a blank scene when I start..and the program itself says it is clearing the scene..It's going to take forever if I have to click cancel on each character :-(
I wish I did. That message comes up from opening the character file and the script cannot control what DS is doing at that point. Anyone know? @chohole? @Richard Haseltine? Perhaps you could send them or Daz support a message.
I'm having trouble batch converting, no idea why it wants one character loaded in the blank scene? I have to click cancel, and then the program finished converting, then it goes onto the next character and stops with this same error. Can someone pls help?
So glad you made this, it'll make my library much more usable. Love the clothes converters too.
It should want no characters in the scene. However, what I think is happening is that you are getting an error while loading a character. The script thinks there is a problem and tries to go to the next character. I have no idea why you are getting that Missing File "Scene/VivienneMorphs.duf" but that it is looking for a scene file indicates there is some type of corruption.
Ok, so do you know how I would fix this? It's a blank scene when I start..and the program itself says it is clearing the scene..It's going to take forever if I have to click cancel on each character :-(
I wish I did. That message comes up from opening the character file and the script cannot control what DS is doing at that point. Anyone know? @chohole? @Richard Haseltine? Perhaps you could send them or Daz support a message.
Actually, let's confirm this.
Create a empty scene
Open the Window->Pane->Script IDE
Paste this code in there:
function ApplyPreset( preset )
{
var status = true;
try
{
var oContentMgr = App.getContentMgr();
status = oContentMgr.openFile(preset);
}
catch(e) {
print('Error applying preset %1'.arg(preset));
status = false;
}
return status;
}
ApplyPreset( 'D:/Documents/My DAZ 3D Library/People/Genesis 3 Female/Characters/Skinchangers/Skinchangers Wolves.duf' );
Change the ApplyPreset line to use one of your problem characters (note that you can use forward slashes for the path on Windows or Mac)
Click the Execute button
The character should load. Does the error message also occur?
Is there any way to limit the files that are being read when searching for g3 figures? It takes forever to go through all my files. I wish it would let me tell it to search from SKU 21630 (Genesis 3 Starter Essentials) till the end.or until a given SKU.
Is there any way to limit the files that are being read when searching for g3 figures? It takes forever to go through all my files. I wish it would let me tell it to search from SKU 21630 (Genesis 3 Starter Essentials) till the end.or until a given SKU.
You can use the Add Files and select a bunch of files to add. As long as the "Check Content Type" option is checked, it will discard any non-"Actor/Character" files. You can of course also use the Add Directory on subdirectories under People/Genesis 3 Female/Characters.
EDIT: Also, you can just let it scan once however long it takes, and then immediately hit Save to save the list and exit the dialog. The next time you start the dialog, the files will still be there.
Margie (by Sangriart) G3F and G8F converted with scene converter. The result for head and body in general is really good, excepted for breasts, but Margie breasts are a little specific, in using other morphs I succeeded to bring them closer from G3F ones
I'm also getting this when transfering a dial spun character. Along with the autofit problem I'm beggining to wonder if this is just not suitable for home spun dialed characters.
I'm also getting this when transfering a dial spun character. Along with the autofit problem I'm beggining to wonder if this is just not suitable for home spun dialed characters.
Oh my, she's From Beyond. I hope you can get your issues resolved. It's very odd how some of us are having so many problems and others, like myself, are not. I have already transferred almost a dozen characters with the scene converter and every single one had worked. I have somewhere around fifteen Daz 7 ladies transferred too and haven't had a single issue except for Fred Winkler's Taia which I was able to adjust and rerun the script.
Converted 48 characters (some of which were ones I had made by combining various morphs) in just under 2 hours. I have not yet had time to go through and check the results yet but I am expecting that some may not have made the translation exactly in the same shapes in which they started due to my having created them with shaping morphs for ears and teeth and such that may put them into the “extreme” category. Batch converting went smoothly. I will have time to check out the results more this weekend. My plan is to simply delete the ones that were too extreme from their G8 category and keep them as G3. I am very very satisfied with this product and when the version for the males hits the store it will be an instant purchase for me as have been all the other conversion scripts that relate to the characters, clothes and hair items in my library. Consider me a very happy customer.
Margie (by Sangriart) G3F and G8F converted with scene converter. The result for head and body in general is really good, excepted for breasts, but Margie breasts are a little specific, in using other morphs I succeeded to bring them closer from G3F ones
That face looks really good! Thanks for sharing.
