Bluejaunte's Amala

2

Comments

  • smaker1 said:

    Hello

    Here is my current WIP. Amala is so beautiful I put nine of her in the same picture :-) !

    Too bad the economic side win again but thanks Bluejaunt for this wonberful character 

     

    Very lovely work!

    Amala is elegant and poses beautifully! I do wish she came with the option to switch out eye textures tho.

  • memcneil70memcneil70 Posts: 4,316

    I had passed her by on the first day, too much in my cart. But after I saw this forum thread, I went back and looked at her skin and body. I saw possibilities, a lot of possibilities and bought her. And then it was as if life conspired to keep me from a successful render. After six aborted attempts today, I gave up with this one. There is a little bit of the hair's skullcap still showing through, I got rid of most of it, but just couldn't get rid of that. 

    I have her as a mutant or alien superhero. And I was able to fit https://www.daz3d.com/ryo-hair-for-genesis-2-3-male-s to her, except for that little issue with the line. I had changed out her eyes, but I switched back to her own, as I liked them better.

    After everyone gets upset over 'another pretty white girl' this is a refreshing change. Think about how you can use her to blend into those pretty girls.

    Mary

    Amala HD for G8F resized.png
    1004 x 1624 - 3M
  • kimhkimh Posts: 389
    edited November 2019

    She is stunning and I love her but sadly yes I had to wishlist her for now. The trouble with PC+ sale is b the time you pay for all the items that you have in your wishlist at I'd be stupid if I didn't pick this up at the stupid price of $1.99 (especially for the character bundle even though I only wanted the character, or the clothing or hair item), it doesn't leave a lot for the full price item. I went way over budget so much that my financial advisor asked who the PayPal fanatic was. The few instant buys (that weren't PC+ items) were male and with discounts was in the $4.00 range

    It doesn't mean I don't want her or won't buy her. And had she come at any other time of the year she probably would have been an insta-buy

    Post edited by kimh on
  • jardinejardine Posts: 1,205

    i picked amala up right away, and i've been working with her ever since.  she's the most interesting figure i've played with in a good while.  a slight change of camera angle or a little shift of lighting can give you a whole new window on the character. 

    i wish she'd come with a human-head option, though....i have to give up bluejaunte's HD details in order to use the Amala_Humanize_Head morph i whipped up via shape splitter.  her shape is distinctive and well-crafted enough to hold up pretty well without them, though.  she's a real pleasure to pose and light.  and render. 

    her skin is unique and gorgeous as bluejaunte's always are.  i was a little puzzled and disappointed to find that although she's definitely presented as being a sexy, sensual alien, her torso mats are featureless as a barbie doll's below the waist.  this isn't the first of bluejaunte's characters to abandon realism below the belt, though, so i suppose gensless is the new standard for BJ figures, alas.

    i can't complain too much, though.  amala *is* gorgeous.

  • bluejauntebluejaunte Posts: 1,923

    Looks geat! So sorry for the genless texture, I figured it was weird giving an alien a vagina. But in hindsight I guess I might have just as well :D

    This is definitely not the new norm though, so no worries there. You could always give her some better looking geographted real gens anyway if needed. Of my existing characters, really only the underage ones have no gens and that is Daz law.

  • Oso3DOso3D Posts: 15,045

    I'm honestly surprised nobody's complained about the lack of gens on my figures yet. ;)

     

  • jardinejardine Posts: 1,205

    Of my existing characters, really only the underage ones have no gens and that is Daz law.

    Sina wasn't an adult character?

  • AsariAsari Posts: 703
    smaker1 said:

    Hello

    Here is my current WIP. Amala is so beautiful I put nine of her in the same picture :-) !

    Too bad the economic side win again but thanks Bluejaunt for this wonberful character 

     

    Wow this is stunning!
  • nonesuch00nonesuch00 Posts: 18,320
    Oso3D said:

    I'm honestly surprised nobody's complained about the lack of gens on my figures yet. ;)

     

    Well come on, that Thicket character has more thicks than you can shake a thick at. 

  • maikdeckermaikdecker Posts: 2,985
    Oso3D said:

    I'm honestly surprised nobody's complained about the lack of gens on my figures yet. ;)

    Probably because many people who need them for their work use other reproduction organs than the ones delivered by DAZ anyway. And these products usually are able to make up the textures needed.

  • bluejauntebluejaunte Posts: 1,923
    jardine said:

    Of my existing characters, really only the underage ones have no gens and that is Daz law.

    Sina wasn't an adult character?

    Nope, probably around 16 or something. Daz thought so too, had to redo some promos with no panties.

  • I broke down and bought her since could get a better discout today. Assembling some assets for some "sword & planet" style renders. Always need not-quite-human ladies for those. Although I think she might be more in the "grey alien - human hybrid" category.

