Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)

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Comments

  • 3DMinh3DMinh Posts: 235

    Can someone explain to me the fundamental concepts of the 3 release channels: Private, Public and General Release? I always thought that if a build pass the tests in the Private build, it will be push to the Public channel, then after that the general release. However since the current public beta hasn't been updated since May ?!, and some people even using the beta as their only software for using Daz Store Content, what is the concept of these 3 release channels? Can't imagine that after nearly 5 months, they can't push any features in the private build to the public beta build ... 

  • 3DMinh3DMinh Posts: 235
    edited October 2020

    All we know is what is in the change log, which isn't necessarily everything that is happening (Iray and dForce did not show in the chnage log before their first public appearance). I understand that people with the new GPUs, especially people with only the new cards, are very anxious for a release they can use with them but there's really nothing to be gained by speculating on what is holding the releases back or when we will see them.

    Yes it is really anxious because I sold my old card, but now I understand that I can't push this upcoming update no matter what I write on this forum. However if Daz was kind enough and gave us a expecting time, they could ease my anxiety a bit as well as help me with my situation. For example, if I knew I have to wait more than 1 month then I would bought another GPU to use with my work in the mean time.

    There's a difference between "I/they can do nothing" and "nothing can be done"

    Post edited by 3DMinh on
  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited October 2020
    3DMinh said:

    Can someone explain to me the fundamental concepts of the 3 release channels: Private, Public and General Release? I always thought that if a build pass the tests in the Private build, it will be push to the Public channel, then after that the general release. However since the current public beta hasn't been updated since May ?!, and some people even using the beta as their only software for using Daz Store Content, what is the concept of these 3 release channels? Can't imagine that after nearly 5 months, they can't push any features in the private build to the public beta build ... 

    That would depend, it may well be that - especially with new features - things have to go through multiple iterations in one channel before they are ready to be moved on to the next.

    See https://www.daz3d.com/forums/discussion/comment/990671/#Comment_990671 for the actual definitions.

    Post edited by Richard Haseltine on
  • VEGA said:

    Iray 2020 1.1 released on October 6. Hope Daz will stick to Iray 2020 1.0 and won't delay this any longer.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_2_50

  • DeathKnightDeathKnight Posts: 98
    edited October 2020

    They're up to 45 private builds since the last public build update. 20 since Ampere support was added. Not sure what the holdup is. At least one of those has to be stable enough for us peons.

    Post edited by DeathKnight on
  • VEGAVEGA Posts: 86
    edited October 2020
    VEGA said:

    Iray 2020 1.1 released on October 6. Hope Daz will stick to Iray 2020 1.0 and won't delay this any longer.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_2_50

    Well... Hope it's not gonna delay the release by another two weeks on top of the currenlty planned date.

    Post edited by VEGA on
  • VEGAVEGA Posts: 86

    They're up to 45 private builds since the last public build update. 20 since Ampere support was added. Not sure what the holdup is. At least one of those has to be stable enough for us peons.

    Hold up is called Google Filament...

  • SevrinSevrin Posts: 6,306
    VEGA said:

    They're up to 45 private builds since the last public build update. 20 since Ampere support was added. Not sure what the holdup is. At least one of those has to be stable enough for us peons.

    Hold up is called Google Filament...

    Probably.  Based on the changelog, it appears that Daz is looking to update the DS preview with a PBR engine.  Maybe we'll get closer to a realtime PBR preview?  That and the animation fixes would be nice to see, as long as Filament plays nice with Iray materials.

  • VEGAVEGA Posts: 86
    Sevrin said:
    VEGA said:

    They're up to 45 private builds since the last public build update. 20 since Ampere support was added. Not sure what the holdup is. At least one of those has to be stable enough for us peons.

    Hold up is called Google Filament...

    Probably.  Based on the changelog, it appears that Daz is looking to update the DS preview with a PBR engine.  Maybe we'll get closer to a realtime PBR preview?  That and the animation fixes would be nice to see, as long as Filament plays nice with Iray materials.

    If the preview speed will be similar to iray's preview mode with all the recompiling, then I don't see it as viable option,rather waste of time. Will turbo fast change it back to gl as soon as I see the first hickup.

  • SevrinSevrin Posts: 6,306
    VEGA said:
    Sevrin said:
    VEGA said:

    They're up to 45 private builds since the last public build update. 20 since Ampere support was added. Not sure what the holdup is. At least one of those has to be stable enough for us peons.