EDIT: Any idea what happened to the breasts? I wouldn't think breasts would be HD morphs so that shouldn't be it.
I'm also getting this when transfering a dial spun character. Along with the autofit problem I'm beggining to wonder if this is just not suitable for home spun dialed characters.
Wow, that is not good at all. Extreme morphs should be the only problem you are encountering. I can understand your frustration. I have converted home spun characters before without problems. What morphs are in your home spun character? Could you post the Daz Log from the conversion?
I'm also getting this when transfering a dial spun character. Along with the autofit problem I'm beggining to wonder if this is just not suitable for home spun dialed characters.
I asked this earlier but I think you missed it among the large stream of posts. After loading a vanilla G8F, if you dial in a normal G8F morph (not one that was from conversion), can you auto-fit? After loading a vanilla G8F, if you dial in a converted G8F morph (undial the normal G8F morph), can you auto-fit?
Converted 48 characters (some of which were ones I had made by combining various morphs) in just under 2 hours. I have not yet had time to go through and check the results yet but I am expecting that some may not have made the translation exactly in the same shapes in which they started due to my having created them with shaping morphs for ears and teeth and such that may put them into the “extreme” category. Batch converting went smoothly. I will have time to check out the results more this weekend. My plan is to simply delete the ones that were too extreme from their G8 category and keep them as G3. I am very very satisfied with this product and when the version for the males hits the store it will be an instant purchase for me as have been all the other conversion scripts that relate to the characters, clothes and hair items in my library. Consider me a very happy customer.
I am glad it went well for you. With the extreme ones, try dialing down the tolerance (from 0.06 > 0.02 or even smaller). You can sometimes get great results with lower tolerance.
Does it add the G8 Eyelashes element to the Character preset ?
Yes, it does.
As @GlenWebb said, you have the eyelashes element. The main script even tries to copy the materials from the G3F eyelashes and eyemoisture surfaces to the G8 Eyelashes surfaces.
Margie (by Sangriart) G3F and G8F converted with scene converter. The result for head and body in general is really good, excepted for breasts, but Margie breasts are a little specific, in using other morphs I succeeded to bring them closer from G3F ones
That face looks really good! Thanks for sharing.
EDIT: Any idea what happened to the breasts? I wouldn't think breasts would be HD morphs so that shouldn't be it.
Well, That's difficult to explain and it's not evident to post nude breasts here ;) So I tried to hide the biggest area in keeping visible the problematic part. I hope nobody will be shocked. The difference is more obvious on the preview image than on the rendered one (converted with 0,014 tolerance setting).
For genX transfers we would use the custom shape option as the dials are not located in the content library correct? It seems to transfer kind of well but the character stays the same height but the shape changes to match, for example trying to transfer the Maddie 3 shape, it transfers the shape but you end up with a giant child lol
I'm also getting this when transfering a dial spun character. Along with the autofit problem I'm beggining to wonder if this is just not suitable for home spun dialed characters.
I asked this earlier but I think you missed it among the large stream of posts. After loading a vanilla G8F, if you dial in a normal G8F morph (not one that was from conversion), can you auto-fit? After loading a vanilla G8F, if you dial in a converted G8F morph (undial the normal G8F morph), can you auto-fit?
Yes that works fine I have no problems with autofit except for when trying on a converted character.
I'm also getting this when transfering a dial spun character. Along with the autofit problem I'm beggining to wonder if this is just not suitable for home spun dialed characters.
Wow, that is not good at all. Extreme morphs should be the only problem you are encountering. I can understand your frustration. I have converted home spun characters before without problems. What morphs are in your home spun character? Could you post the Daz Log from the conversion?
Sorry no log I've closed DS and my computer since, I'll try again when I have time and post the log then, I'll also list the morphs there are quite a few.
I'm having trouble batch converting, no idea why it wants one character loaded in the blank scene? I have to click cancel, and then the program finished converting, then it goes onto the next character and stops with this same error. Can someone pls help?
So glad you made this, it'll make my library much more usable. Love the clothes converters too.
It should want no characters in the scene. However, what I think is happening is that you are getting an error while loading a character. The script thinks there is a problem and tries to go to the next character. I have no idea why you are getting that Missing File "Scene/VivienneMorphs.duf" but that it is looking for a scene file indicates there is some type of corruption.
