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Hear, hear, I am a morph maniac, which is also why I have yet to release a character morphs freebie, as I usually open genesis 1/2/3 with the intention of gozin' a character into ZBrush, but then I tell myself that I will only dial this bit in first, and then this, turns into that, which morphs into there, and fast foreword 4-5 hours later and I've completely dialed the character that I wanted to get from ZBrush in the first place! xD
vwrangler your Darius is so impressive! Very nice. Great job everyone. Here is a render to show off the incredible Lani Hair. Highly recommended by me.
The render is very dark, but hopefully you can still see the hair. Thanks all!
Also, please point me to the "Asian Appreciation", and "Latin Love" threads.
To my understanding, such threads don't exist (though they should). This in itself is a bit of a legacy thread that got started a while back and was simply maintained across the forum switch. And even this thread is slower than it used to be.
I agree, they should exist. I like visting this thread and seeing images basd on this subject, would be great to have the Asian and Latin one also.
Nice work magnum
I haven't been doing many renders recently so I tried to attempt something.
Are there any little african american boys besides little africans because I already have them? I need a little black boy to match Tayisha for Jade for Kids 4.
I don't know of any. When I needed one, I used the texture for Grace V4, because she didn't have overly groomed brows. She was recommended by someone in a previous edition of this thread. Sammy for K4 is unfortunately no longer available, and I think he may have been the only even vaguely darker male K4.
That doesn't seem to mention skins, just morphs. You might want to try this: http://www.daz3d.com/shop/new-releases/children-of-the-world
Forgot about Children of the World. It's meant to go with Rascals, according to the description.
Elsewhere: Click the link below for a larger image with more information. I used Map Transfer to create the bald guy in the middle, using the Dark Beauty G3F merchant resource.
Family Portrait: The Grand Family
That nice. How much RAM does your PC have? Is that iRay or 3DL? Or do you have one of those high-end nVidea cards?
Recent SimTenero character with Monique 6 skin. Usually, I do my own skin with the skin builder but I wanted to test out the Monique 6 skin.
Thanks. 32GB RAM. And it has a LOW-end nVidia card. I thought it was more powerful than it is when I bought it, but it turns out that Cuda cores matter as much as VRAM, or maybe more, and it's got way too few. That's a CPU render, because the computer is unusable if I do anything else.
That image took 28GB RAM at render time. I checked because it was taking so long to get started. No idea how long it took to render; I set it to go and then went to bed. Couldn't have been more than four hours, because that was one of the limits, either 99% convergence, 8000 samples, or 4 hours. It could have reached convergence, although that's not likely, and it certainly didn't reach 8000 samples, so the time limit is most likely.
Cool, thanks. It's those sort of scenes I would like to make. So it looks like I was right to try and save to buy or built a computer that can upgrade to 64GB or even 128GB RAM. So far I have only found upto 64GB and those are few and far between unless you self-built a PC. LOL, I'll have to spread out buying the RAM stick by stick.
Testing out my new materials preset for UberSurface2/3delight on Marie, Grace and Monique. Grace doesn't come with spec maps unfortunately, so specular is uniform all over the skin and enabled on the eyebrows. Probably too strong. I also had to push up the diffuse to get the same general luminance as Monique's skin.
The lacrimals and tears still bothers me though.
Monique
Grace
Marie
Critiques, comments welcome.
Totally in love with this render! I wish the skin was still available. On Rendo, it says it isn't. Haven't found it free anywhere but will keep looking.
They look very good to me although I favor 1 over the 2 & 3.
Having just skimmed your thread, I noticed that no one mentioned f stop settings. When I took photography in college (back in the anciet 1980s and 1990s), we were taught that you always open the fstop a little more when photographing black people. The rule of thumb, as I recall it, is that there is usually about a 2-3 f stop difference between caucasian and black skin. Try adjusting it in your Iray settings, and consider using a fill light, especially if you are mixing characters with a wide range of skin tones.
Looks amazing wowie ! Great job!
I think we must have talked about f-stop in the previous edition of this thread, and not the current one. I remember people talking about it at some length. (The real F-Stop that's in the render settings, not the ... whatever that is in the Camera parameters that's called f-stop but isn't at all that. I mean, I use it, and it's very effective at what it does, but I don't know what that setting would normally be called on a camera. Related to focus and depth of field, somehow. But I digress. Already.)
I tried using f-stop with The Grand family, but it wound up blowing out Dorian and Adrienne (right side and center) and the room itself something fierce. I ended up using a point light fill located more or less directly between Dash and Xhosa (left side), strong enough to help illuminate them a little, but weak enough not to get all the way over to the others. Should maybe have used two separate point fills, so that Xhosa could be more strongly lit.
I did use f-stop with The Grand family women (a completely different image) because that's the only way I could get any detail with Xhosa. As it stands, it over-lightened both Kensey and Adrienne, and slightly blew out Xhosa's dress. Because of the positioning, there wasn't any good way to get a fill in that wouldn't also hit the other women as well. I think it was only one f-stop wider than the default, though, from 8 to 7.
Working on a render series of original black superheroes, a superteam called Code Blue.
Experimenting with skin shaders. The skin, eyes, etc are all procedural shaders I'm working on. The hair/eyebrows are colored with Unshaven 2 jet black.
Makeup uses masks and various forms of car paint.
You got the pattern down pretty convincingly for the subdermal fat and blood distributions that I noticed a couple months bad when I, LOL, was going to actually try and create a texture by hand, looking a photo references. Ahem, I'll qualify that with 'convincely, to my inexpert eyes'
Only thing I'd do is drastically reduce the contrast between the colors as what's looking like a deeper dark brown or black to me should be a brown with more reds or olive-yellows in it. If you are going for really dark skin then the base skin color needs to be that color.
Yeah, one of the issues is that like with bump, slightly more contrasted colors look better at further distances, while it looks better if the colors are tighter together close in. ;)
Easy for the user to adjust -- there's Base Color and Secondary Base Color, and you can tweak a lot.
New simple Smacky pic, color correction in Photoshop. I don't worry too much about how dark skin looks straight out of Studio when I'm going to use Curves and NIK Tools on it anyway. :)
Cool
I still really like that hair style even though it's as rare as beehive and lots of other cool hair styles nowdays.
I thought I would share my latest effort. I think the skin turned out really good. I used the Darius 6 skin with a couple of slight modifications to the surface settings. I think the worked out really well, too.
Experimenting with VWD...