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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Yeah I had an issue, after using that tool, which messed up the teeth on all my G8 characters...I found that Some Realistic Mouth morph was being set to 100%...
I have to manually look for it all the time now...
JD
This fixed my G3F duplicate formula error. took two minutes to load. I added a '2' to the end of the property ID, making it 'lashs2.dsf'
Now i need to figure out how to get G8F to take two minutes.
No you don't. Do the following exactly and you won't have to worry about it ever again- i've had to fix several files like that.
1. Find the offending morph via file explorer. keep that window open.
2. Open Daz studio up.
3. Go to Windows > Panels > batch convert.
4. drag and rop that morphs file into the batch convert window. make sure DUF | DSF compression is set to uncompress. make sure DS | DSA | DSB Conversion is set to Convert DS[A] to DSB & DSB to DSA
5. click apply.
6. Go back to your file explorer window and right click on the morph file.
7. open with notepad.
8. find the following:
"name" : "Value",
"label" : "Lashes",
"auto_follow" : true,
"value" : X,
"min" : 0,
"max" : 1,
9. notice my "Value" : X. the offending morph will likely have it set to '1'. change it to 0 and save. offending morph neutralized.
I've had to do this to several full body morphs- daz studio and renderosity alike. most will say just re-download the file and it will be fixed, but some authors don't fix the error, this guarantees it's fixed, because if the author does fix the file, this is what they'll do.
It's amazing how much actually goes over your head.
Such as? It certainly looks as if one of us has the wrong end of the stick, but I'm not convinced it's me. Let me try explaing things again and either you will see what I mean or you willl see where I am misunderstanding.
Duplicate formulae have nothing to do with duplication of a single file, nor inherently with two different files having the same name. It can happen within a single morph if ERC Freeze is run twice in succession, but usually it happens when two differnt artists use the same name for at least one property and both proeprties link (as controller or sub-component) to identically named targets.