Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)

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Comments

  • dvl2dvl2 Posts: 3

    The beta version for mac with Catalina OS still does not solve my problem, which is rendering to a movie or animation.

    Will this be solved in the final release?

  • dvl2 said:

    The beta version for mac with Catalina OS still does not solve my problem, which is rendering to a movie or animation.

    Will this be solved in the final release?

    Have you reported your issue?

  • Had this been resolved in this Beta version?, I hate when this happens for no reason, and change to "list like a tree" is a nono for me! 

  • skboaskboa Posts: 61
    KennethC said:

    Favorites saving were not working 2 versions before, that was also a problem as rendered favorittes nearly useless. One version ago they were fixed, and was possible to do something in animation. Now the current version breaks a basic animation feature, save morphs.No sure a new key editor should have been added when breaks a core feature that makes impossible many types of animation, specially when the version before was working  fine. Feels rather a downgrade.

    I have spend several hours tryign to figure out why was not saving the morphs . At least I know now.

    I feel you.  I spent a lot of time trying to see why it wasn't saving the morph animations and ended up giving up.  it wasn't anything wrong from what I was doing, it was the recent daz version that has a bug of not saving custom morph animations.  Which for now makes it impossible for me to use it for character animation.  I have to downgrade to older version which is fine in that regard.  oh well.. we will just wait.  : )       

    Any recent builds with fix for morph not saving available yet? (I'm not checking every new build)

     

     

     

    skboa said:
    skboa said:

    Is it correct that there is still no change to the animation issue even in the private beta? http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log

    It kinda feels like they don't really care about it.

    "Working on it" is not something that will appear in the change log.

    and that's not what I was saying. After such a long time with several updates in between I would've expected to see a fix at least in the private build. There's some nice new stuff in the current version, nice new features and improvements, but a lot of ppl can't use any of it because we're stuck on .86 because of the animation problems.

    I can imagine that you must be sick of reading such comments over and over again, and I understand that you probably can't do anything about it, but reading the changelog you can see how much other stuff has been improved, changed, implemented, etc, pp, and yet the biggest problem still persists, so you might understand that we're sick of it as well after months with no solution.

    and you might also understand that for us it feels like it has absolutely no priority for Daz/Daz devs after such a long time.

    If you check the change log http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_2_40 there is a fix for the saving issue listed

    Now THAT'S some good news, finally! Thx a lot, hope I'll be able to switch soon.

  • Had this been resolved in this Beta version?, I hate when this happens for no reason, and change to "list like a tree" is a nono for me! 

    I thought that was fixed, which version of DS is this?

  •  

    If you check the change log http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_2_40 there is a fix for the saving issue listed

    I can see it here. But what is the context of this? I mean, this is a beta from I know, meaning it's probably no safe for normal use. And as DAZ normally doesn't release small incremental versions, means we have yet a long wait to see this released, unless there is a verion in schedule soon.

    DAZ Studio : Incremented build number to 4.12.2.39


    • Source maintenance

    • Fixed an issue where (mesh) modifier animation data (e.g., morph, dForm, bulge, legacy joint bending, legacy rigging properties, etc) would be omitted when saving a scene

  • ImagoImago Posts: 5,155
    If you check the change log http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_2_40 there is a fix for the saving issue listed

    What about the timeline? It will be fixed as well with these last changes?

    I mean it will allow us to move, delete and copy-paste keyframes without crashes or never-moving situations?

  • Imago said:
    If you check the change log http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_2_40 there is a fix for the saving issue listed

    What about the timeline? It will be fixed as well with these last changes?

    I mean it will allow us to move, delete and copy-paste keyframes without crashes or never-moving situations?

    That entry has nothing to do with the Timeline. have you reported your issues?

     

    If you check the change log http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_2_40 there is a fix for the saving issue listed

    I can see it here. But what is the context of this? I mean, this is a beta from I know, meaning it's probably no safe for normal use. And as DAZ normally doesn't release small incremental versions, means we have yet a long wait to see this released, unless there is a verion in schedule soon.

    DAZ Studio : Incremented build number to 4.12.2.39


    • Source maintenance

    • Fixed an issue where (mesh) modifier animation data (e.g., morph, dForm, bulge, legacy joint bending, legacy rigging properties, etc) would be omitted when saving a scene

    Beta doesn't necessarily mean unstable, the Public builds are released in the expectation that they are pretty stable as far as I know, but as yet those fixes (for 4.12.2.40 - the version number is after the changes) isn't available as a Public or Production Build.

  • ImagoImago Posts: 5,155

    That entry has nothing to do with the Timeline. have you reported your issues?

    Yes, many times.

  • Anyone else seeing this in the beta? 

    WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL

    This is with an NVidia RTX 2060 Super.

