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I always use the task manager to shut down Daz3d and resetting the scene.
Someone should sell the fast shutdown script on the Shop.
I do so hope they fix the animation issue with saving morphs. I just wasted a morning rendering an animation that I saved yesterday only to realise that many of the morphs I had animated are now static. Damn, I could scream!
This has been happening in normal non animated scenes for me too, spent a whole day on a few scenes only for it to erase half the day's work, I have an older version of Daz 4.12.0.86 installed on another PC, is there any way to find the original install file and use that on my new PC as a roll back or is it deleted/not available because installation is always through DIM?
Depends how you set up DIM ...
It's strange because this bug occurs in this public beta and the normal current version of daz. The same thing happened to me. They are aware of this issue and I hope it is fixed sooner than later because it has been around for a month. I contacted customer support and they were able to send me the older version 4.11 which works for what I need. Maybe you could do the same if it fits your work style. I feel your pain though.
Damn, looks like I have that ticked so its gone, I'll have to hit up Daz support for the version I mentioned above, fingers crossed.
For now, I'm just trying to make sure I render before I save and exit. Otherwise I have to try to remember what morphs I tweaked and try to reproduce them. It seems a while since the last fix version (Beta) so hopefully there is one due soon.
There hasn't been a single entry in the Change Log since the release of 4.12.2.6 Public Beta. But then maybe they have stopped updating the Change Log, too. The Highlights Thread hasn't been maintained for several versions now.
I've been using the latest beta for the last week or so, and I'm happy to say that whatever Daz and nVidia have done, it's eliminated the "illegal access" CPU fallback issue entirely. (Of course, I just know that right after I post this, iRay will remember it's not supposed to work properly now and go back to accessing things illegally again!)
If you have it installed on another machine, just copy the folder it's installed to and rename it.
Say it's in C:\Program Files\DAZ 3D on a laptop; copy the "DAZStudio4 Public Build" folder and its contenst for example.
rename it to (for example) "DAZStudio4 Public Build 4.12.1.76"
Paste the folder into "C:\Program Files\DAZ 3D" on the machine you want it on.
Note that you are manually messaing with your C Programs directory; you could end up with issues, but I've never encountered any.
Take backups of anything important to you first.
I'd then use Daz's instancing script to generate the code to start that particular executable, presuming it works for your particular version.
I would recommend saving the script into a .bat file so you can have a shortcut on your desktop. Change a text file (.txt) to .bat. You'll get a warning that you are changing the extension, which you can ignore.
If you don't use that script, you'll need to create a link to that particular folder's Studio executable.
Knowing my luck I'd try this and do major irrepairable damage lol, I'll keep it in mind if I get desperate enough though. For now I've found a work around with the animation, if I save the animation I've made as an aniblock, it keeps the morphs that daz isn't saving as a scene for some reason. A few extra steps but nothing too painful, and then I can also apply the animation to any other model and scene I want in future if I wish.
Could you tell me how to do this because I haven to had any luck. I’m using genesis 3 and I’m not sure it works with them. Every time I try to save a morph through an aniblock, it bugs out the figure rotations and translations. It seems like I’ve tried every combination of settings. Any help would be greatly appreciated!
No problem, all I did was follow this video and use the same settings. I haven't used it on anything but GF8 so far though so It'll be interesting to see if it works for GF3 for you!
https://www.youtube.com/watch?v=953w_2ZyXM0
2x 2080TI with NVLink and memory pooling
so I got my 2nd 2080TI today and the standard RTX NVLink bridge from Nvidia (3slot)
after assembling everything I followed these steps to enable NVLink on my two 2080TI in Windows 10
https://www.pugetsystems.com/labs/articles/NVLink-on-NVIDIA-GeForce-RTX-2080-2080-Ti-in-Windows-10-1253/
the basic setup tested positive for a working NVLink connection and I proceeded with adjusting DAZ for the Peer Group Size of 2
(Puget also mentioned that both GPU need a display attached to establish the working NVLink)
then I proceeded with testing:
I have a scene with 5 characters and a lot of clutter in it that failed in the past on a single 2080TI
so for good measure I first tested if it was still failing to CPU on the current DAZ version... and it did
(1.7 GiB geometry and 4.6 GiB textures)
rendering the very same scene (after a DAZ reboot to flush everything) with active NVLink, DAZ sucessfully rendered the scene
Iray distributed the textures evenly on both GPUs!