  • CybersoxCybersox Posts: 9,085

    Overall, I think Amala's more a victim of poor timing on the release rather than any lack of appeal of the figure itself. The fact is that most folks have limited budgets, and during the PC+ sale there are so many tasty buying options being dropped every day that it's hard to commit to a higher priced set today when you KNOW that there'll be another huge set of ultra-bargains dropping tomorrow, and another the next day, and then another the day after that.  ONE brand new item today at $16.OO... or EIGHT equally well made and comparably valued items for less than $2 each?  And if you KNOW that the $16.00 item is going to be in a catch-up sale in a few weeks whereas you'll probably never see those eight items that cheap again?  Which is why poor Amala got kicked out of my cart a couple of times, even though I own all 15 other BlueJaunte products.  Happily, now that the smoke is clearing, I can report that Amala's coming to join her sisters at my house in this weekend's catch-up sale, but if I was a PA I know I wouldn't be happy to have my new products dropping into such a crazily hyper-competitive situation.       

    One other thought - For what it's worth, I've noticed that a large percentage of the vendors who regularly make the really odd and non-human female characters usually include a"normal" variant version as part of the set so that the product becomes less of a "only use it for very special occasions" kind of thing.  If you ever try something like this again, you might consider that a less extreme upper-head morph option rather than a clothing add-on. 

  • CybersoxCybersox Posts: 9,085
    Oso3D said:

    I'm honestly surprised nobody's complained about the lack of gens on my figures yet. ;)

    Probably because many people who need them for their work use other reproduction organs than the ones delivered by DAZ anyway. And these products usually are able to make up the textures needed.

    Yeah.  There's actually a recent set that was released at 'rotica that's built entirely around the idea of interchangeable, very non-humanish um... well, you kind of have to see it to believe them and then you may wish you hadn't...blush but if I ever have to do a locker room scene featuring an alien soccer team in the showers, let's just say that I know where to go...   

  • RHatchRHatch Posts: 49

    I bought her, but I also agree that having a human headshape option (even if it's only a morph - there are plenty of normal human textures) might have helped somewhat.

  • JOdelJOdel Posts: 6,288

    Yeah. I finally picked her up, but it was a considerable debate. The headshape was one of the major things that I had to talk myself into. Not the face, I liked the face a lot. But being able to dial out the skull, or at any rate, the squiggles on the skull would have made that a non-issue.

    The other thing hard to choke down was the Iray only, but that I know is rather a losing battle.

  • RHatchRHatch Posts: 49

    I love Bluejaunte's characters' faces.

  • outrider42outrider42 Posts: 3,679

    Just an FYI, it is very easy to make her skin look more human with the textures Amala already has. The easiest way is if you already own another bluejaunte character, which most of you probably do. Go to where you would apply the character's material preset, but hold the CTRL button and double click the preset. This opens a box that asks you if you wish to replace or keep the current textures. Change the box to keep the current textures and it will apply the material settings of that character while still keeping Amala's textures in place. Since she is a Bluejaunte character, another BJ character would work best.

    This way you can still keep her textures and she will look more human.

    BTW you can use this method for lots of things in Daz.

  • Wildman oSWildman oS Posts: 121
    edited November 2019

    Can the undulations on the skull and eyebrows be dialed out ?

    can the eyes be replaced with 'normal' G8 eyes

    If they could then I could always use an alternative BJ skin & eyes

    I do like the uniqueness of both the face and body shape

    Post edited by Wildman oS on
  • bluejauntebluejaunte Posts: 1,923

    Thanks for all the comments guys! I have a human version of her, but I'm busy with other stuff at the moment. I'll think about what to do with her when things have cooled down a bit. angel

  • outrider42outrider42 Posts: 3,679

    Can the undulations on the skull and eyebrows be dialed out ?

    can the eyes be replaced with 'normal' G8 eyes

    If they could then I could always use an alternative BJ skin & eyes

    I do like the uniqueness of both the face and body shape

    Unfortunately no. I made my own morphs for the renders I posted.

    They really are not hard to alter. The head shape can be done with nothing but the smoothing tool in Hexagon. There is a pretty easy way to do the eyes as well.

    First click on Amala's head morph and hit the heart icon to add it to favorites.

    Click the geometry editor tool, and have the tool tab open.

    Click the icon on the left that brings up groups of body parts.

    Click the "+" sign to highlight the left and right eyes respectively.

    Move the mouse to the viewport. Right click (nothing needs to be clicked on). From the box that pops, geometry selection>convert selection>convert to vertex selection.

    Right click again: morph editing>clear selected deltas from favorites.

    This will reset only the eyes to the default Genesis 8 shape and location. From here you can just highlight each eye and use the parameters tab to move each into the eye socket as needed. You can lock the parameters you used so they stay in place. You can also export to hexagon, reload a new Amala, and import this back as morph you can save for future use.
  • I love the way she looks, but I did not buy her because it looked like the alien head morph was not separated from the face morph. If she had a human option, it would have been an instabuy for me. I don't really render many aliens so I am trying to save money on things I probably won't use. But she is incredible looking!!
  • CybersoxCybersox Posts: 9,085
    edited November 2019
    JOdel said:

    Yeah. I finally picked her up, but it was a considerable debate. The headshape was one of the major things that I had to talk myself into. Not the face, I liked the face a lot. But being able to dial out the skull, or at any rate, the squiggles on the skull would have made that a non-issue.