Ok, so do you know how I would fix this? It's a blank scene when I start..and the program itself says it is clearing the scene..It's going to take forever if I have to click cancel on each character :-(
I wish I did. That message comes up from opening the character file and the script cannot control what DS is doing at that point. Anyone know? @chohole? @Richard Haseltine? Perhaps you could send them or Daz support a message.
Actually, let's confirm this.
Create a empty scene
Open the Window->Pane->Script IDE
Paste this code in there:
function ApplyPreset( preset )
{
var status = true;
try
{
var oContentMgr = App.getContentMgr();
status = oContentMgr.openFile(preset);
}
catch(e) {
print('Error applying preset %1'.arg(preset));
status = false;
}
return status;
}
ApplyPreset( 'D:/Documents/My DAZ 3D Library/People/Genesis 3 Female/Characters/Skinchangers/Skinchangers Wolves.duf' );
Change the ApplyPreset line to use one of your problem characters (note that you can use forward slashes for the path on Windows or Mac)
Click the Execute button
The character should load. Does the error message also occur?
Character doesn't load error line 15, maybe something I typed in wasn't correct?
Margie (by Sangriart) G3F and G8F converted with scene converter. The result for head and body in general is really good, excepted for breasts, but Margie breasts are a little specific, in using other morphs I succeeded to bring them closer from G3F ones
That face looks really good! Thanks for sharing.
EDIT: Any idea what happened to the breasts? I wouldn't think breasts would be HD morphs so that shouldn't be it.
Well, That's difficult to explain and it's not evident to post nude breasts here ;) So I tried to hide the biggest area in keeping visible the problematic part. I hope nobody will be shocked. The difference is more obvious on the preview image than on the rendered one (converted with 0,014 tolerance setting).
I have a suggestion to make this product better. Currently, for the textures, it just copies them from gen 3 to gen 8 using the original textures files and location. What would be better is if instead copied the files to a new folder directory and used those files. When I convert a gen 3 model to gen 8 I don't want to have the old model hanging around in my files anymore but if you are a dim user and you uninstall the old character you will lose the textures unless you manually install them to there directory afterward.
I have a suggestion to make this product better. Currently, for the textures, it just copies them from gen 3 to gen 8 using the original textures files and location. What would be better is if instead copied the files to a new folder directory and used those files. When I convert a gen 3 model to gen 8 I don't want to have the old model hanging around in my files anymore but if you are a dim user and you uninstall the old character you will lose the textures unless you manually install them to there directory afterward.
I have to disagree with this, as I doubt most people are going to go in and delete the Genesis 3 version of the character after conversion, so having those (sometimes quite large) texture files copied and automatically placed in a new file means that most people are going to have two copies of the exact same texture files taking up additional space on their hard drives. That would make sense to do if most are going to uninstall the G3 version of the character, but I doubt most will (who knows, I could be wrong though - I just figure most people are going to probably keep both versions for various reasons. Again, I might be wrong).
Having that as an OPTION though, like "Create New Texture File" might be a nice option - but that's a lot of additional work to code, I'm sure, and the product is already pretty robust and does quite a bit. :)
Comments
It should want no characters in the scene. However, what I think is happening is that you are getting an error while loading a character. The script thinks there is a problem and tries to go to the next character. I have no idea why you are getting that Missing File "Scene/VivienneMorphs.duf" but that it is looking for a scene file indicates there is some type of corruption.
It should want no characters in the scene. However, what I think is happening is that you are getting an error while loading a character. The script thinks there is a problem and tries to go to the next character. I have no idea why you are getting that Missing File "Scene/VivienneMorphs.duf" but that it is looking for a scene file indicates there is some type of corruption.
Thanks a lot, jenniferhughey.
Ok, so do you know how I would fix this? It's a blank scene when I start..and the program itself says it is clearing the scene..It's going to take forever if I have to click cancel on each character :-(
I wish I did. That message comes up from opening the character file and the script cannot control what DS is doing at that point. Anyone know? @chohole? @Richard Haseltine? Perhaps you could send them or Daz support a message.
Actually, let's confirm this.
The character should load. Does the error message also occur?
Is there any way to limit the files that are being read when searching for g3 figures? It takes forever to go through all my files. I wish it would let me tell it to search from SKU 21630 (Genesis 3 Starter Essentials) till the end.or until a given SKU.
You can use the Add Files and select a bunch of files to add. As long as the "Check Content Type" option is checked, it will discard any non-"Actor/Character" files. You can of course also use the Add Directory on subdirectories under People/Genesis 3 Female/Characters.