    Hold up is called Google Filament...

    Probably.  Based on the changelog, it appears that Daz is looking to update the DS preview with a PBR engine.  Maybe we'll get closer to a realtime PBR preview?  That and the animation fixes would be nice to see, as long as Filament plays nice with Iray materials.

    If the preview speed will be similar to iray's preview mode with all the recompiling, then I don't see it as viable option,rather waste of time. Will turbo fast change it back to gl as soon as I see the first hickup.

    They had best take all the time they need and get it right then!

  • algovincianalgovincian Posts: 2,610

    I'll keep an open mind about Filament, but the fact that it's designed for mobile devices is worth noting. For those interested in more info:

    https://google.github.io/filament/Filament.md.html

    - Greg

  • The RED CrownThe RED Crown Posts: 247
    edited October 2020

    If it was better if they used Cycles Render instead of Filements .

    Post edited by The RED Crown on
  • nonesuch00nonesuch00 Posts: 18,120

    I'll keep an open mind about Filament, but the fact that it's designed for mobile devices is worth noting. For those interested in more info:

    https://google.github.io/filament/Filament.md.html

    - Greg

    I'm expecting it to be somewhat between Eevee and Radeon ProRender. I expect it won't be half bad actually, even with intel integrated GPUs or 3 year old AMD Radeon GPUs. I haven't actually tried to find an app to install on my Windows 10 PC that renders using Filament already though.

  • SevrinSevrin Posts: 6,306

    Well, it's here now.

  • barbultbarbult Posts: 24,240

    How can we find out what is new/fixed, etc. The change log is cryptic and full of "Source maintenance" that means nothing to users reading the log. The highlights thread hasn't been updated since April 2020 (version 4.12.1.109and doesn't even cover the previous beta 4.12.2.6. Is there some other thread that explains what this beta provides?

  • jbowlerjbowler Posts: 794
    barbult said:

    How can we find out what is new/fixed, etc. The change log is cryptic and full of "Source maintenance" that means nothing to users reading the log. The highlights thread hasn't been updated since April 2020 (version 4.12.1.109and doesn't even cover the previous beta 4.12.2.6. Is there some other thread that explains what this beta provides?

    Well... there are interesting things to look at and comments which suggest obvious fixes to annoying behaviors; like not being able to undo adding something to the scene other than by deleting it (which totally messes up the undo stack itself!)

    The recent SSIM changes seem particularly interesting to me.  (The link I gave is to a headline description of a talk from 2018).  I find Render Quality to be a PITA; sometimes I get adequate subjective quality around RQ 0.1 (I don't much care about noise in hair) and now the horrible image size (PNG can't compress noise) can be fixed by the "de-noiser".

  • The Iray thread has been updated, the general highlights are to come

  • barbultbarbult Posts: 24,240

    The Iray thread has been updated, the general highlights are to come

    Thanks. I guess you mean this thread: https://www.daz3d.com/forums/discussion/335016/daz-studio-pro-4-12-nvidia-iray#latest

  • namffuaknamffuak Posts: 4,146
    barbult said:

    The Iray thread has been updated, the general highlights are to come

    Thanks. I guess you mean this thread: https://www.daz3d.com/forums/discussion/335016/daz-studio-pro-4-12-nvidia-iray#latest

    Note the minimum driver requirement mentioned in the update previous to the latest.

  • 3Diva3Diva Posts: 11,483

    Where on earth did Tone Mapping and Environment settings go? They're gone from the Render Settings Tab.

  • 3DMinh3DMinh Posts: 235

    I have to give credit when credit is due so... THANK YOU, to everyone working at/for Daz Production and all the private build testers, for working hard to give us this update less than one month after the Ampere cards are released!

  • Saxa -- SDSaxa -- SD Posts: 872
    edited October 2020

    Thanks ALOT Daz Team for Filament render option.  smiley

    Still don't have alot time ATM, but did a quick test, in filament posing quick with IK by dragging body parts and rendering out a test anim with an image series.  Went fast with tons of morphs and 4 characters in scene.  10 frames took like 30 seconds I think.  Nice big step for creating animations in DazStudio.  Well at least the design for now.  Made my day! heart

     

    Post edited by Saxa -- SD on
  • 3Diva3Diva Posts: 11,483

    I don't know if it's been reported but if anything in the scene has the Oso Blendy Shader applied to it Daz Studio crashes as soon as you hit "render" in Iray Render.

