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© 2025 Daz Productions Inc. All Rights Reserved.
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Bluejaunte, like the people who have applied human eyes and skin to the character, I am another who thinks the alien character deviates a bit too much from the human characters. Of the not-quite-human characters, my favorite is the original Cheetara from an 80's cartoon called Thundercats. She doesn't have cat ears or a round black nose or a tail or anything. She doesn't have any non-human parts. But she has a cat-themed texture. And she has what I consider to be a very good shape for a female character. I'd buy a well-made character like that even though I wouldn't spend money on any of the "Catfolk" or Manga styled characters.
Also, I didn't waste any time paying for a character called Atalya for Genesis 8 Females by Xile3D at Renderosity. The character has blue skin, but they didn't just make a blue character. A lot of effort had been put into the skin to make it very appealing to people like me. I'd pay money for good red, yellow, or green characters if they had good, convincing skin textures like that, with dark and light areas and all.
So I'd personally be more interested if the alien-ness of the character were more about the texture than the shape. Especially the head shape was not quite my style. But I am a person who tries to render realistic humans, so I guess I'm not the target audience for an alien character anyway. But maybe an artist who is known for realistic human characters isn't going to have a target audience full of people looking for characters who don't look like realistic humans.
Inaru is one of my favorites. I'd personally like to see what you can do with a darker skinned character like Raiya's Tessa for G8 or Jazmine HD for Victoria 7. And that smile you've come up with is the best I've seen for one of these characters. I'd like to see somebody do the same with a look of fear or sadness. But I'm just creepy like that. Anyway, good luck with your future projects.
There's a workaround with the HD morphs.
Basically, it can't actually divide them them, but you can create a NEGATIVE normal morph to cancel the HD morph out.
I totally forgot about X-Morphs. But honestly what I did was just as easy and nearly as fast thanks to the Daz to Hexagon Bridge.
And yes, Amala has a very interesting shape and makes a very good human. She is tall and thin, almost boyish in shape (yet still very feminine), which is extremely rare for Daz females. Most of the thin models in the store are just skinny Vicky's or intended to be very young. And even though she has that boyish look, she could also pass as fashion model with those long legs and uniquely pretty face.
Maybe if we keep talking about her she'll make a comeback in sales, LOL. I think a human add on would be really cool, and could be sold as a bundle option with her. Or maybe just an update to her existing product if its not too time consuming.
Well, thanks to this thread I visited your products page here and noticed the high quality of your products and decided to get Amira.
About Amala: this character is very specific. Well made of course, but it must fit in the user's imagination. Imagine a movie director trying to cast someone for a specific role. If the film is right, then Amala is spot on.
I also see this character being useful for ... statues. More clay cast in bronze than hacked out of stone or cut out of wood. It could be very artistic, in interiors as well as in, say, park scenes. What is needed is a typical greenish copper texture with drippings from rain for outside, and for indide it's easier to choose one.
Just an idea.
When money allows - next month I guess - I'll visit your page again. Carmen is top on my list.
congrats for your work!
I've been meaning to speak to you about that. It looks like my grand plan to make an erotic graphic novel about the sensual polyamorous relationship between an owl bear, a humanoid otter and a small group of ammonoids is doomed to failure, all because of your prudishness.
Well, keep in mind, with the ammonoid... those are ALL sexual organs...
I ... I ... I think I need to go and lie down now.
Thanks for the reminder of this method. I now remember doing so in the past but, like so much of what I've learned in the past, it got stored in a dark recess of my mind.
You do realize that now that you've said that, DAZ is going to insist you re-do all the promos with them wearing socks.
laughing so hard
+1
LOL, socks!
I'm tempted to buy Amala but I don't want the alien head. The product page features lists "Amala Head Remove" - does this mean that it can be morphed into another character head?
the 'head remove' generally means you can "undo" the head after applying it
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I find looking at the diversity of life on earth to be a good basis for such considerations.
For me, I find it believable that life elsewhere will have being that look like us.
... I wonder though, if on those worlds, if the dominant intelligence will look widely different, with the humanoids being 'just another animal' there.
Now I think if there were a planet where a non-humanoid species were dominant, then it would probably be some kind of insect like a mantis. Because one of the advantages of the humanoids is they have an easy time gripping and picking things up. And the mantises seem pretty good at doing that, plus they have more limbs and superior weapons. With advanced brains and a similar size to the humanoids, I think the humanoids would learn to stay out of the mantises' way unless summoned by the mantises. And our mantis overlords would feed us and be nice to us so we'll let them pet us and stuff.
Their name might be Thranx?
Some great Commonwealth of Thranx books.
Don't know how I missed this one. It's in my cart right now.