Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)

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Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    so far this one seems OK, am rendering a scene with 100's of instances at 30secs a frame using a third of my VRAM

    no Genesis # figures mind you, those kill my scenes devil

  • DoctorJellybeanDoctorJellybean Posts: 8,464
    edited April 2020

    The Oso shader pack 1 shader product. This product no longer works in the current beta. This product works fine in the current public general release.

    What isn't working for you? I've just given it a quick spin and it appears to work.

    I get nothing but the base diffuse color. Newest Iray Driver, Titan RTX. Works fine in the general release.

    Not even when it renders?

    Affirmative :-/

    A few questions to try and narrow it down.

    Same result when rendered to window vs using the DrawStyle? Do these use displacement? Is Render Mode set to Interactive?

    Could you please attach the log as well as a saved scene (make sure your Render Settings are saved with the scene) so that I can load it on my system.

    Post edited by DoctorJellybean on
  • L'AdairL'Adair Posts: 9,479
    edited April 2020

    I'm getting ready to update my install to the latest beta release. I need to update my Nvidia driver, so I'm on the site now looking for the 441.22 driver recommended in the change log. However, there isn't one. There is a "Game Ready" 441.20 driver, released on Nov. 22. The next driver is "Studio" 441.38. The driver after that is "Game Ready" 441.41.

    I don't like using "bleeding edge" drivers, so I want to install the earliest driver that will work with Daz Studio. Which driver would you folks recommend?

    ETA: I have a GTX 1080 (Pascal, pre-Turing).

    Post edited by L'Adair on
  • FishtalesFishtales Posts: 6,119

    I'm using the Beta with the Studio Driver 442.92 on a GeForce RTX 2060.

  • L'AdairL'Adair Posts: 9,479
    Fishtales said:

    I'm using the Beta with the Studio Driver 442.92 on a GeForce RTX 2060.

    I have a GTX 1080. I should have mentioned that in the post, though I'm not sure it really makes a difference.

    Thank you for responding so quickly.

  • L'Adair said:

    I'm getting ready to update my install to the latest beta release. I need to update my Nvidia driver, so I'm on the site now looking for the 441.22 driver recommended in the change log. However, there isn't one. There is a "Game Ready" 441.20 driver, released on Nov. 22. The next driver is "Studio" 441.38. The driver after that is "Game Ready" 441.41.

    I don't like using "bleeding edge" drivers, so I want to install the earliest driver that will work with Daz Studio. Which driver would you folks recommend?

    ETA: I have a GTX 1080 (Pascal, pre-Turing).

    I have Studio Driver 442.92 for GTX 1080 Ti.

  • Oso3DOso3D Posts: 15,009

    Hey there... just tried it out, and it looks fine to me.

    Not sure what the problem could be. Um

     

  • Can somebody please explain to me what's the point in IK targets? I made a simple animation, where the character serves the "table". I've parented the OBJ to her right hand, created IK chain on the left arm, and parented it's target to the OBJ. As animation goes - the left arm is becoming more de-aligned. Is there something that I'm doing wrong, or IKs in Studio are still that bad?

    2020-04-30 04-55-43.flv_snapshot_00.07.205.jpg
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  • f7eerf7eer Posts: 123

    I noticed that in 4.12.1.76, the shortcut Shift-Y (open symmetry dialog) stopped working. It still shows on the menu as a short cut. Was this intentionally removed? This version had other changes related to shortcuts.

  • L'AdairL'Adair Posts: 9,479
    L'Adair said:

    I'm getting ready to update my install to the latest beta release. I need to update my Nvidia driver, so I'm on the site now looking for the 441.22 driver recommended in the change log. However, there isn't one. There is a "Game Ready" 441.20 driver, released on Nov. 22. The next driver is "Studio" 441.38. The driver after that is "Game Ready" 441.41.

    I don't like using "bleeding edge" drivers, so I want to install the earliest driver that will work with Daz Studio. Which driver would you folks recommend?

    ETA: I have a GTX 1080 (Pascal, pre-Turing).

    I have Studio Driver 442.92 for GTX 1080 Ti.

    Thank you. I installed the 442.92 shortly after you posted. I've been working in the beta, pretty much since, and everything seems to be working just fine.

  • barbultbarbult Posts: 24,241
    f7eer said:

    I noticed that in 4.12.1.76, the shortcut Shift-Y (open symmetry dialog) stopped working. It still shows on the menu as a short cut. Was this intentionally removed? This version had other changes related to shortcuts.

    Shift+Y seems to be broken the same way Shift+K is broken. Every time DS Beta (I'm using 4.12.1.117) is restarted, those shortcuts no longer work. If you go to Customize Daz Studio (F3 shorcut) and just click the Accept button, they both work again - until you close and restart Daz Studio. I submitted a help request about the Shit+K problem.

  • Hurdy3DHurdy3D Posts: 1,047

    For me alpha canvas do no longer render correctly.

    See attachment.

    Anyelse such issues?

    alpha 4.12.1.png
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    alpha 4.12.0.png
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  • gerster said:

    For me alpha canvas do no longer render correctly.

    See attachment.

    Anyelse such issues?

    Please provide more detail.

  • Hurdy3DHurdy3D Posts: 1,047

    more details:

    and as you see in my attachments in my post before you see that in 4.12.1 only garbage is rendered compared to 4.12.0

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  • gerster said:

    more details:

    and as you see in my attachments in my post before you see that in 4.12.1 only garbage is rendered compared to 4.12.0

    I meant to ask the steps you took to set it up so that I can try it.