  • 3Diva said:

    Where on earth did Tone Mapping and Environment settings go? They're gone from the Render Settings Tab.

    Either start a render or use the Iray Viewport Drawstyle for a sec, Tone Mapping and Environments will appear as as well as nodes in the Scene pane.

  • nicsttnicstt Posts: 11,715
    Illrigger said:
    nicstt said:
    Illrigger said:

    Sorry, but no. If you are using a beta release, then you kinda forfeit your right to complain when a new one breaks something you care about. The whole point of beta releases is to see what they broke and report it so they can fix it.

     

    VEGA said:
    Illrigger said:

    Sorry, but no. If you are using a beta release, then you kinda forfeit your right to complain when a new one breaks something you care about. The whole point of beta releases is to see what they broke and report it so they can fix it.

     

    Exactly what I said a few posts back. More people use it the more consistent the bug reports will be, instead of nitpicking randomly occuring ones and wasting time on those.

    Whilst beta is there to do final tests before making it general release. The clue is in Beta, it means it's gone through adequate alpha and whatever other private testing is required.

    We can argue until the heat death of the universe, Daz will release it when they are ready, for when they will best benefit and best benefit most users.

    No argument from me there - they will release when the showstopper bugs are gone. My post was in response to Sevrin's implication that a new beta breaking people who run the public build would be a worse thing for them than it would be for the limited Ampere audience. My point was (and still is) that if you are silly enough to run the public build as your primary, then you get to live with whatever breaks and not blame anyone but yourself if your workflow is disrupted. That's the price of living on the bleeding edge, sometimes you get cut.

    Ha! That's certainly true.

    ... And I'm silly enough blush, although I keep backups of previous betas and have been known to revert.

  • FrinkkyFrinkky Posts: 388
    edited October 2020

    Latest beta crashes on start up - nothing in the log file but event viewer shows: 

    Faulting application name: DAZStudio.exe, version: 4.12.2.51, time stamp: 0x5f80ed5f
    Faulting module name: ntdll.dll, version: 10.0.17763.1158, time stamp: 0x54d5d94b
    Exception code: 0xc0000005

    This is on my old desktop (4790k + ATI 7950 display + GTX 1070 iray only). Installs fine on my laptop though (8850H + GTX 1070 display + iray)

    Also, how is one supposed to manually change the environment hdr without having to resort to changing the viewport preview to iray? A rather unnecessary change methinks... and not user-friendly. Those short on vram will probably find it necessary to close down DS between setting the environment map in iray preview before initiating a final render - to flush vram properly.

    Post edited by Frinkky on
  • nonesuch00nonesuch00 Posts: 18,120

    Note: Bugs

    I have a scene that caused the 'Tone Mapping Settings' and the 'Environment Settings' to cause nodes to be created in the scene tab. I deleted those nodes but the Enviromental and Tone Mapping Settings stayed in the renderer pane.

    I tried to render in iRay Sun-Sky or Dome & Scene with Draw Dome on and in both case the iRay renderer drew the alpha channel for the sky (a grey & black checkerboard).

    However, I saved the scene, exited, start DAZ, over the same scene but DS crash without generating a crash dump. So I open DAZ again, open the same scene again, and this time the 'Enviroment Settings' and 'Tone Settings' are complete missing.

    There are conflicts in state I think in switching between Viewport and iRay to render and in Filament Preview and iRay Preview in the Viewport. Currently I have my scene set to iRay for render and Filament for Viewport. 

  • FrinkkyFrinkky Posts: 388

    'Tone Mapping Settings' and the 'Environment Settings' to cause nodes to be created in the scene tab

    Hmm, I see those too. Similar to Octane render setting nodes.

  • 3Diva3Diva Posts: 11,483
    3Diva said:

    Where on earth did Tone Mapping and Environment settings go? They're gone from the Render Settings Tab.

    Either start a render or use the Iray Viewport Drawstyle for a sec, Tone Mapping and Environments will appear as as well as nodes in the Scene pane.

    Oh Thank thank you! That did the trick! :)

  • prixatprixat Posts: 1,588

    Slight problem with all this automated adding and removing of settings as 'Nodes'.

    I saved a scene with the Beta and it removed the SSIM stop condition from the menu. It was doing this every time I opened that particular file.

    I had to open and save the file in the General Release to get the option back. 

    (...then, of course, the Beta added the added the Environment and tonemapping nodes again, giving me duplicates.)

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