Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
i bought the Face Transfer plugin and everyything seems to work fine...
....... then i render, and it looks like my characters are wearing blackface
i tried to color the lips in the surface area...but they come out looking like a bad clown lol
any suggestions to fix this?
yes but still gives that error so annoying.I guess it is rare for you guys. I need to solve this
So what was the source image?
Yep, I worked with a program like this in Poser, which has a Morph Brush, and that would help a great deal. (Hopefully, DAZ Studio 5 will have a Morph Brush.) Anyway, the appropriate skin texture does a lot to make the "face" look like the person in the picture. This is less than ideal, though, when you can't match the skin texture on the face to the skin on the rest of the figure.
But, as you're seeing, if you examine the "morphed" face without the texture, the morphing is not precise. Using a package of face and head morphs will help; that, and some additional morphing, maybe in Z Brush?
I would usually choose a skin texture that approximated, to me, the kind of skin shown in the picture, and use that all over the character.
You will need to go to Serial Numbers in your account setting and enter the serial number in Daz under Help>About Installed Plugins.
this one what am I doing wrong ?
Wanted to try the new plugin. It seems to be the only one that wont load. Any ideas guys??
I suspect the lack of forehead is confusing the algorithm - it's certainly taking ages on my system, without completing or erroring. try a different image.
Stop press! It did, successfully, complete for me - this was using the option to generate without a figure loaded.
You may need to follow these steps:
By all my pictures, I get why I get 'face transfer failed to generate try a different source image' What's wrong, notting work. This isn't funny !
When I tried an image which had shoulders and all and tons of colour in the background, I had that first error--> "face transfer failed to generate try a different source image". After that I made darn sure that all my faces are just the faces by themselves and nothing else.
I don't think this plugin will do well if you have the wrong lighting and shadows and hair across the face, as it actually messes up the textures and adds shadows and darkening to the face when you want to add hair to the figure. A lot of post processing needs to be done and from working with it tonight, all the renders I have done makes it seem like the person is like a younger version of the actual image- or them, but not them really, if that makes sense. Even with heavy forehead lines, it doesn't pick up everything. But when combined with artistic digital touchup, it works really well. I had to add in the hair, and add lines on the face as the software didn't generate them as the original photo has. In the end, a semi-realistic grayscale drawing combined with 3d looks amazing. :) But for someone who is looking for a proper 3d version of themselves, this software won't do the trick. It gets close, but it is not perfect. I did purchase the unlimited version, so I will be using it in my digital artwork.
Here is the end result after having touched up and drawn in the hair over the existing hair plus drawn in a lot of the beard and eyebrows. Works like a charm then- as an art piece. :)
The last piece I uploaded is using his Face, but with morphs and Viola! New character has been created and there is no post processing besides the fact that it is gray scale now.
Dear,
the result is so dissapointing. Save the money. To be honest, headshop is not even better.
I also bought Face Gen. Although this one has more tweak and tune options I don't see any and results when rendering the figure. Something goes wrong here and I am trying to find it out. Still testing.
Just tried out face transfer free and I was getting the same message for almost every photo. The solution was to rename the source image, and remove all special characters from filename (eg. spaces, dashes, accented letters, etc.), just give it a simple very short name. Btw. Headshop has the same problem, it also cannot process long special filenames. Also make sure the path either does not contain special characters. After this all photos were accepted.
Well first off my primary Daz3d computer is a Mac pro tower so i didn't have face transfer. And was a bit disappointed as it looked interesting and i thought it would require at least 2 images a side and front view. So I decided to load up a windows 10 VMware install and try it out. and give my impression of the tool.
I have all the Genesis 8 face morphs and seems face transfer does not use them. all the face morph dials are at zero it simply creates a single morph that is low res and simply does not have the detail to actually have enough resolution to get a true likeness in the model geometry typology. (No I didn’t get the unlimited Face transfer or face transfer Specific morphs)
So I am not all that disappointed anymore that the mac version does not have this plugin. its about the same as the video game create a player technology EA sports let you do in FIFA. the only likeness is in the texture map and only looks right from certain angles. Also unless the photo is direct frontal lighting it requires a good deal of photoshop work to even out the lighting in some cases I mirrored the face which effects the likeness as no one has a symmetrical face. As a normal photo without some editing is NOT a great texture map.
I could see some use for this simply tool with a good post work and specific photos you could get some good low res game characters using this tool. Need to blend the face map with the rest of your skin textures in photoshop as well after using the tool. But it does a decent job for what it is. So I would say it does what it claims and if your after that kind of thing it is a very useful tool and migt even be worth the cost of the unlimted version and teh oter morphos that could help in getting a better likeness.
BUT unless Daz3d plans to allow Non content creator users to create High res morphs ether by exporting the model at high res and reimporting OR adding typologoy modification tools directly withing Daz3d. Daz3d alone won’t give you the ability to create a movie quality likeness of real people anytime soon.
The claim that
RON MENDELL said this:
"Accurate character tolerances made Daz Studio a go-to solution on Captain America, Thor, and Iron Man."
Makes me wonder what version of Daz3d is he using??? And with what other software as a normal user without the ability to bring High Res morphs back into daz3d its obvious he may have started with Daz3D but he quickly had to move to Maya or some professional level tool to get a real movie quality likeness of the actors in that film. and once he created them he didnt bring them back into Daz3d.
(Just a suggestion Maybe a PAID version of the software that DOES allow Highres Export and then import to creat HighRes morphs that any one can buy even if they are not planing on creating sellable content would be nice)
And he certainly didn’t use face transfer to try and get a likeness (just kidding I know he didn’t nor claim to. bit whop Am I kidding we all know they used high end 3D scanning and motion capture but hay if they used daz3d for early visialization or what ever use I would use that in a promotioal add as well no matter how small a role it was used in the over all production of the films
Just tested out face transfer. No bad right?
Did another face transfer. Wonder Woman.
Made some small adjustments to the face transfer.
I see what you are talking about.
I just realize without the textures/skins resourses it generates, the 3D mesh model isn't very close to the face portrait use to generate the face.
Under Linux, no matter the image, always indicates "Input image is invalid or cannot be found". Always
Really dissapointed