another test with a way smaller scene resulted in the same evenly distribution of textures across both GPU on NVLink and a mirrored distribution without NVLink
every other vram consumption (geometry, lights, ect) still gets mirrored onto both GPU so, as stated in the patch notes, only textures benefit from NVLink memory pooling so far
System Details:
Windows 10 Pro x64 - Version 1909
Nvidia Studio Ready Driver 442.92
DAZ Studio Pro 4.12.1.117
GPU0 INNO3D RTX 2080TI iChill Frostbite
GPU1 INNO3D RTX 2080TI iChill Frostbite
Nvidia RTX NVLink Bridge (3Slot)
ASRock X299 Extreme4
Intel i7-7800X
64GB DDR4 Crucial Ballistix Elite 2400
Samsung 960 EVO 250GB NVMe SSD
Hey,
I'm not sure if this is the best place to ask this instead of opening a new topic, but I know for a fact that the problem I'm having is exclusive to the Beta versions, so here it goes.
When using the Public Beta versions, I don't seem to be able to see the thumbnails of my products in the Content Library! Not the small/regular thumbnail, but the large one that appears when you hover your mouse on it.
I've been having this issue for a long, LONG time, but only recently found out that the problem is actually not present in the General Release of Daz.
Can anyone help me with this? My eyes would sincerely appreciate it if you did...
Probably means they are in really, really deep with the alpha. Maybe we'll get the Filament Renderer or Pro Renderer next beta? Now such a big deal for nVidia GPU loyalists but it is for everyone else.
In Edit>Preferences (Daz Studio>Preferences for a Mac) if you go to the Content tab is Show File Info Tool Tips in Content Library checked?
@pandapenguingames Awesome that you got it going. When you have a chance, could you please run the benchmark? You'd be the first, I believe.
https://www.daz3d.com/forums/discussion/341041/daz-studio-iray-rendering-hardware-benchmarking/p1
Wors version yet, we need multiple instances and been able to open several duff file by doubleclicking them to speed up the workflow, and now I can eve revert to prvious versions, to worse it up all the keyboard navigation can't be deactivated, and whe I try to navigate on the content it moves the camera arround making the creation scene a nightmare. Can you at least let us roll back to previous versions, the current version is worst than useless.
Thank you for the reply. Show File Info Tool Tips is checked, and I unchecked and rechecked it to make sure, but still no result.
While it's true you can't just double-click to open a new instance, you certainly can have multiple instances. Just set up shortcuts for as many as you expect your system to support and use one of those each time.
This was a known issue, yes - but I thought ti was working correctly in the beta.
You can open a support ticket to ask for a previous version https://www.daz3d.com/help/help-contact-us
Hmm, then I'm not sure what the issue could be. Could you try reloading one of the default layouts, through Window>Workspace>Select Layout, and see if it then works? If you have a customised layout save it through the same sub-menu first.
I recently upgraded my version from I THINK 4.12.1.55 to this new version. I used to be able to render a small picture size and then leave this open in the background to hold the textures in place so that additional renders would be much faster. But with this new version when I try this the render starts, going through its prompts but then the render quits with the screen black but ready to be saved as though DAZ Studio thinks it has finished rendering. All subsequent renders do the same. It also does this same thing when I use the aux viewport with Iray to do the same trick. If I then close my small first render and then re-render it will work OK but takes much more time as it has to then again reload all textures. I have the newest nvidia drivers and am using a 1070ti card with 8gb. Any thoughts?
The only time I've seen black renders with the newer betas was when I had forgotten to update my Nvidia Driver. That might not be it, but check and make sure you are running the minimum version of driver required for the newer versions of Iray in Daz Studio.
Also check your max samples, make sure it doesn't say 0 (learnt that the hard way)
I would like to know about the timeline and all the animation-related functions (beside AniMate that I don't use), they are going to be fixed?
I'm still on 4.12.0.86, the only one that still have some functionality intact.
I report the same bug. Suuuuper annoying when animating anything. Basically makes the software unusable for me right now :/
Same
Nice that the infinite scene loading times are still unchanged, I hope they'll focus on that for the next update, I have really the time to get a third degree before a complex scene loads up. LOL