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Did you explain why you needed 4.12? I wouldn't necessarily expect them to suply a repalcement for a back up as such, but only if you were having an issue that rolling back would address.
@wolf359 Thank you so much I do appreciate your help. Now I know my backup is good so the installation issue must be related to something else.
@Richard Thank you for your advice. I explained the issue better. But again, their reply was that they have no access to old versions, so I don't think what you explain makes any difference.
I was under the impression that at least some people have been given earlier versions, and Earlier Version Request is stil an option for the topic of Tech Support requests.
Daz is working on it, I think we have passed that on before.
Thank you again. Noted and passed out to Lauren H in request #341234 who replied me they don't have old versions. Let's see what they say.
UPDATE. I got 4.12.0.86 from the daz support .. downloading now.
OK another annoying feature
once I enter a start frame in my image sequence range say frame 40 and save it and render I cannot get it back to zero or any other range
best I can do is save it as a scene subset and merge it into a new scene
also Mimic live gives my animated people tics like tourettes syndrome
But make sure you request Studio not Daz, they won't neccessarily be sure what you're talking about as Daz has a number of products.
If I "did" have access to DAZ 4.12.0.86 would it be okay or legal for me to provide access to the Daz artists in need of a "working" daz version in order for them to use it for shape animation?
I'm afraid not.
So we are stuck without a solution then.
This is off topic, but is there anyway one can get usable OpenGL shadows in any of the daz version, recent ones? like a simple shadow like in may viewport.. I've tried intermediate OpenGL.. no shadows there that is anywhere decent either.. :(
for floor shadows you could create instances you flatten on the y axis in a negative value and place under your figures, and they will render black in openGL
But no way to get shadows on character right? thanks for your reply.
At some point in the hopefully not too distant future, there will be a new viewport display mode called filament, which should be a vast improvement over DAZ|Studio's woefully outdated OpenGL viewport mode. See this thread for a bit more info/discussion.
Which will make those that like to use OpenGL renders quite unhappy ...
Yes, just add a light with shadows and use full 3DLight engine instead of OpenGL.
If the environment is on the way, just disable the shadow casting from the right parts in the Parameters settings.
Does anybody know how to resize the bottom status bar? The one that shows loading progress or progress with smoothing modifier? Seems normal on FHD res, but doesn't resize when on 1440p monitor and I'm unable to find any resize drag/handle.
openGL renders exactly what you see in your viewpoint in any mode except iray preview
if you have bounding blocks selected it renders the grey blocks, likewise wireframe
nothing more nothing less wysiwyg
That isn't possible, I'm afraid. Making the UI more scalable is, I believe, planned but it has prerequisites.
Everything else looks scaled about right, except that tiny status bar. Also the frame showing progress looks like it's misaligned or bleedeing throught to Win10 toolbar.
3D delight was very slow for me. OpenGL renders almost real time for lower subD and even at subD3, it renders at about 1f/second. 3d delight is no where near that.. it's almost as slow as Iray.. my Iray renders are between 3-10 secs.. but thanks for your reply.
I use 3DLight in every redner and I get a single frame (I do animations) in about 10 seconds, 30 if the scene is really, really heavy, and the quality of the result is comparable to IRay. You just have to tune your render options and light settings.
If 3d delight takes 10-30 seconds, there is no need for me to use 3D Delight as I get 8-30 seconds using Iray Render uisng post denoiser activated. :)
I rendered this using Iray..overnight about 30secs a frame.
https://www.youtube.com/watch?v=FyLEfxHhXd8
all of this is entirely dependent on your hardware.
for some iray is faster for others 3Delight if they haven't a Nvidia card or a small VRAM one that drops out.
openGL on the otherhand works on the crappiest of little laptops, my pathetic Dell inspiron I started with it even showed 16 lights instead of the usual 8.
it has ambient shadowing BTW so not completely flat.
For me the weird transmap display is the main reason I use it less than I would not the shadows, I often do use it though for fast stuff especially if I postwork it.
I agree, the OpenGL is fast and not that bad (the ambient shadow are pretty ok). Just wish it had even simple shadow map shadow like in maya viewport. foot looks like it's too floaty without any shadows. Post work does help a lot yes. :)
not suited for your needs @KennethC but possibly helpfull to others wanting a fast dirty animated render, I created a tutorial
https://www.daz3d.com/forums/discussion/431781/opengl-want-floor-shadows-it-can-be-faked
you would be better off trying different iray settings for fast like I mostly do too
I set path length to 24, max iterations to 20, denoiser on and start iteration at 20
is wicked fast if it fits on my card ( useless if it doesn't)