    The other thing hard to choke down was the Iray only, but that I know is rather a losing battle.

     

    Can the undulations on the skull and eyebrows be dialed out ?

    can the eyes be replaced with 'normal' G8 eyes

    If they could then I could always use an alternative BJ skin & eyes

    I do like the uniqueness of both the face and body shape

     

    RHatch said:

    I bought her, but I also agree that having a human headshape option (even if it's only a morph - there are plenty of normal human textures) might have helped somewhat.

    A quick tip - Things like dialing out or altering the part of the morph for the top of the head morph and so on is actually easy to do without taking it into an outside modeling programing.  You just need Shape Splitter -  https://www.daz3d.com/shape-splitter (formerly called x-morphs), an invaluable DS add-on that's pretty much become my go-to solution these days when I want to make minor changes or mix and match extreme morphs from multiple commercial figures.

    Post edited by Cybersox on
  • Hmmm...I can see all the arguments.  But, I for one, really like that she isn't an extreme alien...but more like a lost tribe sort of human...another spin off species of primate.  

  • cdpro_2831bbd990cdpro_2831bbd990 Posts: 1,430
    edited November 2019
    jardine said:

    i picked amala up right away, and i've been working with her ever since.  she's the most interesting figure i've played with in a good while.  a slight change of camera angle or a little shift of lighting can give you a whole new window on the character. 

    i wish she'd come with a human-head option, though....i have to give up bluejaunte's HD details in order to use the Amala_Humanize_Head morph i whipped up via shape splitter.  her shape is distinctive and well-crafted enough to hold up pretty well without them, though.  she's a real pleasure to pose and light.  and render. 

    her skin is unique and gorgeous as bluejaunte's always are.  i was a little puzzled and disappointed to find that although she's definitely presented as being a sexy, sensual alien, her torso mats are featureless as a barbie doll's below the waist.  this isn't the first of bluejaunte's characters to abandon realism below the belt, though, so i suppose gensless is the new standard for BJ figures, alas.

    i can't complain too much, though.  amala *is* gorgeous.

    Fantastic!  This is a great render and illustration.  The soul really shines through those eyes.  I think her sales would really be boosted if she came with a human version option.  Her body and face is such a beautiful alternative look to the fashion dolls, that I think a lot of people would love to add her to their human gene pool as well.

    Post edited by cdpro_2831bbd990 on
  • bluejauntebluejaunte Posts: 1,923

    Hmmm...I can see all the arguments.  But, I for one, really like that she isn't an extreme alien...but more like a lost tribe sort of human...another spin off species of primate.  

    I was definitely thinking humanoid alien. It stands to argue that on other planets with similiar conditions, evolution wouldn't be that different. I guess I've watched too much Star Trek, which is full of aliens that are only slightly different than humans.

  • CybersoxCybersox Posts: 9,085

    Hmmm...I can see all the arguments.  But, I for one, really like that she isn't an extreme alien...but more like a lost tribe sort of human...another spin off species of primate.  

    I was definitely thinking humanoid alien. It stands to argue that on other planets with similiar conditions, evolution wouldn't be that different. I guess I've watched too much Star Trek, which is full of aliens that are only slightly different than humans.

    Not to go off on a geeky tangent, but Star Trek's concept of the universe was mainly defined by the fact that their makeup budget was that a TV budget wasn't big enough to handle a lot of non-human alilens, something they eventually explained with the concept that most of the "alien" species all come from the same root stock that was seeded across the galaxy... hence the reason that humans and vulcans can cross breed and that there were planets full of Romans, Mobsters and Nazis.    

  • bluejauntebluejaunte Posts: 1,923

    Haha, right. Yeah it's definitely more budget than anything. Still it worked somehow.

  • Cybersox said:
    JOdel said:

    I bought her, but I also agree that having a human headshape option (even if it's only a morph - there are plenty of normal human textures) might have helped somewhat.

    A quick tip - Things like dialing out or altering the part of the morph for the top of the head morph and so on is actually easy to do without taking it into an outside modeling programing.  You just need Shape Splitter -  https://www.daz3d.com/shape-splitter (formerly called x-morphs), an invaluable DS add-on that's pretty much become my go-to solution these days when I want to make minor changes or mix and match extreme morphs from multiple commercial figures.

    I have Shape Splitter but the few times I used it it did not work as I expected. I know nothing is wrong with the program, and I just have to learn it, but I just haven't put in the time to. I also thought it couldn't deal with HD morphs?

  • I tend to avoid an alien human character unless it can be used as a simply human character also, without the alien features.

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