FLUIDOS II for Daz Studio - update 2.2 [commercial]
Alberto
Posts: 1,436
FLUIDOS is going to the next level.
Features of FLUIDOS II
- Faster engine, now it's multithreaded.
- Smoother fluid meshes, it uses internally the DreamWorks Animation's OpenVDB library (https://www.openvdb.org/). You can even use lower resolutions than the original Fluidos and yet get higher quality results.
- More precise simulations.
- Better Viscosity simulation.
- Better Diffuse particles simulation
- Smoke simulation
- Volumetric Fire simulation
- If you prefer, you can get the simulation in the first frame only, for still images and no waste of disk space.
- Compatible with Fluidos Companion (https://www.daz3d.com/fluidos-companion)
- Compatible with the previous FLUIDOS presets series.
- Compatible with scenes created with FLUIDOS v1.3
- More graphical user's manual
- And more!
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Post edited by Alberto on
Comments
Great to see that Fluidos is making progress.
I didn't used Fluidos 1 a lot after I didn't got good shower images with that product. The drops on the characters body looked always totally artificall.
Maybe you can post some shower example images with Fluidos 2, with some drops on a figures skin?
Expected result would be at least something like:
https://www.daz3d.com/real-drops-female-edition
https://www.daz3d.com/sy-rigged-water-iray-3-dforce
See this:
Nice.
Could you do in FLUIDOS something similar to:
https://www.daz3d.com/gnbd-honey-vol-1
and
https://www.daz3d.com/gnbd-honey-vol-2
I could never quite bring myself to buy Fluidos, as good as it looked, but now I’ll have no excuse. DS needs a proper physics engine, but until that happens (if it does), this is the next best thing.
Yes!
See this:
*sigh* I've used the original and the add-ons far too little to justify buying this on day one, but... fire! And smoke! I am going to stock up on ramen once again. Speaking of blatant orientalism, any chance we could see how the fire would work to make some kind of aura? This kind of effect is something I've always tried to trick Studio into making, but, so far, the program has outwitted me.
What do you have in mind?
¡Excelente amigo! ahora sí voy a poder hacer lanzamientos espaciales desde la Tierra a la Luna o hacia Marte. Le has agregado mas diversion a DAZ Studio.
Excellent friend, now I will be able to make space launches from Earth to Moon or Mars. You have added more fun to DAZ Studio.
Looking forward to this next generation of Fluidos, congratulations the list of improvements is impressive!
I love the fire promo image "firenuevo.png", can you tell us something more about it? Thanks.
Well, the classic example would be anything from Dragon Ball, but something more flowy and or ethereal would also be nice to convey different kinds of magic/supernatural effects. Also, how much control do we have over the colors of the flame? I guess we can select any we like, but all the examples have red fire.
¡Gracias!
Thank you!
This is a volumetric fire simulation, created with a Fluidos source of fuel. You can see the animation in the second video of the first post (https://youtu.be/N4AuS-677ZM). And the scene is included in the Fluidos II content.
About the color of the flames, by default, the color is the temperature color (as in the emission parameter of Iray shaders). The color can be tuned to be more reddish or bluish. Or you can modify the emission parameter in the shader (or the Ambient parameter in case of 3Delight). The map is the following one, and can be changed or modified.
About the aura, maybe. I didn't try auras, but explosions could do the job.
Comparison between FLUIDOS v1.3 and FLUIDOS II
The DAZ Dog 8 converted to a fluid.
The middle dog is the conversion in FLUIDOS v1.3
The righter dog is the conversion in FLUIDOS II
Both conversions were done using the same cell size.
Good to know about our ability to modify the flame's colors, that will be very useful. As for explosions, I take it you can select a figure and have Fluidos convert it into an explosion much like you can already convert it into a fluid? If so, I guess some aura-like effects will be manageable (or something like the Human Torch, at the very least). Regarding the water dogs, it is very impressive to see how much detail the new method preserves compared to the old one--just a question, though, how would you add surface ripples to the dog so it would more readily transmit the sensation of a flowing liquid? Or liquid trails that follow its shape (though that can be managed with props, I guess)?
I see you mention OpenVDB. Will it be possible to import .vdb files that were generated in another program?
Wow, looks very nice. Will wait for the release, then.
A figure can be used as a Fluidos fuel source. In the simulation, the fuel will be burning around the figure.
The ripples could be created by animating a Fluidos force; the new Force Field could do the job. However, for still images, might be better to use a rippled texture.
No, by the moment, the plugin only reads its own .vdb files.
However, it could be easily implemented.
What kind of .vdb files would you wish to import?
Cool, thank you for sating my curiosity. Definitely looking forward to this.
Thank you for your interest!
Here is a simulation of a fluid in a cone.
For both plugins, are the same resolutions, subdivision level = 2 and filtering to smooth
Yes!
Hello
and exporting as openvdb files to render outside ds4 ?
that would be great
Yes, the plugin, by default, saves the .vdb file for each frame. It can be imported by any software that can read .vdb files (OpenVDB v6).
Liquid and smoke simulations files are simple files and easy to import, but fire simulation .vdb files contain two sets: the level set of the fluid and the Temperatures data.
Can a fluid itself burn? Could we pour burning oil on troubled waters?
A fluid can burn, yes. But burning oil and water are two-phase system (two different fluids), thus this effect should be created using at least two separate simulations, one for the oil and the other for the water. As the oil and the water don't mix, this cannot be a difficult task.
Thank you - I was originally just thinking of burning oil or petrol, the troubled water was a too-tempting afterthought.