  • Anyone else seeing this in the beta? 

    WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL

    This is with an NVidia RTX 2060 Super.

    What version are the NVIDIA drivers?

  • Hi,

    Any ETA on Iray RTX 2020.1.0 for Daz public build?

    Thanks.

     

  • The most I've heard is "soon".

    In the meantime, you can do what I did and use your 3090 as a coffee table conversation piece.

  • LeanaLeana Posts: 11,693

    Daz almost never gives ETA on new versions or features.

  • Please let me use my RTX 3090 for Iray Renders D: 

  • takezo_3001takezo_3001 Posts: 1,974
    edited September 2020

    Please let me use my RTX 3090 for Iray Renders D: 

    This is nearly the entire reason for me getting the 3090!

    Good thing I won't be getting the money to buy it until October, as maybe Daz will support it then...

    Post edited by takezo_3001 on
  • CaxarCaxar Posts: 49

    Please let me use my RTX 3090 for Iray Renders D: 

    This is nearly the entire reason for me getting the 3090!

    Good thing I won't be getting the money to buy it until October, as maybe Daz will support it then...

     In what way is currently supported? I have a 2080 and the onlyt thing used in render is the CPU

     

  • CaxarCaxar Posts: 49

    I was trying to add a screenshot where it shows in render GPU remians idle and CPU 100% and in preferences the CPYU appears as ON and supported, a 2080

    I can not add those screenshots as automatically the post is blocked saying is too long (even they are simply a small image)

    I used the last offical DAZ release

  • KeryaKerya Posts: 10,943
    Caxar said:

    I was trying to add a screenshot where it shows in render GPU remians idle and CPU 100% and in preferences the CPYU appears as ON and supported, a 2080

    I can not add those screenshots as automatically the post is blocked saying is too long (even they are simply a small image)

    I used the last offical DAZ release

     

    A RTX 2080 without "TI" has probably not enough RAM to fit your whole scene on the graphics card. DazStudio 4.11 used less RAM, DS 4.12 uses more ...

  • Please let me use my RTX 3090 for Iray Renders D: 

    This is nearly the entire reason for me getting the 3090!

    Good thing I won't be getting the money to buy it until October, as maybe Daz will support it then...

    I bought it for that mainly (also for gaming but mainly for that !) I now I can't use Daz Studio anymore :/ This sucks...

  • LeanaLeana Posts: 11,693

    Please let me use my RTX 3090 for Iray Renders D: 

    This is nearly the entire reason for me getting the 3090!

    Good thing I won't be getting the money to buy it until October, as maybe Daz will support it then...

    I bought it for that mainly (also for gaming but mainly for that !) I now I can't use Daz Studio anymore :/ This sucks...

    You know, Iray works in CPU mode too...

  • Leana said:

    Please let me use my RTX 3090 for Iray Renders D: 

    This is nearly the entire reason for me getting the 3090!

    Good thing I won't be getting the money to buy it until October, as maybe Daz will support it then...

    I bought it for that mainly (also for gaming but mainly for that !) I now I can't use Daz Studio anymore :/ This sucks...

    You know, Iray works in CPU mode too...

    Yes, very true; but we're specifically referring to iray's usage for the 3090's 24gb of VRAM, which is the major selling point for us as GPU rendering is much faster than CPU in most cases, and also 24gb means we can increase our scenes and multi-task on the same PC while waiting for the render, such as video encoding and even gaming.

  • SevrinSevrin Posts: 6,306
    edited September 2020
    Leana said:

    Please let me use my RTX 3090 for Iray Renders D: 

    This is nearly the entire reason for me getting the 3090!

    Good thing I won't be getting the money to buy it until October, as maybe Daz will support it then...

    I bought it for that mainly (also for gaming but mainly for that !) I now I can't use Daz Studio anymore :/ This sucks...

    You know, Iray works in CPU mode too...

    Yes, very true; but we're specifically referring to iray's usage for the 3090's 24gb of VRAM, which is the major selling point for us as GPU rendering is much faster than CPU in most cases, and also 24gb means we can increase our scenes and multi-task on the same PC while waiting for the render, such as video encoding and even gaming.

    There were a lot of changes in the recent Iray update that had nothing to do with Ampere, and those need to be integrated into DS and tested thoroughly, so it's not just a matter of adding Ampere support.

    Post edited by Sevrin on
  • Leana said:

    Please let me use my RTX 3090 for Iray Renders D: 

    This is nearly the entire reason for me getting the 3090!

    Good thing I won't be getting the money to buy it until October, as maybe Daz will support it then...

    I bought it for that mainly (also for gaming but mainly for that !) I now I can't use Daz Studio anymore :/ This sucks...