EDIT: Also, you can just let it scan once however long it takes, and then immediately hit Save to save the list and exit the dialog. The next time you start the dialog, the files will still be there.
Margie (by Sangriart) G3F and G8F converted with scene converter. The result for head and body in general is really good, excepted for breasts, but Margie breasts are a little specific, in using other morphs I succeeded to bring them closer from G3F ones
I'm also getting this when transfering a dial spun character. Along with the autofit problem I'm beggining to wonder if this is just not suitable for home spun dialed characters.
Converted 48 characters (some of which were ones I had made by combining various morphs) in just under 2 hours. I have not yet had time to go through and check the results yet but I am expecting that some may not have made the translation exactly in the same shapes in which they started due to my having created them with shaping morphs for ears and teeth and such that may put them into the “extreme” category. Batch converting went smoothly. I will have time to check out the results more this weekend. My plan is to simply delete the ones that were too extreme from their G8 category and keep them as G3. I am very very satisfied with this product and when the version for the males hits the store it will be an instant purchase for me as have been all the other conversion scripts that relate to the characters, clothes and hair items in my library. Consider me a very happy customer.
Converted Mayuka - https://www.daz3d.com/mayuka-for-genesis-3-female
with outfit from https://www.daz3d.com/archangel-outfit-and-props-for-genesis-8-females
and hair from https://www.daz3d.com/mrl-gem-hair-for-genesis-3-and-8-female
Question:
Does it add the G8 Eyelashes element to the Character preset ?
That face looks really good! Thanks for sharing.
EDIT: Any idea what happened to the breasts? I wouldn't think breasts would be HD morphs so that shouldn't be it.
Yes, it does.
Wow, that is not good at all. Extreme morphs should be the only problem you are encountering. I can understand your frustration. I have converted home spun characters before without problems. What morphs are in your home spun character? Could you post the Daz Log from the conversion?
I asked this earlier but I think you missed it among the large stream of posts. After loading a vanilla G8F, if you dial in a normal G8F morph (not one that was from conversion), can you auto-fit? After loading a vanilla G8F, if you dial in a converted G8F morph (undial the normal G8F morph), can you auto-fit?
I am glad it went well for you. With the extreme ones, try dialing down the tolerance (from 0.06 > 0.02 or even smaller). You can sometimes get great results with lower tolerance.
As @GlenWebb said, you have the eyelashes element. The main script even tries to copy the materials from the G3F eyelashes and eyemoisture surfaces to the G8 Eyelashes surfaces.
Looking good @Artini!
Thanks.
Well, That's difficult to explain and it's not evident to post nude breasts here ;) So I tried to hide the biggest area in keeping visible the problematic part. I hope nobody will be shocked. The difference is more obvious on the preview image than on the rendered one (converted with 0,014 tolerance setting).
Images removed please take note of this thread Acceptable Ways of Handling Nudity
For genX transfers we would use the custom shape option as the dials are not located in the content library correct? It seems to transfer kind of well but the character stays the same height but the shape changes to match, for example trying to transfer the Maddie 3 shape, it transfers the shape but you end up with a giant child lol
Yes that works fine I have no problems with autofit except for when trying on a converted character.
Sorry no log I've closed DS and my computer since, I'll try again when I have time and post the log then, I'll also list the morphs there are quite a few.
Character doesn't load error line 15, maybe something I typed in wasn't correct?
I thought to have not cross the line... never mind.
I have a suggestion to make this product better. Currently, for the textures, it just copies them from gen 3 to gen 8 using the original textures files and location. What would be better is if instead copied the files to a new folder directory and used those files. When I convert a gen 3 model to gen 8 I don't want to have the old model hanging around in my files anymore but if you are a dim user and you uninstall the old character you will lose the textures unless you manually install them to there directory afterward.
I have to disagree with this, as I doubt most people are going to go in and delete the Genesis 3 version of the character after conversion, so having those (sometimes quite large) texture files copied and automatically placed in a new file means that most people are going to have two copies of the exact same texture files taking up additional space on their hard drives. That would make sense to do if most are going to uninstall the G3 version of the character, but I doubt most will (who knows, I could be wrong though - I just figure most people are going to probably keep both versions for various reasons. Again, I might be wrong).
Having that as an OPTION though, like "Create New Texture File" might be a nice option - but that's a lot of additional work to code, I'm sure, and the product is already pretty robust and does quite a bit. :)