  • SevrinSevrin Posts: 6,306
    edited April 2020

    I've never bothered with an Alpha canvas.  I just check the alpha box for every beauty node I use because I mask them individually.  Like I'll make a beauty node each for the character, the hair, sometimes the clothing, and each will be masked separately, and you can use those masks on your lighting canvasses if you want.  Did a render with 1.117 yesterday and they masked as usual and as expected.

    As for setting it up.  Create Alpha Canvas, select something in scene, (+ to create canvas, select Alpha from "Type" dropdown and on the popup for "Nodes" Create Node from Selection).  You get a mask that shows only what you selected and masks everything else.

    Beauty

    Alpha with character selected

    Beauty canvas after masking

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    Alpha Test-Canvas3-Alpha.jpg
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    Alpha Test-Canvas1-Beauty with mask.jpg
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    Post edited by Sevrin on
  • Richard HaseltineRichard Haseltine Posts: 100,839
    f7eer said:

    I noticed that in 4.12.1.76, the shortcut Shift-Y (open symmetry dialog) stopped working. It still shows on the menu as a short cut. Was this intentionally removed? This version had other changes related to shortcuts.

    Have you reported the changes you are seeing? https://www.daz3d.com/help/help-contact-us

  • Hurdy3DHurdy3D Posts: 1,047

    Okay... I figured out what's wrong with the alpha maps.

    It's a bug in 4.12.1!

    In the new versoin the selected nodes for the alpha canvas is ignored, all nodes are used.

    I added a G8M male into an empty scene and added only the G8M to a node list for the alpha canvas.

    In the background, I added a simple plain, which is not part of node list:



    If I render the image the alpha maps looks like that:

    I also attach the duf file, if you want to try it yourself

     

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    alpha.png
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    duf
    duf
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  • Hurdy3DHurdy3D Posts: 1,047

    Created a ticket for this bug #329343

  • gerster said:

    Created a ticket for this bug #329343

    Thank you

  • f7eerf7eer Posts: 123
    edited April 2020
    f7eer said:

    I noticed that in 4.12.1.76, the shortcut Shift-Y (open symmetry dialog) stopped working. It still shows on the menu as a short cut. Was this intentionally removed? This version had other changes related to shortcuts.

    Have you reported the changes you are seeing? https://www.daz3d.com/help/help-contact-us

    Done  (Request #329345)

    Post edited by f7eer on
  • SevrinSevrin Posts: 6,306
    gerster said:

    Okay... I figured out what's wrong with the alpha maps.

    It's a bug in 4.12.1!

    In the new versoin the selected nodes for the alpha canvas is ignored, all nodes are used.

    I added a G8M male into an empty scene and added only the G8M to a node list for the alpha canvas.

    In the background, I added a simple plain, which is not part of node list:



    If I render the image the alpha maps looks like that:

    I also attach the duf file, if you want to try it yourself

     

    You can get around this in the current public build by creating a Beauty map with alpha checked.  The alpha you get this way only includes the selection.

  • Sevrin said:
    You can get around this in the current public build by creating a Beauty map with alpha checked.  The alpha you get this way only includes the selection.

    Yes, the Alpha option in Beauty works.

  • Hurdy3DHurdy3D Posts: 1,047

    oh yes, that workaround did the job. thank you.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    dunno if it's the beta or something else that happened but my saved scene the aniblocks baked to keyframes animation is mucked up reloading the scene, he is wildely footsliding pivoted from the hip, it was perfect when I saved it.

    it seems the hip has lost some transformations.

  • nicsttnicstt Posts: 11,715
    gerster said:

    For me alpha canvas do no longer render correctly.

    See attachment.

    Anyelse such issues?

    I tend to find that with laters, they need their strength lessening

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited May 2020

    video to illustrate my earlier comment

    is looped reverse and forward in Hitfilm as short

    identical scene files

    the one on the left looks same as it was when I saved it in the public beta

    it loads correctly in in release 4.11 which I use

    the one on the right is how it loads in public beta 4.12.1.117

    the hip rotation and translation is screwed

    the camera is correct

    Post edited by WendyLuvsCatz on
  • MoonCraft3DMoonCraft3D Posts: 379
    edited May 2020

    AmI correct in noticing that I can finally select multiple items in Daz via the scene tab, or in the work space - and be able to scale, translate, and otherwise move them about in the scene without them needing to be grouped?! I couldn't do this before, and after installing the new update I can!!! YAYYYY!!!

     

    dazstudio4.12_feature_scene_select.png
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    Post edited by MoonCraft3D on
  • Richard HaseltineRichard Haseltine Posts: 100,839

    AmI correct in noticing that I can finally select multiple items in Daz via the scene tab, or in the work space - and be able to scale, translate, and otherwise move them about in the scene without them needing to be grouped?! I couldn't do this before, and after installing the new update I can!!! YAYYYY!!!

     

    You may have Secondary Nodes enabled in the Tool Settings pane, if you mean you are using the Viewport gizmo to do this.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    well thats a helpfull hidden gem, I was just thrilled when groups were enabled so I could scale and translate multiple things without the other  parenting quirks like I can in other software yes

    pity nobody animates in DAZ studio so the hip rotation issue can be resolved sad

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