    You know, Iray works in CPU mode too...

    v e r y   s l o w l ycheeky

  • Sevrin said:
    Leana said:

    Please let me use my RTX 3090 for Iray Renders D: 

    This is nearly the entire reason for me getting the 3090!

    Good thing I won't be getting the money to buy it until October, as maybe Daz will support it then...

    I bought it for that mainly (also for gaming but mainly for that !) I now I can't use Daz Studio anymore :/ This sucks...

    You know, Iray works in CPU mode too...

    Yes, very true; but we're specifically referring to iray's usage for the 3090's 24gb of VRAM, which is the major selling point for us as GPU rendering is much faster than CPU in most cases, and also 24gb means we can increase our scenes and multi-task on the same PC while waiting for the render, such as video encoding and even gaming.

    There were a lot of changes in the recent Iray update that had nothing to do with Ampere, and those need to be integrated into DS and tested thoroughly, so it's not just a matter of adding Ampere support.

    Yes thanks for the info, my original post was to point out why I'm so jazzed about getting the 3090's 24gb VRAM and how I'm disappointed that you cannot use the ampere cards for iray... it sucks that we cannot use ampere cards for Daz Studio, which was/is one of the major reasons why I am looking forward to getting a 3090... next year... that is if the scalpers don't bot us right out of the market! wink

  • SevrinSevrin Posts: 6,306
    Sevrin said:
    Leana said:

    Please let me use my RTX 3090 for Iray Renders D: 

    This is nearly the entire reason for me getting the 3090!

    Good thing I won't be getting the money to buy it until October, as maybe Daz will support it then...

    I bought it for that mainly (also for gaming but mainly for that !) I now I can't use Daz Studio anymore :/ This sucks...

    You know, Iray works in CPU mode too...

    Yes, very true; but we're specifically referring to iray's usage for the 3090's 24gb of VRAM, which is the major selling point for us as GPU rendering is much faster than CPU in most cases, and also 24gb means we can increase our scenes and multi-task on the same PC while waiting for the render, such as video encoding and even gaming.

    There were a lot of changes in the recent Iray update that had nothing to do with Ampere, and those need to be integrated into DS and tested thoroughly, so it's not just a matter of adding Ampere support.

    Yes thanks for the info, my original post was to point out why I'm so jazzed about getting the 3090's 24gb VRAM and how I'm disappointed that you cannot use the ampere cards for iray... it sucks that we cannot use ampere cards for Daz Studio, which was/is one of the major reasons why I am looking forward to getting a 3090... next year... that is if the scalpers don't bot us right out of the market! wink

    I wouldn't get too upset.  There have been problems with some early cards, so waiting for the second generation is probably a good idea anyway.

  • Sevrin said:
    Sevrin said:
    Leana said:

    Please let me use my RTX 3090 for Iray Renders D: 

    This is nearly the entire reason for me getting the 3090!

    Good thing I won't be getting the money to buy it until October, as maybe Daz will support it then...

    I bought it for that mainly (also for gaming but mainly for that !) I now I can't use Daz Studio anymore :/ This sucks...

    You know, Iray works in CPU mode too...

    Yes, very true; but we're specifically referring to iray's usage for the 3090's 24gb of VRAM, which is the major selling point for us as GPU rendering is much faster than CPU in most cases, and also 24gb means we can increase our scenes and multi-task on the same PC while waiting for the render, such as video encoding and even gaming.

    There were a lot of changes in the recent Iray update that had nothing to do with Ampere, and those need to be integrated into DS and tested thoroughly, so it's not just a matter of adding Ampere support.

    Yes thanks for the info, my original post was to point out why I'm so jazzed about getting the 3090's 24gb VRAM and how I'm disappointed that you cannot use the ampere cards for iray... it sucks that we cannot use ampere cards for Daz Studio, which was/is one of the major reasons why I am looking forward to getting a 3090... next year... that is if the scalpers don't bot us right out of the market! wink

    I wouldn't get too upset.  There have been problems with some early cards, so waiting for the second generation is probably a good idea anyway.

    You're right, as I am pretty much resigned with waiting as I won't have the money until October anyways, but at least by November-2021 I'll have enough saved for a new monitor, and even a new PSU!

     

  • Anyone else seeing this in the beta? 

    WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL

    This is with an NVidia RTX 2060 Super.

    What version are the NVIDIA drivers?

    Studio 456.38.

  • VEGAVEGA Posts: 86
    no__name said:

    Hi,

    Any ETA on Iray RTX 2020.1.0 for Daz public build?

    Thanks.

     

    Just remember what happened when Pascal series cards came out, well history repeats itself once again.

  • It's been two weeks since the new cards are out and still no update for Ampere. Why are you always so slow on intergrating the latests iray version to daz?

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